function Tile(position, value) { this.x = position.x; this.y = position.y; this.value = value || 2; this.previousPosition = null; this.mergedFrom = null; // Tracks tiles that merged together } Tile.prototype.savePosition = function () { this.previousPosition = { x: this.x, y: this.y }; }; Tile.prototype.updatePosition = function (position) { this.x = position.x; this.y = position.y; };