diff --git a/sources b/sources deleted file mode 160000 index df23698..0000000 --- a/sources +++ /dev/null @@ -1 +0,0 @@ -Subproject commit df2369883cc1a6af96370758c91196ddd593fd8c diff --git a/sources/License.txt b/sources/License.txt new file mode 100644 index 0000000..ae4c2f2 --- /dev/null +++ b/sources/License.txt @@ -0,0 +1,93 @@ +Kshitij Banerjee is the owner of this work and distributes his work subject to the following license. + +Creative Commons Attribution-NonCommercial 4.0 International Public License + +By exercising the Licensed Rights (defined below), You accept and agree to be bound by the terms and conditions of this Creative Commons Attribution-NonCommercial 4.0 International Public License ("Public License"). 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For the avoidance of doubt, this paragraph does not form part of the public licenses. + +Creative Commons may be contacted at creativecommons.org. diff --git a/sources/README.md b/sources/README.md new file mode 100644 index 0000000..e314f2b --- /dev/null +++ b/sources/README.md @@ -0,0 +1,13 @@ +Cubiks-2048 +=========== + +**Game:** +Create the number 2048. Cubes with same number merge! + +=========== +**HOW TO PLAY:** +* Use arrow keys to rotate the cube. +* Use space bar or mouse click to view all cubes. +* Everything falls down by gravity. Topple the cubes over one another + +Creative Commons License
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+ + + + + + + + + + + + + +
+
+

Cubik's 2048

+
+ +
+

Topple the cubes over one another.
When two cubes of the same number touch, they merge into one!
Get to the 2048 cube to win!

+ New Game +
+ + + + +
+
+ +

+ How to play: Use your arrow keys to rotate the cube.
+ Use space bar or mouse click to view from above. Everything falls down!
+ Use Enter to recollapse on the same configuration

+ Topple the cubes over one another.
When two cubes of the same number touch, they merge into one!
+ Get to the 2048 cube to win! +

+
+

+ Created by Kshitij Banerjee, Inspired by 2048 by Gabriele Cirulli +

+

+ Good karmas are rewarded with free mobile versions :) Dont forget to send me your details! +

+ + + + + + + + + + +
+ See my Experiment on ChromeExperiments.com + +
+ + + + +
+
+ + +
+
+ submit to reddit Discuss! +
+ +
+ Creative Commons License
This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License. + +
+
+
+ +
+ + + + + + + diff --git a/sources/index_2.html b/sources/index_2.html new file mode 100644 index 0000000..fe7a6f8 --- /dev/null +++ b/sources/index_2.html @@ -0,0 +1,5 @@ + + + + + diff --git a/sources/js/Debug.js b/sources/js/Debug.js new file mode 100644 index 0000000..8fb9f9a --- /dev/null +++ b/sources/js/Debug.js @@ -0,0 +1,45 @@ +// DEBUG information.... + cube_debug = new THREE.Object3D(); + volumeGeometry = new THREE.CubeGeometry(100/5,33/5,100/5, 3, 1, 3); + volumeMaterial = new THREE.MeshBasicMaterial({ + color : 0x0099ff, + wireframe : true, + transparent : true, + opacity : 0.4 + }); + volumeMesh = new THREE.Mesh(volumeGeometry, volumeMaterial); + volumeMesh.position.set( -50, 0 , 0 ); + cube_debug.add(volumeMesh); + + volumeGeometry = new THREE.CubeGeometry(100/5,33/5,100/5, 3, 1, 3); + volumeMaterial = new THREE.MeshBasicMaterial({ + color : 0x002245, + wireframe : true, + transparent : true, + opacity : 0.4 + }); + volumeMesh = new THREE.Mesh(volumeGeometry, volumeMaterial); + volumeMesh.position.set( -50, -33, 0 ); + cube_debug.add(volumeMesh); + + volumeGeometry = new THREE.CubeGeometry(100/5,33/5,100/5, 3, 1, 3); + volumeMaterial = new THREE.MeshBasicMaterial({ + color : 0x00ff25, + wireframe : true, + transparent : true, + opacity : 0.4 + }); + volumeMesh = new THREE.Mesh(volumeGeometry, volumeMaterial); + volumeMesh.position.set( -50, -66, 0 ); + cube_debug.add(volumeMesh); + + var arrowHelper = new THREE.ArrowHelper( new THREE.Vector3( 0, 0, 0 ), + new THREE.Vector3( 0, 1, 0 ), 33, 0xffff00 ); + arrowHelper.setDirection( new THREE.Vector3( 0, -1, 0 ) ); + arrowHelper.position.set( -50, 0 , 0 ); + cube_debug.add( arrowHelper ); + + var axis_debug = new THREE.AxisHelper(5) ; + axis_debug.position.set( -5, 0, 0 ); + cube_debug.add( axis_debug ); + cube_group.add( cube_debug ); diff --git a/sources/js/Game.js b/sources/js/Game.js new file mode 100644 index 0000000..2bb5e65 --- /dev/null +++ b/sources/js/Game.js @@ -0,0 +1,499 @@ +function createcoord() { + this.x = 0; + this.y = 0; + this.z = 0; +}; + +function GAME(size) { + this.game_size = size; + this.cube_count = size * size * size; + this.filled_cubes = 0; + this.cube_array = {}; + + // Initialize the array . + + for (var i = 0 ; i < this.cube_count; i++) { + this.cube_array[i] = 0; + } + + this.gravity = new threeD_vector(); + this.coord = new createcoord(); + + this.removal_queue = []; + this.premerges = []; + this.five_one_two_anims = {}; + + this.add_random_cube( 2 ); + this.shift_cubes(); + + this.showing_view = false; +}; + +GAME.prototype.create_random_number = function (limit) { + return Math.floor(Math.random() * 100) % limit; +}; + +GAME.prototype.index_to_ijk = function ( rand ) +{ + coord = new createcoord(); + coord.z = Math.floor(rand / (this.game_size * this.game_size)); // z level + rand = rand % (this.game_size * this.game_size); // remaining in level + + coord.y = Math.floor(rand / this.game_size); + coord.x = rand % this.game_size; + return coord; +}; + +GAME.prototype.get_coord = function (rand, coord) { + var coord = this.index_to_ijk(rand); + coord.x = Math.floor(coord.x - Math.floor(this.game_size / 2)); + coord.y = Math.floor(coord.y - Math.floor(this.game_size / 2)); + coord.z = Math.floor(coord.z - Math.floor(this.game_size / 2)); + + coord.x *= (100 / this.game_size); + coord.y *= (100/ this.game_size); + coord.z *= (100 / this.game_size); + + return coord; +}; + +GAME.prototype.coord_to_index = function( i, j, k ){ + var numb = 0; + numb += this.game_size * this.game_size * k; + numb += j * this.game_size; + numb += i; + + return numb; +}; + +GAME.prototype.add_random_cube = function ( count ) { + + if (count == 0) + { + while (this.premerges.length) + this.premerges.pop(); + + return; + } + + if( this.filled_cubes == this.cube_count ) + return; + + var rand = this.create_random_number(this.cube_count); + + while (this.cube_array[rand] != 0 ) { + rand++; + if (rand == this.cube_count) + rand = 0; + } + + this.coord = this.get_coord( rand ); + + var cube = create_inner_cube(33); + cube.position.set(this.coord.x, this.coord.y, this.coord.z); + cube.scale = { x: 0.0, y: 0.0, z: 0.0 }; + var scaling = 1.0; + new TWEEN.Tween(cube.scale).to({ x: scaling, y: scaling, z: scaling }, 300).delay(400).start(); + new TWEEN.Tween(cube.material).to({ opacity:1.0},300).delay(400).start(); + cube_group.add(cube); + this.cube_array[rand] = cube; + + this.filled_cubes++; + var ijk = this.index_to_ijk(rand); + this.sift_cube( ijk.x, ijk.y, ijk.z, this.gravity.direction ); + this.add_random_cube(--count); +}; + +function get_map_id( map ) +{ + var underscore_idx = map.sourceFile.indexOf("_"); + var dot_idx = map.sourceFile.lastIndexOf("."); + var index = map.sourceFile.substring(++underscore_idx, dot_idx); + return parseInt(index); +} + +function next_map(map) { + var index = get_map_id( map ); + return index + index; +}; + +GAME.prototype.is_in_bound = function( i2, j2 , k2 ){ + if( i2 < 0 || i2 >= this.game_size) + return false; + + if( j2 < 0 || j2 >= this.game_size) + return false; + + if( k2 < 0 || k2 >= this.game_size) + return false; + + return true; +}; + +GAME.prototype.get_512_and_above_count = function () { + var count = 0; + + for (var i = 0; i < this.cube_count; i++) { + if( this.cube_array[i] != 0 ) + if (get_map_id(this.cube_array[i].material.map) >= 512) + count++; + } + + return count; +}; + +GAME.prototype.do_texture_events = function (index, index2, i2, j2, k2) { + var next_texture = this.cube_array[index].material.map; + + // Win! + if (next_texture == textures[2048]) { + TWEEN.removeAll(); + this.view_sides( true ); + return true; + } + // Almost there! + else if (next_texture == textures[512]) { + + var go = new TWEEN.Tween(this.cube_array[index].scale) + .to({ x: 1.2, y: 1.2, z: 1.2 }, 500) + .easing(TWEEN.Easing.Sinusoidal.In) + .start(); + + var back = new TWEEN.Tween(this.cube_array[index].scale) + .to({ x: 1.0, y: 1.0, z: 1.0 }, 500) + .easing(TWEEN.Easing.Sinusoidal.In); + + go.chain(back); + back.chain(go); + + // Record these for future.. + + this.five_one_two_anims[ this.cube_array[index].uuid ] = go; + } + + return false; +}; + +GAME.prototype.merge_cubes = function(last_index) +{ + // Remove from 512 array as well + + if (this.five_one_two_anims[this.cube_array[last_index].uuid ] != undefined) { + this.five_one_two_anims[this.cube_array[last_index].uuid].stop(); + } + + // Cube to be removed expands a little. + this.removal_queue.push(this.cube_array[last_index]); + this.cube_array[last_index].transparent = false; + this.cube_array[last_index] = 0; + this.filled_cubes--; + + + var length = 200; + var tween = new TWEEN.Tween(this.removal_queue[0].scale). + to({ x: 1.3, y: 1.3, z: 1.3 }, length). + easing(TWEEN.Easing.Sinusoidal.In) + .start(); + + var tween2 = new TWEEN.Tween(this.removal_queue[0].scale). + to({ x: 1.0, y: 1.0, z: 1.0 }, length/2). + easing(TWEEN.Easing.Sinusoidal.In) + .onComplete(function () { + + // Remove from removal queue of settles.. + + var removal = CUBE2048.removal_queue.shift(); + cube_group.remove(removal); + delete removal; + }); + + tween.chain(tween2); +}; + +GAME.prototype.is_premerged = function ( cube ) { + + for (var i = 0; i < this.premerges.length ; i++) { + if (this.premerges[i] == cube) + return true; + } + + return false; +}; + + +var counter = 0; +GAME.prototype.sift_cube = function ( i, j, k, direction ) { + + var start_index = this.coord_to_index(i, j, k) + + this.coord = this.get_coord( start_index ); + + // No cube at this location. + if (this.cube_array[start_index] == 0) + return false; + + var i2 = i + direction.x; + var j2 = j + direction.y; + var k2 = k + direction.z; + var last_index = this.coord_to_index(i2, j2, k2); + + while( this.is_in_bound( i2, j2, k2) && (this.cube_array[last_index] == 0) ) + { + i2 += direction.x; + j2 += direction.y; + k2 += direction.z; + + last_index = this.coord_to_index(i2, j2, k2); + } + + // Either we are out of bound or we are filled.. + + if( this.is_in_bound( i2, j2, k2) ) + { + // We found an existing cube. Is it the same texture? + // If this was from a previous merge.skip.. + + if ( !this.is_premerged(this.cube_array[last_index]) + && (this.cube_array[start_index] != 0) + && (this.cube_array[last_index] != 0) + && (this.cube_array[start_index].material.map == this.cube_array[last_index].material.map)) + { + this.merge_cubes( last_index ); + var next_text = next_map( this.cube_array[start_index].material.map ); + //console.log("Merging " + start_index + " with " + last_index + " New texture : " + next_text); + + this.cube_array[start_index].material.map = textures[next_text]; + + // Dont merge on this again. + this.premerges.push(this.cube_array[start_index]); + + if ( this.do_texture_events(start_index, last_index, i2, j2, k2) ) + return true; + } + else{ + // Move to the next free block. + i2 -= direction.x; + j2 -= direction.y; + k2 -= direction.z; + } + } + else{ + // Move to the next free block. + i2 -= direction.x; + j2 -= direction.y; + k2 -= direction.z; + } + + start_index = this.coord_to_index( i, j, k ); + last_index = this.coord_to_index( i2, j2, k2 ); + + + if (start_index == last_index) + return false; + + var start_coord = new createcoord(); + var last_coord = new createcoord(); + + var start_coord = this.get_coord( start_index ); + var last_coord = this.get_coord( last_index ); + + //console.log("Final coord : \t" + last_coord.x + "\t " + last_coord.y+ "\t " + last_coord.z); + + this.settled = false; + new TWEEN.Tween(this.cube_array[start_index].position) + .to({ x: last_coord.x, y: last_coord.y, z: last_coord.z }, 600) + .easing(TWEEN.Easing.Bounce.Out) + .onComplete( function (){ CUBE2048.settled = true;} ) + .start(); + + this.cube_array[last_index] = this.cube_array[start_index]; + this.cube_array[start_index] = 0; + + return true; +}; + +GAME.prototype.shift_cubes = function () { + var shifted = false; + if (this.gravity.direction.x != 0) { + var start = this.gravity.direction.x > 0 ? this.game_size-1 : 0; + var end = this.gravity.direction.x > 0 ? -1 : this.game_size; + + start -= this.gravity.direction.x; + + for (var i = start; i != end ; i -= this.gravity.direction.x) { + for (var j = 0 ; j < this.game_size; j++) { + for (var k = 0; k < this.game_size; k++) { + shifted |= this.sift_cube(i, j, k, this.gravity.direction); + } + } + } + } + + else if (this.gravity.direction.y != 0) + { + var start = this.gravity.direction.y > 0 ? this.game_size-1 : 0; + var end = this.gravity.direction.y > 0 ? -1 : this.game_size; + start -= this.gravity.direction.y; + + for (var j = start; j != end ; j -= this.gravity.direction.y) { + for (var i = 0 ; i < this.game_size; i++) { + for (var k = 0; k < this.game_size; k++) { + shifted |= this.sift_cube(i, j, k, this.gravity.direction); + } + } + } + + } + + else if (this.gravity.direction.z != 0) { + var start = this.gravity.direction.z > 0 ? this.game_size-1 : 0; + var end = this.gravity.direction.z > 0 ? -1 : this.game_size; + start -= this.gravity.direction.z; + for (var k = start; k != end ; k -= this.gravity.direction.z) { + for (var i = 0 ; i < this.game_size; i++) { + for (var j = 0; j < this.game_size; j++) { + shifted |= this.sift_cube(i, j, k, this.gravity.direction); + } + } + } + } + + return shifted; +}; + +GAME.prototype.translate = function (i, j, k, direction) { + var start_index = this.coord_to_index(i, j, k); + var coord = this.get_coord(start_index, coord); + if (this.cube_array[start_index] != 0) { + new TWEEN.Tween(this.cube_array[start_index].position) + .to({ + x: coord.x + (121 * direction.x), + y: coord.y + (121 * direction.y), + z: coord.z + (121 * direction.z) + }, 100) + .start(); + } +}; + +GAME.prototype.view_sides = function ( is_win ) { + + if (TWEEN.getAll().length > this.get_512_and_above_count()) + return; + + if (this.showing_view) + return; + + var right = this.gravity.right(); + var left = new THREE.Vector3(0, 0, 0); + left.copy( right ); + left.negate(); + + var dirs = []; + dirs.push( left ); + dirs.push( new THREE.Vector3(0, 0, 0) ); + dirs.push( right ); + + if (this.gravity.direction.x != 0) { + var start = this.gravity.direction.x > 0 ? this.game_size - 1 : 0; + var end = this.gravity.direction.x > 0 ? -1 : this.game_size; + + for (var i = start; i != end ; i -= this.gravity.direction.x) { + for (var j = 0 ; j < this.game_size; j++) { + for (var k = 0; k < this.game_size; k++) { + this.translate(i, j, k, dirs[i]); + } + } + } + } + + else if (this.gravity.direction.y != 0) { + var start = this.gravity.direction.y > 0 ? this.game_size - 1 : 0; + var end = this.gravity.direction.y > 0 ? -1 : this.game_size; + for (var j = start; j != end ; j -= this.gravity.direction.y) { + for (var i = 0 ; i < this.game_size; i++) { + for (var k = 0; k < this.game_size; k++) { + this.translate(i, j, k, dirs[j]); + } + } + } + + } + + else if (this.gravity.direction.z != 0) { + var start = this.gravity.direction.z > 0 ? this.game_size - 1 : 0; + var end = this.gravity.direction.z > 0 ? -1 : this.game_size; + for (var k = start; k != end ; k -= this.gravity.direction.z) { + for (var i = 0 ; i < this.game_size; i++) { + for (var j = 0; j < this.game_size; j++) { + this.translate(i, j, k, dirs[k]); + } + } + } + } + + if (is_win) { + new TWEEN.Tween(camera.position) + .to({ + x: camera.position.x, + y: camera.position.y + 100, + z: camera.position.z + }, 150) + .onUpdate(function () { + camera.lookAt(new THREE.Vector3(50, 50, 0)); + }) + .delay( 2000 ) + .onComplete(function () { + renderer.render(scene, camera); + alert(" Did you just win? !!"); + release('Yes you did! You won! Yay!! :) '); + }) + .start(); + } + else { + new TWEEN.Tween(camera.position) + .to({ + x: camera.position.x, + y: camera.position.y + 100, + z: camera.position.z + }, 150) + .onUpdate(function () { + camera.lookAt(new THREE.Vector3(50, 50, 0)); + }) + .start(); + } + + + this.showing_view = true; +}; + +GAME.prototype.reset_positions = function() +{ + + if (!this.showing_view) + return; + + for( var i = 0 ; i < this.cube_count ; i ++ ) + { + if (this.cube_array[i] != 0) { + var coord = this.get_coord( i ); + new TWEEN.Tween(this.cube_array[i].position) + .to({ x: coord.x, y: coord.y, z: coord.z }, 100) + .start(); + } + } + + new TWEEN.Tween(camera.position) + .to({ + x: 50, + y: dist/5, + z: dist/6 + },100) + .onUpdate(function () { + camera.lookAt(new THREE.Vector3(50, 50, 0)); + }) + .start(); + + this.showing_view = false; + +} + diff --git a/sources/js/cube.js b/sources/js/cube.js new file mode 100644 index 0000000..f533eac --- /dev/null +++ b/sources/js/cube.js @@ -0,0 +1,76 @@ +function create_inner_cube(cube_dim) { + var offset = 0; + + cube_dim -= offset; + cube_geo = new THREE.CubeGeometry(cube_dim, cube_dim, cube_dim); + + var texture = null; + + texture = textures[2]; + + cube_mat = new THREE.MeshBasicMaterial({ map: texture, transparent: true, opacity: 0.5 }); + return new THREE.Mesh(cube_geo, cube_mat); +}; + +function create_frame(frame_dim) { + var frame = new THREE.BoxHelper(); + frame.material.color.setRGB(0, 0, 0); + frame.material.transparent = true; + frame.scale.set(frame_dim, frame_dim, frame_dim); + return frame; +}; + +function bind_keyboard_keys() { + + KeyboardJS.on('down', function () { // Rotate about x clockwise. + + if (!rotation_animation.is_animating()) { + rotation_animation.animation_residue = rotation_animation.animation_duration; + rotation_animation.rotation_direction = +1; + rotation_animation.rotate_x = true; + } + }); + + KeyboardJS.on('up', function () { // Rotate about x anti-clockwise + + if (!rotation_animation.is_animating()) { + + rotation_animation.animation_residue = rotation_animation.animation_duration; + rotation_animation.rotation_direction = -1; + rotation_animation.rotate_x = true; + } + }); + + KeyboardJS.on('left', function () { // Rotate about z anticlockwise + + + if (!rotation_animation.is_animating()) { + rotation_animation.animation_residue = rotation_animation.animation_duration; + rotation_animation.rotation_direction = +1 + rotation_animation.rotate_z = true; + } + }); + + KeyboardJS.on('right', function () { // Rotate about z clockwise + + if (!rotation_animation.is_animating()) { + rotation_animation.animation_residue = rotation_animation.animation_duration; + rotation_animation.rotation_direction = -1; + rotation_animation.rotate_z = true; + } + + }); + + KeyboardJS.on('enter', function () { + if( CUBE2048.shift_cubes() ) + CUBE2048.add_random_cube(2); + }); + + KeyboardJS.on("space", + function () { + CUBE2048.view_sides() + }, + function () { + CUBE2048.reset_positions() + }); +}; diff --git a/sources/js/gravity.js b/sources/js/gravity.js new file mode 100644 index 0000000..53dc3f5 --- /dev/null +++ b/sources/js/gravity.js @@ -0,0 +1,60 @@ +function threeD_vector() { + this.direction = new THREE.Vector3(0, -1, 0); +}; + +function normalize( x ) +{ + if( x > 0 ) + { + if( x < 0.001 ) + x = 0; + else if( x > 0.99 ) + x = 1; + } + else{ + if( x > -0.001 ) + x = 0; + else if( x < -0.99 ) + x = -1; + } + + return x; +}; + +threeD_vector.prototype.rotate = function (angle, axis) { + + var dir = new THREE.Vector3( 0, -1, 0 ); + + var quat = new THREE.Quaternion(); + quat.copy( cube_group.quaternion ); + quat.inverse(); + + dir.applyQuaternion( quat ); + + dir.x = normalize( dir.x ); + dir.y = normalize( dir.y ); + dir.z = normalize( dir.z ); + + this.direction = dir; + + // $("#i").text(this.direction.x); + // $("#j").text(this.direction.y); + // $("#k").text(this.direction.z); + +}; + +threeD_vector.prototype.right = function () { + var dir = new THREE.Vector3(1, 0, 0); + + var quat = new THREE.Quaternion(); + quat.copy(cube_group.quaternion); + quat.inverse(); + + dir.applyQuaternion(quat); + + dir.x = normalize(dir.x); + dir.y = normalize(dir.y); + dir.z = normalize(dir.z); + + return dir; +} diff --git a/sources/js/main.js b/sources/js/main.js new file mode 100644 index 0000000..00d3279 --- /dev/null +++ b/sources/js/main.js @@ -0,0 +1,274 @@ +var renderer, scene, camera, cube_group; +var cube_size = 3; +var CUBE2048; +var X_axis = new THREE.Vector3(1, 0, 0); +var Y_axis = new THREE.Vector3(0, 1, 0); +var Z_axis = new THREE.Vector3(0, 0, 1); + +var textures; + +var clock = new THREE.Clock(); +var container = $("#game_container"); +var dist; +var height_zoom = container.height() / 5; +var width_zoom = container.width() / 5; +init(); + +animate(); + +function init() { + + $(".demo-start").click(function () { + $(".demo-2").width('69vw'); + $(".demo-2").height('38.8vw'); + + $(".demo-start").height('0%'); + }); + + $(".demo-2").click(function () { + $(".demo-2").width('0%'); + $(".demo-2").height('0%'); + + $(".demo-start").width('0%'); + $(".demo-start").height('0%'); + + $("#game_container").show(); + release(); + }); + + textures = { + 2: THREE.ImageUtils.loadTexture('./Textures/Texture_2.gif'), + 4: THREE.ImageUtils.loadTexture('./Textures/Texture_4.gif'), + 8: THREE.ImageUtils.loadTexture('./Textures/Texture_8.gif'), + 16: THREE.ImageUtils.loadTexture('./Textures/Texture_16.gif'), + 32: THREE.ImageUtils.loadTexture('./Textures/Texture_32.gif'), + 64: THREE.ImageUtils.loadTexture('./Textures/Texture_64.gif'), + 128: THREE.ImageUtils.loadTexture('./Textures/Texture_128.gif'), + 256: THREE.ImageUtils.loadTexture('./Textures/Texture_256.gif'), + 512: THREE.ImageUtils.loadTexture('./Textures/Texture_512.gif'), + 1024: THREE.ImageUtils.loadTexture('./Textures/Texture_1024.gif'), + 2048: THREE.ImageUtils.loadTexture('./Textures/Texture_2048.gif') + }; + + scene = new THREE.Scene(); + // The plane platform. + + var plane = new THREE.PlaneGeometry(1000, 1000, 100, 100); + var plane_mat = new THREE.MeshBasicMaterial({ color: 0x708090, transparent: true, opacity: 0.4 }); + var plane_mesh = new THREE.Mesh(plane, plane_mat); + scene.add(plane_mesh); + plane_mesh.position.set(50, -1000 / cube_size, 0); + plane_mesh.rotation.x -= 1.5; + + // Cameras + + var aspect = container.width() / container.height(); + camera = new THREE.PerspectiveCamera(60, aspect, 1, 10000); + + var vFOV = camera.fov * Math.PI / 180; // convert vertical fov to radians + dist = 1000 / (2 * Math.tan(vFOV / 2)) ; // visible height + + camera.position.set(50, dist/5, dist/6); + camera.lookAt(new THREE.Vector3(50, 50, 0)); + scene.add(camera); + + // Lights + + var spotLight = new THREE.SpotLight(0xffffff); + spotLight.position.set(300, 300, 300); + scene.add(spotLight); + scene.add(new THREE.AmbientLight(0xffffff)); + + // Geometries + cube_group = new THREE.Object3D(); + cube_group.position.set(50, 50, 0); + + //================================================== + // Insert debug code from debug.js here... + //================================================== + + // Refresh the game. + + CUBE2048 = new GAME(3); + + scene.add(cube_group); + + // Renderer + try{ + renderer = new THREE.WebGLRenderer({ antialias: true }); + renderer.setSize( container.width(), container.height()); + renderer.setClearColor(0xe9eaed); + + // Add the canvas to the dom. + + $("#game_container").append(renderer.domElement); + $("#game_container").hide(); // Add the canvas to the dom. + + } + catch( ex ){ + alert(" Your Browser does not support this games technology.. Get chrome/mozilla!"); + $(".container").text(" Your browser is unsupported/not updated. Please get the latest version of chrome/mozilla to play."); + $(".container").append("

For Safari:

Open the Safari menu and select Preferences.

Then, click the Advanced tab in the Preferences window.

Then, at the bottom of the window, check the Show Develop menu in menu bar checkbox.

Then, open the Develop menu in the menu bar and select Enable WebGL.

Have fun!
" ); + return; + } + + // Make the outer frame.. + + var outer_frame = create_frame(50); + cube_group.add(outer_frame); + + // And fade it away... + + new TWEEN.Tween(outer_frame.material) + .to({ opacity: 0.0 }, 5000) + .onComplete(function () { + cube_group.remove(outer_frame); + }) + .start(); + + + // Add the mouse events + + $("#game_container").mousedown(function () { + CUBE2048.view_sides(); + }); + + $("#game_container").mouseup(function () { + CUBE2048.reset_positions(); + }); + + // Keyboard events.. + + bind_keyboard_keys(); + + // Buttons.. + + $(".restart-button").click(function () { + release(); + }); +}; + +window.addEventListener("keydown", function (e) { + // space and arrow keys + if ([32, 37, 38, 39, 40].indexOf(e.keyCode) > -1) { + e.preventDefault(); + } +}, false); + + +function animate() { + requestAnimationFrame(animate); + TWEEN.update(); + + if (rotation_animation.is_animating()) { + if (rotation_animation.rotate_x) { + if (rotation_animation.animation_residue > 0) + rotateAroundWorldAxis(cube_group, X_axis, rotation_animation.rotation_direction * rotation_animation.get_offset()); + + if (--rotation_animation.animation_residue == -10) { + rotation_animation.rotate_x = false; + } + + if (rotation_animation.animation_residue == 0) { + CUBE2048.gravity.rotate((-rotation_animation.rotation_direction) * Math.PI / 2, X_axis); + if( CUBE2048.shift_cubes() ) + { + CUBE2048.add_random_cube(2); + } + else if (CUBE2048.filled_cubes == CUBE2048.cube_count) + { + renderer.render(scene, camera); + release('Game Over!!'); + return; + } + } + } + + else if (rotation_animation.rotate_y) { + if (rotation_animation.animation_residue > 0) + rotateAroundWorldAxis(cube_group, Y_axis, rotation_animation.rotation_direction * rotation_animation.get_offset()); + + if (--rotation_animation.animation_residue == -10) { + rotation_animation.rotate_y = false; + } + + if (rotation_animation.animation_residue == 0) { + CUBE2048.gravity.rotate((-rotation_animation.rotation_direction) * Math.PI / 2, Y_axis); + if( CUBE2048.shift_cubes() ) + { + CUBE2048.add_random_cube(2); + } + else if (CUBE2048.filled_cubes == CUBE2048.cube_count) { + renderer.render(scene, camera); + release('Game Over!!'); + return; + } + } + } + + else if (rotation_animation.rotate_z) { + if(rotation_animation.animation_residue > 0 ) + rotateAroundWorldAxis(cube_group, Z_axis, rotation_animation.rotation_direction * rotation_animation.get_offset()); + + if (--rotation_animation.animation_residue == -10) { + rotation_animation.rotate_z = false; + } + if (rotation_animation.animation_residue == 0) { + CUBE2048.gravity.rotate((-rotation_animation.rotation_direction) * Math.PI / 2, Z_axis); + if( CUBE2048.shift_cubes() ) + { + CUBE2048.add_random_cube(2); + } + else if (CUBE2048.filled_cubes == CUBE2048.cube_count) { + renderer.render(scene, camera); + release('Game Over!!'); + return; + } + } + } + } + + renderer.render(scene, camera); +}; + + +function release(msg) { + + $("canvas").css({ opacity: 0.5 }); + + if (msg != undefined) + alert(msg); + + $("#game_container").empty(); + + var len = cube_group.children.length; + for (var i = 0 ; i < len ; i++) { + cube_group.remove(cube_group.children[0]); + } + + len = scene.children.length; + for (var i = 0 ; i < len; i++) { + scene.remove(scene.children[0]); + } + + renderer.render(scene, camera); + + delete CUBE2048; + delete cube_group; + delete scene; + delete camera; + delete renderer; + + KeyboardJS.clear('down'); + KeyboardJS.clear('up'); + KeyboardJS.clear('left'); + KeyboardJS.clear('right'); + KeyboardJS.clear('space'); + KeyboardJS.clear('enter'); + + + // Restart.. + + init(); + $("#game_container").show(); +}; diff --git a/sources/js/rotation_anim.js b/sources/js/rotation_anim.js new file mode 100644 index 0000000..0753d3a --- /dev/null +++ b/sources/js/rotation_anim.js @@ -0,0 +1,32 @@ +function rot_animation(angle_in) { + this.animation_duration = 10; // 2 seconds apprx + this.angle = angle_in; + this.animation_residue = 0; + this.rotate_x = false; + this.rotate_y = false; + this.rotate_z = false; + this.rotation_direction = +1; + +} + +rot_animation.prototype.is_animating = function () { + return (this.rotate_x || this.rotate_y || this.rotate_z || CUBE2048.showing_view ); +}; + +rot_animation.prototype.get_offset = function () { + return this.angle / this.animation_duration; +}; + +var rotation_animation = new rot_animation(Math.PI / 2); + +// Utility Functions. + +var rotWorldMatrix; +// Rotate an object around an arbitrary axis in world space +function rotateAroundWorldAxis(object, axis, radians) { + rotWorldMatrix = new THREE.Matrix4(); + rotWorldMatrix.makeRotationAxis(axis.normalize(), radians); + rotWorldMatrix.multiply(object.matrix); // pre-multiply + object.matrix = rotWorldMatrix; + object.rotation.setFromRotationMatrix(object.matrix); +} \ No newline at end of file diff --git a/sources/libs/Stats.js b/sources/libs/Stats.js new file mode 100644 index 0000000..d64f44a --- /dev/null +++ b/sources/libs/Stats.js @@ -0,0 +1,143 @@ +/** + * @author mrdoob / http://mrdoob.com/ + */ + +var Stats = function () { + + var startTime = Date.now(), prevTime = startTime; + var ms = 0, msMin = Infinity, msMax = 0; + var fps = 0, fpsMin = Infinity, fpsMax = 0; + var frames = 0, mode = 0; + + var container = document.createElement( 'div' ); + container.id = 'stats'; + container.addEventListener( 'mousedown', function ( event ) { event.preventDefault(); setMode( ++ mode % 2 ) }, false ); + container.style.cssText = 'width:80px;opacity:0.9;cursor:pointer'; + + var fpsDiv = document.createElement( 'div' ); + fpsDiv.id = 'fps'; + fpsDiv.style.cssText = 'padding:0 0 3px 3px;text-align:left;background-color:#002'; + container.appendChild( fpsDiv ); + + var fpsText = document.createElement( 'div' ); + fpsText.id = 'fpsText'; + fpsText.style.cssText = 'color:#0ff;font-family:Helvetica,Arial,sans-serif;font-size:9px;font-weight:bold;line-height:15px'; + fpsText.innerHTML = 'FPS'; + fpsDiv.appendChild( fpsText ); + + var fpsGraph = document.createElement( 'div' ); + fpsGraph.id = 'fpsGraph'; + fpsGraph.style.cssText = 'position:relative;width:74px;height:30px;background-color:#0ff'; + fpsDiv.appendChild( fpsGraph ); + + while ( fpsGraph.children.length < 74 ) { + + var bar = document.createElement( 'span' ); + bar.style.cssText = 'width:1px;height:30px;float:left;background-color:#113'; + fpsGraph.appendChild( bar ); + + } + + var msDiv = document.createElement( 'div' ); + msDiv.id = 'ms'; + msDiv.style.cssText = 'padding:0 0 3px 3px;text-align:left;background-color:#020;display:none'; + container.appendChild( msDiv ); + + var msText = document.createElement( 'div' ); + msText.id = 'msText'; + msText.style.cssText = 'color:#0f0;font-family:Helvetica,Arial,sans-serif;font-size:9px;font-weight:bold;line-height:15px'; + msText.innerHTML = 'MS'; + msDiv.appendChild( msText ); + + var msGraph = document.createElement( 'div' ); + msGraph.id = 'msGraph'; + msGraph.style.cssText = 'position:relative;width:74px;height:30px;background-color:#0f0'; + msDiv.appendChild( msGraph ); + + while ( msGraph.children.length < 74 ) { + + var bar = document.createElement( 'span' ); + bar.style.cssText = 'width:1px;height:30px;float:left;background-color:#131'; + msGraph.appendChild( bar ); + + } + + var setMode = function ( value ) { + + mode = value; + + switch ( mode ) { + + case 0: + fpsDiv.style.display = 'block'; + msDiv.style.display = 'none'; + break; + case 1: + fpsDiv.style.display = 'none'; + msDiv.style.display = 'block'; + break; + } + + } + + var updateGraph = function ( dom, value ) { + + var child = dom.appendChild( dom.firstChild ); + child.style.height = value + 'px'; + + } + + return { + + REVISION: 11, + + domElement: container, + + setMode: setMode, + + begin: function () { + + startTime = Date.now(); + + }, + + end: function () { + + var time = Date.now(); + + ms = time - startTime; + msMin = Math.min( msMin, ms ); + msMax = Math.max( msMax, ms ); + + msText.textContent = ms + ' MS (' + msMin + '-' + msMax + ')'; + updateGraph( msGraph, Math.min( 30, 30 - ( ms / 200 ) * 30 ) ); + + frames ++; + + if ( time > prevTime + 1000 ) { + + fps = Math.round( ( frames * 1000 ) / ( time - prevTime ) ); + fpsMin = Math.min( fpsMin, fps ); + fpsMax = Math.max( fpsMax, fps ); + + fpsText.textContent = fps + ' FPS (' + fpsMin + '-' + fpsMax + ')'; + updateGraph( fpsGraph, Math.min( 30, 30 - ( fps / 100 ) * 30 ) ); + + prevTime = time; + frames = 0; + + } + + return time; + + }, + + update: function () { + + startTime = this.end(); + + } + + } + +}; diff --git a/sources/libs/Tween.js b/sources/libs/Tween.js new file mode 100644 index 0000000..b246ead --- /dev/null +++ b/sources/libs/Tween.js @@ -0,0 +1,741 @@ +/** + * @author sole / http://soledadpenades.com + * @author mrdoob / http://mrdoob.com + * @author Robert Eisele / http://www.xarg.org + * @author Philippe / http://philippe.elsass.me + * @author Robert Penner / http://www.robertpenner.com/easing_terms_of_use.html + * @author Paul Lewis / http://www.aerotwist.com/ + * @author lechecacharro + * @author Josh Faul / http://jocafa.com/ + * @author egraether / http://egraether.com/ + * @author endel / http://endel.me + * @author Ben Delarre / http://delarre.net + */ + +// Date.now shim for (ahem) Internet Explo(d|r)er +if ( Date.now === undefined ) { + + Date.now = function () { + + return new Date().valueOf(); + + }; + +} + +var TWEEN = TWEEN || ( function () { + + var _tweens = []; + + return { + + REVISION: '12', + + getAll: function () { + + return _tweens; + + }, + + removeAll: function () { + + _tweens = []; + + }, + + add: function ( tween ) { + + _tweens.push( tween ); + + }, + + remove: function ( tween ) { + + var i = _tweens.indexOf( tween ); + + if ( i !== -1 ) { + + _tweens.splice( i, 1 ); + + } + + }, + + update: function ( time ) { + + if ( _tweens.length === 0 ) return false; + + var i = 0; + + time = time !== undefined ? time : ( typeof window !== 'undefined' && window.performance !== undefined && window.performance.now !== undefined ? window.performance.now() : Date.now() ); + + while ( i < _tweens.length ) { + + if ( _tweens[ i ].update( time ) ) { + + i++; + + } else { + + _tweens.splice( i, 1 ); + + } + + } + + return true; + + } + }; + +} )(); + +TWEEN.Tween = function ( object ) { + + var _object = object; + var _valuesStart = {}; + var _valuesEnd = {}; + var _valuesStartRepeat = {}; + var _duration = 1000; + var _repeat = 0; + var _yoyo = false; + var _isPlaying = false; + var _reversed = false; + var _delayTime = 0; + var _startTime = null; + var _easingFunction = TWEEN.Easing.Linear.None; + var _interpolationFunction = TWEEN.Interpolation.Linear; + var _chainedTweens = []; + var _onStartCallback = null; + var _onStartCallbackFired = false; + var _onUpdateCallback = null; + var _onCompleteCallback = null; + + // Set all starting values present on the target object + for ( var field in object ) { + + _valuesStart[ field ] = parseFloat(object[field], 10); + + } + + this.to = function ( properties, duration ) { + + if ( duration !== undefined ) { + + _duration = duration; + + } + + _valuesEnd = properties; + + return this; + + }; + + this.start = function ( time ) { + + TWEEN.add( this ); + + _isPlaying = true; + + _onStartCallbackFired = false; + + _startTime = time !== undefined ? time : ( typeof window !== 'undefined' && window.performance !== undefined && window.performance.now !== undefined ? window.performance.now() : Date.now() ); + _startTime += _delayTime; + + for ( var property in _valuesEnd ) { + + // check if an Array was provided as property value + if ( _valuesEnd[ property ] instanceof Array ) { + + if ( _valuesEnd[ property ].length === 0 ) { + + continue; + + } + + // create a local copy of the Array with the start value at the front + _valuesEnd[ property ] = [ _object[ property ] ].concat( _valuesEnd[ property ] ); + + } + + _valuesStart[ property ] = _object[ property ]; + + if( ( _valuesStart[ property ] instanceof Array ) === false ) { + _valuesStart[ property ] *= 1.0; // Ensures we're using numbers, not strings + } + + _valuesStartRepeat[ property ] = _valuesStart[ property ] || 0; + + } + + return this; + + }; + + this.stop = function () { + + if ( !_isPlaying ) { + return this; + } + + TWEEN.remove( this ); + _isPlaying = false; + this.stopChainedTweens(); + return this; + + }; + + this.stopChainedTweens = function () { + + for ( var i = 0, numChainedTweens = _chainedTweens.length; i < numChainedTweens; i++ ) { + + _chainedTweens[ i ].stop(); + + } + + }; + + this.delay = function ( amount ) { + + _delayTime = amount; + return this; + + }; + + this.repeat = function ( times ) { + + _repeat = times; + return this; + + }; + + this.yoyo = function( yoyo ) { + + _yoyo = yoyo; + return this; + + }; + + + this.easing = function ( easing ) { + + _easingFunction = easing; + return this; + + }; + + this.interpolation = function ( interpolation ) { + + _interpolationFunction = interpolation; + return this; + + }; + + this.chain = function () { + + _chainedTweens = arguments; + return this; + + }; + + this.onStart = function ( callback ) { + + _onStartCallback = callback; + return this; + + }; + + this.onUpdate = function ( callback ) { + + _onUpdateCallback = callback; + return this; + + }; + + this.onComplete = function ( callback ) { + + _onCompleteCallback = callback; + return this; + + }; + + this.update = function ( time ) { + + var property; + + if ( time < _startTime ) { + + return true; + + } + + if ( _onStartCallbackFired === false ) { + + if ( _onStartCallback !== null ) { + + _onStartCallback.call( _object ); + + } + + _onStartCallbackFired = true; + + } + + var elapsed = ( time - _startTime ) / _duration; + elapsed = elapsed > 1 ? 1 : elapsed; + + var value = _easingFunction( elapsed ); + + for ( property in _valuesEnd ) { + + var start = _valuesStart[ property ] || 0; + var end = _valuesEnd[ property ]; + + if ( end instanceof Array ) { + + _object[ property ] = _interpolationFunction( end, value ); + + } else { + + // Parses relative end values with start as base (e.g.: +10, -3) + if ( typeof(end) === "string" ) { + end = start + parseFloat(end, 10); + } + + // protect against non numeric properties. + if ( typeof(end) === "number" ) { + _object[ property ] = start + ( end - start ) * value; + } + + } + + } + + if ( _onUpdateCallback !== null ) { + + _onUpdateCallback.call( _object, value ); + + } + + if ( elapsed == 1 ) { + + if ( _repeat > 0 ) { + + if( isFinite( _repeat ) ) { + _repeat--; + } + + // reassign starting values, restart by making startTime = now + for( property in _valuesStartRepeat ) { + + if ( typeof( _valuesEnd[ property ] ) === "string" ) { + _valuesStartRepeat[ property ] = _valuesStartRepeat[ property ] + parseFloat(_valuesEnd[ property ], 10); + } + + if (_yoyo) { + var tmp = _valuesStartRepeat[ property ]; + _valuesStartRepeat[ property ] = _valuesEnd[ property ]; + _valuesEnd[ property ] = tmp; + _reversed = !_reversed; + } + _valuesStart[ property ] = _valuesStartRepeat[ property ]; + + } + + _startTime = time + _delayTime; + + return true; + + } else { + + if ( _onCompleteCallback !== null ) { + + _onCompleteCallback.call( _object ); + + } + + for ( var i = 0, numChainedTweens = _chainedTweens.length; i < numChainedTweens; i++ ) { + + _chainedTweens[ i ].start( time ); + + } + + return false; + + } + + } + + return true; + + }; + +}; + + +TWEEN.Easing = { + + Linear: { + + None: function ( k ) { + + return k; + + } + + }, + + Quadratic: { + + In: function ( k ) { + + return k * k; + + }, + + Out: function ( k ) { + + return k * ( 2 - k ); + + }, + + InOut: function ( k ) { + + if ( ( k *= 2 ) < 1 ) return 0.5 * k * k; + return - 0.5 * ( --k * ( k - 2 ) - 1 ); + + } + + }, + + Cubic: { + + In: function ( k ) { + + return k * k * k; + + }, + + Out: function ( k ) { + + return --k * k * k + 1; + + }, + + InOut: function ( k ) { + + if ( ( k *= 2 ) < 1 ) return 0.5 * k * k * k; + return 0.5 * ( ( k -= 2 ) * k * k + 2 ); + + } + + }, + + Quartic: { + + In: function ( k ) { + + return k * k * k * k; + + }, + + Out: function ( k ) { + + return 1 - ( --k * k * k * k ); + + }, + + InOut: function ( k ) { + + if ( ( k *= 2 ) < 1) return 0.5 * k * k * k * k; + return - 0.5 * ( ( k -= 2 ) * k * k * k - 2 ); + + } + + }, + + Quintic: { + + In: function ( k ) { + + return k * k * k * k * k; + + }, + + Out: function ( k ) { + + return --k * k * k * k * k + 1; + + }, + + InOut: function ( k ) { + + if ( ( k *= 2 ) < 1 ) return 0.5 * k * k * k * k * k; + return 0.5 * ( ( k -= 2 ) * k * k * k * k + 2 ); + + } + + }, + + Sinusoidal: { + + In: function ( k ) { + + return 1 - Math.cos( k * Math.PI / 2 ); + + }, + + Out: function ( k ) { + + return Math.sin( k * Math.PI / 2 ); + + }, + + InOut: function ( k ) { + + return 0.5 * ( 1 - Math.cos( Math.PI * k ) ); + + } + + }, + + Exponential: { + + In: function ( k ) { + + return k === 0 ? 0 : Math.pow( 1024, k - 1 ); + + }, + + Out: function ( k ) { + + return k === 1 ? 1 : 1 - Math.pow( 2, - 10 * k ); + + }, + + InOut: function ( k ) { + + if ( k === 0 ) return 0; + if ( k === 1 ) return 1; + if ( ( k *= 2 ) < 1 ) return 0.5 * Math.pow( 1024, k - 1 ); + return 0.5 * ( - Math.pow( 2, - 10 * ( k - 1 ) ) + 2 ); + + } + + }, + + Circular: { + + In: function ( k ) { + + return 1 - Math.sqrt( 1 - k * k ); + + }, + + Out: function ( k ) { + + return Math.sqrt( 1 - ( --k * k ) ); + + }, + + InOut: function ( k ) { + + if ( ( k *= 2 ) < 1) return - 0.5 * ( Math.sqrt( 1 - k * k) - 1); + return 0.5 * ( Math.sqrt( 1 - ( k -= 2) * k) + 1); + + } + + }, + + Elastic: { + + In: function ( k ) { + + var s, a = 0.1, p = 0.4; + if ( k === 0 ) return 0; + if ( k === 1 ) return 1; + if ( !a || a < 1 ) { a = 1; s = p / 4; } + else s = p * Math.asin( 1 / a ) / ( 2 * Math.PI ); + return - ( a * Math.pow( 2, 10 * ( k -= 1 ) ) * Math.sin( ( k - s ) * ( 2 * Math.PI ) / p ) ); + + }, + + Out: function ( k ) { + + var s, a = 0.1, p = 0.4; + if ( k === 0 ) return 0; + if ( k === 1 ) return 1; + if ( !a || a < 1 ) { a = 1; s = p / 4; } + else s = p * Math.asin( 1 / a ) / ( 2 * Math.PI ); + return ( a * Math.pow( 2, - 10 * k) * Math.sin( ( k - s ) * ( 2 * Math.PI ) / p ) + 1 ); + + }, + + InOut: function ( k ) { + + var s, a = 0.1, p = 0.4; + if ( k === 0 ) return 0; + if ( k === 1 ) return 1; + if ( !a || a < 1 ) { a = 1; s = p / 4; } + else s = p * Math.asin( 1 / a ) / ( 2 * Math.PI ); + if ( ( k *= 2 ) < 1 ) return - 0.5 * ( a * Math.pow( 2, 10 * ( k -= 1 ) ) * Math.sin( ( k - s ) * ( 2 * Math.PI ) / p ) ); + return a * Math.pow( 2, -10 * ( k -= 1 ) ) * Math.sin( ( k - s ) * ( 2 * Math.PI ) / p ) * 0.5 + 1; + + } + + }, + + Back: { + + In: function ( k ) { + + var s = 1.70158; + return k * k * ( ( s + 1 ) * k - s ); + + }, + + Out: function ( k ) { + + var s = 1.70158; + return --k * k * ( ( s + 1 ) * k + s ) + 1; + + }, + + InOut: function ( k ) { + + var s = 1.70158 * 1.525; + if ( ( k *= 2 ) < 1 ) return 0.5 * ( k * k * ( ( s + 1 ) * k - s ) ); + return 0.5 * ( ( k -= 2 ) * k * ( ( s + 1 ) * k + s ) + 2 ); + + } + + }, + + Bounce: { + + In: function ( k ) { + + return 1 - TWEEN.Easing.Bounce.Out( 1 - k ); + + }, + + Out: function ( k ) { + + if ( k < ( 1 / 2.75 ) ) { + + return 7.5625 * k * k; + + } else if ( k < ( 2 / 2.75 ) ) { + + return 7.5625 * ( k -= ( 1.5 / 2.75 ) ) * k + 0.75; + + } else if ( k < ( 2.5 / 2.75 ) ) { + + return 7.5625 * ( k -= ( 2.25 / 2.75 ) ) * k + 0.9375; + + } else { + + return 7.5625 * ( k -= ( 2.625 / 2.75 ) ) * k + 0.984375; + + } + + }, + + InOut: function ( k ) { + + if ( k < 0.5 ) return TWEEN.Easing.Bounce.In( k * 2 ) * 0.5; + return TWEEN.Easing.Bounce.Out( k * 2 - 1 ) * 0.5 + 0.5; + + } + + } + +}; + +TWEEN.Interpolation = { + + Linear: function ( v, k ) { + + var m = v.length - 1, f = m * k, i = Math.floor( f ), fn = TWEEN.Interpolation.Utils.Linear; + + if ( k < 0 ) return fn( v[ 0 ], v[ 1 ], f ); + if ( k > 1 ) return fn( v[ m ], v[ m - 1 ], m - f ); + + return fn( v[ i ], v[ i + 1 > m ? m : i + 1 ], f - i ); + + }, + + Bezier: function ( v, k ) { + + var b = 0, n = v.length - 1, pw = Math.pow, bn = TWEEN.Interpolation.Utils.Bernstein, i; + + for ( i = 0; i <= n; i++ ) { + b += pw( 1 - k, n - i ) * pw( k, i ) * v[ i ] * bn( n, i ); + } + + return b; + + }, + + CatmullRom: function ( v, k ) { + + var m = v.length - 1, f = m * k, i = Math.floor( f ), fn = TWEEN.Interpolation.Utils.CatmullRom; + + if ( v[ 0 ] === v[ m ] ) { + + if ( k < 0 ) i = Math.floor( f = m * ( 1 + k ) ); + + return fn( v[ ( i - 1 + m ) % m ], v[ i ], v[ ( i + 1 ) % m ], v[ ( i + 2 ) % m ], f - i ); + + } else { + + if ( k < 0 ) return v[ 0 ] - ( fn( v[ 0 ], v[ 0 ], v[ 1 ], v[ 1 ], -f ) - v[ 0 ] ); + if ( k > 1 ) return v[ m ] - ( fn( v[ m ], v[ m ], v[ m - 1 ], v[ m - 1 ], f - m ) - v[ m ] ); + + return fn( v[ i ? i - 1 : 0 ], v[ i ], v[ m < i + 1 ? m : i + 1 ], v[ m < i + 2 ? m : i + 2 ], f - i ); + + } + + }, + + Utils: { + + Linear: function ( p0, p1, t ) { + + return ( p1 - p0 ) * t + p0; + + }, + + Bernstein: function ( n , i ) { + + var fc = TWEEN.Interpolation.Utils.Factorial; + return fc( n ) / fc( i ) / fc( n - i ); + + }, + + Factorial: ( function () { + + var a = [ 1 ]; + + return function ( n ) { + + var s = 1, i; + if ( a[ n ] ) return a[ n ]; + for ( i = n; i > 1; i-- ) s *= i; + return a[ n ] = s; + + }; + + } )(), + + CatmullRom: function ( p0, p1, p2, p3, t ) { + + var v0 = ( p2 - p0 ) * 0.5, v1 = ( p3 - p1 ) * 0.5, t2 = t * t, t3 = t * t2; + return ( 2 * p1 - 2 * p2 + v0 + v1 ) * t3 + ( - 3 * p1 + 3 * p2 - 2 * v0 - v1 ) * t2 + v0 * t + p1; + + } + + } + +}; diff --git a/sources/libs/jquery.min.js b/sources/libs/jquery.min.js new file mode 100644 index 0000000..046e93a --- /dev/null +++ b/sources/libs/jquery.min.js @@ -0,0 +1,4 @@ +/*! jQuery v1.11.0 | (c) 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