diff --git a/sources/1597-master/.gitignore b/sources/1597-master/.gitignore new file mode 100644 index 0000000..0d31019 --- /dev/null +++ b/sources/1597-master/.gitignore @@ -0,0 +1 @@ +.sass-cache/ diff --git a/sources/1597-master/.jshintrc b/sources/1597-master/.jshintrc new file mode 100644 index 0000000..87dbf9a --- /dev/null +++ b/sources/1597-master/.jshintrc @@ -0,0 +1,19 @@ +{ + "esnext": true, + "indent": 2, + "maxlen": 80, + "freeze": true, + "camelcase": true, + "unused": true, + "eqnull": true, + "proto": true, + "supernew": true, + "noyield": true, + "evil": true, + "node": true, + "boss": true, + "expr": true, + "loopfunc": true, + "white": true, + "maxdepth": 4 +} diff --git a/sources/1597-master/CONTRIBUTING.md b/sources/1597-master/CONTRIBUTING.md new file mode 100644 index 0000000..968baa9 --- /dev/null +++ b/sources/1597-master/CONTRIBUTING.md @@ -0,0 +1,2 @@ +## Contributing +Changes and improvements are more than welcome! Feel free to fork and open a pull request. Please make your changes in a specifically made branch and request to pull on `master`! If you can, please make sure the game fully works before sending the PR, as that will help speed up the process. diff --git a/sources/1597-master/LICENSE.txt b/sources/1597-master/LICENSE.txt new file mode 100644 index 0000000..b0dbfa4 --- /dev/null +++ b/sources/1597-master/LICENSE.txt @@ -0,0 +1,21 @@ +The MIT License (MIT) + +Copyright (c) 2014 Gabriele Cirulli + +Permission is hereby granted, free of charge, to any person obtaining a copy +of this software and associated documentation files (the "Software"), to deal +in the Software without restriction, including without limitation the rights +to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +copies of the Software, and to permit persons to whom the Software is +furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice shall be included in +all copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN +THE SOFTWARE. diff --git a/sources/1597-master/README.md b/sources/1597-master/README.md new file mode 100644 index 0000000..0811fae --- /dev/null +++ b/sources/1597-master/README.md @@ -0,0 +1,4 @@ +# 1597 +A fibonacci version of: the popular 2048 game, originally created by [Gabriele Cirulli](https://github.com/gabrielecirulli) + +[Play it here!](http://jmhummel.github.io/1597/) diff --git a/sources/1597-master/Rakefile b/sources/1597-master/Rakefile new file mode 100644 index 0000000..3e9851e --- /dev/null +++ b/sources/1597-master/Rakefile @@ -0,0 +1,11 @@ +require "date" + +namespace :appcache do + desc "update the date in the appcache file (in the gh-pages branch)" + task :update do + appcache = File.read("cache.appcache") + updated = "# Updated: #{DateTime.now}" + + File.write("cache.appcache", appcache.sub(/^# Updated:.*$/, updated)) + end +end diff --git a/sources/1597-master/favicon.ico b/sources/1597-master/favicon.ico new file mode 100644 index 0000000..22109e0 Binary files /dev/null and b/sources/1597-master/favicon.ico differ diff --git a/sources/1597-master/index.html b/sources/1597-master/index.html new file mode 100644 index 0000000..0f7bd27 --- /dev/null +++ b/sources/1597-master/index.html @@ -0,0 +1,98 @@ + + + + + 1597 + + + + + + + + + + + +
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1597

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Reliez les nombres de la sute de Fibonacci et obtenez la tuile 1597 !

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+ Comment jouer : Utilisez les flèches du clavier pour déplacer les tuiles. Quand deux tuiles avec le même nombre se touchent, elles fusionnent ! +

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+ La suite de Fibonacci : Pour ceux qui ne connaissent pas les nombres de la suite de Fibonacci, les onze premiers sont : +

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+ 1, 1, 2, 3, 5, 8, 13, 21, 34, 55, 89, 144, ... +

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+ Chaque nombre de la suite est formé de la somme des deux précédents. +

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+ Note : Framasoft héberge une instance du jeu créé par Gabriele Cirulli et modifié par Jeremy Hummel pour cette version. sous licence libre MIT. +

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+ + + + + + + + + + + + + diff --git a/sources/1597-master/js/animframe_polyfill.js b/sources/1597-master/js/animframe_polyfill.js new file mode 100644 index 0000000..c45a13e --- /dev/null +++ b/sources/1597-master/js/animframe_polyfill.js @@ -0,0 +1,26 @@ +(function() { + var lastTime = 0; + var vendors = ['webkit', 'moz']; + for(var x = 0; x < vendors.length && !window.requestAnimationFrame; ++x) { + window.requestAnimationFrame = window[vendors[x]+'RequestAnimationFrame']; + window.cancelAnimationFrame = + window[vendors[x]+'CancelAnimationFrame'] || window[vendors[x]+'CancelRequestAnimationFrame']; + } + + if (!window.requestAnimationFrame) { + window.requestAnimationFrame = function(callback, element) { + var currTime = new Date().getTime(); + var timeToCall = Math.max(0, 16 - (currTime - lastTime)); + var id = window.setTimeout(function() { callback(currTime + timeToCall); }, + timeToCall); + lastTime = currTime + timeToCall; + return id; + }; + } + + if (!window.cancelAnimationFrame) { + window.cancelAnimationFrame = function(id) { + clearTimeout(id); + }; + } +}()); diff --git a/sources/1597-master/js/application.js b/sources/1597-master/js/application.js new file mode 100644 index 0000000..a4d310a --- /dev/null +++ b/sources/1597-master/js/application.js @@ -0,0 +1,4 @@ +// Wait till the browser is ready to render the game (avoids glitches) +window.requestAnimationFrame(function () { + new GameManager(4, KeyboardInputManager, HTMLActuator, LocalScoreManager); +}); diff --git a/sources/1597-master/js/game_manager.js b/sources/1597-master/js/game_manager.js new file mode 100644 index 0000000..0410175 --- /dev/null +++ b/sources/1597-master/js/game_manager.js @@ -0,0 +1,264 @@ +function GameManager(size, InputManager, Actuator, ScoreManager) { + this.size = size; // Size of the grid + this.inputManager = new InputManager; + this.scoreManager = new ScoreManager; + this.actuator = new Actuator; + + this.startTiles = 2; + + this.inputManager.on("move", this.move.bind(this)); + this.inputManager.on("restart", this.restart.bind(this)); + this.inputManager.on("keepPlaying", this.keepPlaying.bind(this)); + + this.setup(); +} + +// Restart the game +GameManager.prototype.restart = function () { + this.actuator.continue(); + this.setup(); +}; + +// Keep playing after winning +GameManager.prototype.keepPlaying = function () { + this.keepPlaying = true; + this.actuator.continue(); +}; + +GameManager.prototype.isGameTerminated = function () { + if (this.over || (this.won && !this.keepPlaying)) { + return true; + } else { + return false; + } +}; + +// Set up the game +GameManager.prototype.setup = function () { + this.grid = new Grid(this.size); + + this.score = 0; + this.over = false; + this.won = false; + this.keepPlaying = false; + + // Add the initial tiles + //console.log('test'); + this.addStartTiles(); + //console.log('Added start tiles'); + + // Update the actuator + this.actuate(); +}; + +// Set up the initial tiles to start the game with +GameManager.prototype.addStartTiles = function () { + for (var i = 0; i < this.startTiles; i++) { + this.addRandomTile(); + } +}; + +// Adds a tile in a random position +GameManager.prototype.addRandomTile = function () { + if (this.grid.cellsAvailable()) { + var value = Math.random() < 0.9 ? 1 : 2; + var tile = new Tile(this.grid.randomAvailableCell(), value); + + this.grid.insertTile(tile); + } +}; + +// Sends the updated grid to the actuator +GameManager.prototype.actuate = function () { + if (this.scoreManager.get() < this.score) { + this.scoreManager.set(this.score); + } + + this.actuator.actuate(this.grid, { + score: this.score, + over: this.over, + won: this.won, + bestScore: this.scoreManager.get(), + terminated: this.isGameTerminated() + }); + +}; + +// Save all tile positions and remove merger info +GameManager.prototype.prepareTiles = function () { + this.grid.eachCell(function (x, y, tile) { + if (tile) { + tile.mergedFrom = null; + tile.savePosition(); + } + }); +}; + +// Move a tile and its representation +GameManager.prototype.moveTile = function (tile, cell) { + this.grid.cells[tile.x][tile.y] = null; + this.grid.cells[cell.x][cell.y] = tile; + tile.updatePosition(cell); +}; + +// Tests if two values sum to a Fibonacci number +GameManager.prototype.testFib = function(val1, val2) { + var sum = val1 + val2; + var fib = [1,1] + + while (sum > fib[fib.length-1]) { + fib.push(fib[fib.length-1] + fib[fib.length-2]) + } + + for (var i = 0; i=fib[i]; i++) { + if (sum === fib[i]) { + return true; + } + } + return false; +}; + +// Move tiles on the grid in the specified direction +GameManager.prototype.move = function (direction) { + // 0: up, 1: right, 2:down, 3: left + var self = this; + + if (this.isGameTerminated()) return; // Don't do anything if the game's over + + var cell, tile; + + var vector = this.getVector(direction); + var traversals = this.buildTraversals(vector); + var moved = false; + + // Save the current tile positions and remove merger information + this.prepareTiles(); + + // Traverse the grid in the right direction and move tiles + traversals.x.forEach(function (x) { + traversals.y.forEach(function (y) { + cell = { x: x, y: y }; + tile = self.grid.cellContent(cell); + + if (tile) { + var positions = self.findFarthestPosition(cell, vector); + var next = self.grid.cellContent(positions.next); + + // Only one merger per row traversal? + if (next && self.testFib(next.value, tile.value) && !next.mergedFrom) { + var merged = new Tile(positions.next, tile.value + next.value); + merged.mergedFrom = [tile, next]; + + self.grid.insertTile(merged); + self.grid.removeTile(tile); + + // Converge the two tiles' positions + tile.updatePosition(positions.next); + + // Update the score + self.score += merged.value; + + // The mighty 2048 tile + if (merged.value === 1597) self.won = true; + } else { + self.moveTile(tile, positions.farthest); + } + + if (!self.positionsEqual(cell, tile)) { + moved = true; // The tile moved from its original cell! + } + } + }); + }); + + if (moved) { + this.addRandomTile(); + + if (!this.movesAvailable()) { + this.over = true; // Game over! + } + + this.actuate(); + } +}; + +// Get the vector representing the chosen direction +GameManager.prototype.getVector = function (direction) { + // Vectors representing tile movement + var map = { + 0: { x: 0, y: -1 }, // up + 1: { x: 1, y: 0 }, // right + 2: { x: 0, y: 1 }, // down + 3: { x: -1, y: 0 } // left + }; + + return map[direction]; +}; + +// Build a list of positions to traverse in the right order +GameManager.prototype.buildTraversals = function (vector) { + var traversals = { x: [], y: [] }; + + for (var pos = 0; pos < this.size; pos++) { + traversals.x.push(pos); + traversals.y.push(pos); + } + + // Always traverse from the farthest cell in the chosen direction + if (vector.x === 1) traversals.x = traversals.x.reverse(); + if (vector.y === 1) traversals.y = traversals.y.reverse(); + + return traversals; +}; + +GameManager.prototype.findFarthestPosition = function (cell, vector) { + var previous; + + // Progress towards the vector direction until an obstacle is found + do { + previous = cell; + cell = { x: previous.x + vector.x, y: previous.y + vector.y }; + } while (this.grid.withinBounds(cell) && + this.grid.cellAvailable(cell)); + + return { + farthest: previous, + next: cell // Used to check if a merge is required + }; +}; + +GameManager.prototype.movesAvailable = function () { + return this.grid.cellsAvailable() || this.tileMatchesAvailable(); +}; + +// Check for available matches between tiles (more expensive check) +GameManager.prototype.tileMatchesAvailable = function () { + var self = this; + + var tile; + + for (var x = 0; x < this.size; x++) { + for (var y = 0; y < this.size; y++) { + tile = this.grid.cellContent({ x: x, y: y }); + + if (tile) { + for (var direction = 0; direction < 4; direction++) { + var vector = self.getVector(direction); + var cell = { x: x + vector.x, y: y + vector.y }; + + var other = self.grid.cellContent(cell); + + if (other && self.testFib(other.value, tile.value)) { + return true; // These two tiles can be merged + } + } + } + } + } + + return false; +}; + +GameManager.prototype.positionsEqual = function (first, second) { + return first.x === second.x && first.y === second.y; +}; diff --git a/sources/1597-master/js/grid.js b/sources/1597-master/js/grid.js new file mode 100644 index 0000000..05fe057 --- /dev/null +++ b/sources/1597-master/js/grid.js @@ -0,0 +1,84 @@ +function Grid(size) { + this.size = size; + + this.cells = []; + + this.build(); +} + +// Build a grid of the specified size +Grid.prototype.build = function () { + for (var x = 0; x < this.size; x++) { + var row = this.cells[x] = []; + + for (var y = 0; y < this.size; y++) { + row.push(null); + } + } +}; + +// Find the first available random position +Grid.prototype.randomAvailableCell = function () { + var cells = this.availableCells(); + + if (cells.length) { + return cells[Math.floor(Math.random() * cells.length)]; + } +}; + +Grid.prototype.availableCells = function () { + var cells = []; + + this.eachCell(function (x, y, tile) { + if (!tile) { + cells.push({ x: x, y: y }); + } + }); + + return cells; +}; + +// Call callback for every cell +Grid.prototype.eachCell = function (callback) { + for (var x = 0; x < this.size; x++) { + for (var y = 0; y < this.size; y++) { + callback(x, y, this.cells[x][y]); + } + } +}; + +// Check if there are any cells available +Grid.prototype.cellsAvailable = function () { + return !!this.availableCells().length; +}; + +// Check if the specified cell is taken +Grid.prototype.cellAvailable = function (cell) { + return !this.cellOccupied(cell); +}; + +Grid.prototype.cellOccupied = function (cell) { + return !!this.cellContent(cell); +}; + +Grid.prototype.cellContent = function (cell) { + if (this.withinBounds(cell)) { + return this.cells[cell.x][cell.y]; + } else { + return null; + } +}; + +// Inserts a tile at its position +Grid.prototype.insertTile = function (tile) { + this.cells[tile.x][tile.y] = tile; +}; + +Grid.prototype.removeTile = function (tile) { + this.cells[tile.x][tile.y] = null; +}; + +Grid.prototype.withinBounds = function (position) { + return position.x >= 0 && position.x < this.size && + position.y >= 0 && position.y < this.size; +}; diff --git a/sources/1597-master/js/html_actuator.js b/sources/1597-master/js/html_actuator.js new file mode 100644 index 0000000..9005ca1 --- /dev/null +++ b/sources/1597-master/js/html_actuator.js @@ -0,0 +1,139 @@ +function HTMLActuator() { + this.tileContainer = document.querySelector(".tile-container"); + this.scoreContainer = document.querySelector(".score-container"); + this.bestContainer = document.querySelector(".best-container"); + this.messageContainer = document.querySelector(".game-message"); + + this.score = 0; +} + +HTMLActuator.prototype.actuate = function (grid, metadata) { + var self = this; + + window.requestAnimationFrame(function () { + self.clearContainer(self.tileContainer); + + grid.cells.forEach(function (column) { + column.forEach(function (cell) { + if (cell) { + self.addTile(cell); + } + }); + }); + + self.updateScore(metadata.score); + self.updateBestScore(metadata.bestScore); + + if (metadata.terminated) { + if (metadata.over) { + self.message(false); // You lose + } else if (metadata.won) { + self.message(true); // You win! + } + } + + }); +}; + +// Continues the game (both restart and keep playing) +HTMLActuator.prototype.continue = function () { + this.clearMessage(); +}; + +HTMLActuator.prototype.clearContainer = function (container) { + while (container.firstChild) { + container.removeChild(container.firstChild); + } +}; + +HTMLActuator.prototype.addTile = function (tile) { + var self = this; + + var wrapper = document.createElement("div"); + var inner = document.createElement("div"); + var position = tile.previousPosition || { x: tile.x, y: tile.y }; + var positionClass = this.positionClass(position); + + // We can't use classlist because it somehow glitches when replacing classes + var classes = ["tile", "tile-" + tile.value, positionClass]; + + if (tile.value > 1597) classes.push("tile-super"); + + this.applyClasses(wrapper, classes); + + inner.classList.add("tile-inner"); + inner.textContent = tile.value; + + if (tile.previousPosition) { + // Make sure that the tile gets rendered in the previous position first + window.requestAnimationFrame(function () { + classes[2] = self.positionClass({ x: tile.x, y: tile.y }); + self.applyClasses(wrapper, classes); // Update the position + }); + } else if (tile.mergedFrom) { + classes.push("tile-merged"); + this.applyClasses(wrapper, classes); + + // Render the tiles that merged + tile.mergedFrom.forEach(function (merged) { + self.addTile(merged); + }); + } else { + classes.push("tile-new"); + this.applyClasses(wrapper, classes); + } + + // Add the inner part of the tile to the wrapper + wrapper.appendChild(inner); + + // Put the tile on the board + this.tileContainer.appendChild(wrapper); +}; + +HTMLActuator.prototype.applyClasses = function (element, classes) { + element.setAttribute("class", classes.join(" ")); +}; + +HTMLActuator.prototype.normalizePosition = function (position) { + return { x: position.x + 1, y: position.y + 1 }; +}; + +HTMLActuator.prototype.positionClass = function (position) { + position = this.normalizePosition(position); + return "tile-position-" + position.x + "-" + position.y; +}; + +HTMLActuator.prototype.updateScore = function (score) { + this.clearContainer(this.scoreContainer); + + var difference = score - this.score; + this.score = score; + + this.scoreContainer.textContent = this.score; + + if (difference > 0) { + var addition = document.createElement("div"); + addition.classList.add("score-addition"); + addition.textContent = "+" + difference; + + this.scoreContainer.appendChild(addition); + } +}; + +HTMLActuator.prototype.updateBestScore = function (bestScore) { + this.bestContainer.textContent = bestScore; +}; + +HTMLActuator.prototype.message = function (won) { + var type = won ? "game-won" : "game-over"; + var message = won ? "You win!" : "Game over!"; + + this.messageContainer.classList.add(type); + this.messageContainer.getElementsByTagName("p")[0].textContent = message; +}; + +HTMLActuator.prototype.clearMessage = function () { + // IE only takes one value to remove at a time. + this.messageContainer.classList.remove("game-won"); + this.messageContainer.classList.remove("game-over"); +}; diff --git a/sources/1597-master/js/keyboard_input_manager.js b/sources/1597-master/js/keyboard_input_manager.js new file mode 100644 index 0000000..a29744c --- /dev/null +++ b/sources/1597-master/js/keyboard_input_manager.js @@ -0,0 +1,130 @@ +function KeyboardInputManager() { + this.events = {}; + + if (window.navigator.msPointerEnabled) { + //Internet Explorer 10 style + this.eventTouchstart = "MSPointerDown"; + this.eventTouchmove = "MSPointerMove"; + this.eventTouchend = "MSPointerUp"; + } else { + this.eventTouchstart = "touchstart"; + this.eventTouchmove = "touchmove"; + this.eventTouchend = "touchend"; + } + + this.listen(); +} + +KeyboardInputManager.prototype.on = function (event, callback) { + if (!this.events[event]) { + this.events[event] = []; + } + this.events[event].push(callback); +}; + +KeyboardInputManager.prototype.emit = function (event, data) { + var callbacks = this.events[event]; + if (callbacks) { + callbacks.forEach(function (callback) { + callback(data); + }); + } +}; + +KeyboardInputManager.prototype.listen = function () { + var self = this; + + var map = { + 38: 0, // Up + 39: 1, // Right + 40: 2, // Down + 37: 3, // Left + 75: 0, // vim keybindings + 76: 1, + 74: 2, + 72: 3, + 87: 0, // W + 68: 1, // D + 83: 2, // S + 65: 3 // A + }; + + document.addEventListener("keydown", function (event) { + var modifiers = event.altKey || event.ctrlKey || event.metaKey || + event.shiftKey; + var mapped = map[event.which]; + + if (!modifiers) { + if (mapped !== undefined) { + event.preventDefault(); + self.emit("move", mapped); + } + + if (event.which === 32) self.restart.bind(self)(event); + } + }); + + var retry = document.querySelector(".retry-button"); + retry.addEventListener("click", this.restart.bind(this)); + retry.addEventListener(this.eventTouchend, this.restart.bind(this)); + + var keepPlaying = document.querySelector(".keep-playing-button"); + keepPlaying.addEventListener("click", this.keepPlaying.bind(this)); + keepPlaying.addEventListener("touchend", this.keepPlaying.bind(this)); + + // Listen to swipe events + var touchStartClientX, touchStartClientY; + var gameContainer = document.getElementsByClassName("game-container")[0]; + + gameContainer.addEventListener(this.eventTouchstart, function (event) { + if (( !window.navigator.msPointerEnabled && event.touches.length > 1) || event.targetTouches > 1) return; + + if(window.navigator.msPointerEnabled){ + touchStartClientX = event.pageX; + touchStartClientY = event.pageY; + } else { + touchStartClientX = event.touches[0].clientX; + touchStartClientY = event.touches[0].clientY; + } + + event.preventDefault(); + }); + + gameContainer.addEventListener(this.eventTouchmove, function (event) { + event.preventDefault(); + }); + + gameContainer.addEventListener(this.eventTouchend, function (event) { + if (( !window.navigator.msPointerEnabled && event.touches.length > 0) || event.targetTouches > 0) return; + + var touchEndClientX, touchEndClientY; + if(window.navigator.msPointerEnabled){ + touchEndClientX = event.pageX; + touchEndClientY = event.pageY; + } else { + touchEndClientX = event.changedTouches[0].clientX; + touchEndClientY = event.changedTouches[0].clientY; + } + + var dx = touchEndClientX - touchStartClientX; + var absDx = Math.abs(dx); + + var dy = touchEndClientY - touchStartClientY; + var absDy = Math.abs(dy); + + if (Math.max(absDx, absDy) > 10) { + // (right : left) : (down : up) + self.emit("move", absDx > absDy ? (dx > 0 ? 1 : 3) : (dy > 0 ? 2 : 0)); + } + }); +}; + +KeyboardInputManager.prototype.restart = function (event) { + event.preventDefault(); + this.emit("restart"); +}; + +KeyboardInputManager.prototype.keepPlaying = function (event) { + event.preventDefault(); + this.emit("keepPlaying"); +}; diff --git a/sources/1597-master/js/local_score_manager.js b/sources/1597-master/js/local_score_manager.js new file mode 100644 index 0000000..ec4575d --- /dev/null +++ b/sources/1597-master/js/local_score_manager.js @@ -0,0 +1,48 @@ +window.fakeStorage = { + _data: {}, + + setItem: function (id, val) { + return this._data[id] = String(val); + }, + + getItem: function (id) { + return this._data.hasOwnProperty(id) ? this._data[id] : undefined; + }, + + removeItem: function (id) { + return delete this._data[id]; + }, + + clear: function () { + return this._data = {}; + } +}; + +function LocalScoreManager() { + this.key = "bestScore"; + + var supported = this.localStorageSupported(); + this.storage = supported ? window.localStorage : window.fakeStorage; +} + +LocalScoreManager.prototype.localStorageSupported = function () { + var testKey = "test"; + var storage = window.localStorage; + + try { + storage.setItem(testKey, "1"); + storage.removeItem(testKey); + return true; + } catch (error) { + return false; + } +}; + +LocalScoreManager.prototype.get = function () { + return this.storage.getItem(this.key) || 0; +}; + +LocalScoreManager.prototype.set = function (score) { + this.storage.setItem(this.key, score); +}; + diff --git a/sources/1597-master/js/tile.js b/sources/1597-master/js/tile.js new file mode 100644 index 0000000..bc95230 --- /dev/null +++ b/sources/1597-master/js/tile.js @@ -0,0 +1,17 @@ +function Tile(position, value) { + this.x = position.x; + this.y = position.y; + this.value = value || 1; + + this.previousPosition = null; + this.mergedFrom = null; // Tracks tiles that merged together +} + +Tile.prototype.savePosition = function () { + this.previousPosition = { x: this.x, y: this.y }; +}; + +Tile.prototype.updatePosition = function (position) { + this.x = position.x; + this.y = position.y; +}; diff --git a/sources/1597-master/meta/apple-touch-icon.png b/sources/1597-master/meta/apple-touch-icon.png new file mode 100644 index 0000000..3fd20f6 Binary files /dev/null and b/sources/1597-master/meta/apple-touch-icon.png differ diff --git a/sources/1597-master/style/fonts/ClearSans-Bold-webfont.eot b/sources/1597-master/style/fonts/ClearSans-Bold-webfont.eot new file mode 100644 index 0000000..3678ef2 Binary files /dev/null and b/sources/1597-master/style/fonts/ClearSans-Bold-webfont.eot differ diff --git a/sources/1597-master/style/fonts/ClearSans-Bold-webfont.svg b/sources/1597-master/style/fonts/ClearSans-Bold-webfont.svg new file mode 100644 index 0000000..aa985ae --- /dev/null +++ b/sources/1597-master/style/fonts/ClearSans-Bold-webfont.svg @@ -0,0 +1,640 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + 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b/sources/1597-master/style/fonts/clear-sans.css new file mode 100644 index 0000000..de2811d --- /dev/null +++ b/sources/1597-master/style/fonts/clear-sans.css @@ -0,0 +1,30 @@ +@font-face { + font-family: "Clear Sans"; + src: url("ClearSans-Light-webfont.eot"); + src: url("ClearSans-Light-webfont.eot?#iefix") format("embedded-opentype"), + url("ClearSans-Light-webfont.svg#clear_sans_lightregular") format("svg"), + url("ClearSans-Light-webfont.woff") format("woff"); + font-weight: 200; + font-style: normal; +} + +@font-face { + font-family: "Clear Sans"; + src: url("ClearSans-Regular-webfont.eot"); + src: url("ClearSans-Regular-webfont.eot?#iefix") format("embedded-opentype"), + url("ClearSans-Regular-webfont.svg#clear_sansregular") format("svg"), + url("ClearSans-Regular-webfont.woff") format("woff"); + font-weight: normal; + font-style: normal; +} + +@font-face { + font-family: "Clear Sans"; + src: url("ClearSans-Bold-webfont.eot"); + src: url("ClearSans-Bold-webfont.eot?#iefix") format("embedded-opentype"), + url("ClearSans-Bold-webfont.svg#clear_sansbold") format("svg"), + url("ClearSans-Bold-webfont.woff") format("woff"); + font-weight: 700; + font-style: normal; +} + diff --git a/sources/1597-master/style/helpers.scss b/sources/1597-master/style/helpers.scss new file mode 100644 index 0000000..53b9dc1 --- /dev/null +++ b/sources/1597-master/style/helpers.scss @@ -0,0 +1,72 @@ +// Exponent +// From: https://github.com/Team-Sass/Sassy-math/blob/master/sass/math.scss#L36 + +@function exponent($base, $exponent) { + // reset value + $value: $base; + // positive intergers get multiplied + @if $exponent > 1 { + @for $i from 2 through $exponent { + $value: $value * $base; } } + // negitive intergers get divided. A number divided by itself is 1 + @if $exponent < 1 { + @for $i from 0 through -$exponent { + $value: $value / $base; } } + // return the last value written + @return $value; +} + +@function pow($base, $exponent) { + @return exponent($base, $exponent); +} + +// Transition mixins +@mixin transition($args...) { + -webkit-transition: $args; + -moz-transition: $args; + transition: $args; +} + +@mixin transition-property($args...) { + -webkit-transition-property: $args; + -moz-transition-property: $args; + transition-property: $args; +} + +@mixin animation($args...) { + -webkit-animation: $args; + -moz-animation: $args; + animation: $args; +} + +@mixin animation-fill-mode($args...) { + -webkit-animation-fill-mode: $args; + -moz-animation-fill-mode: $args; + animation-fill-mode: $args; +} + +@mixin transform($args...) { + -webkit-transform: $args; + -moz-transform: $args; + transform: $args; +} + +// Keyframe animations +@mixin keyframes($animation-name) { + @-webkit-keyframes $animation-name { + @content; + } + @-moz-keyframes $animation-name { + @content; + } + @keyframes $animation-name { + @content; + } +} + +// Media queries +@mixin smaller($width) { + @media screen and (max-width: $width) { + @content; + } +} diff --git a/sources/1597-master/style/main.css b/sources/1597-master/style/main.css new file mode 100644 index 0000000..3d8013b --- /dev/null +++ b/sources/1597-master/style/main.css @@ -0,0 +1,751 @@ +@import url(fonts/clear-sans.css); +html, body { + margin: 0; + padding: 0; + background: #faf8ef; + color: #776e65; + font-family: "Clear Sans", "Helvetica Neue", Arial, sans-serif; + font-size: 18px; } + +body { + margin: 80px 0; } + +.heading:after { + content: ""; + display: block; + clear: both; } + +h1.title { + font-size: 80px; + font-weight: bold; + margin: 0; + display: block; + float: left; } + +@-webkit-keyframes move-up { + 0% { + top: 25px; + opacity: 1; } + + 100% { + top: -50px; + opacity: 0; } } + +@-moz-keyframes move-up { + 0% { + top: 25px; + opacity: 1; } + + 100% { + top: -50px; + opacity: 0; } } + +@keyframes move-up { + 0% { + top: 25px; + opacity: 1; } + + 100% { + top: -50px; + opacity: 0; } } + +.scores-container { + float: right; + text-align: right; } + +.score-container, .best-container { + position: relative; + display: inline-block; + background: #bbada0; + padding: 15px 25px; + font-size: 25px; + height: 25px; + line-height: 47px; + font-weight: bold; + border-radius: 3px; + color: white; + margin-top: 8px; + text-align: center; } + .score-container:after, .best-container:after { + position: absolute; + width: 100%; + top: 10px; + left: 0; + text-transform: uppercase; + font-size: 13px; + line-height: 13px; + text-align: center; + color: #eee4da; } + .score-container .score-addition, .best-container .score-addition { + position: absolute; + right: 30px; + color: red; + font-size: 25px; + line-height: 25px; + font-weight: bold; + color: rgba(119, 110, 101, 0.9); + z-index: 100; + -webkit-animation: move-up 600ms ease-in; + -moz-animation: move-up 600ms ease-in; + animation: move-up 600ms ease-in; + -webkit-animation-fill-mode: both; + -moz-animation-fill-mode: both; + animation-fill-mode: both; } + +.score-container:after { + content: "Score"; } + +.best-container:after { + content: "Record"; } + +p { + margin-top: 0; + margin-bottom: 10px; + line-height: 1.65; } + +a { + color: #776e65; + font-weight: bold; + text-decoration: underline; + cursor: pointer; } + +strong.important { + text-transform: uppercase; } + +hr { + border: none; + border-bottom: 1px solid #d8d4d0; + margin-top: 20px; + margin-bottom: 30px; } + +.container { + width: 500px; + margin: 0 auto; } + +@-webkit-keyframes fade-in { + 0% { + opacity: 0; } + + 100% { + opacity: 1; } } + +@-moz-keyframes fade-in { + 0% { + opacity: 0; } + + 100% { + opacity: 1; } } + +@keyframes fade-in { + 0% { + opacity: 0; } + + 100% { + opacity: 1; } } + +.game-container { + margin-top: 40px; + position: relative; + padding: 15px; + cursor: default; + -webkit-touch-callout: none; + -webkit-user-select: none; + -moz-user-select: none; + background: #bbada0; + border-radius: 6px; + width: 500px; + height: 500px; + -ms-touch-action: none; + -webkit-box-sizing: border-box; + -moz-box-sizing: border-box; + box-sizing: border-box; } + .game-container .game-message { + display: none; + position: absolute; + top: 0; + right: 0; + bottom: 0; + left: 0; + background: rgba(238, 228, 218, 0.5); + z-index: 100; + text-align: center; + -webkit-animation: fade-in 800ms ease 1200ms; + -moz-animation: fade-in 800ms ease 1200ms; + animation: fade-in 800ms ease 1200ms; + -webkit-animation-fill-mode: both; + -moz-animation-fill-mode: both; + animation-fill-mode: both; } + .game-container .game-message p { + font-size: 60px; + font-weight: bold; + height: 60px; + line-height: 60px; + margin-top: 222px; } + .game-container .game-message .lower { + display: block; + margin-top: 59px; } + .game-container .game-message a { + display: inline-block; + background: #8f7a66; + border-radius: 3px; + padding: 0 20px; + text-decoration: none; + color: #f9f6f2; + height: 40px; + line-height: 42px; + margin-left: 9px; } + .game-container .game-message a.keep-playing-button { + display: none; } + .game-container .game-message.game-won { + background: rgba(237, 194, 46, 0.5); + color: #f9f6f2; } + .game-container .game-message.game-won a.keep-playing-button { + display: inline-block; } + .game-container .game-message.game-won, .game-container .game-message.game-over { + display: block; } + +.grid-container { + position: absolute; + z-index: 1; } + +.grid-row { + margin-bottom: 15px; } + .grid-row:last-child { + margin-bottom: 0; } + .grid-row:after { + content: ""; + display: block; + clear: both; } + +.grid-cell { + width: 106.25px; + height: 106.25px; + margin-right: 15px; + float: left; + border-radius: 3px; + background: rgba(238, 228, 218, 0.35); } + .grid-cell:last-child { + margin-right: 0; } + +.tile-container { + position: absolute; + z-index: 2; } + +.tile, .tile .tile-inner { + width: 107px; + height: 107px; + line-height: 116.25px; } +.tile.tile-position-1-1 { + -webkit-transform: translate(0px, 0px); + -moz-transform: translate(0px, 0px); + transform: translate(0px, 0px); } +.tile.tile-position-1-2 { + -webkit-transform: translate(0px, 121px); + -moz-transform: translate(0px, 121px); + transform: translate(0px, 121px); } +.tile.tile-position-1-3 { + -webkit-transform: translate(0px, 242px); + -moz-transform: translate(0px, 242px); + transform: translate(0px, 242px); } +.tile.tile-position-1-4 { + -webkit-transform: translate(0px, 363px); + -moz-transform: translate(0px, 363px); + transform: translate(0px, 363px); } +.tile.tile-position-2-1 { + -webkit-transform: translate(121px, 0px); + -moz-transform: translate(121px, 0px); + transform: translate(121px, 0px); } +.tile.tile-position-2-2 { + -webkit-transform: translate(121px, 121px); + -moz-transform: translate(121px, 121px); + transform: translate(121px, 121px); } +.tile.tile-position-2-3 { + -webkit-transform: translate(121px, 242px); + -moz-transform: translate(121px, 242px); + transform: translate(121px, 242px); } +.tile.tile-position-2-4 { + -webkit-transform: translate(121px, 363px); + -moz-transform: translate(121px, 363px); + transform: translate(121px, 363px); } +.tile.tile-position-3-1 { + -webkit-transform: translate(242px, 0px); + -moz-transform: translate(242px, 0px); + transform: translate(242px, 0px); } +.tile.tile-position-3-2 { + -webkit-transform: translate(242px, 121px); + -moz-transform: translate(242px, 121px); + transform: translate(242px, 121px); } +.tile.tile-position-3-3 { + -webkit-transform: translate(242px, 242px); + -moz-transform: translate(242px, 242px); + transform: translate(242px, 242px); } +.tile.tile-position-3-4 { + -webkit-transform: translate(242px, 363px); + -moz-transform: translate(242px, 363px); + transform: translate(242px, 363px); } +.tile.tile-position-4-1 { + -webkit-transform: translate(363px, 0px); + -moz-transform: translate(363px, 0px); + transform: translate(363px, 0px); } +.tile.tile-position-4-2 { + -webkit-transform: translate(363px, 121px); + -moz-transform: translate(363px, 121px); + transform: translate(363px, 121px); } +.tile.tile-position-4-3 { + -webkit-transform: translate(363px, 242px); + -moz-transform: translate(363px, 242px); + transform: translate(363px, 242px); } +.tile.tile-position-4-4 { + -webkit-transform: translate(363px, 363px); + -moz-transform: translate(363px, 363px); + transform: translate(363px, 363px); } + +.tile { + position: absolute; + -webkit-transition: 100ms ease-in-out; + -moz-transition: 100ms ease-in-out; + transition: 100ms ease-in-out; + -webkit-transition-property: -webkit-transform; + -moz-transition-property: -moz-transform; + transition-property: transform; } + .tile .tile-inner { + border-radius: 3px; + background: #eee4da; + text-align: center; + font-weight: bold; + z-index: 10; + font-size: 55px; } + .tile.tile-1 .tile-inner { + background: #eee4da; + box-shadow: 0 0 30px 10px rgba(243, 215, 116, 0), inset 0 0 0 1px rgba(255, 255, 255, 0); } + .tile.tile-2 .tile-inner { + background: #eee4da; + box-shadow: 0 0 30px 10px rgba(243, 215, 116, 0), inset 0 0 0 1px rgba(255, 255, 255, 0); } + .tile.tile-3 .tile-inner { + background: #ede0c8; + box-shadow: 0 0 30px 10px rgba(243, 215, 116, 0), inset 0 0 0 1px rgba(255, 255, 255, 0); } + .tile.tile-5 .tile-inner { + color: #f9f6f2; + background: #f0c9a0; } + .tile.tile-8 .tile-inner { + color: #f9f6f2; + background: #f2b179; } + .tile.tile-13 .tile-inner { + color: #f9f6f2; + background: #f3a872; } + .tile.tile-21 .tile-inner { + color: #f9f6f2; + background: #f49e6a; } + .tile.tile-34 .tile-inner { + color: #f9f6f2; + background: #f59563; } + .tile.tile-55 .tile-inner { + color: #f9f6f2; + background: #f58961; } + .tile.tile-89 .tile-inner { + color: #f9f6f2; + background: #f67c5f; } + .tile.tile-144 .tile-inner { + color: #f9f6f2; + background: #f65e3b; + font-size: 45px; } + .tile.tile-233 .tile-inner { + color: #f9f6f2; + background: #edcc72; + box-shadow: 0 0 30px 10px rgba(243, 215, 116, 0.2381), inset 0 0 0 1px rgba(255, 255, 255, 0.14286); + font-size: 45px; } + @media screen and (max-width: 520px) { + .tile.tile-233 .tile-inner { + font-size: 25px; } } + .tile.tile-377 .tile-inner { + color: #f9f6f2; + background: #edcc61; + box-shadow: 0 0 30px 10px rgba(243, 215, 116, 0.31746), inset 0 0 0 1px rgba(255, 255, 255, 0.19048); + font-size: 45px; } + @media screen and (max-width: 520px) { + .tile.tile-377 .tile-inner { + font-size: 25px; } } + .tile.tile-610 .tile-inner { + color: #f9f6f2; + background: #edc850; + box-shadow: 0 0 30px 10px rgba(243, 215, 116, 0.39683), inset 0 0 0 1px rgba(255, 255, 255, 0.2381); + font-size: 45px; } + @media screen and (max-width: 520px) { + .tile.tile-610 .tile-inner { + font-size: 25px; } } + .tile.tile-987 .tile-inner { + color: #f9f6f2; + background: #edc53f; + box-shadow: 0 0 30px 10px rgba(243, 215, 116, 0.47619), inset 0 0 0 1px rgba(255, 255, 255, 0.28571); + font-size: 45px; } + @media screen and (max-width: 520px) { + .tile.tile-987 .tile-inner { + font-size: 15px; } } + .tile.tile-1597 .tile-inner { + color: #f9f6f2; + background: #edc22e; + box-shadow: 0 0 30px 10px rgba(243, 215, 116, 0.55556), inset 0 0 0 1px rgba(255, 255, 255, 0.33333); + font-size: 35px; } + @media screen and (max-width: 520px) { + .tile.tile-1597 .tile-inner { + font-size: 15px; } } + .tile.tile-1597 .tile-inner { + color: #f9f6f2; + background: #edc22e; + box-shadow: 0 0 30px 10px rgba(243, 215, 116, 0.55556), inset 0 0 0 1px rgba(255, 255, 255, 0.33333); + font-size: 35px; } + @media screen and (max-width: 520px) { + .tile.tile-1597 .tile-inner { + font-size: 15px; } } + .tile.tile-2584 .tile-inner { + color: #f9f6f2; + background: #edc22e; + box-shadow: 0 0 30px 10px rgba(243, 215, 116, 0.55556), inset 0 0 0 1px rgba(255, 255, 255, 0.33333); + font-size: 35px; } + @media screen and (max-width: 520px) { + .tile.tile-1597 .tile-inner { + font-size: 15px; } } + .tile.tile-4181 .tile-inner { + color: #f9f6f2; + background: #DDED2E; + box-shadow: 0 0 30px 10px rgba(243, 215, 116, 0.55556), inset 0 0 0 1px rgba(255, 255, 255, 0.33333); + font-size: 35px; } + @media screen and (max-width: 520px) { + .tile.tile-1597 .tile-inner { + font-size: 15px; } } + .tile.tile-6765 .tile-inner { + color: #f9f6f2; + background: #B7ED2E; + box-shadow: 0 0 30px 10px rgba(243, 215, 116, 0.55556), inset 0 0 0 1px rgba(255, 255, 255, 0.33333); + font-size: 35px; } + @media screen and (max-width: 520px) { + .tile.tile-1597 .tile-inner { + font-size: 15px; } } + .tile.tile-10946 .tile-inner { + color: #f9f6f2; + background: #6EED2E; + box-shadow: 0 0 30px 10px rgba(243, 215, 116, 0.55556), inset 0 0 0 1px rgba(255, 255, 255, 0.33333); + font-size: 25px; } + @media screen and (max-width: 520px) { + .tile.tile-1597 .tile-inner { + font-size: 15px; } } + .tile.tile-17711 .tile-inner { + color: #f9f6f2; + background: #2EEDA1; + box-shadow: 0 0 30px 10px rgba(243, 215, 116, 0.55556), inset 0 0 0 1px rgba(255, 255, 255, 0.33333); + font-size: 25px; } + @media screen and (max-width: 520px) { + .tile.tile-1597 .tile-inner { + font-size: 15px; } } + .tile.tile-super .tile-inner { + color: #f9f6f2; + background: #3c3a32; + font-size: 30px; } + @media screen and (max-width: 520px) { + .tile.tile-super .tile-inner { + font-size: 10px; } } + +@-webkit-keyframes appear { + 0% { + opacity: 0; + -webkit-transform: scale(0); + -moz-transform: scale(0); + transform: scale(0); } + + 100% { + opacity: 1; + -webkit-transform: scale(1); + -moz-transform: scale(1); + transform: scale(1); } } + +@-moz-keyframes appear { + 0% { + opacity: 0; + -webkit-transform: scale(0); + -moz-transform: scale(0); + transform: scale(0); } + + 100% { + opacity: 1; + -webkit-transform: scale(1); + -moz-transform: scale(1); + transform: scale(1); } } + +@keyframes appear { + 0% { + opacity: 0; + -webkit-transform: scale(0); + -moz-transform: scale(0); + transform: scale(0); } + + 100% { + opacity: 1; + -webkit-transform: scale(1); + -moz-transform: scale(1); + transform: scale(1); } } + +.tile-new .tile-inner { + -webkit-animation: appear 200ms ease 100ms; + -moz-animation: appear 200ms ease 100ms; + animation: appear 200ms ease 100ms; + -webkit-animation-fill-mode: backwards; + -moz-animation-fill-mode: backwards; + animation-fill-mode: backwards; } + +@-webkit-keyframes pop { + 0% { + -webkit-transform: scale(0); + -moz-transform: scale(0); + transform: scale(0); } + + 50% { + -webkit-transform: scale(1.2); + -moz-transform: scale(1.2); + transform: scale(1.2); } + + 100% { + -webkit-transform: scale(1); + -moz-transform: scale(1); + transform: scale(1); } } + +@-moz-keyframes pop { + 0% { + -webkit-transform: scale(0); + -moz-transform: scale(0); + transform: scale(0); } + + 50% { + -webkit-transform: scale(1.2); + -moz-transform: scale(1.2); + transform: scale(1.2); } + + 100% { + -webkit-transform: scale(1); + -moz-transform: scale(1); + transform: scale(1); } } + +@keyframes pop { + 0% { + -webkit-transform: scale(0); + -moz-transform: scale(0); + transform: scale(0); } + + 50% { + -webkit-transform: scale(1.2); + -moz-transform: scale(1.2); + transform: scale(1.2); } + + 100% { + -webkit-transform: scale(1); + -moz-transform: scale(1); + transform: scale(1); } } + +.tile-merged .tile-inner { + z-index: 20; + -webkit-animation: pop 200ms ease 100ms; + -moz-animation: pop 200ms ease 100ms; + animation: pop 200ms ease 100ms; + -webkit-animation-fill-mode: backwards; + -moz-animation-fill-mode: backwards; + animation-fill-mode: backwards; } + +.game-intro { + margin-bottom: 0; } + +.game-explanation { + margin-top: 50px; } + +@media screen and (max-width: 520px) { + html, body { + font-size: 15px; } + + body { + margin: 20px 0; + padding: 0 20px; } + + h1.title { + font-size: 27px; + margin-top: 15px; } + + .container { + width: 280px; + margin: 0 auto; } + + .score-container, .best-container { + margin-top: 0; + padding: 15px 10px; + min-width: 40px; } + + .heading { + margin-bottom: 10px; } + + .game-container { + margin-top: 40px; + position: relative; + padding: 10px; + cursor: default; + -webkit-touch-callout: none; + -webkit-user-select: none; + -moz-user-select: none; + background: #bbada0; + border-radius: 6px; + width: 280px; + height: 280px; + -ms-touch-action: none; + -webkit-box-sizing: border-box; + -moz-box-sizing: border-box; + box-sizing: border-box; } + .game-container .game-message { + display: none; + position: absolute; + top: 0; + right: 0; + bottom: 0; + left: 0; + background: rgba(238, 228, 218, 0.5); + z-index: 100; + text-align: center; + -webkit-animation: fade-in 800ms ease 1200ms; + -moz-animation: fade-in 800ms ease 1200ms; + animation: fade-in 800ms ease 1200ms; + -webkit-animation-fill-mode: both; + -moz-animation-fill-mode: both; + animation-fill-mode: both; } + .game-container .game-message p { + font-size: 60px; + font-weight: bold; + height: 60px; + line-height: 60px; + margin-top: 222px; } + .game-container .game-message .lower { + display: block; + margin-top: 59px; } + .game-container .game-message a { + display: inline-block; + background: #8f7a66; + border-radius: 3px; + padding: 0 20px; + text-decoration: none; + color: #f9f6f2; + height: 40px; + line-height: 42px; + margin-left: 9px; } + .game-container .game-message a.keep-playing-button { + display: none; } + .game-container .game-message.game-won { + background: rgba(237, 194, 46, 0.5); + color: #f9f6f2; } + .game-container .game-message.game-won a.keep-playing-button { + display: inline-block; } + .game-container .game-message.game-won, .game-container .game-message.game-over { + display: block; } + + .grid-container { + position: absolute; + z-index: 1; } + + .grid-row { + margin-bottom: 10px; } + .grid-row:last-child { + margin-bottom: 0; } + .grid-row:after { + content: ""; + display: block; + clear: both; } + + .grid-cell { + width: 57.5px; + height: 57.5px; + margin-right: 10px; + float: left; + border-radius: 3px; + background: rgba(238, 228, 218, 0.35); } + .grid-cell:last-child { + margin-right: 0; } + + .tile-container { + position: absolute; + z-index: 2; } + + .tile, .tile .tile-inner { + width: 58px; + height: 58px; + line-height: 67.5px; } + .tile.tile-position-1-1 { + -webkit-transform: translate(0px, 0px); + -moz-transform: translate(0px, 0px); + transform: translate(0px, 0px); } + .tile.tile-position-1-2 { + -webkit-transform: translate(0px, 67px); + -moz-transform: translate(0px, 67px); + transform: translate(0px, 67px); } + .tile.tile-position-1-3 { + -webkit-transform: translate(0px, 135px); + -moz-transform: translate(0px, 135px); + transform: translate(0px, 135px); } + .tile.tile-position-1-4 { + -webkit-transform: translate(0px, 202px); + -moz-transform: translate(0px, 202px); + transform: translate(0px, 202px); } + .tile.tile-position-2-1 { + -webkit-transform: translate(67px, 0px); + -moz-transform: translate(67px, 0px); + transform: translate(67px, 0px); } + .tile.tile-position-2-2 { + -webkit-transform: translate(67px, 67px); + -moz-transform: translate(67px, 67px); + transform: translate(67px, 67px); } + .tile.tile-position-2-3 { + -webkit-transform: translate(67px, 135px); + -moz-transform: translate(67px, 135px); + transform: translate(67px, 135px); } + .tile.tile-position-2-4 { + -webkit-transform: translate(67px, 202px); + -moz-transform: translate(67px, 202px); + transform: translate(67px, 202px); } + .tile.tile-position-3-1 { + -webkit-transform: translate(135px, 0px); + -moz-transform: translate(135px, 0px); + transform: translate(135px, 0px); } + .tile.tile-position-3-2 { + -webkit-transform: translate(135px, 67px); + -moz-transform: translate(135px, 67px); + transform: translate(135px, 67px); } + .tile.tile-position-3-3 { + -webkit-transform: translate(135px, 135px); + -moz-transform: translate(135px, 135px); + transform: translate(135px, 135px); } + .tile.tile-position-3-4 { + -webkit-transform: translate(135px, 202px); + -moz-transform: translate(135px, 202px); + transform: translate(135px, 202px); } + .tile.tile-position-4-1 { + -webkit-transform: translate(202px, 0px); + -moz-transform: translate(202px, 0px); + transform: translate(202px, 0px); } + .tile.tile-position-4-2 { + -webkit-transform: translate(202px, 67px); + -moz-transform: translate(202px, 67px); + transform: translate(202px, 67px); } + .tile.tile-position-4-3 { + -webkit-transform: translate(202px, 135px); + -moz-transform: translate(202px, 135px); + transform: translate(202px, 135px); } + .tile.tile-position-4-4 { + -webkit-transform: translate(202px, 202px); + -moz-transform: translate(202px, 202px); + transform: translate(202px, 202px); } + + .game-container { + margin-top: 20px; } + + .tile .tile-inner { + font-size: 35px; } + + .game-message p { + font-size: 30px !important; + height: 30px !important; + line-height: 30px !important; + margin-top: 90px !important; } + .game-message .lower { + margin-top: 30px !important; } } diff --git a/sources/1597-master/style/main.scss b/sources/1597-master/style/main.scss new file mode 100644 index 0000000..00b6acc --- /dev/null +++ b/sources/1597-master/style/main.scss @@ -0,0 +1,519 @@ +@import "helpers"; +@import "fonts/clear-sans.css"; + +$field-width: 500px; +$grid-spacing: 15px; +$grid-row-cells: 4; +$tile-size: ($field-width - $grid-spacing * ($grid-row-cells + 1)) / $grid-row-cells; +$tile-border-radius: 3px; + +$mobile-threshold: $field-width + 20px; + +$text-color: #776E65; +$bright-text-color: #f9f6f2; + +$tile-color: #eee4da; +$tile-gold-color: #edc22e; +$tile-gold-glow-color: lighten($tile-gold-color, 15%); + +$game-container-background: #bbada0; + +$transition-speed: 100ms; + +html, body { + margin: 0; + padding: 0; + + background: #faf8ef; + color: $text-color; + font-family: "Clear Sans", "Helvetica Neue", Arial, sans-serif; + font-size: 18px; +} + +body { + margin: 80px 0; +} + +.heading:after { + content: ""; + display: block; + clear: both; +} + +h1.title { + font-size: 80px; + font-weight: bold; + margin: 0; + display: block; + float: left; +} + +@include keyframes(move-up) { + 0% { + top: 25px; + opacity: 1; + } + + 100% { + top: -50px; + opacity: 0; + } +} + +.scores-container { + float: right; + text-align: right; +} + +.score-container, .best-container { + $height: 25px; + + position: relative; + display: inline-block; + background: $game-container-background; + padding: 15px 25px; + font-size: $height; + height: $height; + line-height: $height + 22px; + font-weight: bold; + border-radius: 3px; + color: white; + margin-top: 8px; + text-align: center; + + &:after { + position: absolute; + width: 100%; + top: 10px; + left: 0; + text-transform: uppercase; + font-size: 13px; + line-height: 13px; + text-align: center; + color: $tile-color; + } + + .score-addition { + position: absolute; + right: 30px; + color: red; + font-size: $height; + line-height: $height; + font-weight: bold; + color: rgba($text-color, .9); + z-index: 100; + @include animation(move-up 600ms ease-in); + @include animation-fill-mode(both); + } +} + +.score-container:after { + content: "Score"; +} + +.best-container:after { + content: "Best" +} + +p { + margin-top: 0; + margin-bottom: 10px; + line-height: 1.65; +} + +a { + color: $text-color; + font-weight: bold; + text-decoration: underline; + cursor: pointer; +} + +strong { + &.important { + text-transform: uppercase; + } +} + +hr { + border: none; + border-bottom: 1px solid lighten($text-color, 40%); + margin-top: 20px; + margin-bottom: 30px; +} + +.container { + width: $field-width; + margin: 0 auto; +} + +@include keyframes(fade-in) { + 0% { + opacity: 0; + } + + 100% { + opacity: 1; + } +} + +// Styles for buttons +@mixin button { + display: inline-block; + background: darken($game-container-background, 20%); + border-radius: 3px; + padding: 0 20px; + text-decoration: none; + color: $bright-text-color; + height: 40px; + line-height: 42px; +} + +// Game field mixin used to render CSS at different width +@mixin game-field { + .game-container { + margin-top: 40px; + position: relative; + padding: $grid-spacing; + + cursor: default; + -webkit-touch-callout: none; + -webkit-user-select: none; + -moz-user-select: none; + + background: $game-container-background; + border-radius: $tile-border-radius * 2; + width: $field-width; + height: $field-width; + -ms-touch-action: none; + -webkit-box-sizing: border-box; + -moz-box-sizing: border-box; + box-sizing: border-box; + + .game-message { + display: none; + + position: absolute; + top: 0; + right: 0; + bottom: 0; + left: 0; + background: rgba($tile-color, .5); + z-index: 100; + + text-align: center; + + p { + font-size: 60px; + font-weight: bold; + height: 60px; + line-height: 60px; + margin-top: 222px; + // height: $field-width; + // line-height: $field-width; + } + + .lower { + display: block; + margin-top: 59px; + } + + a { + @include button; + margin-left: 9px; + // margin-top: 59px; + + &.keep-playing-button { + display: none; + } + } + + @include animation(fade-in 800ms ease $transition-speed * 12); + @include animation-fill-mode(both); + + &.game-won { + background: rgba($tile-gold-color, .5); + color: $bright-text-color; + + a.keep-playing-button { + display: inline-block; + } + } + + &.game-won, &.game-over { + display: block; + } + } + } + + .grid-container { + position: absolute; + z-index: 1; + } + + .grid-row { + margin-bottom: $grid-spacing; + + &:last-child { + margin-bottom: 0; + } + + &:after { + content: ""; + display: block; + clear: both; + } + } + + .grid-cell { + width: $tile-size; + height: $tile-size; + margin-right: $grid-spacing; + float: left; + + border-radius: $tile-border-radius; + + background: rgba($tile-color, .35); + + &:last-child { + margin-right: 0; + } + } + + .tile-container { + position: absolute; + z-index: 2; + } + + .tile { + &, .tile-inner { + width: ceil($tile-size); + height: ceil($tile-size); + line-height: $tile-size + 10px; + } + + // Build position classes + @for $x from 1 through $grid-row-cells { + @for $y from 1 through $grid-row-cells { + &.tile-position-#{$x}-#{$y} { + $xPos: floor(($tile-size + $grid-spacing) * ($x - 1)); + $yPos: floor(($tile-size + $grid-spacing) * ($y - 1)); + @include transform(translate($xPos, $yPos)); + } + } + } + } +} + +// End of game-field mixin +@include game-field; + +.tile { + position: absolute; // Makes transforms relative to the top-left corner + + .tile-inner { + border-radius: $tile-border-radius; + + background: $tile-color; + text-align: center; + font-weight: bold; + z-index: 10; + + font-size: 55px; + } + + // Movement transition + @include transition($transition-speed ease-in-out); + -webkit-transition-property: -webkit-transform; + -moz-transition-property: -moz-transform; + transition-property: transform; + + $base: 2; + $exponent: 1; + $limit: 11; + + // Colors for all 11 states, false = no special color + $special-colors: false false, // 2 + false false, // 4 + #f78e48 true, // 8 + #fc5e2e true, // 16 + #ff3333 true, // 32 + #ff0000 true, // 64 + false true, // 128 + false true, // 256 + false true, // 512 + false true, // 1024 + false true; // 2048 + + // Build tile colors + @while $exponent <= $limit { + $power: pow($base, $exponent); + + &.tile-#{$power} .tile-inner { + // Calculate base background color + $gold-percent: ($exponent - 1) / ($limit - 1) * 100; + $mixed-background: mix($tile-gold-color, $tile-color, $gold-percent); + + $nth-color: nth($special-colors, $exponent); + + $special-background: nth($nth-color, 1); + $bright-color: nth($nth-color, 2); + + @if $special-background { + $mixed-background: mix($special-background, $mixed-background, 55%); + } + + @if $bright-color { + color: $bright-text-color; + } + + // Set background + background: $mixed-background; + + // Add glow + $glow-opacity: max($exponent - 4, 0) / ($limit - 4); + + @if not $special-background { + box-shadow: 0 0 30px 10px rgba($tile-gold-glow-color, $glow-opacity / 1.8), + inset 0 0 0 1px rgba(white, $glow-opacity / 3); + } + + // Adjust font size for bigger numbers + @if $power >= 100 and $power < 1000 { + font-size: 45px; + + // Media queries placed here to avoid carrying over the rest of the logic + @include smaller($mobile-threshold) { + font-size: 25px; + } + } @else if $power >= 1000 { + font-size: 35px; + + @include smaller($mobile-threshold) { + font-size: 15px; + } + } + } + + $exponent: $exponent + 1; + } + + // Super tiles (above 2048) + &.tile-super .tile-inner { + color: $bright-text-color; + background: mix(#333, $tile-gold-color, 95%); + + font-size: 30px; + + @include smaller($mobile-threshold) { + font-size: 10px; + } + } +} + +@include keyframes(appear) { + 0% { + opacity: 0; + @include transform(scale(0)); + } + + 100% { + opacity: 1; + @include transform(scale(1)); + } +} + +.tile-new .tile-inner { + @include animation(appear 200ms ease $transition-speed); + @include animation-fill-mode(backwards); +} + +@include keyframes(pop) { + 0% { + @include transform(scale(0)); + } + + 50% { + @include transform(scale(1.2)); + } + + 100% { + @include transform(scale(1)); + } +} + +.tile-merged .tile-inner { + z-index: 20; + @include animation(pop 200ms ease $transition-speed); + @include animation-fill-mode(backwards); +} + +.game-intro { + margin-bottom: 0; +} + +.game-explanation { + margin-top: 50px; +} + +@include smaller($mobile-threshold) { + // Redefine variables for smaller screens + $field-width: 280px; + $grid-spacing: 10px; + $grid-row-cells: 4; + $tile-size: ($field-width - $grid-spacing * ($grid-row-cells + 1)) / $grid-row-cells; + $tile-border-radius: 3px; + + html, body { + font-size: 15px; + } + + body { + margin: 20px 0; + padding: 0 20px; + } + + h1.title { + font-size: 27px; + margin-top: 15px; + } + + .container { + width: $field-width; + margin: 0 auto; + } + + .score-container, .best-container { + margin-top: 0; + padding: 15px 10px; + min-width: 40px; + } + + .heading { + margin-bottom: 10px; + } + + // Render the game field at the right width + @include game-field; + + .game-container { + margin-top: 20px; + } + + // Rest of the font-size adjustments in the tile class + .tile .tile-inner { + font-size: 35px; + } + + .game-message { + p { + font-size: 30px !important; + height: 30px !important; + line-height: 30px !important; + margin-top: 90px !important; + } + + .lower { + margin-top: 30px !important; + } + } +} diff --git a/sources/2048frama/.gitignore b/sources/2048frama/.gitignore new file mode 100644 index 0000000..0d31019 --- /dev/null +++ b/sources/2048frama/.gitignore @@ -0,0 +1 @@ +.sass-cache/ diff --git a/sources/2048frama/.jshintrc b/sources/2048frama/.jshintrc new file mode 100644 index 0000000..87dbf9a --- /dev/null +++ b/sources/2048frama/.jshintrc @@ -0,0 +1,19 @@ +{ + "esnext": true, + "indent": 2, + "maxlen": 80, + "freeze": true, + "camelcase": true, + "unused": true, + "eqnull": true, + "proto": true, + "supernew": true, + "noyield": true, + "evil": true, + "node": true, + "boss": true, + "expr": true, + "loopfunc": true, + "white": true, + "maxdepth": 4 +} diff --git a/sources/2048frama/CONTRIBUTING.md b/sources/2048frama/CONTRIBUTING.md new file mode 100644 index 0000000..968baa9 --- /dev/null +++ b/sources/2048frama/CONTRIBUTING.md @@ -0,0 +1,2 @@ +## Contributing +Changes and improvements are more than welcome! Feel free to fork and open a pull request. Please make your changes in a specifically made branch and request to pull on `master`! If you can, please make sure the game fully works before sending the PR, as that will help speed up the process. diff --git a/sources/2048frama/LICENSE.txt b/sources/2048frama/LICENSE.txt new file mode 100644 index 0000000..b0dbfa4 --- /dev/null +++ b/sources/2048frama/LICENSE.txt @@ -0,0 +1,21 @@ +The MIT License (MIT) + +Copyright (c) 2014 Gabriele Cirulli + +Permission is hereby granted, free of charge, to any person obtaining a copy +of this software and associated documentation files (the "Software"), to deal +in the Software without restriction, including without limitation the rights +to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +copies of the Software, and to permit persons to whom the Software is +furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice shall be included in +all copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN +THE SOFTWARE. diff --git a/sources/2048frama/README.md b/sources/2048frama/README.md new file mode 100644 index 0000000..215a632 --- /dev/null +++ b/sources/2048frama/README.md @@ -0,0 +1 @@ +Made just for fun. [Play it here!](http://amschrader.github.io/2048/) diff --git a/sources/2048frama/favicon.ico b/sources/2048frama/favicon.ico new file mode 100644 index 0000000..22109e0 Binary files /dev/null and b/sources/2048frama/favicon.ico differ diff --git a/sources/2048frama/im/favicon.png b/sources/2048frama/im/favicon.png new file mode 100644 index 0000000..a5d1982 Binary files /dev/null and b/sources/2048frama/im/favicon.png differ diff --git a/sources/2048frama/im/framablog.png b/sources/2048frama/im/framablog.png new file mode 100644 index 0000000..339b1c2 Binary files /dev/null and b/sources/2048frama/im/framablog.png differ diff --git a/sources/2048frama/im/framabook.png b/sources/2048frama/im/framabook.png new file mode 100644 index 0000000..8984ee6 Binary files /dev/null and b/sources/2048frama/im/framabook.png differ diff --git a/sources/2048frama/im/framadvd.png b/sources/2048frama/im/framadvd.png new file mode 100644 index 0000000..0c598fc Binary files /dev/null and b/sources/2048frama/im/framadvd.png differ diff --git a/sources/2048frama/im/framakey.png b/sources/2048frama/im/framakey.png new file mode 100644 index 0000000..9799a19 Binary files /dev/null and b/sources/2048frama/im/framakey.png differ diff --git a/sources/2048frama/im/framamindmap.png b/sources/2048frama/im/framamindmap.png new file mode 100644 index 0000000..19dfbee Binary files /dev/null and b/sources/2048frama/im/framamindmap.png differ diff --git a/sources/2048frama/im/framapad.png b/sources/2048frama/im/framapad.png new file mode 100644 index 0000000..a1dffab Binary files /dev/null and b/sources/2048frama/im/framapad.png differ diff --git a/sources/2048frama/im/framasoft.png b/sources/2048frama/im/framasoft.png new file mode 100644 index 0000000..ca42215 Binary files /dev/null and b/sources/2048frama/im/framasoft.png differ diff --git a/sources/2048frama/im/framatube.png b/sources/2048frama/im/framatube.png new file mode 100644 index 0000000..778a8bc Binary files /dev/null and b/sources/2048frama/im/framatube.png differ diff --git a/sources/2048frama/im/framazic.png b/sources/2048frama/im/framazic.png new file mode 100644 index 0000000..d814d38 Binary files /dev/null and b/sources/2048frama/im/framazic.png differ diff --git a/sources/2048frama/im/goldenframa.png b/sources/2048frama/im/goldenframa.png new file mode 100644 index 0000000..4f3617d Binary files /dev/null and b/sources/2048frama/im/goldenframa.png differ diff --git a/sources/2048frama/im/soutenir.png b/sources/2048frama/im/soutenir.png new file mode 100644 index 0000000..ae4b8cd Binary files /dev/null and b/sources/2048frama/im/soutenir.png differ diff --git a/sources/2048frama/index.html b/sources/2048frama/index.html new file mode 100644 index 0000000..b918c41 --- /dev/null +++ b/sources/2048frama/index.html @@ -0,0 +1,87 @@ + + + + + 2048 + + + + + + + + + + + +
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2048 Frama

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Assemble les tuiles identiques pour réussir à découvrir !

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+ Comment jouer : Utilisez les flèches du clavier pour déplacer les tuiles. Quand deux tuiles avec le même dessin se touchent, elles fusionnent ! +

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+ Note : Framasoft héberge une version personnalisée du jeu créé par Gabriele Cirulli. sous licence libre MIT. +

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+ + + + + + + + + + + + diff --git a/sources/2048frama/js/animframe_polyfill.js b/sources/2048frama/js/animframe_polyfill.js new file mode 100644 index 0000000..c45a13e --- /dev/null +++ b/sources/2048frama/js/animframe_polyfill.js @@ -0,0 +1,26 @@ +(function() { + var lastTime = 0; + var vendors = ['webkit', 'moz']; + for(var x = 0; x < vendors.length && !window.requestAnimationFrame; ++x) { + window.requestAnimationFrame = window[vendors[x]+'RequestAnimationFrame']; + window.cancelAnimationFrame = + window[vendors[x]+'CancelAnimationFrame'] || window[vendors[x]+'CancelRequestAnimationFrame']; + } + + if (!window.requestAnimationFrame) { + window.requestAnimationFrame = function(callback, element) { + var currTime = new Date().getTime(); + var timeToCall = Math.max(0, 16 - (currTime - lastTime)); + var id = window.setTimeout(function() { callback(currTime + timeToCall); }, + timeToCall); + lastTime = currTime + timeToCall; + return id; + }; + } + + if (!window.cancelAnimationFrame) { + window.cancelAnimationFrame = function(id) { + clearTimeout(id); + }; + } +}()); diff --git a/sources/2048frama/js/application.js b/sources/2048frama/js/application.js new file mode 100644 index 0000000..a4d310a --- /dev/null +++ b/sources/2048frama/js/application.js @@ -0,0 +1,4 @@ +// Wait till the browser is ready to render the game (avoids glitches) +window.requestAnimationFrame(function () { + new GameManager(4, KeyboardInputManager, HTMLActuator, LocalScoreManager); +}); diff --git a/sources/2048frama/js/game_manager.js b/sources/2048frama/js/game_manager.js new file mode 100644 index 0000000..b36aea3 --- /dev/null +++ b/sources/2048frama/js/game_manager.js @@ -0,0 +1,245 @@ +function GameManager(size, InputManager, Actuator, ScoreManager) { + this.size = size; // Size of the grid + this.inputManager = new InputManager; + this.scoreManager = new ScoreManager; + this.actuator = new Actuator; + + this.startTiles = 2; + + this.inputManager.on("move", this.move.bind(this)); + this.inputManager.on("restart", this.restart.bind(this)); + this.inputManager.on("keepPlaying", this.keepPlaying.bind(this)); + + this.setup(); +} + +// Restart the game +GameManager.prototype.restart = function () { + this.actuator.continue(); + this.setup(); +}; + +// Keep playing after winning +GameManager.prototype.keepPlaying = function () { + this.keepPlaying = true; + this.actuator.continue(); +}; + +GameManager.prototype.isGameTerminated = function () { + if (this.over || (this.won && !this.keepPlaying)) { + return true; + } else { + return false; + } +}; + +// Set up the game +GameManager.prototype.setup = function () { + this.grid = new Grid(this.size); + + this.score = 0; + this.over = false; + this.won = false; + this.keepPlaying = false; + + // Add the initial tiles + this.addStartTiles(); + + // Update the actuator + this.actuate(); +}; + +// Set up the initial tiles to start the game with +GameManager.prototype.addStartTiles = function () { + for (var i = 0; i < this.startTiles; i++) { + this.addRandomTile(); + } +}; + +// Adds a tile in a random position +GameManager.prototype.addRandomTile = function () { + if (this.grid.cellsAvailable()) { + var value = Math.random() < 0.9 ? 2 : 4; + var tile = new Tile(this.grid.randomAvailableCell(), value); + + this.grid.insertTile(tile); + } +}; + +// Sends the updated grid to the actuator +GameManager.prototype.actuate = function () { + if (this.scoreManager.get() < this.score) { + this.scoreManager.set(this.score); + } + + this.actuator.actuate(this.grid, { + score: this.score, + over: this.over, + won: this.won, + bestScore: this.scoreManager.get(), + terminated: this.isGameTerminated() + }); + +}; + +// Save all tile positions and remove merger info +GameManager.prototype.prepareTiles = function () { + this.grid.eachCell(function (x, y, tile) { + if (tile) { + tile.mergedFrom = null; + tile.savePosition(); + } + }); +}; + +// Move a tile and its representation +GameManager.prototype.moveTile = function (tile, cell) { + this.grid.cells[tile.x][tile.y] = null; + this.grid.cells[cell.x][cell.y] = tile; + tile.updatePosition(cell); +}; + +// Move tiles on the grid in the specified direction +GameManager.prototype.move = function (direction) { + // 0: up, 1: right, 2:down, 3: left + var self = this; + + if (this.isGameTerminated()) return; // Don't do anything if the game's over + + var cell, tile; + + var vector = this.getVector(direction); + var traversals = this.buildTraversals(vector); + var moved = false; + + // Save the current tile positions and remove merger information + this.prepareTiles(); + + // Traverse the grid in the right direction and move tiles + traversals.x.forEach(function (x) { + traversals.y.forEach(function (y) { + cell = { x: x, y: y }; + tile = self.grid.cellContent(cell); + + if (tile) { + var positions = self.findFarthestPosition(cell, vector); + var next = self.grid.cellContent(positions.next); + + // Only one merger per row traversal? + if (next && next.value === tile.value && !next.mergedFrom) { + var merged = new Tile(positions.next, tile.value * 2); + merged.mergedFrom = [tile, next]; + + self.grid.insertTile(merged); + self.grid.removeTile(tile); + + // Converge the two tiles' positions + tile.updatePosition(positions.next); + + // Update the score + self.score += merged.value; + + // The mighty 2048 tile + if (merged.value === 2048) self.won = true; + } else { + self.moveTile(tile, positions.farthest); + } + + if (!self.positionsEqual(cell, tile)) { + moved = true; // The tile moved from its original cell! + } + } + }); + }); + + if (moved) { + this.addRandomTile(); + + if (!this.movesAvailable()) { + this.over = true; // Game over! + } + + this.actuate(); + } +}; + +// Get the vector representing the chosen direction +GameManager.prototype.getVector = function (direction) { + // Vectors representing tile movement + var map = { + 0: { x: 0, y: -1 }, // up + 1: { x: 1, y: 0 }, // right + 2: { x: 0, y: 1 }, // down + 3: { x: -1, y: 0 } // left + }; + + return map[direction]; +}; + +// Build a list of positions to traverse in the right order +GameManager.prototype.buildTraversals = function (vector) { + var traversals = { x: [], y: [] }; + + for (var pos = 0; pos < this.size; pos++) { + traversals.x.push(pos); + traversals.y.push(pos); + } + + // Always traverse from the farthest cell in the chosen direction + if (vector.x === 1) traversals.x = traversals.x.reverse(); + if (vector.y === 1) traversals.y = traversals.y.reverse(); + + return traversals; +}; + +GameManager.prototype.findFarthestPosition = function (cell, vector) { + var previous; + + // Progress towards the vector direction until an obstacle is found + do { + previous = cell; + cell = { x: previous.x + vector.x, y: previous.y + vector.y }; + } while (this.grid.withinBounds(cell) && + this.grid.cellAvailable(cell)); + + return { + farthest: previous, + next: cell // Used to check if a merge is required + }; +}; + +GameManager.prototype.movesAvailable = function () { + return this.grid.cellsAvailable() || this.tileMatchesAvailable(); +}; + +// Check for available matches between tiles (more expensive check) +GameManager.prototype.tileMatchesAvailable = function () { + var self = this; + + var tile; + + for (var x = 0; x < this.size; x++) { + for (var y = 0; y < this.size; y++) { + tile = this.grid.cellContent({ x: x, y: y }); + + if (tile) { + for (var direction = 0; direction < 4; direction++) { + var vector = self.getVector(direction); + var cell = { x: x + vector.x, y: y + vector.y }; + + var other = self.grid.cellContent(cell); + + if (other && other.value === tile.value) { + return true; // These two tiles can be merged + } + } + } + } + } + + return false; +}; + +GameManager.prototype.positionsEqual = function (first, second) { + return first.x === second.x && first.y === second.y; +}; diff --git a/sources/2048frama/js/grid.js b/sources/2048frama/js/grid.js new file mode 100644 index 0000000..05fe057 --- /dev/null +++ b/sources/2048frama/js/grid.js @@ -0,0 +1,84 @@ +function Grid(size) { + this.size = size; + + this.cells = []; + + this.build(); +} + +// Build a grid of the specified size +Grid.prototype.build = function () { + for (var x = 0; x < this.size; x++) { + var row = this.cells[x] = []; + + for (var y = 0; y < this.size; y++) { + row.push(null); + } + } +}; + +// Find the first available random position +Grid.prototype.randomAvailableCell = function () { + var cells = this.availableCells(); + + if (cells.length) { + return cells[Math.floor(Math.random() * cells.length)]; + } +}; + +Grid.prototype.availableCells = function () { + var cells = []; + + this.eachCell(function (x, y, tile) { + if (!tile) { + cells.push({ x: x, y: y }); + } + }); + + return cells; +}; + +// Call callback for every cell +Grid.prototype.eachCell = function (callback) { + for (var x = 0; x < this.size; x++) { + for (var y = 0; y < this.size; y++) { + callback(x, y, this.cells[x][y]); + } + } +}; + +// Check if there are any cells available +Grid.prototype.cellsAvailable = function () { + return !!this.availableCells().length; +}; + +// Check if the specified cell is taken +Grid.prototype.cellAvailable = function (cell) { + return !this.cellOccupied(cell); +}; + +Grid.prototype.cellOccupied = function (cell) { + return !!this.cellContent(cell); +}; + +Grid.prototype.cellContent = function (cell) { + if (this.withinBounds(cell)) { + return this.cells[cell.x][cell.y]; + } else { + return null; + } +}; + +// Inserts a tile at its position +Grid.prototype.insertTile = function (tile) { + this.cells[tile.x][tile.y] = tile; +}; + +Grid.prototype.removeTile = function (tile) { + this.cells[tile.x][tile.y] = null; +}; + +Grid.prototype.withinBounds = function (position) { + return position.x >= 0 && position.x < this.size && + position.y >= 0 && position.y < this.size; +}; diff --git a/sources/2048frama/js/html_actuator.js b/sources/2048frama/js/html_actuator.js new file mode 100644 index 0000000..7d20907 --- /dev/null +++ b/sources/2048frama/js/html_actuator.js @@ -0,0 +1,139 @@ +function HTMLActuator() { + this.tileContainer = document.querySelector(".tile-container"); + this.scoreContainer = document.querySelector(".score-container"); + this.bestContainer = document.querySelector(".best-container"); + this.messageContainer = document.querySelector(".game-message"); + + this.score = 0; +} + +HTMLActuator.prototype.actuate = function (grid, metadata) { + var self = this; + + window.requestAnimationFrame(function () { + self.clearContainer(self.tileContainer); + + grid.cells.forEach(function (column) { + column.forEach(function (cell) { + if (cell) { + self.addTile(cell); + } + }); + }); + + self.updateScore(metadata.score); + self.updateBestScore(metadata.bestScore); + + if (metadata.terminated) { + if (metadata.over) { + self.message(false); // You lose + } else if (metadata.won) { + self.message(true); // You win! + } + } + + }); +}; + +// Continues the game (both restart and keep playing) +HTMLActuator.prototype.continue = function () { + this.clearMessage(); +}; + +HTMLActuator.prototype.clearContainer = function (container) { + while (container.firstChild) { + container.removeChild(container.firstChild); + } +}; + +HTMLActuator.prototype.addTile = function (tile) { + var self = this; + + var wrapper = document.createElement("div"); + var inner = document.createElement("div"); + var position = tile.previousPosition || { x: tile.x, y: tile.y }; + var positionClass = this.positionClass(position); + + // We can't use classlist because it somehow glitches when replacing classes + var classes = ["tile", "tile-" + tile.value, positionClass]; + + if (tile.value > 2048) classes.push("tile-super"); + + this.applyClasses(wrapper, classes); + + inner.classList.add("tile-inner"); + inner.textContent = tile.value; + + if (tile.previousPosition) { + // Make sure that the tile gets rendered in the previous position first + window.requestAnimationFrame(function () { + classes[2] = self.positionClass({ x: tile.x, y: tile.y }); + self.applyClasses(wrapper, classes); // Update the position + }); + } else if (tile.mergedFrom) { + classes.push("tile-merged"); + this.applyClasses(wrapper, classes); + + // Render the tiles that merged + tile.mergedFrom.forEach(function (merged) { + self.addTile(merged); + }); + } else { + classes.push("tile-new"); + this.applyClasses(wrapper, classes); + } + + // Add the inner part of the tile to the wrapper + wrapper.appendChild(inner); + + // Put the tile on the board + this.tileContainer.appendChild(wrapper); +}; + +HTMLActuator.prototype.applyClasses = function (element, classes) { + element.setAttribute("class", classes.join(" ")); +}; + +HTMLActuator.prototype.normalizePosition = function (position) { + return { x: position.x + 1, y: position.y + 1 }; +}; + +HTMLActuator.prototype.positionClass = function (position) { + position = this.normalizePosition(position); + return "tile-position-" + position.x + "-" + position.y; +}; + +HTMLActuator.prototype.updateScore = function (score) { + this.clearContainer(this.scoreContainer); + + var difference = score - this.score; + this.score = score; + + this.scoreContainer.textContent = this.score; + + if (difference > 0) { + var addition = document.createElement("div"); + addition.classList.add("score-addition"); + addition.textContent = "+" + difference; + + this.scoreContainer.appendChild(addition); + } +}; + +HTMLActuator.prototype.updateBestScore = function (bestScore) { + this.bestContainer.textContent = bestScore; +}; + +HTMLActuator.prototype.message = function (won) { + var type = won ? "game-won" : "game-over"; + var message = won ? "Vous avez gagné !" : "Game over !"; + + this.messageContainer.classList.add(type); + this.messageContainer.getElementsByTagName("p")[0].textContent = message; +}; + +HTMLActuator.prototype.clearMessage = function () { + // IE only takes one value to remove at a time. + this.messageContainer.classList.remove("game-won"); + this.messageContainer.classList.remove("game-over"); +}; diff --git a/sources/2048frama/js/keyboard_input_manager.js b/sources/2048frama/js/keyboard_input_manager.js new file mode 100644 index 0000000..a29744c --- /dev/null +++ b/sources/2048frama/js/keyboard_input_manager.js @@ -0,0 +1,130 @@ +function KeyboardInputManager() { + this.events = {}; + + if (window.navigator.msPointerEnabled) { + //Internet Explorer 10 style + this.eventTouchstart = "MSPointerDown"; + this.eventTouchmove = "MSPointerMove"; + this.eventTouchend = "MSPointerUp"; + } else { + this.eventTouchstart = "touchstart"; + this.eventTouchmove = "touchmove"; + this.eventTouchend = "touchend"; + } + + this.listen(); +} + +KeyboardInputManager.prototype.on = function (event, callback) { + if (!this.events[event]) { + this.events[event] = []; + } + this.events[event].push(callback); +}; + +KeyboardInputManager.prototype.emit = function (event, data) { + var callbacks = this.events[event]; + if (callbacks) { + callbacks.forEach(function (callback) { + callback(data); + }); + } +}; + +KeyboardInputManager.prototype.listen = function () { + var self = this; + + var map = { + 38: 0, // Up + 39: 1, // Right + 40: 2, // Down + 37: 3, // Left + 75: 0, // vim keybindings + 76: 1, + 74: 2, + 72: 3, + 87: 0, // W + 68: 1, // D + 83: 2, // S + 65: 3 // A + }; + + document.addEventListener("keydown", function (event) { + var modifiers = event.altKey || event.ctrlKey || event.metaKey || + event.shiftKey; + var mapped = map[event.which]; + + if (!modifiers) { + if (mapped !== undefined) { + event.preventDefault(); + self.emit("move", mapped); + } + + if (event.which === 32) self.restart.bind(self)(event); + } + }); + + var retry = document.querySelector(".retry-button"); + retry.addEventListener("click", this.restart.bind(this)); + retry.addEventListener(this.eventTouchend, this.restart.bind(this)); + + var keepPlaying = document.querySelector(".keep-playing-button"); + keepPlaying.addEventListener("click", this.keepPlaying.bind(this)); + keepPlaying.addEventListener("touchend", this.keepPlaying.bind(this)); + + // Listen to swipe events + var touchStartClientX, touchStartClientY; + var gameContainer = document.getElementsByClassName("game-container")[0]; + + gameContainer.addEventListener(this.eventTouchstart, function (event) { + if (( !window.navigator.msPointerEnabled && event.touches.length > 1) || event.targetTouches > 1) return; + + if(window.navigator.msPointerEnabled){ + touchStartClientX = event.pageX; + touchStartClientY = event.pageY; + } else { + touchStartClientX = event.touches[0].clientX; + touchStartClientY = event.touches[0].clientY; + } + + event.preventDefault(); + }); + + gameContainer.addEventListener(this.eventTouchmove, function (event) { + event.preventDefault(); + }); + + gameContainer.addEventListener(this.eventTouchend, function (event) { + if (( !window.navigator.msPointerEnabled && event.touches.length > 0) || event.targetTouches > 0) return; + + var touchEndClientX, touchEndClientY; + if(window.navigator.msPointerEnabled){ + touchEndClientX = event.pageX; + touchEndClientY = event.pageY; + } else { + touchEndClientX = event.changedTouches[0].clientX; + touchEndClientY = event.changedTouches[0].clientY; + } + + var dx = touchEndClientX - touchStartClientX; + var absDx = Math.abs(dx); + + var dy = touchEndClientY - touchStartClientY; + var absDy = Math.abs(dy); + + if (Math.max(absDx, absDy) > 10) { + // (right : left) : (down : up) + self.emit("move", absDx > absDy ? (dx > 0 ? 1 : 3) : (dy > 0 ? 2 : 0)); + } + }); +}; + +KeyboardInputManager.prototype.restart = function (event) { + event.preventDefault(); + this.emit("restart"); +}; + +KeyboardInputManager.prototype.keepPlaying = function (event) { + event.preventDefault(); + this.emit("keepPlaying"); +}; diff --git a/sources/2048frama/js/local_score_manager.js b/sources/2048frama/js/local_score_manager.js new file mode 100644 index 0000000..ec4575d --- /dev/null +++ b/sources/2048frama/js/local_score_manager.js @@ -0,0 +1,48 @@ +window.fakeStorage = { + _data: {}, + + setItem: function (id, val) { + return this._data[id] = String(val); + }, + + getItem: function (id) { + return this._data.hasOwnProperty(id) ? this._data[id] : undefined; + }, + + removeItem: function (id) { + return delete this._data[id]; + }, + + clear: function () { + return this._data = {}; + } +}; + +function LocalScoreManager() { + this.key = "bestScore"; + + var supported = this.localStorageSupported(); + this.storage = supported ? window.localStorage : window.fakeStorage; +} + +LocalScoreManager.prototype.localStorageSupported = function () { + var testKey = "test"; + var storage = window.localStorage; + + try { + storage.setItem(testKey, "1"); + storage.removeItem(testKey); + return true; + } catch (error) { + return false; + } +}; + +LocalScoreManager.prototype.get = function () { + return this.storage.getItem(this.key) || 0; +}; + +LocalScoreManager.prototype.set = function (score) { + this.storage.setItem(this.key, score); +}; + diff --git a/sources/2048frama/js/tile.js b/sources/2048frama/js/tile.js new file mode 100644 index 0000000..de08333 --- /dev/null +++ b/sources/2048frama/js/tile.js @@ -0,0 +1,17 @@ +function Tile(position, value) { + this.x = position.x; + this.y = position.y; + this.value = value || 2; + + this.previousPosition = null; + this.mergedFrom = null; // Tracks tiles that merged together +} + +Tile.prototype.savePosition = function () { + this.previousPosition = { x: this.x, y: this.y }; +}; + +Tile.prototype.updatePosition = function (position) { + this.x = position.x; + this.y = position.y; +}; diff --git a/sources/2048frama/meta/apple-touch-icon.png b/sources/2048frama/meta/apple-touch-icon.png new file mode 100644 index 0000000..3fd20f6 Binary files /dev/null and b/sources/2048frama/meta/apple-touch-icon.png differ diff --git a/sources/2048frama/style/fonts/ClearSans-Bold-webfont.eot b/sources/2048frama/style/fonts/ClearSans-Bold-webfont.eot new file mode 100644 index 0000000..3678ef2 Binary files /dev/null and b/sources/2048frama/style/fonts/ClearSans-Bold-webfont.eot differ diff --git a/sources/2048frama/style/fonts/ClearSans-Bold-webfont.svg b/sources/2048frama/style/fonts/ClearSans-Bold-webfont.svg new file mode 100644 index 0000000..aa985ae --- /dev/null +++ b/sources/2048frama/style/fonts/ClearSans-Bold-webfont.svg @@ -0,0 +1,640 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + 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b/sources/2048frama/style/fonts/ClearSans-Regular-webfont.svg new file mode 100644 index 0000000..1e2cffd --- /dev/null +++ b/sources/2048frama/style/fonts/ClearSans-Regular-webfont.svg @@ -0,0 +1,669 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + 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/dev/null +++ b/sources/2048frama/style/fonts/clear-sans.css @@ -0,0 +1,30 @@ +@font-face { + font-family: "Clear Sans"; + src: url("ClearSans-Light-webfont.eot"); + src: url("ClearSans-Light-webfont.eot?#iefix") format("embedded-opentype"), + url("ClearSans-Light-webfont.svg#clear_sans_lightregular") format("svg"), + url("ClearSans-Light-webfont.woff") format("woff"); + font-weight: 200; + font-style: normal; +} + +@font-face { + font-family: "Clear Sans"; + src: url("ClearSans-Regular-webfont.eot"); + src: url("ClearSans-Regular-webfont.eot?#iefix") format("embedded-opentype"), + url("ClearSans-Regular-webfont.svg#clear_sansregular") format("svg"), + url("ClearSans-Regular-webfont.woff") format("woff"); + font-weight: normal; + font-style: normal; +} + +@font-face { + font-family: "Clear Sans"; + src: url("ClearSans-Bold-webfont.eot"); + src: url("ClearSans-Bold-webfont.eot?#iefix") format("embedded-opentype"), + url("ClearSans-Bold-webfont.svg#clear_sansbold") format("svg"), + url("ClearSans-Bold-webfont.woff") format("woff"); + font-weight: 700; + font-style: normal; +} + diff --git a/sources/2048frama/style/helpers.scss b/sources/2048frama/style/helpers.scss new file mode 100644 index 0000000..53b9dc1 --- /dev/null +++ b/sources/2048frama/style/helpers.scss @@ -0,0 +1,72 @@ +// Exponent +// From: https://github.com/Team-Sass/Sassy-math/blob/master/sass/math.scss#L36 + +@function exponent($base, $exponent) { + // reset value + $value: $base; + // positive intergers get multiplied + @if $exponent > 1 { + @for $i from 2 through $exponent { + $value: $value * $base; } } + // negitive intergers get divided. A number divided by itself is 1 + @if $exponent < 1 { + @for $i from 0 through -$exponent { + $value: $value / $base; } } + // return the last value written + @return $value; +} + +@function pow($base, $exponent) { + @return exponent($base, $exponent); +} + +// Transition mixins +@mixin transition($args...) { + -webkit-transition: $args; + -moz-transition: $args; + transition: $args; +} + +@mixin transition-property($args...) { + -webkit-transition-property: $args; + -moz-transition-property: $args; + transition-property: $args; +} + +@mixin animation($args...) { + -webkit-animation: $args; + -moz-animation: $args; + animation: $args; +} + +@mixin animation-fill-mode($args...) { + -webkit-animation-fill-mode: $args; + -moz-animation-fill-mode: $args; + animation-fill-mode: $args; +} + +@mixin transform($args...) { + -webkit-transform: $args; + -moz-transform: $args; + transform: $args; +} + +// Keyframe animations +@mixin keyframes($animation-name) { + @-webkit-keyframes $animation-name { + @content; + } + @-moz-keyframes $animation-name { + @content; + } + @keyframes $animation-name { + @content; + } +} + +// Media queries +@mixin smaller($width) { + @media screen and (max-width: $width) { + @content; + } +} diff --git a/sources/2048frama/style/main.css b/sources/2048frama/style/main.css new file mode 100644 index 0000000..5bf4b55 --- /dev/null +++ b/sources/2048frama/style/main.css @@ -0,0 +1,716 @@ +@import url(fonts/clear-sans.css); +html, body { + margin: 0; + padding: 0; + background: #faf8ef; + color: #776e65; + font-family: "Helvetica Neue", Arial, sans-serif; + font-size: 18px; } + +body { + margin: 80px 0; } + +.heading:after { + content: ""; + display: block; + clear: both; } + +h1.title { + font-size: 40px; + font-weight: bold; + margin: 0; + display: block; + float: left; } + +@-webkit-keyframes move-up { + 0% { + top: 25px; + opacity: 1; } + + 100% { + top: -50px; + opacity: 0; } } + +@-moz-keyframes move-up { + 0% { + top: 25px; + opacity: 1; } + + 100% { + top: -50px; + opacity: 0; } } + +@keyframes move-up { + 0% { + top: 25px; + opacity: 1; } + + 100% { + top: -50px; + opacity: 0; } } + +.scores-container { + float: right; + text-align: right; } + +.score-container, .best-container { + position: relative; + display: inline-block; + background: #bbada0; + padding: 15px 25px; + font-size: 25px; + height: 25px; + line-height: 47px; + font-weight: bold; + border-radius: 3px; + color: white; + margin-top: 8px; + text-align: center; } + .score-container:after, .best-container:after { + position: absolute; + width: 100%; + top: 10px; + left: 0; + text-transform: uppercase; + font-size: 13px; + line-height: 13px; + text-align: center; + color: #eee4da; } + .score-container .score-addition, .best-container .score-addition { + position: absolute; + right: 30px; + color: red; + font-size: 25px; + line-height: 25px; + font-weight: bold; + color: rgba(119, 110, 101, 0.9); + z-index: 100; + -webkit-animation: move-up 600ms ease-in; + -moz-animation: move-up 600ms ease-in; + animation: move-up 600ms ease-in; + -webkit-animation-fill-mode: both; + -moz-animation-fill-mode: both; + animation-fill-mode: both; } + +.score-container:after { + content: "Score"; } + +.best-container:after { + content: "Record"; } + +p { + margin-top: 0; + margin-bottom: 10px; + line-height: 1.65; } + +a { + color: #776e65; + font-weight: bold; + text-decoration: underline; + cursor: pointer; } + +strong.important { + text-transform: uppercase; } + +hr { + border: none; + border-bottom: 1px solid #d8d4d0; + margin-top: 20px; + margin-bottom: 30px; } + +.container { + width: 500px; + margin: 0 auto; } + +@-webkit-keyframes fade-in { + 0% { + opacity: 0; } + + 100% { + opacity: 1; } } + +@-moz-keyframes fade-in { + 0% { + opacity: 0; } + + 100% { + opacity: 1; } } + +@keyframes fade-in { + 0% { + opacity: 0; } + + 100% { + opacity: 1; } } + +.game-container { + margin-top: 40px; + position: relative; + padding: 15px; + cursor: default; + -webkit-touch-callout: none; + -webkit-user-select: none; + -moz-user-select: none; + background: #bbada0; + border-radius: 6px; + width: 500px; + height: 500px; + -ms-touch-action: none; + -webkit-box-sizing: border-box; + -moz-box-sizing: border-box; + box-sizing: border-box; } + .game-container .game-message { + display: none; + position: absolute; + top: 0; + right: 0; + bottom: 0; + left: 0; + background: rgba(238, 228, 218, 0.5); + z-index: 100; + text-align: center; + -webkit-animation: fade-in 800ms ease 1200ms; + -moz-animation: fade-in 800ms ease 1200ms; + animation: fade-in 800ms ease 1200ms; + -webkit-animation-fill-mode: both; + -moz-animation-fill-mode: both; + animation-fill-mode: both; } + .game-container .game-message p { + font-size: 60px; + font-weight: bold; + height: 60px; + line-height: 60px; + margin-top: 222px; } + .game-container .game-message .lower { + display: block; + margin-top: 59px; } + .game-container .game-message a { + display: inline-block; + background: #8f7a66; + border-radius: 3px; + padding: 0 20px; + text-decoration: none; + color: #f9f6f2; + height: 40px; + line-height: 42px; + margin-left: 9px; } + .game-container .game-message a.keep-playing-button { + display: none; } + .game-container .game-message.game-won { + background: rgba(237, 194, 46, 0.5); + color: #f9f6f2; } + .game-container .game-message.game-won a.keep-playing-button { + display: inline-block; } + .game-container .game-message.game-won, .game-container .game-message.game-over { + display: block; } + +.grid-container { + position: absolute; + z-index: 1; } + +.grid-row { + margin-bottom: 15px; } + .grid-row:last-child { + margin-bottom: 0; } + .grid-row:after { + content: ""; + display: block; + clear: both; } + +.grid-cell { + width: 106.25px; + height: 106.25px; + margin-right: 15px; + float: left; + border-radius: 3px; + background: rgba(238, 228, 218, 0.35); } + .grid-cell:last-child { + margin-right: 0; } + +.tile-container { + position: absolute; + z-index: 2; } + +.tile, .tile .tile-inner { + width: 107px; + height: 107px; + line-height: 116.25px; } +.tile.tile-position-1-1 { + -webkit-transform: translate(0px, 0px); + -moz-transform: translate(0px, 0px); + transform: translate(0px, 0px); } +.tile.tile-position-1-2 { + -webkit-transform: translate(0px, 121px); + -moz-transform: translate(0px, 121px); + transform: translate(0px, 121px); } +.tile.tile-position-1-3 { + -webkit-transform: translate(0px, 242px); + -moz-transform: translate(0px, 242px); + transform: translate(0px, 242px); } +.tile.tile-position-1-4 { + -webkit-transform: translate(0px, 363px); + -moz-transform: translate(0px, 363px); + transform: translate(0px, 363px); } +.tile.tile-position-2-1 { + -webkit-transform: translate(121px, 0px); + -moz-transform: translate(121px, 0px); + transform: translate(121px, 0px); } +.tile.tile-position-2-2 { + -webkit-transform: translate(121px, 121px); + -moz-transform: translate(121px, 121px); + transform: translate(121px, 121px); } +.tile.tile-position-2-3 { + -webkit-transform: translate(121px, 242px); + -moz-transform: translate(121px, 242px); + transform: translate(121px, 242px); } +.tile.tile-position-2-4 { + -webkit-transform: translate(121px, 363px); + -moz-transform: translate(121px, 363px); + transform: translate(121px, 363px); } +.tile.tile-position-3-1 { + -webkit-transform: translate(242px, 0px); + -moz-transform: translate(242px, 0px); + transform: translate(242px, 0px); } +.tile.tile-position-3-2 { + -webkit-transform: translate(242px, 121px); + -moz-transform: translate(242px, 121px); + transform: translate(242px, 121px); } +.tile.tile-position-3-3 { + -webkit-transform: translate(242px, 242px); + -moz-transform: translate(242px, 242px); + transform: translate(242px, 242px); } +.tile.tile-position-3-4 { + -webkit-transform: translate(242px, 363px); + -moz-transform: translate(242px, 363px); + transform: translate(242px, 363px); } +.tile.tile-position-4-1 { + -webkit-transform: translate(363px, 0px); + -moz-transform: translate(363px, 0px); + transform: translate(363px, 0px); } +.tile.tile-position-4-2 { + -webkit-transform: translate(363px, 121px); + -moz-transform: translate(363px, 121px); + transform: translate(363px, 121px); } +.tile.tile-position-4-3 { + -webkit-transform: translate(363px, 242px); + -moz-transform: translate(363px, 242px); + transform: translate(363px, 242px); } +.tile.tile-position-4-4 { + -webkit-transform: translate(363px, 363px); + -moz-transform: translate(363px, 363px); + transform: translate(363px, 363px); } + +.tile { + position: absolute; + -webkit-transition: 100ms ease-in-out; + -moz-transition: 100ms ease-in-out; + transition: 100ms ease-in-out; + -webkit-transition-property: -webkit-transform; + -moz-transition-property: -moz-transform; + transition-property: transform; } + .tile .tile-inner { + border-radius: 3px; + background: #eee4da; + text-align: center; + font-weight: bold; + z-index: 10; + font-size: 55px; } + .tile.tile-2 .tile-inner { + background: #eee4da; + background-image: url("../im/soutenir.png"); + background-size: 80% 80%; + background-repeat: no-repeat; + background-position: center; + font-size: 0px; + box-shadow: 0 0 30px 10px rgba(243, 215, 116, 0), inset 0 0 0 1px rgba(255, 255, 255, 0); } + .tile.tile-4 .tile-inner { + background: #ede0c8; + background-image: url("../im/framamindmap.png"); + background-size: 80% 80%; + background-repeat: no-repeat; + background-position: center; + font-size: 0px; + box-shadow: 0 0 30px 10px rgba(243, 215, 116, 0), inset 0 0 0 1px rgba(255, 255, 255, 0); } + .tile.tile-8 .tile-inner { + background: #bb9bbf; + background-image: url("../im/framadvd.png"); + background-size: 80% 80%; + background-repeat: no-repeat; + background-position: center; + font-size: 0px; + box-shadow: 0 0 30px 10px rgba(243, 215, 116, 0), inset 0 0 0 1px rgba(255, 255, 255, 0); } + .tile.tile-16 .tile-inner { + background: #f8a389; + background-image: url("../im/framazic.png"); + background-size: 80% 80%; + background-repeat: no-repeat; + background-position: center; + font-size: 0px; + box-shadow: 0 0 30px 10px rgba(243, 215, 116, 0), inset 0 0 0 1px rgba(255, 255, 255, 0); } + .tile.tile-32 .tile-inner { + background: #d8b74d; + background-image: url("../im/framatube.png"); + background-size: 80% 80%; + background-repeat: no-repeat; + background-position: center; + font-size: 0px; + box-shadow: 0 0 30px 10px rgba(243, 215, 116, 0.07937), inset 0 0 0 1px rgba(255, 255, 255, 0.04762); } + .tile.tile-64 .tile-inner { + background: #f0a751; + background-image: url("../im/framakey.png"); + background-size: 80% 80%; + background-repeat: no-repeat; + background-position: center; + font-size: 0px; + box-shadow: 0 0 30px 10px rgba(243, 215, 116, 0.15873), inset 0 0 0 1px rgba(255, 255, 255, 0.09524); } + .tile.tile-128 .tile-inner { + background: #7e8c87; + background-image: url("../im/framabook.png"); + background-size: 80% 80%; + background-repeat: no-repeat; + background-position: center; + font-size: 0px; } + .tile.tile-256 .tile-inner { + background: #fbeb76; + background-image: url("../im/framapad.png"); + background-size: 80% 80%; + background-repeat: no-repeat; + background-position: center; + font-size: 0px; } + .tile.tile-512 .tile-inner { + background: #4da66d; + background-image: url("../im/framablog.png"); + background-size: 80% 80%; + background-repeat: no-repeat; + background-position: center; + font-size: 0px; } + .tile.tile-1024 .tile-inner { + background: #89a9d7; + background-image: url("../im/favicon.png"); + background-size: 80% 80%; + background-repeat: no-repeat; + background-position: center; + font-size: 0px; } + .tile.tile-2048 .tile-inner { + background: #c76d5c; + background-image: url("../im/framasoft.png"); + background-size: 80% 80%; + background-repeat: no-repeat; + background-position: center; + font-size: 0px; } + .tile.tile-super .tile-inner { + color: #f9f6f2; + background: #3c3a32; + background-image: url("../im/goldenframa.png"); + background-size: 80% 80%; + background-repeat: no-repeat; + background-position: center; + font-size: 0px; } + @media screen and (max-width: 520px) { + .tile.tile-super .tile-inner { + font-size: 10px; } } + +@-webkit-keyframes appear { + 0% { + opacity: 0; + -webkit-transform: scale(0); + -moz-transform: scale(0); + transform: scale(0); } + + 100% { + opacity: 1; + -webkit-transform: scale(1); + -moz-transform: scale(1); + transform: scale(1); } } + +@-moz-keyframes appear { + 0% { + opacity: 0; + -webkit-transform: scale(0); + -moz-transform: scale(0); + transform: scale(0); } + + 100% { + opacity: 1; + -webkit-transform: scale(1); + -moz-transform: scale(1); + transform: scale(1); } } + +@keyframes appear { + 0% { + opacity: 0; + -webkit-transform: scale(0); + -moz-transform: scale(0); + transform: scale(0); } + + 100% { + opacity: 1; + -webkit-transform: scale(1); + -moz-transform: scale(1); + transform: scale(1); } } + +.tile-new .tile-inner { + -webkit-animation: appear 200ms ease 100ms; + -moz-animation: appear 200ms ease 100ms; + animation: appear 200ms ease 100ms; + -webkit-animation-fill-mode: backwards; + -moz-animation-fill-mode: backwards; + animation-fill-mode: backwards; } + +@-webkit-keyframes pop { + 0% { + -webkit-transform: scale(0); + -moz-transform: scale(0); + transform: scale(0); } + + 50% { + -webkit-transform: scale(1.2); + -moz-transform: scale(1.2); + transform: scale(1.2); } + + 100% { + -webkit-transform: scale(1); + -moz-transform: scale(1); + transform: scale(1); } } + +@-moz-keyframes pop { + 0% { + -webkit-transform: scale(0); + -moz-transform: scale(0); + transform: scale(0); } + + 50% { + -webkit-transform: scale(1.2); + -moz-transform: scale(1.2); + transform: scale(1.2); } + + 100% { + -webkit-transform: scale(1); + -moz-transform: scale(1); + transform: scale(1); } } + +@keyframes pop { + 0% { + -webkit-transform: scale(0); + -moz-transform: scale(0); + transform: scale(0); } + + 50% { + -webkit-transform: scale(1.2); + -moz-transform: scale(1.2); + transform: scale(1.2); } + + 100% { + -webkit-transform: scale(1); + -moz-transform: scale(1); + transform: scale(1); } } + +.tile-merged .tile-inner { + z-index: 20; + -webkit-animation: pop 200ms ease 100ms; + -moz-animation: pop 200ms ease 100ms; + animation: pop 200ms ease 100ms; + -webkit-animation-fill-mode: backwards; + -moz-animation-fill-mode: backwards; + animation-fill-mode: backwards; } + +.game-intro { + margin-bottom: 0; } + +.game-explanation { + margin-top: 50px; } + +@media screen and (max-width: 520px) { + html, body { + font-size: 15px; } + + body { + margin: 20px 0; + padding: 0 20px; } + + h1.title { + font-size: 27px; + margin-top: 15px; } + + .container { + width: 280px; + margin: 0 auto; } + + .score-container, .best-container { + margin-top: 0; + padding: 15px 10px; + min-width: 40px; } + + .heading { + margin-bottom: 10px; } + + .game-container { + margin-top: 40px; + position: relative; + padding: 10px; + cursor: default; + -webkit-touch-callout: none; + -webkit-user-select: none; + -moz-user-select: none; + background: #bbada0; + border-radius: 6px; + width: 280px; + height: 280px; + -ms-touch-action: none; + -webkit-box-sizing: border-box; + -moz-box-sizing: border-box; + box-sizing: border-box; } + .game-container .game-message { + display: none; + position: absolute; + top: 0; + right: 0; + bottom: 0; + left: 0; + background: rgba(199, 109, 92, 0.5); + z-index: 100; + text-align: center; + -webkit-animation: fade-in 800ms ease 1200ms; + -moz-animation: fade-in 800ms ease 1200ms; + animation: fade-in 800ms ease 1200ms; + -webkit-animation-fill-mode: both; + -moz-animation-fill-mode: both; + animation-fill-mode: both; } + .game-container .game-message p { + font-size: 60px; + font-weight: bold; + height: 60px; + line-height: 60px; + margin-top: 222px; } + .game-container .game-message .lower { + display: block; + margin-top: 59px; } + .game-container .game-message a { + display: inline-block; + background: #8f7a66; + border-radius: 3px; + padding: 0 20px; + text-decoration: none; + color: #f9f6f2; + height: 40px; + line-height: 42px; + margin-left: 9px; } + .game-container .game-message a.keep-playing-button { + display: none; } + .game-container .game-message.game-won { + background: rgba(237, 194, 46, 0.5); + color: #f9f6f2; } + .game-container .game-message.game-won a.keep-playing-button { + display: inline-block; } + .game-container .game-message.game-won, .game-container .game-message.game-over { + display: block; } + + .grid-container { + position: absolute; + z-index: 1; } + + .grid-row { + margin-bottom: 10px; } + .grid-row:last-child { + margin-bottom: 0; } + .grid-row:after { + content: ""; + display: block; + clear: both; } + + .grid-cell { + width: 57.5px; + height: 57.5px; + margin-right: 10px; + float: left; + border-radius: 3px; + background: rgba(199, 109, 92, 0.35); } + .grid-cell:last-child { + margin-right: 0; } + + .tile-container { + position: absolute; + z-index: 2; } + + .tile, .tile .tile-inner { + width: 58px; + height: 58px; + line-height: 67.5px; } + .tile.tile-position-1-1 { + -webkit-transform: translate(0px, 0px); + -moz-transform: translate(0px, 0px); + transform: translate(0px, 0px); } + .tile.tile-position-1-2 { + -webkit-transform: translate(0px, 67px); + -moz-transform: translate(0px, 67px); + transform: translate(0px, 67px); } + .tile.tile-position-1-3 { + -webkit-transform: translate(0px, 135px); + -moz-transform: translate(0px, 135px); + transform: translate(0px, 135px); } + .tile.tile-position-1-4 { + -webkit-transform: translate(0px, 202px); + -moz-transform: translate(0px, 202px); + transform: translate(0px, 202px); } + .tile.tile-position-2-1 { + -webkit-transform: translate(67px, 0px); + -moz-transform: translate(67px, 0px); + transform: translate(67px, 0px); } + .tile.tile-position-2-2 { + -webkit-transform: translate(67px, 67px); + -moz-transform: translate(67px, 67px); + transform: translate(67px, 67px); } + .tile.tile-position-2-3 { + -webkit-transform: translate(67px, 135px); + -moz-transform: translate(67px, 135px); + transform: translate(67px, 135px); } + .tile.tile-position-2-4 { + -webkit-transform: translate(67px, 202px); + -moz-transform: translate(67px, 202px); + transform: translate(67px, 202px); } + .tile.tile-position-3-1 { + -webkit-transform: translate(135px, 0px); + -moz-transform: translate(135px, 0px); + transform: translate(135px, 0px); } + .tile.tile-position-3-2 { + -webkit-transform: translate(135px, 67px); + -moz-transform: translate(135px, 67px); + transform: translate(135px, 67px); } + .tile.tile-position-3-3 { + -webkit-transform: translate(135px, 135px); + -moz-transform: translate(135px, 135px); + transform: translate(135px, 135px); } + .tile.tile-position-3-4 { + -webkit-transform: translate(135px, 202px); + -moz-transform: translate(135px, 202px); + transform: translate(135px, 202px); } + .tile.tile-position-4-1 { + -webkit-transform: translate(202px, 0px); + -moz-transform: translate(202px, 0px); + transform: translate(202px, 0px); } + .tile.tile-position-4-2 { + -webkit-transform: translate(202px, 67px); + -moz-transform: translate(202px, 67px); + transform: translate(202px, 67px); } + .tile.tile-position-4-3 { + -webkit-transform: translate(202px, 135px); + -moz-transform: translate(202px, 135px); + transform: translate(202px, 135px); } + .tile.tile-position-4-4 { + -webkit-transform: translate(202px, 202px); + -moz-transform: translate(202px, 202px); + transform: translate(202px, 202px); } + + .game-container { + margin-top: 20px; } + + .tile .tile-inner { + font-size: 35px; } + + .game-message p { + font-size: 30px !important; + height: 30px !important; + line-height: 30px !important; + margin-top: 90px !important; } + .game-message .lower { + margin-top: 30px !important; } } diff --git a/sources/2048frama/style/main.scss b/sources/2048frama/style/main.scss new file mode 100644 index 0000000..3499559 --- /dev/null +++ b/sources/2048frama/style/main.scss @@ -0,0 +1,511 @@ +@import "helpers"; +@import "fonts/clear-sans.css"; + +$field-width: 500px; +$grid-spacing: 15px; +$grid-row-cells: 4; +$tile-size: ($field-width - $grid-spacing * ($grid-row-cells + 1)) / $grid-row-cells; +$tile-border-radius: 3px; + +$mobile-threshold: $field-width + 20px; + +$text-color: #776E65; +$bright-text-color: #f9f6f2; + +$tile-color: #eee4da; +$tile-gold-color: #edc22e; +$tile-gold-glow-color: lighten($tile-gold-color, 15%); + +$game-container-background: #bbada0; + +$transition-speed: 100ms; + +html, body { + margin: 0; + padding: 0; + + background: #faf8ef; + color: $text-color; + font-family: "Helvetica Neue", Arial, sans-serif; + font-size: 18px; +} + +body { + margin: 80px 0; +} + +.heading:after { + content: ""; + display: block; + clear: both; +} + +h1.title { + font-size: 80px; + font-weight: bold; + margin: 0; + display: block; + float: left; +} + +@include keyframes(move-up) { + 0% { + top: 25px; + opacity: 1; + } + + 100% { + top: -50px; + opacity: 0; + } +} + +.scores-container { + float: right; + text-align: right; +} + +.score-container, .best-container { + $height: 25px; + + position: relative; + display: inline-block; + background: $game-container-background; + padding: 15px 25px; + font-size: $height; + height: $height; + line-height: $height + 22px; + font-weight: bold; + border-radius: 3px; + color: white; + margin-top: 8px; + text-align: center; + + &:after { + position: absolute; + width: 100%; + top: 10px; + left: 0; + text-transform: uppercase; + font-size: 13px; + line-height: 13px; + text-align: center; + color: $tile-color; + } + + .score-addition { + position: absolute; + right: 30px; + color: red; + font-size: $height; + line-height: $height; + font-weight: bold; + color: rgba($text-color, .9); + z-index: 100; + @include animation(move-up 600ms ease-in); + @include animation-fill-mode(both); + } +} + +.score-container:after { + content: "Score"; +} + +.best-container:after { + content: "Best" +} + +p { + margin-top: 0; + margin-bottom: 10px; + line-height: 1.65; +} + +a { + color: $text-color; + font-weight: bold; + text-decoration: underline; + cursor: pointer; +} + +strong { + &.important { + text-transform: uppercase; + } +} + +hr { + border: none; + border-bottom: 1px solid lighten($text-color, 40%); + margin-top: 20px; + margin-bottom: 30px; +} + +.container { + width: $field-width; + margin: 0 auto; +} + +@include keyframes(fade-in) { + 0% { + opacity: 0; + } + + 100% { + opacity: 1; + } +} + +// Styles for buttons +@mixin button { + display: inline-block; + background: darken($game-container-background, 20%); + border-radius: 3px; + padding: 0 20px; + text-decoration: none; + color: $bright-text-color; + height: 40px; + line-height: 42px; +} + +// Game field mixin used to render CSS at different width +@mixin game-field { + .game-container { + margin-top: 40px; + position: relative; + padding: $grid-spacing; + + cursor: default; + -webkit-touch-callout: none; + -webkit-user-select: none; + -moz-user-select: none; + + background: $game-container-background; + border-radius: $tile-border-radius * 2; + width: $field-width; + height: $field-width; + -ms-touch-action: none; + -webkit-box-sizing: border-box; + -moz-box-sizing: border-box; + box-sizing: border-box; + + .game-message { + display: none; + + position: absolute; + top: 0; + right: 0; + bottom: 0; + left: 0; + background: rgba($tile-color, .5); + z-index: 100; + + text-align: center; + + p { + font-size: 60px; + font-weight: bold; + height: 60px; + line-height: 60px; + margin-top: 222px; + // height: $field-width; + // line-height: $field-width; + } + + .lower { + display: block; + margin-top: 59px; + } + + a { + @include button; + margin-left: 9px; + // margin-top: 59px; + + &.keep-playing-button { + display: none; + } + } + + @include animation(fade-in 800ms ease $transition-speed * 12); + @include animation-fill-mode(both); + + &.game-won { + background: rgba($tile-gold-color, .5); + color: $bright-text-color; + + a.keep-playing-button { + display: inline-block; + } + } + + &.game-won, &.game-over { + display: block; + } + } + } + + .grid-container { + position: absolute; + z-index: 1; + } + + .grid-row { + margin-bottom: $grid-spacing; + + &:last-child { + margin-bottom: 0; + } + + &:after { + content: ""; + display: block; + clear: both; + } + } + + .grid-cell { + width: $tile-size; + height: $tile-size; + margin-right: $grid-spacing; + float: left; + + border-radius: $tile-border-radius; + + background: rgba($tile-color, .35); + + &:last-child { + margin-right: 0; + } + } + + .tile-container { + position: absolute; + z-index: 2; + } + + .tile { + &, .tile-inner { + width: ceil($tile-size); + height: ceil($tile-size); + line-height: $tile-size + 10px; + } + + // Build position classes + @for $x from 1 through $grid-row-cells { + @for $y from 1 through $grid-row-cells { + &.tile-position-#{$x}-#{$y} { + $xPos: floor(($tile-size + $grid-spacing) * ($x - 1)); + $yPos: floor(($tile-size + $grid-spacing) * ($y - 1)); + @include transform(translate($xPos, $yPos)); + } + } + } + } +} + +// End of game-field mixin +@include game-field; + +.tile { + position: absolute; // Makes transforms relative to the top-left corner + + .tile-inner { + border-radius: $tile-border-radius; + + background: $tile-color; + text-align: center; + font-weight: bold; + z-index: 10; + + font-size: 55px; + } + + // Movement transition + @include transition($transition-speed ease-in-out); + -webkit-transition-property: -webkit-transform; + -moz-transition-property: -moz-transform; + transition-property: transform; + + $base: 2; + $exponent: 1; + $limit: 11; + + // Colors for all 11 states, false = no special color + $special-colors: #eee4da false, // 2 + #ede0c8 false, // 4 + #bb9bbf false, // 8 + #f8a389 false, // 16 + #d8b74d false, // 32 + #f0a751 false, // 64 + #7e8c87 true, // 128 + #fbeb76 true, // 256 + #4da66d true, // 512 + #89a9d7 true, // 1024 + #c76d5c true; // 2048 + + $tile-pokemon: url('../im/weedle.png'), // 2 + url('../im/pidgey.png'), // 4 + url('../im/zubat.png'), // 8 + url('../im/magikarp.png'), // 16 + url('../im/psyduck.png'), // 32 + url('../im/ninetales.png'), // 64 + url('../im/snorlax.png'), // 128 + url('../im/pikachu.png'), // 256 + url('../im/venasaur.png'), // 512 + url('../im/blastoise.png'), // 1024 + url('../im/charizard.png'); // 2048 + + // Build tile colors + @while $exponent <= $limit { + $power: pow($base, $exponent); + + &.tile-#{$power} .tile-inner { + // Calculate base background color + + $nth-color: nth($special-colors, $exponent); + + $tile-color: nth($nth-color, 1); + $use-shadow: nth($nth-color, 2); + + + // Set background + background: $tile-color; + background-image: nth($tile-pokemon, $exponent); + background-size: 80% 80%; + background-repeat: no-repeat; + background-position: center; + font-size: 0px; + + // Add glow + $glow-opacity: max($exponent - 4, 0) / ($limit - 4); + + @if not $use-shadow { + box-shadow: 0 0 30px 10px rgba($tile-gold-glow-color, $glow-opacity / 1.8), + inset 0 0 0 1px rgba(white, $glow-opacity / 3); + } + } + + $exponent: $exponent + 1; + } + + // Super tiles (above 2048) + &.tile-super .tile-inner { + color: $bright-text-color; + background: mix(#333, $tile-gold-color, 95%); + + font-size: 30px; + + @include smaller($mobile-threshold) { + font-size: 10px; + } + } +} + +@include keyframes(appear) { + 0% { + opacity: 0; + @include transform(scale(0)); + } + + 100% { + opacity: 1; + @include transform(scale(1)); + } +} + +.tile-new .tile-inner { + @include animation(appear 200ms ease $transition-speed); + @include animation-fill-mode(backwards); +} + +@include keyframes(pop) { + 0% { + @include transform(scale(0)); + } + + 50% { + @include transform(scale(1.2)); + } + + 100% { + @include transform(scale(1)); + } +} + +.tile-merged .tile-inner { + z-index: 20; + @include animation(pop 200ms ease $transition-speed); + @include animation-fill-mode(backwards); +} + +.game-intro { + margin-bottom: 0; +} + +.game-explanation { + margin-top: 50px; +} + +@include smaller($mobile-threshold) { + // Redefine variables for smaller screens + $field-width: 280px; + $grid-spacing: 10px; + $grid-row-cells: 4; + $tile-size: ($field-width - $grid-spacing * ($grid-row-cells + 1)) / $grid-row-cells; + $tile-border-radius: 3px; + + html, body { + font-size: 15px; + } + + body { + margin: 20px 0; + padding: 0 20px; + } + + h1.title { + font-size: 27px; + margin-top: 15px; + } + + .container { + width: $field-width; + margin: 0 auto; + } + + .score-container, .best-container { + margin-top: 0; + padding: 15px 10px; + min-width: 40px; + } + + .heading { + margin-bottom: 10px; + } + + // Render the game field at the right width + @include game-field; + + .game-container { + margin-top: 20px; + } + + // Rest of the font-size adjustments in the tile class + .tile .tile-inner { + font-size: 35px; + } + + .game-message { + p { + font-size: 30px !important; + height: 30px !important; + line-height: 30px !important; + margin-top: 90px !important; + } + + .lower { + margin-top: 30px !important; + } + } +} diff --git a/sources/2048originel/.gitignore b/sources/2048originel/.gitignore new file mode 100644 index 0000000..0d31019 --- /dev/null +++ b/sources/2048originel/.gitignore @@ -0,0 +1 @@ +.sass-cache/ diff --git a/sources/2048originel/.jshintrc b/sources/2048originel/.jshintrc new file mode 100644 index 0000000..87dbf9a --- /dev/null +++ b/sources/2048originel/.jshintrc @@ -0,0 +1,19 @@ +{ + "esnext": true, + "indent": 2, + "maxlen": 80, + "freeze": true, + "camelcase": true, + "unused": true, + "eqnull": true, + "proto": true, + "supernew": true, + "noyield": true, + "evil": true, + "node": true, + "boss": true, + "expr": true, + "loopfunc": true, + "white": true, + "maxdepth": 4 +} diff --git a/sources/2048originel/CONTRIBUTING.md b/sources/2048originel/CONTRIBUTING.md new file mode 100644 index 0000000..968baa9 --- /dev/null +++ b/sources/2048originel/CONTRIBUTING.md @@ -0,0 +1,2 @@ +## Contributing +Changes and improvements are more than welcome! Feel free to fork and open a pull request. Please make your changes in a specifically made branch and request to pull on `master`! If you can, please make sure the game fully works before sending the PR, as that will help speed up the process. diff --git a/sources/2048originel/LICENSE.txt b/sources/2048originel/LICENSE.txt new file mode 100644 index 0000000..b0dbfa4 --- /dev/null +++ b/sources/2048originel/LICENSE.txt @@ -0,0 +1,21 @@ +The MIT License (MIT) + +Copyright (c) 2014 Gabriele Cirulli + +Permission is hereby granted, free of charge, to any person obtaining a copy +of this software and associated documentation files (the "Software"), to deal +in the Software without restriction, including without limitation the rights +to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +copies of the Software, and to permit persons to whom the Software is +furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice shall be included in +all copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN +THE SOFTWARE. diff --git a/sources/2048originel/README.md b/sources/2048originel/README.md new file mode 100644 index 0000000..19c6d0e --- /dev/null +++ b/sources/2048originel/README.md @@ -0,0 +1,31 @@ +# 2048 +A small clone of [1024](https://play.google.com/store/apps/details?id=com.veewo.a1024), based on [Saming's 2048](http://saming.fr/p/2048/) (also a clone). + +Made just for fun. [Play it here!](http://gabrielecirulli.github.io/2048/) + +### Contributions + + - [TimPetricola](https://github.com/TimPetricola) added best score storage + - [chrisprice](https://github.com/chrisprice) added custom code for swipe handling on mobile + - [elektryk](https://github.com/elektryk) made swipes work on Windows Phone + +Many thanks to [rayhaanj](https://github.com/rayhaanj), [Mechazawa](https://github.com/Mechazawa), [grant](https://github.com/grant), [remram44](https://github.com/remram44) and [ghoullier](https://github.com/ghoullier) for the many other good contributions. + +### Screenshot + +

+ Screenshot +

+ +That screenshot is fake, by the way. I never reached 2048 :smile: + +## Contributing +Changes and improvements are more than welcome! Feel free to fork and open a pull request. Please make your changes in a specific branch and request to pull into `master`! If you can, please make sure the game fully works before sending the PR, as that will help speed up the process. + +You can find the same information in the [contributing guide.](https://github.com/gabrielecirulli/2048/blob/master/CONTRIBUTING.md) + +## License +2048 is licensed under the [MIT license.](https://github.com/gabrielecirulli/2048/blob/master/LICENSE.txt) + +## Donations +I made this in my spare time, and it's hosted on GitHub (which means I don't have any hosting costs), but if you enjoyed the game and feel like buying me coffee, you can donate at my BTC address: `1Ec6onfsQmoP9kkL3zkpB6c5sA4PVcXU2i`. Thank you very much! diff --git a/sources/2048originel/Rakefile b/sources/2048originel/Rakefile new file mode 100644 index 0000000..3e9851e --- /dev/null +++ b/sources/2048originel/Rakefile @@ -0,0 +1,11 @@ +require "date" + +namespace :appcache do + desc "update the date in the appcache file (in the gh-pages branch)" + task :update do + appcache = File.read("cache.appcache") + updated = "# Updated: #{DateTime.now}" + + File.write("cache.appcache", appcache.sub(/^# Updated:.*$/, updated)) + end +end diff --git a/sources/2048originel/favicon.ico b/sources/2048originel/favicon.ico new file mode 100644 index 0000000..22109e0 Binary files /dev/null and b/sources/2048originel/favicon.ico differ diff --git a/sources/2048originel/index.html b/sources/2048originel/index.html new file mode 100644 index 0000000..5c80b9c --- /dev/null +++ b/sources/2048originel/index.html @@ -0,0 +1,87 @@ + + + + + 2048 + + + + + + + + + + + +
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2048

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Reliez les nombres et obtenez la tuile 2048 !

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+ Comment jouer : Utilisez les flèches du clavier pour déplacer les tuiles. Quand deux tuiles avec le même nombre se touchent, elles fusionnent ! +

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+ Note : Framasoft héberge une instance du jeu créé par Gabriele Cirulli. sous licence libre MIT. +

+
+ + + + + + + + + + + + diff --git a/sources/2048originel/js/animframe_polyfill.js b/sources/2048originel/js/animframe_polyfill.js new file mode 100644 index 0000000..c45a13e --- /dev/null +++ b/sources/2048originel/js/animframe_polyfill.js @@ -0,0 +1,26 @@ +(function() { + var lastTime = 0; + var vendors = ['webkit', 'moz']; + for(var x = 0; x < vendors.length && !window.requestAnimationFrame; ++x) { + window.requestAnimationFrame = window[vendors[x]+'RequestAnimationFrame']; + window.cancelAnimationFrame = + window[vendors[x]+'CancelAnimationFrame'] || window[vendors[x]+'CancelRequestAnimationFrame']; + } + + if (!window.requestAnimationFrame) { + window.requestAnimationFrame = function(callback, element) { + var currTime = new Date().getTime(); + var timeToCall = Math.max(0, 16 - (currTime - lastTime)); + var id = window.setTimeout(function() { callback(currTime + timeToCall); }, + timeToCall); + lastTime = currTime + timeToCall; + return id; + }; + } + + if (!window.cancelAnimationFrame) { + window.cancelAnimationFrame = function(id) { + clearTimeout(id); + }; + } +}()); diff --git a/sources/2048originel/js/application.js b/sources/2048originel/js/application.js new file mode 100644 index 0000000..a4d310a --- /dev/null +++ b/sources/2048originel/js/application.js @@ -0,0 +1,4 @@ +// Wait till the browser is ready to render the game (avoids glitches) +window.requestAnimationFrame(function () { + new GameManager(4, KeyboardInputManager, HTMLActuator, LocalScoreManager); +}); diff --git a/sources/2048originel/js/game_manager.js b/sources/2048originel/js/game_manager.js new file mode 100644 index 0000000..b36aea3 --- /dev/null +++ b/sources/2048originel/js/game_manager.js @@ -0,0 +1,245 @@ +function GameManager(size, InputManager, Actuator, ScoreManager) { + this.size = size; // Size of the grid + this.inputManager = new InputManager; + this.scoreManager = new ScoreManager; + this.actuator = new Actuator; + + this.startTiles = 2; + + this.inputManager.on("move", this.move.bind(this)); + this.inputManager.on("restart", this.restart.bind(this)); + this.inputManager.on("keepPlaying", this.keepPlaying.bind(this)); + + this.setup(); +} + +// Restart the game +GameManager.prototype.restart = function () { + this.actuator.continue(); + this.setup(); +}; + +// Keep playing after winning +GameManager.prototype.keepPlaying = function () { + this.keepPlaying = true; + this.actuator.continue(); +}; + +GameManager.prototype.isGameTerminated = function () { + if (this.over || (this.won && !this.keepPlaying)) { + return true; + } else { + return false; + } +}; + +// Set up the game +GameManager.prototype.setup = function () { + this.grid = new Grid(this.size); + + this.score = 0; + this.over = false; + this.won = false; + this.keepPlaying = false; + + // Add the initial tiles + this.addStartTiles(); + + // Update the actuator + this.actuate(); +}; + +// Set up the initial tiles to start the game with +GameManager.prototype.addStartTiles = function () { + for (var i = 0; i < this.startTiles; i++) { + this.addRandomTile(); + } +}; + +// Adds a tile in a random position +GameManager.prototype.addRandomTile = function () { + if (this.grid.cellsAvailable()) { + var value = Math.random() < 0.9 ? 2 : 4; + var tile = new Tile(this.grid.randomAvailableCell(), value); + + this.grid.insertTile(tile); + } +}; + +// Sends the updated grid to the actuator +GameManager.prototype.actuate = function () { + if (this.scoreManager.get() < this.score) { + this.scoreManager.set(this.score); + } + + this.actuator.actuate(this.grid, { + score: this.score, + over: this.over, + won: this.won, + bestScore: this.scoreManager.get(), + terminated: this.isGameTerminated() + }); + +}; + +// Save all tile positions and remove merger info +GameManager.prototype.prepareTiles = function () { + this.grid.eachCell(function (x, y, tile) { + if (tile) { + tile.mergedFrom = null; + tile.savePosition(); + } + }); +}; + +// Move a tile and its representation +GameManager.prototype.moveTile = function (tile, cell) { + this.grid.cells[tile.x][tile.y] = null; + this.grid.cells[cell.x][cell.y] = tile; + tile.updatePosition(cell); +}; + +// Move tiles on the grid in the specified direction +GameManager.prototype.move = function (direction) { + // 0: up, 1: right, 2:down, 3: left + var self = this; + + if (this.isGameTerminated()) return; // Don't do anything if the game's over + + var cell, tile; + + var vector = this.getVector(direction); + var traversals = this.buildTraversals(vector); + var moved = false; + + // Save the current tile positions and remove merger information + this.prepareTiles(); + + // Traverse the grid in the right direction and move tiles + traversals.x.forEach(function (x) { + traversals.y.forEach(function (y) { + cell = { x: x, y: y }; + tile = self.grid.cellContent(cell); + + if (tile) { + var positions = self.findFarthestPosition(cell, vector); + var next = self.grid.cellContent(positions.next); + + // Only one merger per row traversal? + if (next && next.value === tile.value && !next.mergedFrom) { + var merged = new Tile(positions.next, tile.value * 2); + merged.mergedFrom = [tile, next]; + + self.grid.insertTile(merged); + self.grid.removeTile(tile); + + // Converge the two tiles' positions + tile.updatePosition(positions.next); + + // Update the score + self.score += merged.value; + + // The mighty 2048 tile + if (merged.value === 2048) self.won = true; + } else { + self.moveTile(tile, positions.farthest); + } + + if (!self.positionsEqual(cell, tile)) { + moved = true; // The tile moved from its original cell! + } + } + }); + }); + + if (moved) { + this.addRandomTile(); + + if (!this.movesAvailable()) { + this.over = true; // Game over! + } + + this.actuate(); + } +}; + +// Get the vector representing the chosen direction +GameManager.prototype.getVector = function (direction) { + // Vectors representing tile movement + var map = { + 0: { x: 0, y: -1 }, // up + 1: { x: 1, y: 0 }, // right + 2: { x: 0, y: 1 }, // down + 3: { x: -1, y: 0 } // left + }; + + return map[direction]; +}; + +// Build a list of positions to traverse in the right order +GameManager.prototype.buildTraversals = function (vector) { + var traversals = { x: [], y: [] }; + + for (var pos = 0; pos < this.size; pos++) { + traversals.x.push(pos); + traversals.y.push(pos); + } + + // Always traverse from the farthest cell in the chosen direction + if (vector.x === 1) traversals.x = traversals.x.reverse(); + if (vector.y === 1) traversals.y = traversals.y.reverse(); + + return traversals; +}; + +GameManager.prototype.findFarthestPosition = function (cell, vector) { + var previous; + + // Progress towards the vector direction until an obstacle is found + do { + previous = cell; + cell = { x: previous.x + vector.x, y: previous.y + vector.y }; + } while (this.grid.withinBounds(cell) && + this.grid.cellAvailable(cell)); + + return { + farthest: previous, + next: cell // Used to check if a merge is required + }; +}; + +GameManager.prototype.movesAvailable = function () { + return this.grid.cellsAvailable() || this.tileMatchesAvailable(); +}; + +// Check for available matches between tiles (more expensive check) +GameManager.prototype.tileMatchesAvailable = function () { + var self = this; + + var tile; + + for (var x = 0; x < this.size; x++) { + for (var y = 0; y < this.size; y++) { + tile = this.grid.cellContent({ x: x, y: y }); + + if (tile) { + for (var direction = 0; direction < 4; direction++) { + var vector = self.getVector(direction); + var cell = { x: x + vector.x, y: y + vector.y }; + + var other = self.grid.cellContent(cell); + + if (other && other.value === tile.value) { + return true; // These two tiles can be merged + } + } + } + } + } + + return false; +}; + +GameManager.prototype.positionsEqual = function (first, second) { + return first.x === second.x && first.y === second.y; +}; diff --git a/sources/2048originel/js/grid.js b/sources/2048originel/js/grid.js new file mode 100644 index 0000000..05fe057 --- /dev/null +++ b/sources/2048originel/js/grid.js @@ -0,0 +1,84 @@ +function Grid(size) { + this.size = size; + + this.cells = []; + + this.build(); +} + +// Build a grid of the specified size +Grid.prototype.build = function () { + for (var x = 0; x < this.size; x++) { + var row = this.cells[x] = []; + + for (var y = 0; y < this.size; y++) { + row.push(null); + } + } +}; + +// Find the first available random position +Grid.prototype.randomAvailableCell = function () { + var cells = this.availableCells(); + + if (cells.length) { + return cells[Math.floor(Math.random() * cells.length)]; + } +}; + +Grid.prototype.availableCells = function () { + var cells = []; + + this.eachCell(function (x, y, tile) { + if (!tile) { + cells.push({ x: x, y: y }); + } + }); + + return cells; +}; + +// Call callback for every cell +Grid.prototype.eachCell = function (callback) { + for (var x = 0; x < this.size; x++) { + for (var y = 0; y < this.size; y++) { + callback(x, y, this.cells[x][y]); + } + } +}; + +// Check if there are any cells available +Grid.prototype.cellsAvailable = function () { + return !!this.availableCells().length; +}; + +// Check if the specified cell is taken +Grid.prototype.cellAvailable = function (cell) { + return !this.cellOccupied(cell); +}; + +Grid.prototype.cellOccupied = function (cell) { + return !!this.cellContent(cell); +}; + +Grid.prototype.cellContent = function (cell) { + if (this.withinBounds(cell)) { + return this.cells[cell.x][cell.y]; + } else { + return null; + } +}; + +// Inserts a tile at its position +Grid.prototype.insertTile = function (tile) { + this.cells[tile.x][tile.y] = tile; +}; + +Grid.prototype.removeTile = function (tile) { + this.cells[tile.x][tile.y] = null; +}; + +Grid.prototype.withinBounds = function (position) { + return position.x >= 0 && position.x < this.size && + position.y >= 0 && position.y < this.size; +}; diff --git a/sources/2048originel/js/html_actuator.js b/sources/2048originel/js/html_actuator.js new file mode 100644 index 0000000..d840068 --- /dev/null +++ b/sources/2048originel/js/html_actuator.js @@ -0,0 +1,139 @@ +function HTMLActuator() { + this.tileContainer = document.querySelector(".tile-container"); + this.scoreContainer = document.querySelector(".score-container"); + this.bestContainer = document.querySelector(".best-container"); + this.messageContainer = document.querySelector(".game-message"); + + this.score = 0; +} + +HTMLActuator.prototype.actuate = function (grid, metadata) { + var self = this; + + window.requestAnimationFrame(function () { + self.clearContainer(self.tileContainer); + + grid.cells.forEach(function (column) { + column.forEach(function (cell) { + if (cell) { + self.addTile(cell); + } + }); + }); + + self.updateScore(metadata.score); + self.updateBestScore(metadata.bestScore); + + if (metadata.terminated) { + if (metadata.over) { + self.message(false); // You lose + } else if (metadata.won) { + self.message(true); // You win! + } + } + + }); +}; + +// Continues the game (both restart and keep playing) +HTMLActuator.prototype.continue = function () { + this.clearMessage(); +}; + +HTMLActuator.prototype.clearContainer = function (container) { + while (container.firstChild) { + container.removeChild(container.firstChild); + } +}; + +HTMLActuator.prototype.addTile = function (tile) { + var self = this; + + var wrapper = document.createElement("div"); + var inner = document.createElement("div"); + var position = tile.previousPosition || { x: tile.x, y: tile.y }; + var positionClass = this.positionClass(position); + + // We can't use classlist because it somehow glitches when replacing classes + var classes = ["tile", "tile-" + tile.value, positionClass]; + + if (tile.value > 2048) classes.push("tile-super"); + + this.applyClasses(wrapper, classes); + + inner.classList.add("tile-inner"); + inner.textContent = tile.value; + + if (tile.previousPosition) { + // Make sure that the tile gets rendered in the previous position first + window.requestAnimationFrame(function () { + classes[2] = self.positionClass({ x: tile.x, y: tile.y }); + self.applyClasses(wrapper, classes); // Update the position + }); + } else if (tile.mergedFrom) { + classes.push("tile-merged"); + this.applyClasses(wrapper, classes); + + // Render the tiles that merged + tile.mergedFrom.forEach(function (merged) { + self.addTile(merged); + }); + } else { + classes.push("tile-new"); + this.applyClasses(wrapper, classes); + } + + // Add the inner part of the tile to the wrapper + wrapper.appendChild(inner); + + // Put the tile on the board + this.tileContainer.appendChild(wrapper); +}; + +HTMLActuator.prototype.applyClasses = function (element, classes) { + element.setAttribute("class", classes.join(" ")); +}; + +HTMLActuator.prototype.normalizePosition = function (position) { + return { x: position.x + 1, y: position.y + 1 }; +}; + +HTMLActuator.prototype.positionClass = function (position) { + position = this.normalizePosition(position); + return "tile-position-" + position.x + "-" + position.y; +}; + +HTMLActuator.prototype.updateScore = function (score) { + this.clearContainer(this.scoreContainer); + + var difference = score - this.score; + this.score = score; + + this.scoreContainer.textContent = this.score; + + if (difference > 0) { + var addition = document.createElement("div"); + addition.classList.add("score-addition"); + addition.textContent = "+" + difference; + + this.scoreContainer.appendChild(addition); + } +}; + +HTMLActuator.prototype.updateBestScore = function (bestScore) { + this.bestContainer.textContent = bestScore; +}; + +HTMLActuator.prototype.message = function (won) { + var type = won ? "game-won" : "game-over"; + var message = won ? "You win!" : "Game over!"; + + this.messageContainer.classList.add(type); + this.messageContainer.getElementsByTagName("p")[0].textContent = message; +}; + +HTMLActuator.prototype.clearMessage = function () { + // IE only takes one value to remove at a time. + this.messageContainer.classList.remove("game-won"); + this.messageContainer.classList.remove("game-over"); +}; diff --git a/sources/2048originel/js/keyboard_input_manager.js b/sources/2048originel/js/keyboard_input_manager.js new file mode 100644 index 0000000..a29744c --- /dev/null +++ b/sources/2048originel/js/keyboard_input_manager.js @@ -0,0 +1,130 @@ +function KeyboardInputManager() { + this.events = {}; + + if (window.navigator.msPointerEnabled) { + //Internet Explorer 10 style + this.eventTouchstart = "MSPointerDown"; + this.eventTouchmove = "MSPointerMove"; + this.eventTouchend = "MSPointerUp"; + } else { + this.eventTouchstart = "touchstart"; + this.eventTouchmove = "touchmove"; + this.eventTouchend = "touchend"; + } + + this.listen(); +} + +KeyboardInputManager.prototype.on = function (event, callback) { + if (!this.events[event]) { + this.events[event] = []; + } + this.events[event].push(callback); +}; + +KeyboardInputManager.prototype.emit = function (event, data) { + var callbacks = this.events[event]; + if (callbacks) { + callbacks.forEach(function (callback) { + callback(data); + }); + } +}; + +KeyboardInputManager.prototype.listen = function () { + var self = this; + + var map = { + 38: 0, // Up + 39: 1, // Right + 40: 2, // Down + 37: 3, // Left + 75: 0, // vim keybindings + 76: 1, + 74: 2, + 72: 3, + 87: 0, // W + 68: 1, // D + 83: 2, // S + 65: 3 // A + }; + + document.addEventListener("keydown", function (event) { + var modifiers = event.altKey || event.ctrlKey || event.metaKey || + event.shiftKey; + var mapped = map[event.which]; + + if (!modifiers) { + if (mapped !== undefined) { + event.preventDefault(); + self.emit("move", mapped); + } + + if (event.which === 32) self.restart.bind(self)(event); + } + }); + + var retry = document.querySelector(".retry-button"); + retry.addEventListener("click", this.restart.bind(this)); + retry.addEventListener(this.eventTouchend, this.restart.bind(this)); + + var keepPlaying = document.querySelector(".keep-playing-button"); + keepPlaying.addEventListener("click", this.keepPlaying.bind(this)); + keepPlaying.addEventListener("touchend", this.keepPlaying.bind(this)); + + // Listen to swipe events + var touchStartClientX, touchStartClientY; + var gameContainer = document.getElementsByClassName("game-container")[0]; + + gameContainer.addEventListener(this.eventTouchstart, function (event) { + if (( !window.navigator.msPointerEnabled && event.touches.length > 1) || event.targetTouches > 1) return; + + if(window.navigator.msPointerEnabled){ + touchStartClientX = event.pageX; + touchStartClientY = event.pageY; + } else { + touchStartClientX = event.touches[0].clientX; + touchStartClientY = event.touches[0].clientY; + } + + event.preventDefault(); + }); + + gameContainer.addEventListener(this.eventTouchmove, function (event) { + event.preventDefault(); + }); + + gameContainer.addEventListener(this.eventTouchend, function (event) { + if (( !window.navigator.msPointerEnabled && event.touches.length > 0) || event.targetTouches > 0) return; + + var touchEndClientX, touchEndClientY; + if(window.navigator.msPointerEnabled){ + touchEndClientX = event.pageX; + touchEndClientY = event.pageY; + } else { + touchEndClientX = event.changedTouches[0].clientX; + touchEndClientY = event.changedTouches[0].clientY; + } + + var dx = touchEndClientX - touchStartClientX; + var absDx = Math.abs(dx); + + var dy = touchEndClientY - touchStartClientY; + var absDy = Math.abs(dy); + + if (Math.max(absDx, absDy) > 10) { + // (right : left) : (down : up) + self.emit("move", absDx > absDy ? (dx > 0 ? 1 : 3) : (dy > 0 ? 2 : 0)); + } + }); +}; + +KeyboardInputManager.prototype.restart = function (event) { + event.preventDefault(); + this.emit("restart"); +}; + +KeyboardInputManager.prototype.keepPlaying = function (event) { + event.preventDefault(); + this.emit("keepPlaying"); +}; diff --git a/sources/2048originel/js/local_score_manager.js b/sources/2048originel/js/local_score_manager.js new file mode 100644 index 0000000..ec4575d --- /dev/null +++ b/sources/2048originel/js/local_score_manager.js @@ -0,0 +1,48 @@ +window.fakeStorage = { + _data: {}, + + setItem: function (id, val) { + return this._data[id] = String(val); + }, + + getItem: function (id) { + return this._data.hasOwnProperty(id) ? this._data[id] : undefined; + }, + + removeItem: function (id) { + return delete this._data[id]; + }, + + clear: function () { + return this._data = {}; + } +}; + +function LocalScoreManager() { + this.key = "bestScore"; + + var supported = this.localStorageSupported(); + this.storage = supported ? window.localStorage : window.fakeStorage; +} + +LocalScoreManager.prototype.localStorageSupported = function () { + var testKey = "test"; + var storage = window.localStorage; + + try { + storage.setItem(testKey, "1"); + storage.removeItem(testKey); + return true; + } catch (error) { + return false; + } +}; + +LocalScoreManager.prototype.get = function () { + return this.storage.getItem(this.key) || 0; +}; + +LocalScoreManager.prototype.set = function (score) { + this.storage.setItem(this.key, score); +}; + diff --git a/sources/2048originel/js/tile.js b/sources/2048originel/js/tile.js new file mode 100644 index 0000000..de08333 --- /dev/null +++ b/sources/2048originel/js/tile.js @@ -0,0 +1,17 @@ +function Tile(position, value) { + this.x = position.x; + this.y = position.y; + this.value = value || 2; + + this.previousPosition = null; + this.mergedFrom = null; // Tracks tiles that merged together +} + +Tile.prototype.savePosition = function () { + this.previousPosition = { x: this.x, y: this.y }; +}; + +Tile.prototype.updatePosition = function (position) { + this.x = position.x; + this.y = position.y; +}; diff --git a/sources/2048originel/meta/apple-touch-icon.png b/sources/2048originel/meta/apple-touch-icon.png new file mode 100644 index 0000000..3fd20f6 Binary files /dev/null and b/sources/2048originel/meta/apple-touch-icon.png differ diff --git a/sources/2048originel/style/fonts/ClearSans-Bold-webfont.eot b/sources/2048originel/style/fonts/ClearSans-Bold-webfont.eot new file mode 100644 index 0000000..3678ef2 Binary files /dev/null and b/sources/2048originel/style/fonts/ClearSans-Bold-webfont.eot differ diff --git a/sources/2048originel/style/fonts/ClearSans-Bold-webfont.svg b/sources/2048originel/style/fonts/ClearSans-Bold-webfont.svg new file mode 100644 index 0000000..aa985ae --- /dev/null +++ b/sources/2048originel/style/fonts/ClearSans-Bold-webfont.svg @@ -0,0 +1,640 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + 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b/sources/2048originel/style/fonts/ClearSans-Regular-webfont.woff differ diff --git a/sources/2048originel/style/fonts/clear-sans.css b/sources/2048originel/style/fonts/clear-sans.css new file mode 100644 index 0000000..de2811d --- /dev/null +++ b/sources/2048originel/style/fonts/clear-sans.css @@ -0,0 +1,30 @@ +@font-face { + font-family: "Clear Sans"; + src: url("ClearSans-Light-webfont.eot"); + src: url("ClearSans-Light-webfont.eot?#iefix") format("embedded-opentype"), + url("ClearSans-Light-webfont.svg#clear_sans_lightregular") format("svg"), + url("ClearSans-Light-webfont.woff") format("woff"); + font-weight: 200; + font-style: normal; +} + +@font-face { + font-family: "Clear Sans"; + src: url("ClearSans-Regular-webfont.eot"); + src: url("ClearSans-Regular-webfont.eot?#iefix") format("embedded-opentype"), + url("ClearSans-Regular-webfont.svg#clear_sansregular") format("svg"), + url("ClearSans-Regular-webfont.woff") format("woff"); + font-weight: normal; + font-style: normal; +} + +@font-face { + font-family: "Clear Sans"; + src: url("ClearSans-Bold-webfont.eot"); + src: url("ClearSans-Bold-webfont.eot?#iefix") format("embedded-opentype"), + url("ClearSans-Bold-webfont.svg#clear_sansbold") format("svg"), + url("ClearSans-Bold-webfont.woff") format("woff"); + font-weight: 700; + font-style: normal; +} + diff --git a/sources/2048originel/style/helpers.scss b/sources/2048originel/style/helpers.scss new file mode 100644 index 0000000..53b9dc1 --- /dev/null +++ b/sources/2048originel/style/helpers.scss @@ -0,0 +1,72 @@ +// Exponent +// From: https://github.com/Team-Sass/Sassy-math/blob/master/sass/math.scss#L36 + +@function exponent($base, $exponent) { + // reset value + $value: $base; + // positive intergers get multiplied + @if $exponent > 1 { + @for $i from 2 through $exponent { + $value: $value * $base; } } + // negitive intergers get divided. A number divided by itself is 1 + @if $exponent < 1 { + @for $i from 0 through -$exponent { + $value: $value / $base; } } + // return the last value written + @return $value; +} + +@function pow($base, $exponent) { + @return exponent($base, $exponent); +} + +// Transition mixins +@mixin transition($args...) { + -webkit-transition: $args; + -moz-transition: $args; + transition: $args; +} + +@mixin transition-property($args...) { + -webkit-transition-property: $args; + -moz-transition-property: $args; + transition-property: $args; +} + +@mixin animation($args...) { + -webkit-animation: $args; + -moz-animation: $args; + animation: $args; +} + +@mixin animation-fill-mode($args...) { + -webkit-animation-fill-mode: $args; + -moz-animation-fill-mode: $args; + animation-fill-mode: $args; +} + +@mixin transform($args...) { + -webkit-transform: $args; + -moz-transform: $args; + transform: $args; +} + +// Keyframe animations +@mixin keyframes($animation-name) { + @-webkit-keyframes $animation-name { + @content; + } + @-moz-keyframes $animation-name { + @content; + } + @keyframes $animation-name { + @content; + } +} + +// Media queries +@mixin smaller($width) { + @media screen and (max-width: $width) { + @content; + } +} diff --git a/sources/2048originel/style/main.css b/sources/2048originel/style/main.css new file mode 100644 index 0000000..515e881 --- /dev/null +++ b/sources/2048originel/style/main.css @@ -0,0 +1,687 @@ +@import url(fonts/clear-sans.css); +html, body { + margin: 0; + padding: 0; + background: #faf8ef; + color: #776e65; + font-family: "Clear Sans", "Helvetica Neue", Arial, sans-serif; + font-size: 18px; } + +body { + margin: 80px 0; } + +.heading:after { + content: ""; + display: block; + clear: both; } + +h1.title { + font-size: 80px; + font-weight: bold; + margin: 0; + display: block; + float: left; } + +@-webkit-keyframes move-up { + 0% { + top: 25px; + opacity: 1; } + + 100% { + top: -50px; + opacity: 0; } } + +@-moz-keyframes move-up { + 0% { + top: 25px; + opacity: 1; } + + 100% { + top: -50px; + opacity: 0; } } + +@keyframes move-up { + 0% { + top: 25px; + opacity: 1; } + + 100% { + top: -50px; + opacity: 0; } } + +.scores-container { + float: right; + text-align: right; } + +.score-container, .best-container { + position: relative; + display: inline-block; + background: #bbada0; + padding: 15px 25px; + font-size: 25px; + height: 25px; + line-height: 47px; + font-weight: bold; + border-radius: 3px; + color: white; + margin-top: 8px; + text-align: center; } + .score-container:after, .best-container:after { + position: absolute; + width: 100%; + top: 10px; + left: 0; + text-transform: uppercase; + font-size: 13px; + line-height: 13px; + text-align: center; + color: #eee4da; } + .score-container .score-addition, .best-container .score-addition { + position: absolute; + right: 30px; + color: red; + font-size: 25px; + line-height: 25px; + font-weight: bold; + color: rgba(119, 110, 101, 0.9); + z-index: 100; + -webkit-animation: move-up 600ms ease-in; + -moz-animation: move-up 600ms ease-in; + animation: move-up 600ms ease-in; + -webkit-animation-fill-mode: both; + -moz-animation-fill-mode: both; + animation-fill-mode: both; } + +.score-container:after { + content: "Score"; } + +.best-container:after { + content: "Record"; } + +p { + margin-top: 0; + margin-bottom: 10px; + line-height: 1.65; } + +a { + color: #776e65; + font-weight: bold; + text-decoration: underline; + cursor: pointer; } + +strong.important { + text-transform: uppercase; } + +hr { + border: none; + border-bottom: 1px solid #d8d4d0; + margin-top: 20px; + margin-bottom: 30px; } + +.container { + width: 500px; + margin: 0 auto; } + +@-webkit-keyframes fade-in { + 0% { + opacity: 0; } + + 100% { + opacity: 1; } } + +@-moz-keyframes fade-in { + 0% { + opacity: 0; } + + 100% { + opacity: 1; } } + +@keyframes fade-in { + 0% { + opacity: 0; } + + 100% { + opacity: 1; } } + +.game-container { + margin-top: 40px; + position: relative; + padding: 15px; + cursor: default; + -webkit-touch-callout: none; + -webkit-user-select: none; + -moz-user-select: none; + background: #bbada0; + border-radius: 6px; + width: 500px; + height: 500px; + -ms-touch-action: none; + -webkit-box-sizing: border-box; + -moz-box-sizing: border-box; + box-sizing: border-box; } + .game-container .game-message { + display: none; + position: absolute; + top: 0; + right: 0; + bottom: 0; + left: 0; + background: rgba(238, 228, 218, 0.5); + z-index: 100; + text-align: center; + -webkit-animation: fade-in 800ms ease 1200ms; + -moz-animation: fade-in 800ms ease 1200ms; + animation: fade-in 800ms ease 1200ms; + -webkit-animation-fill-mode: both; + -moz-animation-fill-mode: both; + animation-fill-mode: both; } + .game-container .game-message p { + font-size: 60px; + font-weight: bold; + height: 60px; + line-height: 60px; + margin-top: 222px; } + .game-container .game-message .lower { + display: block; + margin-top: 59px; } + .game-container .game-message a { + display: inline-block; + background: #8f7a66; + border-radius: 3px; + padding: 0 20px; + text-decoration: none; + color: #f9f6f2; + height: 40px; + line-height: 42px; + margin-left: 9px; } + .game-container .game-message a.keep-playing-button { + display: none; } + .game-container .game-message.game-won { + background: rgba(237, 194, 46, 0.5); + color: #f9f6f2; } + .game-container .game-message.game-won a.keep-playing-button { + display: inline-block; } + .game-container .game-message.game-won, .game-container .game-message.game-over { + display: block; } + +.grid-container { + position: absolute; + z-index: 1; } + +.grid-row { + margin-bottom: 15px; } + .grid-row:last-child { + margin-bottom: 0; } + .grid-row:after { + content: ""; + display: block; + clear: both; } + +.grid-cell { + width: 106.25px; + height: 106.25px; + margin-right: 15px; + float: left; + border-radius: 3px; + background: rgba(238, 228, 218, 0.35); } + .grid-cell:last-child { + margin-right: 0; } + +.tile-container { + position: absolute; + z-index: 2; } + +.tile, .tile .tile-inner { + width: 107px; + height: 107px; + line-height: 116.25px; } +.tile.tile-position-1-1 { + -webkit-transform: translate(0px, 0px); + -moz-transform: translate(0px, 0px); + transform: translate(0px, 0px); } +.tile.tile-position-1-2 { + -webkit-transform: translate(0px, 121px); + -moz-transform: translate(0px, 121px); + transform: translate(0px, 121px); } +.tile.tile-position-1-3 { + -webkit-transform: translate(0px, 242px); + -moz-transform: translate(0px, 242px); + transform: translate(0px, 242px); } +.tile.tile-position-1-4 { + -webkit-transform: translate(0px, 363px); + -moz-transform: translate(0px, 363px); + transform: translate(0px, 363px); } +.tile.tile-position-2-1 { + -webkit-transform: translate(121px, 0px); + -moz-transform: translate(121px, 0px); + transform: translate(121px, 0px); } +.tile.tile-position-2-2 { + -webkit-transform: translate(121px, 121px); + -moz-transform: translate(121px, 121px); + transform: translate(121px, 121px); } +.tile.tile-position-2-3 { + -webkit-transform: translate(121px, 242px); + -moz-transform: translate(121px, 242px); + transform: translate(121px, 242px); } +.tile.tile-position-2-4 { + -webkit-transform: translate(121px, 363px); + -moz-transform: translate(121px, 363px); + transform: translate(121px, 363px); } +.tile.tile-position-3-1 { + -webkit-transform: translate(242px, 0px); + -moz-transform: translate(242px, 0px); + transform: translate(242px, 0px); } +.tile.tile-position-3-2 { + -webkit-transform: translate(242px, 121px); + -moz-transform: translate(242px, 121px); + transform: translate(242px, 121px); } +.tile.tile-position-3-3 { + -webkit-transform: translate(242px, 242px); + -moz-transform: translate(242px, 242px); + transform: translate(242px, 242px); } +.tile.tile-position-3-4 { + -webkit-transform: translate(242px, 363px); + -moz-transform: translate(242px, 363px); + transform: translate(242px, 363px); } +.tile.tile-position-4-1 { + -webkit-transform: translate(363px, 0px); + -moz-transform: translate(363px, 0px); + transform: translate(363px, 0px); } +.tile.tile-position-4-2 { + -webkit-transform: translate(363px, 121px); + -moz-transform: translate(363px, 121px); + transform: translate(363px, 121px); } +.tile.tile-position-4-3 { + -webkit-transform: translate(363px, 242px); + -moz-transform: translate(363px, 242px); + transform: translate(363px, 242px); } +.tile.tile-position-4-4 { + -webkit-transform: translate(363px, 363px); + -moz-transform: translate(363px, 363px); + transform: translate(363px, 363px); } + +.tile { + position: absolute; + -webkit-transition: 100ms ease-in-out; + -moz-transition: 100ms ease-in-out; + transition: 100ms ease-in-out; + -webkit-transition-property: -webkit-transform; + -moz-transition-property: -moz-transform; + transition-property: transform; } + .tile .tile-inner { + border-radius: 3px; + background: #eee4da; + text-align: center; + font-weight: bold; + z-index: 10; + font-size: 55px; } + .tile.tile-2 .tile-inner { + background: #eee4da; + box-shadow: 0 0 30px 10px rgba(243, 215, 116, 0), inset 0 0 0 1px rgba(255, 255, 255, 0); } + .tile.tile-4 .tile-inner { + background: #ede0c8; + box-shadow: 0 0 30px 10px rgba(243, 215, 116, 0), inset 0 0 0 1px rgba(255, 255, 255, 0); } + .tile.tile-8 .tile-inner { + color: #f9f6f2; + background: #f2b179; } + .tile.tile-16 .tile-inner { + color: #f9f6f2; + background: #f59563; } + .tile.tile-32 .tile-inner { + color: #f9f6f2; + background: #f67c5f; } + .tile.tile-64 .tile-inner { + color: #f9f6f2; + background: #f65e3b; } + .tile.tile-128 .tile-inner { + color: #f9f6f2; + background: #edcf72; + box-shadow: 0 0 30px 10px rgba(243, 215, 116, 0.2381), inset 0 0 0 1px rgba(255, 255, 255, 0.14286); + font-size: 45px; } + @media screen and (max-width: 520px) { + .tile.tile-128 .tile-inner { + font-size: 25px; } } + .tile.tile-256 .tile-inner { + color: #f9f6f2; + background: #edcc61; + box-shadow: 0 0 30px 10px rgba(243, 215, 116, 0.31746), inset 0 0 0 1px rgba(255, 255, 255, 0.19048); + font-size: 45px; } + @media screen and (max-width: 520px) { + .tile.tile-256 .tile-inner { + font-size: 25px; } } + .tile.tile-512 .tile-inner { + color: #f9f6f2; + background: #edc850; + box-shadow: 0 0 30px 10px rgba(243, 215, 116, 0.39683), inset 0 0 0 1px rgba(255, 255, 255, 0.2381); + font-size: 45px; } + @media screen and (max-width: 520px) { + .tile.tile-512 .tile-inner { + font-size: 25px; } } + .tile.tile-1024 .tile-inner { + color: #f9f6f2; + background: #edc53f; + box-shadow: 0 0 30px 10px rgba(243, 215, 116, 0.47619), inset 0 0 0 1px rgba(255, 255, 255, 0.28571); + font-size: 35px; } + @media screen and (max-width: 520px) { + .tile.tile-1024 .tile-inner { + font-size: 15px; } } + .tile.tile-2048 .tile-inner { + color: #f9f6f2; + background: #edc22e; + box-shadow: 0 0 30px 10px rgba(243, 215, 116, 0.55556), inset 0 0 0 1px rgba(255, 255, 255, 0.33333); + font-size: 35px; } + @media screen and (max-width: 520px) { + .tile.tile-2048 .tile-inner { + font-size: 15px; } } + .tile.tile-super .tile-inner { + color: #f9f6f2; + background: #3c3a32; + font-size: 30px; } + @media screen and (max-width: 520px) { + .tile.tile-super .tile-inner { + font-size: 10px; } } + +@-webkit-keyframes appear { + 0% { + opacity: 0; + -webkit-transform: scale(0); + -moz-transform: scale(0); + transform: scale(0); } + + 100% { + opacity: 1; + -webkit-transform: scale(1); + -moz-transform: scale(1); + transform: scale(1); } } + +@-moz-keyframes appear { + 0% { + opacity: 0; + -webkit-transform: scale(0); + -moz-transform: scale(0); + transform: scale(0); } + + 100% { + opacity: 1; + -webkit-transform: scale(1); + -moz-transform: scale(1); + transform: scale(1); } } + +@keyframes appear { + 0% { + opacity: 0; + -webkit-transform: scale(0); + -moz-transform: scale(0); + transform: scale(0); } + + 100% { + opacity: 1; + -webkit-transform: scale(1); + -moz-transform: scale(1); + transform: scale(1); } } + +.tile-new .tile-inner { + -webkit-animation: appear 200ms ease 100ms; + -moz-animation: appear 200ms ease 100ms; + animation: appear 200ms ease 100ms; + -webkit-animation-fill-mode: backwards; + -moz-animation-fill-mode: backwards; + animation-fill-mode: backwards; } + +@-webkit-keyframes pop { + 0% { + -webkit-transform: scale(0); + -moz-transform: scale(0); + transform: scale(0); } + + 50% { + -webkit-transform: scale(1.2); + -moz-transform: scale(1.2); + transform: scale(1.2); } + + 100% { + -webkit-transform: scale(1); + -moz-transform: scale(1); + transform: scale(1); } } + +@-moz-keyframes pop { + 0% { + -webkit-transform: scale(0); + -moz-transform: scale(0); + transform: scale(0); } + + 50% { + -webkit-transform: scale(1.2); + -moz-transform: scale(1.2); + transform: scale(1.2); } + + 100% { + -webkit-transform: scale(1); + -moz-transform: scale(1); + transform: scale(1); } } + +@keyframes pop { + 0% { + -webkit-transform: scale(0); + -moz-transform: scale(0); + transform: scale(0); } + + 50% { + -webkit-transform: scale(1.2); + -moz-transform: scale(1.2); + transform: scale(1.2); } + + 100% { + -webkit-transform: scale(1); + -moz-transform: scale(1); + transform: scale(1); } } + +.tile-merged .tile-inner { + z-index: 20; + -webkit-animation: pop 200ms ease 100ms; + -moz-animation: pop 200ms ease 100ms; + animation: pop 200ms ease 100ms; + -webkit-animation-fill-mode: backwards; + -moz-animation-fill-mode: backwards; + animation-fill-mode: backwards; } + +.game-intro { + margin-bottom: 0; } + +.game-explanation { + margin-top: 50px; } + +@media screen and (max-width: 520px) { + html, body { + font-size: 15px; } + + body { + margin: 20px 0; + padding: 0 20px; } + + h1.title { + font-size: 27px; + margin-top: 15px; } + + .container { + width: 280px; + margin: 0 auto; } + + .score-container, .best-container { + margin-top: 0; + padding: 15px 10px; + min-width: 40px; } + + .heading { + margin-bottom: 10px; } + + .game-container { + margin-top: 40px; + position: relative; + padding: 10px; + cursor: default; + -webkit-touch-callout: none; + -webkit-user-select: none; + -moz-user-select: none; + background: #bbada0; + border-radius: 6px; + width: 280px; + height: 280px; + -ms-touch-action: none; + -webkit-box-sizing: border-box; + -moz-box-sizing: border-box; + box-sizing: border-box; } + .game-container .game-message { + display: none; + position: absolute; + top: 0; + right: 0; + bottom: 0; + left: 0; + background: rgba(238, 228, 218, 0.5); + z-index: 100; + text-align: center; + -webkit-animation: fade-in 800ms ease 1200ms; + -moz-animation: fade-in 800ms ease 1200ms; + animation: fade-in 800ms ease 1200ms; + -webkit-animation-fill-mode: both; + -moz-animation-fill-mode: both; + animation-fill-mode: both; } + .game-container .game-message p { + font-size: 60px; + font-weight: bold; + height: 60px; + line-height: 60px; + margin-top: 222px; } + .game-container .game-message .lower { + display: block; + margin-top: 59px; } + .game-container .game-message a { + display: inline-block; + background: #8f7a66; + border-radius: 3px; + padding: 0 20px; + text-decoration: none; + color: #f9f6f2; + height: 40px; + line-height: 42px; + margin-left: 9px; } + .game-container .game-message a.keep-playing-button { + display: none; } + .game-container .game-message.game-won { + background: rgba(237, 194, 46, 0.5); + color: #f9f6f2; } + .game-container .game-message.game-won a.keep-playing-button { + display: inline-block; } + .game-container .game-message.game-won, .game-container .game-message.game-over { + display: block; } + + .grid-container { + position: absolute; + z-index: 1; } + + .grid-row { + margin-bottom: 10px; } + .grid-row:last-child { + margin-bottom: 0; } + .grid-row:after { + content: ""; + display: block; + clear: both; } + + .grid-cell { + width: 57.5px; + height: 57.5px; + margin-right: 10px; + float: left; + border-radius: 3px; + background: rgba(238, 228, 218, 0.35); } + .grid-cell:last-child { + margin-right: 0; } + + .tile-container { + position: absolute; + z-index: 2; } + + .tile, .tile .tile-inner { + width: 58px; + height: 58px; + line-height: 67.5px; } + .tile.tile-position-1-1 { + -webkit-transform: translate(0px, 0px); + -moz-transform: translate(0px, 0px); + transform: translate(0px, 0px); } + .tile.tile-position-1-2 { + -webkit-transform: translate(0px, 67px); + -moz-transform: translate(0px, 67px); + transform: translate(0px, 67px); } + .tile.tile-position-1-3 { + -webkit-transform: translate(0px, 135px); + -moz-transform: translate(0px, 135px); + transform: translate(0px, 135px); } + .tile.tile-position-1-4 { + -webkit-transform: translate(0px, 202px); + -moz-transform: translate(0px, 202px); + transform: translate(0px, 202px); } + .tile.tile-position-2-1 { + -webkit-transform: translate(67px, 0px); + -moz-transform: translate(67px, 0px); + transform: translate(67px, 0px); } + .tile.tile-position-2-2 { + -webkit-transform: translate(67px, 67px); + -moz-transform: translate(67px, 67px); + transform: translate(67px, 67px); } + .tile.tile-position-2-3 { + -webkit-transform: translate(67px, 135px); + -moz-transform: translate(67px, 135px); + transform: translate(67px, 135px); } + .tile.tile-position-2-4 { + -webkit-transform: translate(67px, 202px); + -moz-transform: translate(67px, 202px); + transform: translate(67px, 202px); } + .tile.tile-position-3-1 { + -webkit-transform: translate(135px, 0px); + -moz-transform: translate(135px, 0px); + transform: translate(135px, 0px); } + .tile.tile-position-3-2 { + -webkit-transform: translate(135px, 67px); + -moz-transform: translate(135px, 67px); + transform: translate(135px, 67px); } + .tile.tile-position-3-3 { + -webkit-transform: translate(135px, 135px); + -moz-transform: translate(135px, 135px); + transform: translate(135px, 135px); } + .tile.tile-position-3-4 { + -webkit-transform: translate(135px, 202px); + -moz-transform: translate(135px, 202px); + transform: translate(135px, 202px); } + .tile.tile-position-4-1 { + -webkit-transform: translate(202px, 0px); + -moz-transform: translate(202px, 0px); + transform: translate(202px, 0px); } + .tile.tile-position-4-2 { + -webkit-transform: translate(202px, 67px); + -moz-transform: translate(202px, 67px); + transform: translate(202px, 67px); } + .tile.tile-position-4-3 { + -webkit-transform: translate(202px, 135px); + -moz-transform: translate(202px, 135px); + transform: translate(202px, 135px); } + .tile.tile-position-4-4 { + -webkit-transform: translate(202px, 202px); + -moz-transform: translate(202px, 202px); + transform: translate(202px, 202px); } + + .game-container { + margin-top: 20px; } + + .tile .tile-inner { + font-size: 35px; } + + .game-message p { + font-size: 30px !important; + height: 30px !important; + line-height: 30px !important; + margin-top: 90px !important; } + .game-message .lower { + margin-top: 30px !important; } } diff --git a/sources/2048originel/style/main.scss b/sources/2048originel/style/main.scss new file mode 100644 index 0000000..00b6acc --- /dev/null +++ b/sources/2048originel/style/main.scss @@ -0,0 +1,519 @@ +@import "helpers"; +@import "fonts/clear-sans.css"; + +$field-width: 500px; +$grid-spacing: 15px; +$grid-row-cells: 4; +$tile-size: ($field-width - $grid-spacing * ($grid-row-cells + 1)) / $grid-row-cells; +$tile-border-radius: 3px; + +$mobile-threshold: $field-width + 20px; + +$text-color: #776E65; +$bright-text-color: #f9f6f2; + +$tile-color: #eee4da; +$tile-gold-color: #edc22e; +$tile-gold-glow-color: lighten($tile-gold-color, 15%); + +$game-container-background: #bbada0; + +$transition-speed: 100ms; + +html, body { + margin: 0; + padding: 0; + + background: #faf8ef; + color: $text-color; + font-family: "Clear Sans", "Helvetica Neue", Arial, sans-serif; + font-size: 18px; +} + +body { + margin: 80px 0; +} + +.heading:after { + content: ""; + display: block; + clear: both; +} + +h1.title { + font-size: 80px; + font-weight: bold; + margin: 0; + display: block; + float: left; +} + +@include keyframes(move-up) { + 0% { + top: 25px; + opacity: 1; + } + + 100% { + top: -50px; + opacity: 0; + } +} + +.scores-container { + float: right; + text-align: right; +} + +.score-container, .best-container { + $height: 25px; + + position: relative; + display: inline-block; + background: $game-container-background; + padding: 15px 25px; + font-size: $height; + height: $height; + line-height: $height + 22px; + font-weight: bold; + border-radius: 3px; + color: white; + margin-top: 8px; + text-align: center; + + &:after { + position: absolute; + width: 100%; + top: 10px; + left: 0; + text-transform: uppercase; + font-size: 13px; + line-height: 13px; + text-align: center; + color: $tile-color; + } + + .score-addition { + position: absolute; + right: 30px; + color: red; + font-size: $height; + line-height: $height; + font-weight: bold; + color: rgba($text-color, .9); + z-index: 100; + @include animation(move-up 600ms ease-in); + @include animation-fill-mode(both); + } +} + +.score-container:after { + content: "Score"; +} + +.best-container:after { + content: "Best" +} + +p { + margin-top: 0; + margin-bottom: 10px; + line-height: 1.65; +} + +a { + color: $text-color; + font-weight: bold; + text-decoration: underline; + cursor: pointer; +} + +strong { + &.important { + text-transform: uppercase; + } +} + +hr { + border: none; + border-bottom: 1px solid lighten($text-color, 40%); + margin-top: 20px; + margin-bottom: 30px; +} + +.container { + width: $field-width; + margin: 0 auto; +} + +@include keyframes(fade-in) { + 0% { + opacity: 0; + } + + 100% { + opacity: 1; + } +} + +// Styles for buttons +@mixin button { + display: inline-block; + background: darken($game-container-background, 20%); + border-radius: 3px; + padding: 0 20px; + text-decoration: none; + color: $bright-text-color; + height: 40px; + line-height: 42px; +} + +// Game field mixin used to render CSS at different width +@mixin game-field { + .game-container { + margin-top: 40px; + position: relative; + padding: $grid-spacing; + + cursor: default; + -webkit-touch-callout: none; + -webkit-user-select: none; + -moz-user-select: none; + + background: $game-container-background; + border-radius: $tile-border-radius * 2; + width: $field-width; + height: $field-width; + -ms-touch-action: none; + -webkit-box-sizing: border-box; + -moz-box-sizing: border-box; + box-sizing: border-box; + + .game-message { + display: none; + + position: absolute; + top: 0; + right: 0; + bottom: 0; + left: 0; + background: rgba($tile-color, .5); + z-index: 100; + + text-align: center; + + p { + font-size: 60px; + font-weight: bold; + height: 60px; + line-height: 60px; + margin-top: 222px; + // height: $field-width; + // line-height: $field-width; + } + + .lower { + display: block; + margin-top: 59px; + } + + a { + @include button; + margin-left: 9px; + // margin-top: 59px; + + &.keep-playing-button { + display: none; + } + } + + @include animation(fade-in 800ms ease $transition-speed * 12); + @include animation-fill-mode(both); + + &.game-won { + background: rgba($tile-gold-color, .5); + color: $bright-text-color; + + a.keep-playing-button { + display: inline-block; + } + } + + &.game-won, &.game-over { + display: block; + } + } + } + + .grid-container { + position: absolute; + z-index: 1; + } + + .grid-row { + margin-bottom: $grid-spacing; + + &:last-child { + margin-bottom: 0; + } + + &:after { + content: ""; + display: block; + clear: both; + } + } + + .grid-cell { + width: $tile-size; + height: $tile-size; + margin-right: $grid-spacing; + float: left; + + border-radius: $tile-border-radius; + + background: rgba($tile-color, .35); + + &:last-child { + margin-right: 0; + } + } + + .tile-container { + position: absolute; + z-index: 2; + } + + .tile { + &, .tile-inner { + width: ceil($tile-size); + height: ceil($tile-size); + line-height: $tile-size + 10px; + } + + // Build position classes + @for $x from 1 through $grid-row-cells { + @for $y from 1 through $grid-row-cells { + &.tile-position-#{$x}-#{$y} { + $xPos: floor(($tile-size + $grid-spacing) * ($x - 1)); + $yPos: floor(($tile-size + $grid-spacing) * ($y - 1)); + @include transform(translate($xPos, $yPos)); + } + } + } + } +} + +// End of game-field mixin +@include game-field; + +.tile { + position: absolute; // Makes transforms relative to the top-left corner + + .tile-inner { + border-radius: $tile-border-radius; + + background: $tile-color; + text-align: center; + font-weight: bold; + z-index: 10; + + font-size: 55px; + } + + // Movement transition + @include transition($transition-speed ease-in-out); + -webkit-transition-property: -webkit-transform; + -moz-transition-property: -moz-transform; + transition-property: transform; + + $base: 2; + $exponent: 1; + $limit: 11; + + // Colors for all 11 states, false = no special color + $special-colors: false false, // 2 + false false, // 4 + #f78e48 true, // 8 + #fc5e2e true, // 16 + #ff3333 true, // 32 + #ff0000 true, // 64 + false true, // 128 + false true, // 256 + false true, // 512 + false true, // 1024 + false true; // 2048 + + // Build tile colors + @while $exponent <= $limit { + $power: pow($base, $exponent); + + &.tile-#{$power} .tile-inner { + // Calculate base background color + $gold-percent: ($exponent - 1) / ($limit - 1) * 100; + $mixed-background: mix($tile-gold-color, $tile-color, $gold-percent); + + $nth-color: nth($special-colors, $exponent); + + $special-background: nth($nth-color, 1); + $bright-color: nth($nth-color, 2); + + @if $special-background { + $mixed-background: mix($special-background, $mixed-background, 55%); + } + + @if $bright-color { + color: $bright-text-color; + } + + // Set background + background: $mixed-background; + + // Add glow + $glow-opacity: max($exponent - 4, 0) / ($limit - 4); + + @if not $special-background { + box-shadow: 0 0 30px 10px rgba($tile-gold-glow-color, $glow-opacity / 1.8), + inset 0 0 0 1px rgba(white, $glow-opacity / 3); + } + + // Adjust font size for bigger numbers + @if $power >= 100 and $power < 1000 { + font-size: 45px; + + // Media queries placed here to avoid carrying over the rest of the logic + @include smaller($mobile-threshold) { + font-size: 25px; + } + } @else if $power >= 1000 { + font-size: 35px; + + @include smaller($mobile-threshold) { + font-size: 15px; + } + } + } + + $exponent: $exponent + 1; + } + + // Super tiles (above 2048) + &.tile-super .tile-inner { + color: $bright-text-color; + background: mix(#333, $tile-gold-color, 95%); + + font-size: 30px; + + @include smaller($mobile-threshold) { + font-size: 10px; + } + } +} + +@include keyframes(appear) { + 0% { + opacity: 0; + @include transform(scale(0)); + } + + 100% { + opacity: 1; + @include transform(scale(1)); + } +} + +.tile-new .tile-inner { + @include animation(appear 200ms ease $transition-speed); + @include animation-fill-mode(backwards); +} + +@include keyframes(pop) { + 0% { + @include transform(scale(0)); + } + + 50% { + @include transform(scale(1.2)); + } + + 100% { + @include transform(scale(1)); + } +} + +.tile-merged .tile-inner { + z-index: 20; + @include animation(pop 200ms ease $transition-speed); + @include animation-fill-mode(backwards); +} + +.game-intro { + margin-bottom: 0; +} + +.game-explanation { + margin-top: 50px; +} + +@include smaller($mobile-threshold) { + // Redefine variables for smaller screens + $field-width: 280px; + $grid-spacing: 10px; + $grid-row-cells: 4; + $tile-size: ($field-width - $grid-spacing * ($grid-row-cells + 1)) / $grid-row-cells; + $tile-border-radius: 3px; + + html, body { + font-size: 15px; + } + + body { + margin: 20px 0; + padding: 0 20px; + } + + h1.title { + font-size: 27px; + margin-top: 15px; + } + + .container { + width: $field-width; + margin: 0 auto; + } + + .score-container, .best-container { + margin-top: 0; + padding: 15px 10px; + min-width: 40px; + } + + .heading { + margin-bottom: 10px; + } + + // Render the game field at the right width + @include game-field; + + .game-container { + margin-top: 20px; + } + + // Rest of the font-size adjustments in the tile class + .tile .tile-inner { + font-size: 35px; + } + + .game-message { + p { + font-size: 30px !important; + height: 30px !important; + line-height: 30px !important; + margin-top: 90px !important; + } + + .lower { + margin-top: 30px !important; + } + } +} diff --git a/sources/README.md b/sources/README.md new file mode 100644 index 0000000..94a75fc --- /dev/null +++ b/sources/README.md @@ -0,0 +1,13 @@ +[![](https://git.framasoft.org/assets/logo-black-f52905a40830b30aa287f784b537c823.png)](https://git.framasoft.org) + +![English:](https://upload.wikimedia.org/wikipedia/commons/thumb/a/ae/Flag_of_the_United_Kingdom.svg/20px-Flag_of_the_United_Kingdom.svg.png) **Framasoft uses GitLab** for the development of its free softwares. Our Github repositories are only mirrors. +If you want to work with us, **fork us on [git.framasoft.org](https://git.framasoft.org)**. (no registration needed, you can sign in with your Github account) + +![Français :](https://upload.wikimedia.org/wikipedia/commons/thumb/c/c3/Flag_of_France.svg/20px-Flag_of_France.svg.png) **Framasoft utilise GitLab** pour le développement de ses logiciels libres. Nos dépôts Github ne sont que des miroirs. +Si vous souhaitez travailler avec nous, **forkez-nous sur [git.framasoft.org](https://git.framasoft.org)**. (l'inscription n'est pas nécessaire, vous pouvez vous connecter avec votre compte Github) +* * * + +Framagames est une compilation de jeux libres qui se jouent en ligne ou déconnectés que Framasoft propose sur le site : http://framagames.org +La page d'accueil s'appuie sur la librairie Bootstrap dont les fichiers se trouvent dans la [Framanav](https://git.framasoft.org/framasoft/framanav). + +* * * diff --git a/sources/back.js b/sources/back.js new file mode 100644 index 0000000..4f9e734 --- /dev/null +++ b/sources/back.js @@ -0,0 +1,39 @@ +// Lien retour Framagames +document.addEventListener('DOMContentLoaded', function() { + var framagames = document.createElement('a'); + framagames.style = "position: absolute;z-index:100;background:#fff;top:0px;left:0px;padding:5px 10px;border-radius:0 0 5px 0;font-family: DejaVu Sans !important;color: #333;font-size:14px;text-decoration:none;font-weight:normal;"; + framagames.href="/"; + framagames.target="_top"; + framagames.id="framagames" + document.getElementsByTagName('body')[0].appendChild(framagames); + document.getElementsByTagName('body')[0].style.paddingTop = "25px"; + document.getElementById("framagames").innerHTML = '← Retour sur Framagames'; +}); + +// Script Piwik +var _paq = _paq || []; + +_paq.push([function() { + var self = this; + function getOriginalVisitorCookieTimeout() { + var now = new Date(), + nowTs = Math.round(now.getTime() / 1000), + visitorInfo = self.getVisitorInfo(); + var createTs = parseInt(visitorInfo[2]); + var cookieTimeout = 33696000; // 13 mois en secondes + var originalTimeout = createTs + cookieTimeout - nowTs; + return originalTimeout; + } + this.setVisitorCookieTimeout( getOriginalVisitorCookieTimeout() ); +}]); + +_paq.push(["trackPageView"]); +_paq.push(["enableLinkTracking"]); + +(function() { + var u="https://stats.framasoft.org/"; + _paq.push(["setTrackerUrl", u+"piwik.php"]); + _paq.push(["setSiteId", 28]); + var d=document, g=d.createElement("script"), s=d.getElementsByTagName("script")[0]; g.type="text/javascript"; + g.defer=true; g.async=true; g.src=u+"piwik.js"; s.parentNode.insertBefore(g,s); +})(); diff --git a/sources/css/style.css b/sources/css/style.css new file mode 100644 index 0000000..6d346d8 --- /dev/null +++ b/sources/css/style.css @@ -0,0 +1,136 @@ +body { + background:#eee; + font-size:14px !important; +} + +.container.ombre { + margin-top: 30px; + margin-bottom: 30px; + padding: 20px 30px; +} + +/* Header style */ +header h1 { + font-family: "DejaVu Sans",Verdana,Geneva,sans-serif !important; + font-size: 48px; + font-weight: bold; +} + +header .lead { + color: #666; + font: italic 1.3em/1.35 "PT Sans",Arial,sans-serif; +} +/* End header style */ + +/* Tips */ +.tips { + list-style: none; + padding: 0px; + margin:0 auto; +} + +.tips > li { + position: relative; + overflow: hidden; + width: 320px; + height: 235px; + float:left; + background-color: white; + border-top: 1px solid #EEE; + box-shadow: 0px 9px 15px -10px rgba(0, 0, 0, 0.7); + margin: 12px 10px 25px 10px; +} + +/* gris */ +.tips > li .front, +.tips > li .back { + border-bottom: 4px solid #C4C4C4; + background:#F3F3F3; +} + +.tips h3 { + margin-top: 0px; + margin-bottom: 12px; + font-size:20px; + font-weight: bold; + text-align:center +} + +.tips .description { + font-size:16px; + margin-top:20px; +} +.play, .credits { + position:absolute; + width:300px; +} +.play { + bottom: 90px; +} +.credits { + bottom: 10px; +} + +.tip-content { + position: absolute; + width: 320px; + height: 470px; + top: 0px; + + -webkit-transition: all 400ms ease 0s; + -moz-transition: all 400ms ease 0s; + -o-transition: all 400ms ease 0s; + transition: all 400ms ease 0s; +} + +.front, .back { + padding: 10px; + height: 235px; +} + +.tips > li:hover .tip-content { + top: -235px; +} + +.show-back { + top: -235px; +} + +h1 a, h3 a, h4 a, +h1 a:hover, h3 a:hover, h4 a:hover, +h1 a:focus, h3 a:focus, h4 a:focus { + text-decoration:none; +} + +.tips .popover h3 { + font-size: 14px; + margin-bottom:0; +} +.tips .popover { + font-size: 14px; + left: 10px !important; + width: 300px; + height: 120px; +} +.tips .popover-content { + padding:9px 5px; +} +.tips .popover > .arrow { + left:80%; +} + +@media (max-width: 740px) { + .tips { + width:340px; + } +} +@media (min-width: 992px) { + .tips { + width:680px; + } +} +@media (min-width: 1200px) { + .tips { + width:1020px; + } +} diff --git a/sources/data.php b/sources/data.php new file mode 100644 index 0000000..7f6e46c --- /dev/null +++ b/sources/data.php @@ -0,0 +1,126 @@ + [ + 'title' => '1597', + 'ctitle' => '1597', + 'img' => 'images/1.png', + 'description' => 'Fork de 2048 avec la suite de Fibonacci', + 'url' => '1597-master/index.html', + 'dl' => 'telechargement/1597-master.zip', + 'auteur' => 'Jeremy Hummel', + 'licence' => 'MIT', + 'src' => 'https://jmhummel.github.io/1597/' + ], + '2048frama' => [ + 'title' => '2048 Frama', + 'img' => 'images/2.png', + 'description' => '2048 aux couleurs de Framasoft', + 'url' => '2048frama/index.html', + 'dl' => 'telechargement/2048frama.zip', + 'auteur' => 'Cyrille Largillier', + 'licence' => 'MIT', + 'src' => 'http://framagames.org' + ], + '2048originel' => [ + 'title' => '2048', + 'img' => 'images/3.png', + 'description' => 'On ne présente plus 2048 !', + 'url' => '2048originel/index.html', + 'dl' => 'telechargement/2048originel.zip', + 'auteur' => 'Gabriele Cirulli', + 'licence' => 'MIT', + 'src' => 'http://gabrielecirulli.github.io/2048/' + ], + 'e-tris' => [ + 'title' => 'e-Tris', + 'img' => 'images/4.png', + 'description' => 'Classique et indémodable Tétris', + 'url' => 'e-tris/index.htm', + 'dl' => 'telechargement/e-tris.zip', + 'auteur' => '', + 'licence' => 'BSD', + 'src' => 'https://code.google.com/p/e-tris/' + ], + 'pappu-pakia' => [ + 'title' => 'Pappu Pakia', + 'img' => 'images/5.png', + 'description' => 'Un flappy bird like', + 'url' => 'pappu-pakia/index.htm', + 'dl' => 'telechargement/pappu-pakia.zip', + 'auteur' => 'Rishabh, Kushagra', + 'licence' => 'MIT', + 'src' => 'https://github.com/rishabhp/pappu-pakia' + ], + 'esviji' => [ + 'title' => 'Esviji', + 'img' => 'images/6.png', + 'description' => 'Dégommez des chiffres', + 'url' => 'esviji/index.html', + 'dl' => 'telechargement/esviji.zip', + 'auteur' => 'Nicolas Hoizey', + 'licence' => 'MIT', + 'src' => 'http://esviji.com' + ], + 'orbium' => [ + 'title' => 'Orbium', + 'img' => 'images/7.png', + 'description' => 'Un jeu de boules pour tous les âges', + 'url' => 'orbium/index.html', + 'dl' => 'telechargement/orbium.zip', + 'auteur' => 'Björn Nilsson', + 'licence' => 'GNU GPL', + 'src' => 'https://github.com/bni/orbium' + ], + 'roundball' => [ + 'title' => 'Roundball', + 'img' => 'images/8.png', + 'description' => 'Intervertissez des boules pour les aligner', + 'url' => 'roundball/roundball.html', + 'dl' => 'telechargement/roundball.zip', + 'auteur' => 'Digital Fruit', + 'licence' => 'Apache', + 'src' => 'https://github.com/digitalfruit/limejs' + ], + 'sokojs' => [ + 'title' => 'SokoJS', + 'img' => 'images/9.png', + 'description' => 'Rangez des caisses', + 'url' => 'sokojs/main.htm', + 'dl' => 'telechargement/sokojs.zip', + 'auteur' => 'Michel Buze', + 'licence' => 'GNU GPL', + 'src' => 'https://github.com/michbuze/sokojs' + ], + 'solitaire' => [ + 'title' => 'Solitaire', + 'img' => 'images/10.png', + 'description' => 'Du très classique', + 'url' => 'solitaire/index.html', + 'dl' => 'telechargement/solitaire.zip', + 'auteur' => 'Emin KURA', + 'licence' => 'MIT', + 'src' => 'https://code.google.com/p/simple-puzzle-game/' + ], + 'sudoku_js' => [ + 'title' => 'SudokuJS', + 'img' => 'images/11.png', + 'description' => 'Placez les nombres de 1 à 9', + 'url' => 'sudoku_js/index.html', + 'dl' => 'telechargement/sudoku_js.zip', + 'auteur' => 'Michael Loesler', + 'licence' => 'GNU GPL', + 'src' => 'http://derletztekick.com/javascript/sudoku' + ], + 'zlizer' => [ + 'title' => 'Zlizer', + 'img' => 'images/12.png', + 'description' => 'Ajoutez ou séparez des bulles', + 'url' => 'zlizer/zlizer.html', + 'dl' => 'telechargement/zlizer.zip', + 'auteur' => 'Digital Fruit', + 'licence' => 'Apache', + 'src' => 'https://github.com/digitalfruit/limejs' + ] +]; + +?> diff --git a/sources/e-tris/.hg/00changelog.i b/sources/e-tris/.hg/00changelog.i new file mode 100644 index 0000000..d3a8311 Binary files /dev/null and b/sources/e-tris/.hg/00changelog.i differ diff --git a/sources/e-tris/.hg/branch b/sources/e-tris/.hg/branch new file mode 100644 index 0000000..4ad96d5 --- /dev/null +++ b/sources/e-tris/.hg/branch @@ -0,0 +1 @@ +default diff --git a/sources/e-tris/.hg/cache/branchheads-served b/sources/e-tris/.hg/cache/branchheads-served new file mode 100644 index 0000000..4bc25b1 --- /dev/null +++ b/sources/e-tris/.hg/cache/branchheads-served @@ -0,0 +1,4 @@ +03c4ce7c3b47243246f1f153bd5224ff6efae2fd 5 +03c4ce7c3b47243246f1f153bd5224ff6efae2fd default +b4630f45f59c3e0ceed3c227152d90119e12137b jslint +36c00ea64d1d7359e356cd61ececdb89fa56e13c restructure diff --git a/sources/e-tris/.hg/dirstate b/sources/e-tris/.hg/dirstate new file mode 100644 index 0000000..96e7203 Binary files /dev/null and b/sources/e-tris/.hg/dirstate differ diff --git a/sources/e-tris/.hg/hgrc b/sources/e-tris/.hg/hgrc new file mode 100644 index 0000000..8cfd3af --- /dev/null +++ b/sources/e-tris/.hg/hgrc @@ -0,0 +1,2 @@ +[paths] +default = https://code.google.com/p/e-tris/ diff --git a/sources/e-tris/.hg/requires b/sources/e-tris/.hg/requires new file mode 100644 index 0000000..f634f66 --- /dev/null +++ b/sources/e-tris/.hg/requires @@ -0,0 +1,4 @@ +dotencode +fncache +revlogv1 +store diff --git a/sources/e-tris/.hg/store/00changelog.i b/sources/e-tris/.hg/store/00changelog.i new file mode 100644 index 0000000..931337b Binary files /dev/null and b/sources/e-tris/.hg/store/00changelog.i differ diff --git a/sources/e-tris/.hg/store/00manifest.i b/sources/e-tris/.hg/store/00manifest.i new file mode 100644 index 0000000..c6a7901 Binary files /dev/null and b/sources/e-tris/.hg/store/00manifest.i differ diff --git a/sources/e-tris/.hg/store/data/index.htm.i b/sources/e-tris/.hg/store/data/index.htm.i new file mode 100644 index 0000000..499f715 Binary files /dev/null and b/sources/e-tris/.hg/store/data/index.htm.i differ diff --git a/sources/e-tris/.hg/store/data/script.js.i b/sources/e-tris/.hg/store/data/script.js.i new file mode 100644 index 0000000..1827fd6 Binary files /dev/null and b/sources/e-tris/.hg/store/data/script.js.i differ diff --git a/sources/e-tris/.hg/store/data/styles.css.i b/sources/e-tris/.hg/store/data/styles.css.i new file mode 100644 index 0000000..ecc5d92 Binary files /dev/null and b/sources/e-tris/.hg/store/data/styles.css.i differ diff --git a/sources/e-tris/.hg/store/fncache b/sources/e-tris/.hg/store/fncache new file mode 100644 index 0000000..d6c71c0 --- /dev/null +++ b/sources/e-tris/.hg/store/fncache @@ -0,0 +1,3 @@ +data/styles.css.i +data/index.htm.i +data/script.js.i diff --git a/sources/e-tris/.hg/store/phaseroots b/sources/e-tris/.hg/store/phaseroots new file mode 100644 index 0000000..e69de29 diff --git a/sources/e-tris/.hg/store/undo b/sources/e-tris/.hg/store/undo new file mode 100644 index 0000000..348538b Binary files /dev/null and b/sources/e-tris/.hg/store/undo differ diff --git a/sources/e-tris/.hg/store/undo.phaseroots b/sources/e-tris/.hg/store/undo.phaseroots new file mode 100644 index 0000000..e69de29 diff --git a/sources/e-tris/.hg/undo.bookmarks b/sources/e-tris/.hg/undo.bookmarks new file mode 100644 index 0000000..e69de29 diff --git a/sources/e-tris/.hg/undo.branch b/sources/e-tris/.hg/undo.branch new file mode 100644 index 0000000..331d858 --- /dev/null +++ b/sources/e-tris/.hg/undo.branch @@ -0,0 +1 @@ +default \ No newline at end of file diff --git a/sources/e-tris/.hg/undo.desc b/sources/e-tris/.hg/undo.desc new file mode 100644 index 0000000..3145fd0 --- /dev/null +++ b/sources/e-tris/.hg/undo.desc @@ -0,0 +1,3 @@ +0 +pull +https://code.google.com/p/e-tris/ diff --git a/sources/e-tris/.hg/undo.dirstate b/sources/e-tris/.hg/undo.dirstate new file mode 100644 index 0000000..e69de29 diff --git a/sources/e-tris/index.htm b/sources/e-tris/index.htm new file mode 100644 index 0000000..2c812ef --- /dev/null +++ b/sources/e-tris/index.htm @@ -0,0 +1,12 @@ + + + + + Tetris + + + + + + + diff --git a/sources/e-tris/script.js b/sources/e-tris/script.js new file mode 100644 index 0000000..bb81cf2 --- /dev/null +++ b/sources/e-tris/script.js @@ -0,0 +1,386 @@ +var Game = function(){ + var contentWidth = 10; + var contentHeight = 20; + var boxWidth = 20; + var boxHeight = 20; + var timeout; + var currentShape; + var boxes = []; + var points = 0; + var running = false; + var paused = false; + var Shape = function(myBoxes, color){ + return { + offsetX: 0, + offsetY: -1, + rotate: function(){ + myBoxes = [myBoxes[2], myBoxes[5], myBoxes[8], myBoxes[1], myBoxes[4], + myBoxes[7], myBoxes[0], myBoxes[3], myBoxes[6]]; + if(this.checkForCollision()){ + myBoxes = [myBoxes[6], myBoxes[3], myBoxes[0], myBoxes[7], myBoxes[4], + myBoxes[1], myBoxes[8], myBoxes[5], myBoxes[2]]; + } + }, + fall: function(){ + this.offsetY++; + if(this.checkForCollision()){ + this.offsetY--; + this.stop(); + } + }, + stop: function(){ + var i; + var w; + var h; + for(i in myBoxes){ + if(myBoxes.hasOwnProperty(i)){ + if(myBoxes[i]){ + w = this.getW(i); + h = this.getH(i); + if(boxes[h][w] !== undefined){ + endGame(); + } + boxes[h][w] = new Box(w, h, color); + } + } + } + changeShape(); + }, + moveRight: function(){ + this.offsetX++; + if(this.checkForCollision()){ + this.offsetX--; + } + }, + moveLeft: function(){ + this.offsetX--; + if(this.checkForCollision()){ + this.offsetX++; + } + }, + getH: function(i){ + return (Math.floor(i/3)+this.offsetY); + }, + getW: function(i){ + return i%3+this.offsetX; + }, + draw: function(ctx){ + var i; + var w; + var h; + ctx.save(); + ctx.fillStyle = color; + for(i in myBoxes){ + if(myBoxes.hasOwnProperty(i) && myBoxes[i] ){ + w = this.getW(i); + h = this.getH(i); + ctx.globalAlpha = 0.7; + ctx.fillRect(w*boxWidth+w, h*boxHeight+h, boxWidth, boxHeight); + ctx.globalAlpha = 0.7; + ctx.strokeRect(w*boxWidth+w+2, h*boxHeight+h+2, boxWidth-3, boxHeight-3); + } + } + ctx.restore(); + }, + checkForCollision: function(){ + var i; + var w; + var h; + for(i in myBoxes){ + if(myBoxes.hasOwnProperty(i) && myBoxes[i]){ + w = this.getW(i); + h = this.getH(i); + if(h >= 0){ + if(w < 0 || w >= contentWidth){ return true;} + if(h >= contentHeight || boxes[h][w] !== undefined){ return true;} + } + } + } + return false; + } + }; + }; + var getShape = function(){ + var shape; + switch(Math.floor(Math.random()*7)){ + case 0: + shape = new Shape([1, 1, 1, 1], 'maroon'); + shape.isTilted = false; + shape.rotate = function(){ + shape.isTilted = !shape.isTilted; + }; + shape.getH = function(i){ + return shape.isTilted? shape.offsetY+1: Number(i)+shape.offsetY; + }; + shape.getW = function(i){ + return shape.isTilted? Number(i)+shape.offsetX-1: this.offsetX; + }; + shape.offsetX = 1; + return shape; + case 1: return new Shape([0, 0, 0, 1, 1, 1, 0, 0, 1], 'white'); + case 2: return new Shape([0, 0, 0, 0, 0, 1, 1, 1, 1], 'magenta'); + case 3: + shape = new Shape([0, 0, 0, 0, 1, 1, 0, 1, 1], 'dark blue'); + shape.rotate = function(){}; + return shape; + case 4: return new Shape([0, 0, 0, 0, 1, 1, 1, 1, 0], 'green'); + case 5: return new Shape([0, 0, 0, 0, 1, 0, 1, 1, 1], 'brown'); + case 6: return new Shape([0, 0, 0, 1, 1, 0, 0, 1, 1], 'cyan'); + } + }; + var nextShape = getShape(); + var sidepanel = document.createElement('div'); + var bottom = document.createElement('div'); + var gameCanvas = document.createElement('canvas'); + var nextCanvas = document.createElement('canvas'); + var ctx = gameCanvas.getContext('2d'); + var nctx = nextCanvas.getContext('2d'); + var pointsContainer = document.createElement('div'); + var setPoints = function(p){ + points = p; + while (pointsContainer.childNodes.length >= 1){ + pointsContainer.removeChild(pointsContainer.firstChild); + } + pointsContainer.appendChild(document.createTextNode(points +'p')); + }; + var startGame = function(){ + var h = 0; + var w = 0; + running = true; + for(h = 0; h < contentHeight; h++){ + boxes[h] = []; + for(w = 0; w < contentWidth; w++){ + boxes[h][w] = undefined; + } + } + setPoints(0); + changeShape(); + redraw(); + }; + var setNewTimeout = function(t){ + window.clearTimeout(timeout); + timeout = setInterval(function(){currentShape.fall();redraw();}, t); + }; + var changeShape = function(){ + var p = 1; + if(running){ + setNewTimeout(1000-points); + while(checkRows(p)){ + p+=1; + } + currentShape = nextShape; + currentShape.offsetX = 4; + nextShape = getShape(); + redraw(); + } + }; + var pause = function(){ + window.clearTimeout(timeout); + paused = true; + redraw(); + }; + var unpause = function(){ + paused = false; + currentShape.fall(); + redraw(); + setNewTimeout(1000); + }; + + var endGame = function(){ + setPoints(points); + pointsContainer.appendChild(document.createElement('br')); + pointsContainer.appendChild(document.createTextNode('Game over')); + window.clearTimeout(timeout); + running = false; + }; + + /** + * Check all rows and removes the first row (from the top) that has been fully + * filled with blocks. Return true if such row has been removed + *@arg n is the number of points that the the player should be awarded with + * when removing a row + */ + var checkRows = function(n){ + var h; + var fun = function(i){ return i === undefined;}; + for(h in boxes){ + if(boxes.hasOwnProperty(h) && boxes[h].filter(fun).length <= 0){ + removeRow(h,n); + return true; + } + } + }; + var removeRow = function(row,p){ + var h; + var w; + for(h = row; h > 0; h--){ + boxes[h] = boxes[h-1]; + for(w = 0; w < contentWidth; w++){ + if(boxes[h][w] !== undefined){ + boxes[h][w].moveDown(); + } + } + } + boxes[0] = []; + for(w = 0; w < contentWidth; w++){ + boxes[0][w] = undefined; + } + setPoints(points+p); + }; + var Box = function(w, h, color){ + return { + drawBox: function(ctx){ + ctx.save(); + ctx.fillStyle = color; + ctx.globalAlpha = 0.5; + ctx.fillRect(w*boxWidth+w, h*boxHeight+h, boxWidth, boxHeight); + ctx.globalAlpha = 0.7; + ctx.strokeRect(w*boxWidth+w+2, h*boxHeight+h+2, boxWidth-3, boxHeight-3); + ctx.restore(); + }, + getColor: function(){ + return color; + }, + moveDown: function(){ + h++; + } + }; + }; + var drawBackground = function(ctx, width, height){ + var w; + var h; + ctx.save(); + ctx.fillStyle = 'rgba(50,50,50,0.5)'; + for(w = 0; w < width; w++){ + for(h = 0; h < height; h++){ + ctx.fillRect(w*boxWidth+w, h*boxHeight+h, boxWidth, boxHeight); + } + } + ctx.restore(); + }; + var redraw = function(){ + var ctx = gameCanvas.getContext('2d'); + var nctx = nextCanvas.getContext('2d'); + var w; + var h; + clear(ctx, gameCanvas.width, gameCanvas.height); + clear(nctx, nextCanvas.width, nextCanvas.height); + drawBackground(ctx, contentWidth, contentHeight); + drawBackground(nctx, 4, 4); + nextShape.draw(nctx); + + for(w in boxes){ + if(boxes.hasOwnProperty(w)){ + var o = boxes[w]; + for(h in o){ + if(o[h] !== undefined){ + o[h].drawBox(ctx); + } + } + } + } + if(running){ + currentShape.draw(ctx); + if(paused){ + ctx.font = 'bold 12px sans-serif'; + ctx.fillStyle = 'rgba(0,0,0,0.8)'; + ctx.fillText('Appuyez \'p\' pour continuer', 10, 140); + } + }else{ + ctx.font = 'bold 24px sans-serif'; + ctx.fillStyle = 'rgba(0,0,0,1)'; + ctx.fillText('C\'est perdu !', 50, 150); + + } + }; + var clear = function(ctx, width, height){ + ctx.clearRect(0,0,width,height); + }; +// magic + + gameCanvas.width = contentWidth*boxWidth+contentWidth-1; + gameCanvas.height = contentHeight*boxHeight+contentHeight-1; + nextCanvas.width = boxWidth*4+4-1; + nextCanvas.height = boxHeight*4+4-1; + + drawBackground(ctx, contentWidth, contentHeight); + drawBackground(nctx, 4, 4); + ctx.fillStyle = 'rgba(0,0,0,0.8)'; + ctx.font = 'bold 12px sans-serif'; + ctx.fillText('Appuyez sur \'s\' pour jouer', 10, 140); + pointsContainer.appendChild(document.createElement('br')); + pointsContainer.setAttribute('id', 'points'); + sidepanel.setAttribute('id', 'sidepanel'); + bottom.setAttribute('id', 'bottom'); + sidepanel.appendChild(document.createTextNode('Forme suivante : ')); + sidepanel.appendChild(document.createElement('br')); + sidepanel.appendChild(nextCanvas); + sidepanel.appendChild(document.createElement('br')); + sidepanel.appendChild(pointsContainer); + sidepanel.appendChild(document.createElement('br')); + sidepanel.appendChild(document.createTextNode('s pour commencer')); + sidepanel.appendChild(document.createElement('br')); + sidepanel.appendChild(document.createTextNode('← pour déplacer la pièce à gauche')); + sidepanel.appendChild(document.createElement('br')); + sidepanel.appendChild(document.createTextNode('→ pour déplacer la pièce à droite')); + sidepanel.appendChild(document.createElement('br')); + sidepanel.appendChild(document.createTextNode('↑ pour tourner la pièce')); + sidepanel.appendChild(document.createElement('br')); + sidepanel.appendChild(document.createTextNode('↓ pour augmenter la vitesse de chute')); + sidepanel.appendChild(document.createElement('br')); + sidepanel.appendChild(document.createTextNode('r pour recommencer')); + sidepanel.appendChild(document.createElement('br')); + sidepanel.appendChild(document.createTextNode('p pour mettre en pause')); + sidepanel.appendChild(document.createElement('br')); + bottom.appendChild(document.createTextNode('Le nombre de points obtenu augmente lorsque plusieurs lignes sont supprimées à la fois. Une ligne génère un point mais quatre lignes génèrent un total de dix points.')); + + document.body.appendChild(gameCanvas); + document.body.appendChild(sidepanel); + document.body.appendChild(bottom); +//return + return { + keyHandler: function(e){ + if(e.which === 82){ // 'r' + endGame(); + startGame(); + } else if(running && !paused){ + switch(e.which){ + case 39: //right + currentShape.moveRight(); + redraw(); + break; + case 37: //left + currentShape.moveLeft(); + redraw(); + break; + case 40: //down + setNewTimeout(50); + break; + case 38: // up + currentShape.rotate(); + redraw(); + break; + case 80: // 'p' + pause(); + break; + } + } else if(running && paused && e.which === 80){ // 'p' + unpause(); + } else if(!running && e.which === 83){ // 's' + startGame(); + } + }, + onblur: function(e){ + if(running && !paused){ + pause(); + } + } + }; +}; + +window.onload = function(){ + var g = new Game(); + document.onkeydown = g.keyHandler; + document.body.onblur = g.onblur; +}; + diff --git a/sources/e-tris/styles.css b/sources/e-tris/styles.css new file mode 100644 index 0000000..9bfe370 --- /dev/null +++ b/sources/e-tris/styles.css @@ -0,0 +1,34 @@ +body{ + text-decoration: none; + font-family:Verdana; + background: #fcfcfc; + margin: 0; + padding: 0; + text-align: center; + padding-top: 10px; font-size: 10px; +} +canvas{ + border: 1px solid black; +} +div#sidepanel{ + padding: 10px; + vertical-align:top; + display: inline-block; + text-align: left; + border: 1px solid black; + margin-left: 10px; + height: 100% +} +div#points{ + font-size: 15px; + text-decoration: bold; +} +div#bottom{ + padding: 10px; + width: 500px; + margin-left: auto; + margin-right: auto; + margin-bottom: 10px; + border: 1px solid black; +} + diff --git a/sources/esviji/.gitignore b/sources/esviji/.gitignore new file mode 100644 index 0000000..e6590a5 --- /dev/null +++ b/sources/esviji/.gitignore @@ -0,0 +1,8 @@ +.DS_Store +node_modules/ +docs/ +deploy.sh +dist/ +src/manifest.appcache +.sass-cache/ +.tmp/ \ No newline at end of file diff --git a/sources/esviji/css/font/sansitaone-webfont.eot b/sources/esviji/css/font/sansitaone-webfont.eot new file mode 100644 index 0000000..ae6020b Binary files /dev/null and b/sources/esviji/css/font/sansitaone-webfont.eot differ diff --git a/sources/esviji/css/font/sansitaone-webfont.svg b/sources/esviji/css/font/sansitaone-webfont.svg new file mode 100644 index 0000000..7ad9928 --- /dev/null +++ b/sources/esviji/css/font/sansitaone-webfont.svg @@ -0,0 +1,250 @@ + + + + +This is a custom SVG webfont generated by Font Squirrel. +Copyright : Copyright c 2011 by OmnibusType wwwomnibustypecom with Reserved Font Name Sansita One +Designer : Pablo Cosgaya +Foundry : OmnibusType +Foundry URL : wwwomnibustypecom + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/sources/esviji/css/font/sansitaone-webfont.ttf b/sources/esviji/css/font/sansitaone-webfont.ttf new file mode 100644 index 0000000..1d90087 Binary files /dev/null and b/sources/esviji/css/font/sansitaone-webfont.ttf differ diff --git a/sources/esviji/css/font/sansitaone-webfont.woff b/sources/esviji/css/font/sansitaone-webfont.woff new file mode 100644 index 0000000..a28766d Binary files /dev/null and b/sources/esviji/css/font/sansitaone-webfont.woff differ diff --git a/sources/esviji/css/styles.css b/sources/esviji/css/styles.css new file mode 100644 index 0000000..46a7b66 --- /dev/null +++ b/sources/esviji/css/styles.css @@ -0,0 +1,221 @@ +@font-face { + font-family: "SansitaOneRegular"; + src: url("font/sansitaone-webfont.woff") format("woff"), url("font/sansitaone-webfont.svg#SansitaOneRegular") format("svg"); + font-weight: normal; + font-style: normal; +} +html, body { + font-family: SansitaOneRegular; + font-size: 18px; + /* http://maximilianhoffmann.com/posts/better-font-rendering-on-osx */ + -webkit-font-smoothing: antialiased; + -moz-osx-font-smoothing: grayscale; + background-color: #444; + color: #fff; + margin: 0; + padding: 0; + width: 100%; + height: 100%; + overflow: hidden; +} + +#description { + padding: 1em; +} +#description h1 { + font-size: 3em; + text-align: center; +} +#description h2, #description p { + font-family: sans-serif; +} +#description p.icon { + text-align: center; +} +#description a:link, #description a:visited { + color: #ccc; +} +#description a:hover, #description a:active { + color: #fdd; +} + +#board { + stroke-width: 0; +} + +#play .title, #tutorial .title { + font-size: 34px; + text-anchor: end; + fill: #fff; + stroke-width: 0; +} +#play .scoreLabel, #play .levelLabel, #play .livesLabel, #tutorial .scoreLabel, #tutorial .levelLabel, #tutorial .livesLabel { + text-anchor: end; + fill: #ccc; + stroke-width: 0; +} +#play .score, #play .level, #play .lives, #tutorial .score, #tutorial .level, #tutorial .lives { + -webkit-transition: all 1s ease-out; + transition: all 1s ease-out; + fill: #eee; + stroke-width: 0; +} +#play .score.changeDown, #play .level.changeDown, #play .lives.changeDown, #tutorial .score.changeDown, #tutorial .level.changeDown, #tutorial .lives.changeDown { + fill: #c0392b; +} +#play .score.changeUp, #play .level.changeUp, #play .lives.changeUp, #tutorial .score.changeUp, #tutorial .level.changeUp, #tutorial .lives.changeUp { + fill: #27ae60; +} + +.pauseButton { + pointer-events: visible; +} +.pauseButton .fullarea { + pointer-events: visible; + fill: #fff; + opacity: 0; +} +.pauseButton .icon { + stroke-width: 0; + fill: #fff; + opacity: 0.7; +} + +.ball text { + font-size: 16px; + text-anchor: middle; + fill: #fff; + stroke-width: 0; +} + +.ball1 { + fill: #f39c12; + stroke: #e67e22; +} + +.ball2 { + fill: #2ecc71; + stroke: #27ae60; +} + +.ball3 { + fill: #3498db; + stroke: #2980b9; +} + +.ball4 { + fill: #9b59b6; + stroke: #8e44ad; +} + +.ball5 { + fill: #aa8866; + stroke: #776655; +} + +.ball6 { + fill: #e74c3c; + stroke: #c0392b; +} + +#playable { + pointer-events: none; +} +#playable:hover { + cursor: pointer; +} + +.panelBackground { + pointer-events: visible; + fill: transparent; +} + +#main .title { + font-size: 96px; + text-anchor: middle; + stroke-width: 0; + fill: #fff; +} + +#difficulty .title, #gameOver .title, #pause .title, #scores .title, #settings .title { + font-size: 48px; + text-anchor: middle; + fill: #fff; + stroke-width: 0; +} + +#gameOver .score { + font-size: 34px; + text-anchor: middle; + fill: #eee; +} + +#scores .highscores { + font-size: 18px; + text-anchor: end; + fill: #eee; +} +#scores .highscores .thisone { + fill: #3c3; +} + +.button { + pointer-events: visible; +} +.button text { + font-size: 18px; + text-anchor: middle; + fill: #333; + stroke-width: 0; +} +.button rect { + fill: #ddd; + stroke-width: 3; + stroke: #666; +} +.button:hover { + cursor: pointer; +} +.button:hover rect { + fill: #fff; + stroke-width: 3; + stroke: #888; +} + +.label { + text-anchor: end; + fill: #fff; +} + +.copyright, .website, .version { + font-size: 10px; + fill: #888; + stroke-width: 0; +} + +.copyright { + text-anchor: start; +} + +.website { + text-anchor: middle; +} + +.version { + text-anchor: end; +} + +.step text { + font-weight: normal; + fill: #333; +} +.step rect, .step path { + fill: #aaa; + fill-opacity: 1; + stroke-width: 0; + stroke: #aaa; +} + +#installButton { + display: none; +} diff --git a/sources/esviji/favicons/apple-touch-icon-114x114.png b/sources/esviji/favicons/apple-touch-icon-114x114.png new file mode 100644 index 0000000..1c28c72 Binary files /dev/null and b/sources/esviji/favicons/apple-touch-icon-114x114.png 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+

esviji

+

%DESCRIPTION%

+

+
+ + + + + + 1 + + + + 2 + + + + 3 + + + + 4 + + + + 5 + + + + 6 + + + + + + + + + + + + esviji + score : + + niveau : + + vies : + + + + + + + + + + + + + esviji + score : + 0 + 9 + niveau : + 1 + vies : + 9 + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + Ce sont les balles que + vous devez détruire + pour finir la manche. + + + + + + + + C'est la balle que vous + pouvez déplacer de haut + en bas puis relâcher pour + détruire les autres. + + + + + + Vous pouvez utiliser + votre souris, doigt ou + clavier pour déplacer + la balle. + + + + + + La balle part alors à + droite jusqu'à ce qu'elle + rencontre une balle, + un rocher ou un mur. + + + + + + Des balles identiques doivent + se rencontrer pour se détruire + Plus vous touchez de balles, + plus votre score augmente. + + + + + + La balle se transforme + en la prochaine balle + rencontrée, devenant + une balle à détruire. + + + + + + Les balles qui ont + des trous sous + elles, tombent. + + + + + + Le score est augmenté + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + Pause + + + + Continuer + + + + + Recommencer + + + Son est : + + + + + + Vibration est : + + + + + + + + Sortie + + + + + + C'est perdu ! + + + + Records + + + + Jouer encore + + + + Sortie + + + + + Records + + Difficulté : + + + + + + + - + - + - + - + - + - + - + - + - + - + + + + Sortie + + + + + Paramètres + + Son activé : + + + + + + Vibration activé : + + + + + + + + Aide + + + + Installation + + + + + Sortie + + + + + Difficulté + + + + Débutant + + + + + Facile + + + + + Difficile + + + + + Extrême + + + + + Sortie + + + + + + + + + + + + + + + + + + + + + + + esviji + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + 1992-2014 Nicolas Hoizey + esviji.com + + + + + + + + + + + + + + + + + diff --git a/sources/esviji/js/esviji.js b/sources/esviji/js/esviji.js new file mode 100644 index 0000000..6886ebe --- /dev/null +++ b/sources/esviji/js/esviji.js @@ -0,0 +1,1441 @@ +// ## Create the main object + +var ESVIJI = {}; + +// ## Add default settings + +ESVIJI.settings = { + version: '%VERSION%', + // board size and according ball extreme positions + board: { + width: 320, + height: 460, + xMax: 10, + yMax: 13 + }, + // list of available ball "names" + balls: ['ball1', 'ball2', 'ball3', 'ball4', 'ball5', 'ball6'], + // list of available rock "names" (only one for now) + rocks: ['rock'], + // special ids for the game matrix + emptyId: 0, + rockId: -1, + // game info at launch time + launch: { + lives: 9, + score: 0, + level: 0 + }, + // game difficulty levels + difficulties: { + Beginner: { + rows: function rows(level) { + return 3; + }, + columns: function columns(level) { + return 3; + }, + balls: function balls(level) { + return Math.max(2, Math.min(3, 2 + Math.floor((level - 1) / 3))); + }, + rocks: function rocks(level) { + return 0; + }, + points: function points(nbHits) { + return nbHits; + }, + extraLifePoints: 100, + extraLifeLevel: 0 + }, + Easy: { + rows: function rows(level) { + return Math.max(3, Math.min(6, 3 + Math.floor((level - 1) / 3))); + }, + columns: function columns(level) { + return Math.max(3, Math.min(6, 3 + Math.floor((level - 1) / 3))); + }, + balls: function balls(level) { + return Math.max(2, Math.min(5, 2 + Math.floor((level - 1) / 2))); + }, + rocks: function rocks(level) { + return Math.min(5, Math.floor((level - 1) / 5)); + }, + points: function points(nbHits) { + return Math.pow(nbHits, 2); + }, + extraLifePoints: 100, + extraLifeLevel: 1 + }, + Hard: { + rows: function rows(level) { + return Math.max(5, Math.min(7, 5 + Math.floor((level - 1) / 3))); + }, + columns: function columns(level) { + return Math.max(5, Math.min(6, 5 + Math.floor((level - 1) / 3))); + }, + balls: function balls(level) { + return Math.max(4, Math.min(6, 4 + Math.floor((level - 1) / 2))); + }, + rocks: function rocks(level) { + return Math.min(10, Math.floor((level - 1) / 4)); + }, + points: function points(nbHits) { + return Math.pow(nbHits, 3); + }, + extraLifePoints: 100, + extraLifeLevel: 1 + }, + Crazy: { + rows: function rows(level) { + return Math.min(7, 2 + level); + }, + columns: function columns(level) { + return Math.min(7, 2 + level); + }, + balls: function balls(level) { + return Math.min(6, 1 + level); + }, + rocks: function rocks(level) { + return Math.max(0, Math.min(20, level - 6)); + }, + points: function points(nbHits) { + return Math.pow(nbHits, 4); + }, + extraLifePoints: 100, + extraLifeLevel: 0 + } + }, + // game info at new turn start + turn: { + posX: 10, + dirX: -1, + posY: 8, + dirY: 0 + }, + // animation settings + durationMove: 0.15, + durationMorph: 0.5 +}; + +// ## Add the game engine +ESVIJI.game = (function () { + // Initial values + var + viewportWidth = 0, + viewportHeight = 0, + boardWidth, + boardHeight, + boardOffsetY, + drawnCurrentBalls = [], + validBalls = [], + drawnCurrentBall = null, + stackedAnimationToStart = 1, + lastStackedAnimation = 0, + currentPosX = 0, + currentPosY = 0, + currentDirX = -1, + currentDirY = 0, + dragged = false, + moveCount = 0, + cursorY = 0, + cursorMinY = 0, + cursorMaxY = 0, + maxAvailableBalls = 0, + nbBalls = 0, + scoreThisTurn = 0, + lastHitBall = ESVIJI.settings.rockId, + highScores = [ ], + lastGameDate = '', + gameStatus = { }, + useStored = false, + sounds, + clickType = 'click'; + + // Initialization + function init() { + if (Modernizr.inlinesvg) { + $('#description').hide(); + } else { + // Add this message using JS to prevent indexing it in search engines + $('#description p.icon').before('

Your browser doesn\'t seem to support inline SVG. Learn about this game on esviji.com.

'); + $('svg').hide(); + return; + } + if (Modernizr.touch) { + // TODO: Should not be necessary, devices can have both mouse and touch + clickType = 'touchstart'; + } + if (!Modernizr.testProp('vibrate')) { + $('.prefsVibration,.label.vibration').hide(); + } + + if (!ESVIJI.settings.version.match(/VERSION/)) { + if ($('.version') === ESVIJI.settings.version) { + // Send version to Google Analitycs only if it is set in the source + offlineAnalytics.push({name: 'version', value: ESVIJI.settings.version }); + } + } + + if (!store.disabled) { + highScores = store.get('highScores') || [ ]; + gameStatus = store.get('gameStatus') || { + currentBalls: [], + currentBall: 0, + level: 0, + score: 0, + lives: 0, + playing: false, + levelReplay: { + lostLives: 0, + level: 0, + balls: [], + sequence: [] + }, + preferences: { + sound: true, + vibration: true, + difficulty: 'Beginner' + } + }; + } + + viewportOptimize(); + cursorMinY = yToSvg(1); + cursorMaxY = yToSvg(ESVIJI.settings.board.yMax); + maxAvailableBalls = ESVIJI.settings.balls.length; + + // Deal with localStore content that has been set when there was less data + if (undefined === gameStatus.levelReplay) { + // v1.6.7 + gameStatus.levelReplay = { + 'lostLives': 0, + 'level': 0, + 'balls': [], + 'sequence': [] + }; + } + if (undefined === gameStatus.preferences) { + // v1.6.8 + gameStatus.preferences = { + 'sound': true + }; + } + if (undefined === gameStatus.preferences.difficulty) { + // v1.8.0 + gameStatus.preferences.difficulty = 'Beginner'; + } + if (highScores.length === 0 || (highScores.length > 0 && undefined === highScores.Beginner)) { + // v1.8.1 + oldHighScores = highScores; + highScores = { + Beginner: [], + Easy: [], + Hard: oldHighScores, + Crazy: [] + }; + storeSet('highScores', highScores); + } + if (undefined === gameStatus.preferences.vibration) { + // v1.13.0 + gameStatus.preferences.vibration = true; + } + + // Available sounds + sounds = new Howl({ + "urls": ["sounds/sprite.ogg", "sounds/sprite.mp3"], + "sprite": { + "fall": [0, 204.05895691609976], + "hit-floor": [2000, 2000], + "hit-other-ball-ko": [5000, 468.7528344671206], + "hit-other-ball-ok": [7000, 500], + "hit-same-ball": [9000, 1000], + "hit-wall": [11000, 1835.941043083901], + "level": [14000, 2947.0068027210878], + "life-down": [18000, 1000], + "life-up": [20000, 1000], + "throw": [22000, 797.1201814058943] + }, + buffer: true + }); + + run(); + } + + function storeSet(item, value) { + if (!store.disabled) { + store.set(item, value); + } + } + + function viewportOptimize() { + if (viewportWidth != document.body.clientWidth || viewportHeight != document.body.clientHeight) { + viewportWidth = document.body.clientWidth; + viewportHeight = document.body.clientHeight; + if (viewportHeight / viewportWidth > ESVIJI.settings.board.height / ESVIJI.settings.board.width) { + // tall + boardWidth = viewportWidth; + boardHeight = ESVIJI.settings.board.height / ESVIJI.settings.board.width * boardWidth; + boardOffsetY = viewportHeight - boardHeight; // top empty area height + } else { + // large + boardHeight = viewportHeight; + boardWidth = ESVIJI.settings.board.width / ESVIJI.settings.board.height * boardHeight; + boardOffsetY = 0; + } + } + } + + function run() { + if (typeof gameStatus.playing === 'undefined' || gameStatus.playing === false) { + showPanel('main'); + startMain(); + } else { + useStored = true; + startPlaying(); + } + } + + function startMain(difficulty) { + $('#pulse')[0].beginElement(); + $('#main .start').one(clickType, startDifficulty); + $('#main .scores').one(clickType, startScores); + $('#main .settings').one(clickType, startSettings); + } + + function startDifficulty() { + hidePanel('main'); + showPanel('difficulty'); + $('#difficulty .beginner').one(clickType, function (event) { + event.preventDefault(); + gameStatus.preferences.difficulty = 'Beginner'; + hidePanel('difficulty'); + startPlaying(); + }); + $('#difficulty .easy').one(clickType, function (event) { + event.preventDefault(); + gameStatus.preferences.difficulty = 'Easy'; + hidePanel('difficulty'); + startPlaying(); + }); + $('#difficulty .hard').one(clickType, function (event) { + event.preventDefault(); + gameStatus.preferences.difficulty = 'Hard'; + hidePanel('difficulty'); + startPlaying(); + }); + $('#difficulty .crazy').one(clickType, function (event) { + event.preventDefault(); + gameStatus.preferences.difficulty = 'Crazy'; + hidePanel('difficulty'); + startPlaying(); + }); + $('#difficulty .exit').one(clickType, endDifficulty); + } + + function endDifficulty(event) { + event.preventDefault(); + hidePanel('difficulty'); + showPanel('main'); + startMain(); + } + + function startPlaying(event) { + if (undefined !== event) { + event.preventDefault(); + } + if (!useStored) { + gameStatus.level = ESVIJI.settings.launch.level; + gameStatus.score = ESVIJI.settings.launch.score; + gameStatus.lives = ESVIJI.settings.launch.lives; + hidePanel('play'); + if (null !== drawnCurrentBall) { + drawnCurrentBall.remove(); + } + drawnCurrentBall = null; + } + showPanel('play'); + drawLevel(); + drawScore(); + drawLives(); + $('#play .pauseButton').one(clickType, startPause); + nextLevel(); + } + + function stopPlaying() { + gameStatus.playing = false; + gameStatus.level = 0; + gameStatus.score = 0; + gameStatus.lives = 0; + eraseBalls(); + if (null !== drawnCurrentBall) { + drawnCurrentBall.remove(); + } + hidePanel('play'); + storeSet('gameStatus', { + 'playing': false + }); + run(); + } + + function startTutorial() { + hidePanel('settings'); + showPanel('tutorial'); + $('#tutorial .pauseButton').one(clickType, endTutorial); + $('#tutoAnimEnd')[0].addEventListener('endEvent', endTutorial, false); + $('#tutoAnimStart')[0].beginElement(); + } + + function endTutorial(event) { + event.preventDefault(); + hidePanel('tutorial'); + showPanel('settings'); + startSettings(); + } + + function startScores() { + var difficulty = gameStatus.preferences.difficulty; + + hidePanel('main'); + showPanel('scores'); + + $('#scores .difficulty text').text(difficulty); + $('#scores .difficulty').bind(clickType, function() { + var nextDifficulty = { + Beginner: 'Easy', + Easy: 'Hard', + Hard: 'Crazy', + Crazy: 'Beginner' + }, + difficulty = nextDifficulty[$(this).find('text').text()]; + + $('#scores .difficulty text').text(difficulty); + writeScores(difficulty); + }); + + writeScores(difficulty); + + $('#scores .exit').one(clickType, endScores); + } + + function writeScores(difficulty) { + for (i = 0; i < 10; i++) { + if (undefined !== highScores[difficulty][i]) { + $('#scores .highscores text').eq(i).text(highScores[difficulty][i].score); + if (difficulty === gameStatus.preferences.difficulty && lastGameDate === highScores[difficulty][i].date) { + $('#scores .highscores text').eq(i).attr('class', 'thisone'); + } + } else { + $('#scores .highscores text').eq(i).text('-').attr('class', ''); + } + } + } + + function endScores(event) { + event.preventDefault(); + hidePanel('scores'); + showPanel('main'); + startMain(); + } + + function startSettings() { + hidePanel('main'); + showPanel('settings'); + + $('#settings .prefsSound text').text(gameStatus.preferences.sound ? 'On' : 'Off'); + $('#settings .prefsSound').bind(clickType, function() { + gameStatus.preferences.sound = !gameStatus.preferences.sound; + storeSet('gameStatus', gameStatus); + $('#settings .prefsSound text').text(gameStatus.preferences.sound ? 'On' : 'Off'); + }); + + $('#settings .prefsVibration text').text(gameStatus.preferences.vibration ? 'On' : 'Off'); + $('#settings .prefsVibration').bind(clickType, function() { + gameStatus.preferences.vibration = !gameStatus.preferences.vibration; + storeSet('gameStatus', gameStatus); + $('#settings .prefsVibration text').text(gameStatus.preferences.vibration ? 'On' : 'Off'); + }); + + $('#settings .tutorial').one(clickType, startTutorial); + + $('#settings .exit').one(clickType, endSettings); + + showInstall(); + } + + function endSettings(event) { + event.preventDefault(); + hidePanel('settings'); + showPanel('main'); + startMain(); + } + + function startPause() { + showPanel('pause'); + $('#pause .resume').one(clickType, function(e) { + e.preventDefault(); + hidePanel('pause'); + $('#play .pauseButton').one(clickType, startPause); + }); + + $('#pause .restart').one(clickType, function(e) { + e.preventDefault(); + hidePanel('pause'); + storeSet('gameStatus', { + 'playing': false + }); + startPlaying(); + }); + + $('#pause .prefsSound text').text(gameStatus.preferences.sound ? 'On' : 'Off'); + $('#pause .prefsSound').bind(clickType, function() { + gameStatus.preferences.sound = !gameStatus.preferences.sound; + storeSet('gameStatus', gameStatus); + $('#pause .prefsSound text').text(gameStatus.preferences.sound ? 'On' : 'Off'); + }); + + $('#pause .prefsVibration text').text(gameStatus.preferences.vibration ? 'On' : 'Off'); + $('#pause .prefsVibration').bind(clickType, function() { + gameStatus.preferences.vibration = !gameStatus.preferences.vibration; + storeSet('gameStatus', gameStatus); + $('#pause .prefsVibration text').text(gameStatus.preferences.vibration ? 'On' : 'Off'); + }); + + $('#pause .exit').one(clickType, function(e) { + e.preventDefault(); + hidePanel('pause'); + stopPlaying(); + }); + } + + // There is no z-index in SVG, so we need to "create" panel we want on top of all others + function showPanel(panel) { + if ( $('#' + panel).length === 0 && $('#' + panel + 'Panel').length === 1) { + $('#' + panel + 'Panel').clone().attr('id', panel).appendTo('#board'); + $('#' + panel + 'Panel').remove(); + if (panel === 'pause' || panel === 'gameOver') { + $('#play').css('opacity', 0.3); + } + // Google Analytics tracking of activated panel + offlineAnalytics.push({ name: 'view', value: '/' + (panel === 'main' ? '' : panel + '/') }); + } + } + + function hidePanel(panel) { + if ($('#' + panel).length === 1 && $('#' + panel + 'Panel').length === 0) { + $('#' + panel).clone().attr('id', panel + 'Panel').appendTo('#board defs'); + $('#' + panel).remove(); + if (panel === 'pause' || panel === 'gameOver') { + $('#play').css('opacity', 1); + } + } + } + + function nextLevel() { + gameStatus.playing = true; + eraseBalls(); + if (useStored) { + drawBalls(); + } else { + gameStatus.level++; + drawLevel(); + $('#play .level').attr('class', 'level changeUp'); + window.setTimeout(function() { $('#play .level').attr('class', 'level'); }, 2000); + initBalls(); + drawBalls(); + getValidBalls(); + gameStatus.currentBall = validBalls[Math.floor(Math.random() * validBalls.length)]; + } + + // TODO: remove "null" values from gameStatus.currentBalls + gameStatus.levelReplay = { + 'lostLives': 0, + 'level': gameStatus.level, + 'balls': gameStatus.currentBalls.map(function(a) { return a === null ? null : a.slice(); }), // clone the array (https://twitter.com/naholyr/status/311112698421198848) + 'sequence': [] + }; + + playSound('level'); + startNewTurn(); + } + + function startNewTurn() { + currentPosX = ESVIJI.settings.turn.posX; + currentDirX = ESVIJI.settings.turn.dirX; + currentPosY = ESVIJI.settings.turn.posY; + currentDirY = ESVIJI.settings.turn.dirY; + scoreThisTurn = 0; + lastHitBall = ESVIJI.settings.rockId; + getValidBalls(); + + stackedAnimationToStart = 1; + lastStackedAnimation = 0; + + if (validBalls.length === 0) { + // no more valid ball, end of the turn + if (null !== drawnCurrentBall) { + drawnCurrentBall.remove(); // TODO: animate + drawnCurrentBall = null; + } + + if (ESVIJI.settings.difficulties[gameStatus.preferences.difficulty].extraLifeLevel > 0) { + gameStatus.lives += ESVIJI.settings.difficulties[gameStatus.preferences.difficulty].extraLifeLevel; + drawLives(); + $('#play .lives').attr('class', 'lives changeUp'); + window.setTimeout(function() { $('#play .lives').attr('class', 'lives'); }, 2000); + } + + // Push to the server levels completed without any lost life + if (gameStatus.levelReplay.lostLives === 0) { + // TODO + // call the API + //console.log(JSON.stringify(gameStatus.levelReplay)); + } + + makeEverythingFall(); + } else { + if (validBalls.indexOf(gameStatus.currentBall) == -1) { + var notPlayableAnimMain = svgAnimate({ + "attributeName": "opacity", + "from": "0", + "to": "1", + "begin": "indefinite", + "dur": "0.5s", + "repeatCount": "4", + "fill": "freeze", + "id": "notPlayableAnim" + }); + notPlayableAnimMain.addEventListener('beginEvent', function () { playSound('error'); }, false); + notPlayableAnimMain.addEventListener('endEvent', notPlayable, false); + if (null !== drawnCurrentBall) { + drawnCurrentBall.append(notPlayableAnimMain); + } + $('[data-valid=true]').each(function() { + that = $(this); + var notPlayableAnim = svgAnimate({ + "attributeName": "opacity", + "from": "0", + "to": "1", + "begin": "notPlayableAnim.begin", + "dur": "0.5s", + "repeatCount": "4", + "fill": "freeze" + }); + that.append(notPlayableAnim); + }); + notPlayableAnimMain.beginElement(); + } else { + storeSet('gameStatus', gameStatus); + useStored = false; + if (gameStatus.playing) { + if (null !== drawnCurrentBall && undefined !== drawnCurrentBall) { + drawnCurrentBall.remove(); + } + drawnCurrentBall = drawBall(xToSvg(currentPosX), yToSvg(currentPosY), ESVIJI.settings.balls[gameStatus.currentBall - 1], 'playable'); + $('#play .playzone').on('mousedown touchstart', cursorStart); + $('#play .playzone').on('mousemove touchmove', cursorMove); + $('#play .playzone').on('mouseup touchend', cursorEnd); + $('#play .playzone').on('touchcancel', startNewTurn); + Mousetrap.bind('up', keyUp); + Mousetrap.bind('down', keyDown); + Mousetrap.bind(['enter', 'space'], keyEnter); + Mousetrap.bind('esc', function() { console.log('esc'); startNewTurn(); }); + } + } + } + } + + function notPlayable() { + if (null !== drawnCurrentBall) { + drawnCurrentBall.remove(); + } + drawnCurrentBall = null; + removeLife(); + gameStatus.currentBall = validBalls[Math.floor(Math.random() * validBalls.length)]; + startNewTurn(); + } + + function keyUp(event) { + cursorY = Math.min(Math.max(yToSvg(currentPosY + 1), cursorMaxY), cursorMinY); + currentPosY = svgToY(cursorY); + drawnCurrentBall.attr({ + y: cursorY + }); + } + + function keyDown(event) { + cursorY = Math.min(Math.max(yToSvg(currentPosY - 1), cursorMaxY), cursorMinY); + currentPosY = svgToY(cursorY); + drawnCurrentBall.attr({ + y: cursorY + }); + } + + function keyEnter(event) { + Mousetrap.unbind('up'); + Mousetrap.unbind('down'); + Mousetrap.unbind(['enter', 'space']); + $('#play .playzone').off('mousedown touchstart'); + $('#play .playzone').off('mousemove touchmove'); + $('#play .playzone').off('mouseup touchend'); + drawnCurrentBall.attr({ + 'class': '' + }); + moveCount = 0; + oldPosX = currentPosX; + oldPosY = currentPosY; + + cursorY = yToSvg(currentPosY); + drawnCurrentBall.attr({ + y: cursorY + }); + currentPosY = svgToY(cursorY); + + gameStatus.levelReplay.sequence.push({ + 'ball': gameStatus.currentBall, + 'position': currentPosY + }); + + playSound('throw'); + playUserChoice(); + } + + function cursorStart(event) { + event.preventDefault(); + dragged = true; + if (event.originalEvent.touches && event.originalEvent.touches.length) { + event = event.originalEvent.touches[0]; + } else if (event.originalEvent.changedTouches && event.originalEvent.changedTouches.length) { + event = event.originalEvent.changedTouches[0]; + } + cursorY = Math.min(Math.max(pixelsToSvgY(event.pageY) - 16, cursorMaxY), cursorMinY); + drawnCurrentBall.attr({ + y: cursorY + }); + } + + function cursorMove(event) { + event.preventDefault(); + if (event.originalEvent.touches && event.originalEvent.touches.length) { + event = event.originalEvent.touches[0]; + } else if (event.originalEvent.changedTouches && event.originalEvent.changedTouches.length) { + event = event.originalEvent.changedTouches[0]; + } + // event.pageY seems to be returning weird values when movement starts + cursorY = Math.min(Math.max(pixelsToSvgY(event.pageY) - 16, cursorMaxY), cursorMinY); + currentPosY = svgToY(cursorY); + drawnCurrentBall.attr({ + y: cursorY + }); + } + + function cursorEnd(event) { + event.preventDefault(); + if (dragged) { + if (event.originalEvent.touches && event.originalEvent.touches.length) { + event = event.originalEvent.touches[0]; + } else if (event.originalEvent.changedTouches && event.originalEvent.changedTouches.length) { + event = event.originalEvent.changedTouches[0]; + } + dragged = false; + Mousetrap.unbind('up'); + Mousetrap.unbind('down'); + Mousetrap.unbind(['enter', 'space']); + $('#play .playzone').off('mousedown touchstart'); + $('#play .playzone').off('mousemove touchmove'); + $('#play .playzone').off('mouseup touchend'); + cursorY = Math.min(Math.max(pixelsToSvgY(event.pageY) - 16, cursorMaxY), cursorMinY); + currentPosY = svgToY(cursorY); + drawnCurrentBall.attr({ + y: yToSvg(currentPosY) + }); + moveCount = 0; + oldPosX = currentPosX; + oldPosY = currentPosY; + + gameStatus.levelReplay.sequence.push({ + 'ball': gameStatus.currentBall, + 'position': currentPosY + }); + + playSound('throw'); + playUserChoice(); + } + } + + function playUserChoice() { + moveCount++; + if (currentPosY == 1 && currentDirY == -1) { + // Against the floor, no more possible move + if (oldPosY != 1) { + animStackMove(drawnCurrentBall, (oldPosY - currentPosY) * ESVIJI.settings.durationMove, 'y', yToSvg(oldPosY), yToSvg(currentPosY)); + } + $('#anim' + lastStackedAnimation)[0].addEventListener('beginEvent', function(event) { + playSound('hit-floor'); + }); + endOfMove(); + } else { + if (currentPosX == 1 && currentDirX == -1) { + // Against the left wall, should now go down + currentDirX = 0; + currentDirY = -1; + animStackMove(drawnCurrentBall, (oldPosX - currentPosX) * ESVIJI.settings.durationMove, 'x', xToSvg(oldPosX), xToSvg(currentPosX)); + $('#anim' + lastStackedAnimation)[0].addEventListener('endEvent', function(event) { + playSound('hit-wall'); + }, false); + oldPosX = currentPosX; + playUserChoice(); + } else { + // Neither floor nor wall, so what is it? + nextBall = gameStatus.currentBalls[currentPosX + currentDirX][currentPosY + currentDirY]; + switch (nextBall) { + case ESVIJI.settings.rockId: + // A rock... + if (currentDirX == -1) { + // ...at our left, should now go down + currentDirX = 0; + currentDirY = -1; + animStackMove(drawnCurrentBall, (oldPosX - currentPosX) * ESVIJI.settings.durationMove, 'x', xToSvg(oldPosX), xToSvg(currentPosX)); + oldPosX = currentPosX; + $('#anim' + lastStackedAnimation)[0].addEventListener('endEvent', function(event) { + playSound('hit-wall'); + }, false); + playUserChoice(); + } else { + // ...under us, no more possible move + if (oldPosY != currentPosY) { + animStackMove(drawnCurrentBall, (oldPosY - currentPosY) * ESVIJI.settings.durationMove, 'y', yToSvg(oldPosY), yToSvg(currentPosY)); + } + $('#anim' + lastStackedAnimation)[0].addEventListener('endEvent', function(event) { + playSound('hit-floor'); + }, false); + endOfMove(); + } + break; + case ESVIJI.settings.emptyId: + // Nothing can stop us + currentPosX += currentDirX; + currentPosY += currentDirY; + playUserChoice(); + break; + case gameStatus.currentBall: + // Same ball, let's destroy it! + currentPosXBefore = currentPosX; + currentPosYBefore = currentPosY; + currentPosX += currentDirX; + currentPosY += currentDirY; + gameStatus.currentBalls[currentPosX][currentPosY] = ESVIJI.settings.emptyId; + if (currentPosXBefore != oldPosX) { + animStackMove(drawnCurrentBall, (oldPosX - currentPosXBefore) * ESVIJI.settings.durationMove, 'x', xToSvg(oldPosX), xToSvg(currentPosXBefore)); + oldPosX = currentPosXBefore; + } else if (currentPosYBefore != oldPosY) { + animStackMove(drawnCurrentBall, (oldPosY - currentPosYBefore) * ESVIJI.settings.durationMove, 'y', yToSvg(oldPosY), yToSvg(currentPosYBefore)); + oldPosY = currentPosYBefore; + } + animStackDestroy(drawnCurrentBalls[currentPosX][currentPosY]); + scoreThisTurn++; + playSound('hit-same-ball'); + playUserChoice(); + break; + default: + lastHitBall = nextBall; + if (currentPosX != oldPosX) { + animStackMove(drawnCurrentBall, (oldPosX - currentPosX) * ESVIJI.settings.durationMove, 'x', xToSvg(oldPosX), xToSvg(currentPosX)); + } else if (currentPosY != oldPosY) { + animStackMove(drawnCurrentBall, (oldPosY - currentPosY) * ESVIJI.settings.durationMove, 'y', yToSvg(oldPosY), yToSvg(currentPosY)); + } + if (scoreThisTurn > 0) { + gameStatus.currentBall = nextBall; + if (currentPosX != oldPosX) { + animStackMorph(drawnCurrentBall, nextBall, xToSvg(currentPosX), yToSvg(currentPosY), 'x', xToSvg(currentPosX), xToSvg(currentPosX + currentDirX)); + } else { + animStackMorph(drawnCurrentBall, nextBall, xToSvg(currentPosX), yToSvg(currentPosY), 'y', yToSvg(currentPosY), yToSvg(currentPosY + currentDirY)); + } + } + endOfMove(); + } + } + } + } + + function endOfTurn() { + if (scoreThisTurn === 0) { + if (lastHitBall != ESVIJI.settings.rockId) { + removeLife(); + } + } else { + addScore(scoreThisTurn); + } + stackedAnimationToStart = lastStackedAnimation + 1; + startNewTurn(); + } + + function svgAnimate(settings, type) { + var anim = document.createElementNS("http://www.w3.org/2000/svg", type || "animate"); + anim.setAttributeNS(null, "attributeType", "xml"); + for (var key in settings) { + anim.setAttributeNS(null, key, settings[key]); + } + return anim; + } + + function svgAnimateTransform(settings) { + return svgAnimate(settings, 'animateTransform'); + } + + function animStackMove(ball, duration, attribute, from, to, begin) { + if (begin === undefined) { + if (lastStackedAnimation === (stackedAnimationToStart - 1)) { + begin = 'indefinite'; + } else { + begin = 'anim' + lastStackedAnimation + '.end'; + } + } + + lastStackedAnimation++; + + anim = svgAnimate({ + "attributeName": attribute, + "from": from, + "to": to, + "begin": begin, + "dur": duration + "s", + "fill": "freeze", + "id": "anim" + lastStackedAnimation + }); + anim.attribute = attribute; + anim.attributeTo = to; + anim.addEventListener('endEvent', function (event) { + // Set new attribute value at the end of the animation + $(event.currentTarget.parentElement).attr(event.currentTarget.attribute, event.currentTarget.attributeTo); + // Remove the animation + $(event.currentTarget).remove(); + }, false); + ball.append(anim); + } + + function animStackMorph(ballFrom, ballToId, x, y, attribute, from, to) { + var ballTo = svgUse("ball" + ballToId, "morph"); + ballTo.attr({ + x: x, + y: y, + opacity: 0 + }); + $("#play").append(ballTo); + + // opacity from + animOpacityFrom = svgAnimate({ + "attributeName": "opacity", + "to": "0", + "begin": "anim" + lastStackedAnimation + ".end", + "dur": ESVIJI.settings.durationMorph + "s", + "fill": "freeze", + "id": "anim" + (lastStackedAnimation + 1) + }); + ballFrom.append(animOpacityFrom); + + // move + animMoveFrom = svgAnimate({ + "attributeName": attribute, + "from": from, + "to": to, + "begin": "anim" + lastStackedAnimation + ".end", + "dur": ESVIJI.settings.durationMorph + "s", + "fill": "freeze", + "id": "anim" + (lastStackedAnimation + 2) + }); + ballFrom.append(animMoveFrom); + + // opacity to + animOpacityTo = svgAnimate({ + "attributeName": "opacity", + "to": "1", + "begin": "anim" + lastStackedAnimation + ".end", + "dur": ESVIJI.settings.durationMorph + "s", + "fill": "freeze", + "id": "anim" + (lastStackedAnimation + 3) + }); + ballTo.append(animOpacityTo); + + // move + animMoveTo = svgAnimate({ + "attributeName": attribute, + "from": from, + "to": to, + "begin": "anim" + lastStackedAnimation + ".end", + "dur": ESVIJI.settings.durationMorph + "s", + "fill": "freeze", + "id": "anim" + (lastStackedAnimation + 4) + }); + animMoveTo.addEventListener('beginEvent', function(event) { + playSound('hit-other-ball-ok'); + }, false); + ballTo.append(animMoveTo); + + lastStackedAnimation += 4; + } + + function animStackDestroy(ball, begin) { + begin = begin || ((lastStackedAnimation === 0) ? "indefinite" : ("anim" + lastStackedAnimation + ".end")); + + // rotate + var centerX = parseInt(ball.attr('x'), 10) + 16, + centerY = parseInt(ball.attr('y'), 10) + 16, + animRotate = svgAnimateTransform({ + "attributeName": "transform", + "type": "rotate", + "from": "0 " + centerX + " " + centerY, + "to": "360 " + centerX + " " + centerY, + "begin": begin, + "dur": ESVIJI.settings.durationMove * 2 + "s", + "fill": "freeze", + "id": "anim" + (lastStackedAnimation + 1) + }); + animRotate.addEventListener('beginEvent', function(event) { + playSound('hit-same-ball'); + }, false); + ball.append(animRotate); + + // opacity + var animOpacity = svgAnimate({ + "attributeName": "opacity", + "to": "0", + "begin": "anim" + (lastStackedAnimation + 1) + ".begin", + "dur": ESVIJI.settings.durationMove * 2 + "s", + "fill": "freeze", + "id": "anim" + (lastStackedAnimation + 2) + }); + animOpacity.addEventListener('endEvent', function(event) { + // Remove the ball after the animation + $(event.currentTarget.parentElement).remove(); + }, false); + ball.append(animOpacity); + + lastStackedAnimation += 2; + } + + function endOfMove() { + $('#anim' + lastStackedAnimation)[0].addEventListener('endEvent', function(event) { + drawnCurrentBall.remove(); + $('#morph').remove(); + if (scoreThisTurn === 0) { + playSound('hit-other-ball-ko'); + } + drawnCurrentBall = drawBall(xToSvg(ESVIJI.settings.turn.posX), yToSvg(ESVIJI.settings.turn.posY), ESVIJI.settings.balls[gameStatus.currentBall - 1], 'playable'); + }); + + makeBallsFall(); + } + + function makeBallsFall() { + var aboveBalls; + + lastStackedAnimationBeforeFall = lastStackedAnimation; + for (var x = 1; x <= 7; x++) { + aboveBalls = 0; + for (var y = 1; y <= 6; y++) { + // No need to check if there is a hole in the top line, no ball upper to make fall + if (gameStatus.currentBalls[x][y] === ESVIJI.settings.emptyId) { + // There's a hole, let's see if there are balls above + for (var z = y + 1; z <= 7; z++) { + switch (gameStatus.currentBalls[x][z]) { + case ESVIJI.settings.rockId: + // It's a rock, we can bypass it + y = z; + z = 8; + break; + case ESVIJI.settings.emptyId: + // It's empty + if (z === 7) { + // Only empty places, no need to test further this column + y = 7; + } + break; + default: + // Neither rock nor empty, so there's a ball + aboveBalls++; + gameStatus.currentBalls[x][y] = gameStatus.currentBalls[x][z]; + drawnCurrentBalls[x][y] = drawnCurrentBalls[x][z]; + for (var a = y + 1; a <= z; a++) { + gameStatus.currentBalls[x][a] = ESVIJI.settings.emptyId; + drawnCurrentBalls[x][a] = null; + } + dur = ESVIJI.settings.durationMove * (z - y); + // Follow through and overlapping action: http://uxdesign.smashingmagazine.com/2012/10/30/motion-animation-new-mobile-ux-design-material/ + dur = dur * (1 + aboveBalls / 3); + // TODO: add an easing to the fall animation + animStackMove(drawnCurrentBalls[x][y], dur, 'y', yToSvg(z), yToSvg(y), 'anim' + lastStackedAnimationBeforeFall + '.end'); + // TODO: make the sound later as for piles of falling balls + $('#anim' + lastStackedAnimation)[0].addEventListener('beginEvent', function(event) { + playSound('fall'); + }); + // Let's try again to see if there are new balls above that have to fall + y = 1; + z = 8; + } + } + } + } + } + + if (lastStackedAnimation >= stackedAnimationToStart) { + $('#anim' + lastStackedAnimation)[0].addEventListener('endEvent', function(event) { + endOfTurn(); + }, false); + // Launch the animation + $('#anim' + stackedAnimationToStart)[0].beginElement(); + } else { + endOfTurn(); + } + } + + function makeEverythingFall() { + var ballsUnder; + + stackedAnimationToStart = 1; + lastStackedAnimation = 0; + + for (x = 1; x <= 7; x++) { + ballsUnder = 0; + for (y = 1; y <= 7; y++) { + if (gameStatus.currentBalls[x][y] != ESVIJI.settings.emptyId) { + dur = ESVIJI.settings.durationMove * (1 + ballsUnder / 3); + if (lastStackedAnimation === 0) { + animStackMove(drawnCurrentBalls[x][y], dur * 7, 'y', yToSvg(y), yToSvg(y - 7)); + } else { + animStackMove(drawnCurrentBalls[x][y], dur * 7, 'y', yToSvg(y), yToSvg(y - 7), 'anim' + stackedAnimationToStart + '.begin'); + } + drawnCurrentBalls[x][y] = ESVIJI.settings.emptyId; + ballsUnder++; + } else { + ballsUnder = 0; + } + } + } + + if (lastStackedAnimation >= stackedAnimationToStart) { + $('#anim' + lastStackedAnimation)[0].addEventListener('endEvent', function(event) { + nextLevel(); + }, false); + $('#anim' + stackedAnimationToStart)[0].beginElement(); + } else { + nextLevel(); + } + } + + function initBalls(thisLevel) { + thisLevel = thisLevel || gameStatus.level; + nbBalls = ESVIJI.settings.difficulties[gameStatus.preferences.difficulty].balls(thisLevel); + gameStatus.currentBalls = []; + + for (x = 1; x <= ESVIJI.settings.board.xMax; x++) { + gameStatus.currentBalls[x] = []; + for (y = 1; y <= ESVIJI.settings.board.yMax; y++) { + if (y - 7 > x) { + // put the "stair" rocks + gameStatus.currentBalls[x][y] = ESVIJI.settings.rockId; + } else { + if ((x <= ESVIJI.settings.difficulties[gameStatus.preferences.difficulty].columns(thisLevel)) && (y <= ESVIJI.settings.difficulties[gameStatus.preferences.difficulty].rows(thisLevel))) { + // a ball + gameStatus.currentBalls[x][y] = 1 + Math.floor(Math.random() * nbBalls); + } else { + // empty + gameStatus.currentBalls[x][y] = ESVIJI.settings.emptyId; + } + } + } + } + // add rocks + nbRocks = ESVIJI.settings.difficulties[gameStatus.preferences.difficulty].rocks(thisLevel); + positionedRocks = 0; + while (positionedRocks < nbRocks) { + rock_x = 1 + Math.floor(Math.random() * ESVIJI.settings.difficulties[gameStatus.preferences.difficulty].rows(thisLevel)); + rock_y = 1 + Math.floor(Math.random() * ESVIJI.settings.difficulties[gameStatus.preferences.difficulty].columns(thisLevel)); + if (gameStatus.currentBalls[rock_x][rock_y] !== ESVIJI.settings.rockId) { + gameStatus.currentBalls[rock_x][rock_y] = ESVIJI.settings.rockId; + positionedRocks++; + } + } + } + + function drawBall(x, y, ballType, ballId) { + var ball = svgUse(ballType, ballId); + ball.attr({ + x: x, + y: y + }); + $("#play").append(ball); + return ball; + } + + function svgUse(refId, useId) { + var use = $(document.createElementNS("http://www.w3.org/2000/svg", "use")); + if (useId !== undefined) { + use.attr({ + id: useId + }); + } + use.get(0).setAttributeNS("http://www.w3.org/1999/xlink", "href", "#" + refId); + return use; + } + + function drawBalls() { + drawnCurrentBalls = []; + for (x = 1; x <= 7; x++) { + drawnCurrentBalls[x] = []; + for (y = 1; y <= 7; y++) { + if (gameStatus.currentBalls[x][y] == ESVIJI.settings.emptyId) { + drawnCurrentBalls[x][y] = null; + } else { + ball_x = xToSvg(x); + ball_y = yToSvg(y); + if (gameStatus.currentBalls[x][y] == ESVIJI.settings.rockId) { + rockId = 1 + Math.floor(Math.random() * ESVIJI.settings.rocks.length); + drawnCurrentBalls[x][y] = drawBall(ball_x, ball_y, ESVIJI.settings.rocks[rockId - 1]); + } else { + drawnCurrentBalls[x][y] = drawBall(ball_x, ball_y, ESVIJI.settings.balls[gameStatus.currentBalls[x][y] - 1]); + } + } + } + } + } + + function eraseBalls() { + $('#play use').remove(); + } + + function getValidBalls() { + var x, y, dir_x, dir_y, found; + + validBalls = []; + + for (y_start = 1; y_start <= 13; y_start++) { + x = 10; + y = y_start; + dir_x = -1; + dir_y = 0; + found = false; + while (!found) { + if (y == 1 && dir_y == -1) { + found = true; + } else { + if (x == 1 && dir_x == -1) { + dir_x = 0; + dir_y = -1; + } else { + nextBall = gameStatus.currentBalls[x + dir_x][y + dir_y]; + if (nextBall == ESVIJI.settings.rockId) { + if (dir_x == -1) { + dir_x = 0; + dir_y = -1; + } else { + found = true; + } + } else { + if (nextBall == ESVIJI.settings.emptyId) { + x += dir_x; + y += dir_y; + } else { + drawnCurrentBalls[x + dir_x][y + dir_y].attr('data-valid', 'true'); + if (validBalls.indexOf(nextBall) == -1) { + validBalls.push(nextBall); + } + found = true; + } + } + } + } + } + } + } + + function gameOver() { + var l = highScores[gameStatus.preferences.difficulty].length, + positioned = false; + + // Google Analytics tracking of level and score at the end of the game + offlineAnalytics.push({ name: 'level', value: gameStatus.level }); + offlineAnalytics.push({ name: 'score', value: gameStatus.score }); + + lastGameDate = Date(); + showPanel('gameOver'); + + $('#gameOver').find('.score').text('Score: ' + gameStatus.score); + for (i = 0; i < l; i++) { + if (!positioned && (highScores[gameStatus.preferences.difficulty][i] === undefined || highScores[gameStatus.preferences.difficulty][i].score <= gameStatus.score)) { + for (j = l; j > i; j--) { + highScores[gameStatus.preferences.difficulty][j] = highScores[gameStatus.preferences.difficulty][j - 1]; + } + highScores[gameStatus.preferences.difficulty][i] = { 'score': gameStatus.score, 'date': lastGameDate}; + positioned = true; + } + } + if (!positioned) { + highScores[gameStatus.preferences.difficulty][l] = { 'score': gameStatus.score, 'date': lastGameDate}; + } + storeSet('highScores', highScores); + gameStatus.playing = false; + storeSet('gameStatus', { + 'playing': false + }); + + // buttons + $('#gameOver .scores').one(clickType, function() { + hidePanel('gameOver'); + hidePanel('play'); + showPanel('main'); + startScores(); + }); + $('#gameOver .playagain').one(clickType, function() { + hidePanel('gameOver'); + startPlaying(); + }); + $('#gameOver .exit').one(clickType, function() { + hidePanel('gameOver'); + stopPlaying(); + }); + } + + function removeLife() { + gameStatus.lives--; + gameStatus.levelLostLives++; + playSound('life-down'); + vibrate(500); + drawLives(); + $('#play .lives').attr('class', 'lives changeDown'); + window.setTimeout(function() { $('#play .lives').attr('class', 'lives'); }, 2000); + if (gameStatus.lives === 0) { + gameOver(); + } + } + + function addLives(nbLives) { + gameStatus.lives += nbLives; + playSound('life-up'); + drawLives(); + $('#play .lives').attr('class', 'lives changeUp'); + window.setTimeout(function() { $('#play .lives').attr('class', 'lives'); }, 2000); + } + + function addScore(scoreToAdd) { + oldScore = gameStatus.score; + gameStatus.score += ESVIJI.settings.difficulties[gameStatus.preferences.difficulty].points(scoreToAdd); + increaseScore(); + $('#play .score').attr('class', 'score changeUp'); + window.setTimeout(function() { $('#play .score').attr('class', 'score'); }, 2000); + hundreds = Math.floor(gameStatus.score / ESVIJI.settings.difficulties[gameStatus.preferences.difficulty].extraLifePoints) - Math.floor(oldScore / ESVIJI.settings.difficulties[gameStatus.preferences.difficulty].extraLifePoints); + if (hundreds > 0) { + addLives(hundreds); + } + } + + function increaseScore() { + currentDrawnScore = parseInt($('#play .score').text(), 10); + if (currentDrawnScore < gameStatus.score) { + $('#play .score').text(currentDrawnScore + Math.ceil((gameStatus.score - currentDrawnScore) / 3)); + window.setTimeout(increaseScore, 100); + } + } + + function drawScore() { + $('#play .score').text(gameStatus.score); + } + + function drawLevel() { + $('#play .level').text(gameStatus.level); + } + + function drawLives() { + $('#play .lives').text(gameStatus.lives); + } + + function xToSvg(x) { + return (x - 1) * 32; + } + + function yToSvg(y) { + return ESVIJI.settings.board.height - 32 * y; + } + + function svgToX(coordX) { + return coordX / 32 + 1; + } + + function svgToY(coordY) { + return Math.round((ESVIJI.settings.board.height - coordY) / 32); + } + + function pixelsToSvgY(coordY) { + return (coordY - boardOffsetY) * ESVIJI.settings.board.height / boardHeight; + } + + function playSound(type) { + if (gameStatus.preferences.sound && sounds._loaded) { + sounds.play(type); + } + } + + function vibrate(duration) { + if (Modernizr.testProp('vibrate') && gameStatus.preferences.vibration) { + navigator.vibrate = navigator.vibrate || navigator.mozVibrate || navigator.webkitVibrate; + navigator.vibrate(duration); + } + } + + function install() { + var manifestUrl = location.href.substring(0, location.href.lastIndexOf('/')) + '/manifest.webapp'; + var request = window.navigator.mozApps.install(manifestUrl); + request.onsuccess = function() { + // var appRecord = this.result; + alert('Installation successful!'); + $('#installButton').css('display', 'none'); + }; + request.onerror = function() { + // Display the error information from the DOMError object + console.error('Install failed, error: ' + this.error.name); + }; + } + + function showInstall() { + if (undefined !== navigator.mozApps) { + var request = navigator.mozApps.getSelf(); + request.onsuccess = function() { + if (request.result) { + // we're installed, nothing to do + } else { + $('#installButton').css('display', 'block').one(clickType, install); + } + }; + request.onerror = function() { + console.error('Error checking installation status: ' + this.error.message); + }; + } + } + + return { + init: init, + viewportOptimize: viewportOptimize + }; +})(); + +document.addEventListener('DOMContentLoaded', function() { + ESVIJI.game.init(); +}); + +window.addEventListener('resize', ESVIJI.game.viewportOptimize); +window.addEventListener('orientationchange', ESVIJI.game.viewportOptimize); + +/*************************************************************************************** + * appcache + ***************************************************************************************/ + +// Check if a new cache is available +if (window.applicationCache) { + window.applicationCache.addEventListener('updateready', function(e) { + if (window.applicationCache.status == window.applicationCache.UPDATEREADY) { + // Browser downloaded a new app cache + // Swap it in and reload the page to get the new version + window.applicationCache.swapCache(); + window.location.reload(); + } + }, false); +} diff --git a/sources/esviji/js/offlineGoogleAnalytics.js b/sources/esviji/js/offlineGoogleAnalytics.js new file mode 100644 index 0000000..74a0d47 --- /dev/null +++ b/sources/esviji/js/offlineGoogleAnalytics.js @@ -0,0 +1,54 @@ +// Put Google Analytics events in localStorage when offline, sync when back online + +var offlineAnalytics = { + isOnline: function () { + return (navigator.onLine || !('onLine' in navigator)) && (typeof window.ga === "function"); + }, + + push: function(arr) { + if(this.isOnline()) { + var l = arr.length; + for (var i = 0; i < l; i++) { + var elt = arr[i]; + switch (elt.name) { + case 'version': + ga('set', 'dimension1', elt.value); + break; + case 'level': + ga('set', 'dimension2', elt.value); + break; + case 'score': + ga('set', 'dimension3', elt.value); + break; + case 'view': + console.log(elt.value); + ga('send', 'pageview', elt.value); + break; + } + } + } else { + this.store(arr); + } + }, + + store: function(arr) { + var stored = store.get('offlineAnalytics') || []; + stored.push(arr); + store.set('offlineAnalytics', stored); + this.sync(); + }, + + sync: function() { + if(this.isOnline()) { + var stored = store.get('offlineAnalytics') || []; + store.remove('offlineAnalytics'); + this.push(stored); + } else { + window.setTimeout(offlineAnalytics.sync, 1000 * 60); + } + } +}; + +$(window).bind('online', function() { + offlineAnalytics.sync(); +}); diff --git a/sources/esviji/js/vendor/SVGEventListener-0.2.3.js b/sources/esviji/js/vendor/SVGEventListener-0.2.3.js new file mode 100644 index 0000000..82d737f --- /dev/null +++ b/sources/esviji/js/vendor/SVGEventListener-0.2.3.js @@ -0,0 +1,294 @@ +// SVGEventListener.js +// Version - 0.2.3 +// +// by MAD - @madsgraphics - ecrire[at]madsgraphics[dot]com +// +// https://github.com/madsgraphics/SVGEventListener/ +// +// Tri-license - WTFPL | MIT | BSD +// +// Please minify before use. + +( function ( undefined ) { + + 'use strict'; + + var legacy, + svgns, + isArray, + supportedEvents; + + legacy = { + addEventListener : Element.prototype.addEventListener, + svgAnimateBeginElement : SVGAnimateElement.prototype.beginElement, + svgAnimateTransformBeginElement : SVGAnimateTransformElement.prototype.beginElement + }; + + svgns = 'http://www.w3.org/2000/svg'; + + // helper functions + function isString( s ) { + return typeof s === 'string'; + }; + isArray = Array.isArray || function ( obj ) { + return {}.toString.call( obj ) === '[object Array]'; + }; + function isUndefined( obj ) { + return obj === undefined; + }; + // String prototyping to add `contains` + String.prototype.contains = function(pattern) { + return (this.indexOf(pattern) !== -1); + }; + + // Cache events support + supportedEvents = {}; + function isEventSupported( eventName ) { + // early return if the event is in cache + if ( supportedEvents[eventName] !== undefined ) { + return supportedEvents[eventName]; + } + + // initiliaze the support at false for detection + supportedEvents[eventName] = false; + // create svg (and childs) nodes + var svg = document.createElementNS( svgns, 'svg' ), + element = document.createElementNS( svgns, 'rect'), + animate = document.createElementNS( svgns, 'animate' ); + + // set duration to 1ms to detect endEvent + animate.setAttributeNS(null, 'dur', '1ms'); + animate.setAttributeNS(null, 'attributeName', 'x'); + // append elements + element.appendChild(animate); + svg.appendChild(element); + + // attach a listener to the event that update the events cache + legacy.addEventListener.call(animate, eventName + 'Event', function() { + supportedEvents[eventName] = true; + }, false); + + // attach svg to the DOM (else it doesn't detect anything) but cache it + svg.setAttributeNS(null, 'style', 'display:none'); + document.body.appendChild(svg); + // Set a timeout to remove the dummy SVG element + // It is setted to 50 to leave the DOM breath and get the SVG event + // result before removing it :) + setTimeout(function() { document.body.removeChild(svg); }, 50); + + // Return the current event support status + return supportedEvents[eventName]; + }; + + ////////////////////////////////////////////////////////////////////////////// + // Clocker.js + // Convert a legal clock string value (in SMIL definition) to milliseconds + // + // Originaly released here: https://github.com/madsgraphics/clocker.js + function clocker( timestr ) { + var time, + times = timestr.split( ':' ); + + // Timecount-value + // = Formats without ':' + if ( times.length === 1 ) { + time = times[0]; + // Time already given in milliseconds (250ms) + if ( time.lastIndexOf('ms') !== -1 ) { + return +(time); + } + // Othermetrics + else { + // minutes + if( time.lastIndexOf('min') !== -1 ) { + time = parseFloat(time) * 60; + } + // hours + else if( time.lastIndexOf('h') !== -1 ) { + time = parseFloat(time) * 3600; + } + // Time is now in seconds. + // If time is without metric, then assume in seconds, + // maybe float (2.05 == 2050ms) + // So convert in ms… + return parseFloat(time) * 1000; + } + } + // Full-clock-value || Partial-clock-value + else { + // Reverse order to iterate from seconds to hours + times.reverse(); + // Init time + time = 0; + for ( var t in times ) { + // Value * 60^t (hours / minutes to seconds) * 1000 (s to ms) + time += times[t]*Math.pow(60, t)*1000; + } + + return time; + } + } + + ////////////////////////////////////////////////////////////////////////////// + // Event Listener + // + // Custom Event listener + // Implements Observer pattern + + // Create custom listener object with private property to store listeners + // + // initially inspired by: + // http://www.nczonline.net/blog/2010/03/09/custom-events-in-javascript/ + function EventListener( element ) { + // store SVG node + this.el = element; + // Initialize events stack + this._listeners = {}; + // constructs stack + this._init(); + } + + // Extends it to add and fire events + EventListener.prototype = { + constructor: EventListener, + _delayEvent: function (eventName, duration) { + var that = this, + dur = clocker( duration ); + return function () { + window.setTimeout( function () { + that.fire( eventName + 'Event' ); + }, dur); + }; + }, + + _attachEvent: function (eventName, id) { + var that = this, + previousAnimate = document.getElementById( id ); + // Early exit if there is no previousAnimate element available + if (previousAnimate == null) { return; } + // Add an endEvent that launch the next animation + previousAnimate.addEventListener( eventName + 'Event', function () { + that.fire( 'beginEvent' ); + }); + }, + // initializer + _init: function () { + var that = this, + begin = this.el.getAttribute('begin'), + dur = this.el.getAttribute('dur'), + index; + + // End event + // --------- + // Add a delayed at duration time + this.add('beginEvent', this._delayEvent('end', dur)); + + // Begin event + // ----------- + // Begin event delayed + if ( begin !== 'indefinite' && !begin.contains('.end') && !begin.contains('.begin') ) { + this._delayEvent('begin', begin); + } + // if the launch depends of the **end** of another animation + else if ( begin.contains('.end') ) { + this._attachEvent('end', begin.replace('.end', '')); + } + // if the launch depends of the **begin** of another animation + else if ( begin.contains('.begin') ) { + this._attachEvent('begin', begin.replace('.begin', '')); + } + }, + // add new event to listeners + add: function addListener( type, listener ) { + // if there is no triggers already defined for this events, + // init an a-empty array + if ( isUndefined( this._listeners[type] ) ) { + this._listeners[type] = []; + } + // add trigger to the event + this._listeners[type].push( listener ); + }, + // fire the event + fire: function fireListeners( event ) { + var name; + + // if called only by event name (useful), build a correct object + if ( isString( event ) ) { + event = { + type: event, + bubbles: false, + cancelable: false, + defaultPrevented: false, + currentTarget : null, + }; + } + + // Early return at fire if the event is already supported + name = event.type.substr(0, event.type.indexOf('Event')); + if (isEventSupported( name )) { return; } + + // set target if unavailable + if ( !event.target ) { + event.target = event.currentTarget = this.el; + } + // if there is no event given, throw an error + if ( !event.type ) { + throw new Error( 'Event object missing "type" property.' ); + } + // If the type has associated triggers, then launch them + if ( isArray( this._listeners[event.type] ) ) { + var listeners = this._listeners[event.type]; + for ( var l in listeners ) { + listeners[l].call( this.el, event ); + } + } + } + }; + + // Overwrite Element.addEventListener method for transparency fallback + // + // Inpired by: + // http://stackoverflow.com/questions/7220515/extending-node-addeventlistener-method-with-the-same-name#7220628 + Element.prototype.addEventListener = function ( type, listener, useCapture ) { + if ( this instanceof SVGAnimateElement + || this instanceof SVGAnimateTransformElement ) { + // *** + // Attach a new event listeners stack if it doesn't exists + if ( isUndefined( this.listeners ) ) + { + this.listeners = new EventListener( this ); + } + // *** + // check event name and support for endEvent + if ( type === 'endEvent' && !isEventSupported( 'end' ) ) { + // Add listener to the endEvent stack + this.listeners.add( type, listener ); + } + // *** + // check event name and suport for beginEvent + if ( type === 'beginEvent' && !isEventSupported( 'begin' ) ) { + // Add listener to the endEvent stack + this.listeners.add( type, listener ); + } + } + // *** + // call the original method for fallback + return legacy.addEventListener.call( this, type, listener, useCapture ); + }; + + // Overwrite Element.beginElement method to trigger begin event + SVGAnimateElement.prototype.beginElement = function() { + if ( !isEventSupported( 'begin' ) && this.listeners !== undefined) { + this.listeners.fire('beginEvent'); + } + return legacy.svgAnimateBeginElement.call(this); + }; + + SVGAnimateTransformElement.prototype.beginElement = function() { + if ( !isEventSupported( 'begin' ) && this.listeners !== undefined) { + this.listeners.fire('beginEvent'); 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diff --git a/sources/esviji/js/vendor/howler-1.1.11.js b/sources/esviji/js/vendor/howler-1.1.11.js new file mode 100644 index 0000000..d021e62 --- /dev/null +++ b/sources/esviji/js/vendor/howler-1.1.11.js @@ -0,0 +1,1181 @@ +/*! + * howler.js v1.1.11 + * howlerjs.com + * + * (c) 2013, James Simpson of GoldFire Studios + * goldfirestudios.com + * + * MIT License + */ + +(function() { + // setup + var cache = {}; + + // setup the audio context + var ctx = null, + usingWebAudio = true, + noAudio = false; + if (typeof AudioContext !== 'undefined') { + ctx = new AudioContext(); + } else if (typeof webkitAudioContext !== 'undefined') { + ctx = new webkitAudioContext(); + } else if (typeof Audio !== 'undefined') { + usingWebAudio = false; + } else { + usingWebAudio = false; + noAudio = true; + } + + // create a master gain node + if (usingWebAudio) { + var masterGain = (typeof ctx.createGain === 'undefined') ? ctx.createGainNode() : ctx.createGain(); + masterGain.gain.value = 1; + masterGain.connect(ctx.destination); + } + + // create global controller + var HowlerGlobal = function() { + this._volume = 1; + this._muted = false; + this.usingWebAudio = usingWebAudio; + this._howls = []; + }; + HowlerGlobal.prototype = { + /** + * Get/set the global volume for all sounds. + * @param {Float} vol Volume from 0.0 to 1.0. + * @return {Howler/Float} Returns self or current volume. + */ + volume: function(vol) { + var self = this; + + // make sure volume is a number + vol = parseFloat(vol); + + if (vol && vol >= 0 && vol <= 1) { + self._volume = vol; + + if (usingWebAudio) { + masterGain.gain.value = vol; + } + + // loop through cache and change volume of all nodes that are using HTML5 Audio + for (var key in self._howls) { + if (self._howls.hasOwnProperty(key) && self._howls[key]._webAudio === false) { + // loop through the audio nodes + for (var i=0; i= 2) ? ext[1] : self._urls[i].toLowerCase().match(/data\:audio\/([^?]+);/)[1]; + } + + if (canPlay[ext]) { + url = self._urls[i]; + break; + } + } + + if (!url) { + self.on('loaderror'); + return; + } + + self._src = url; + + if (self._webAudio) { + loadBuffer(self, url); + } else { + var newNode = new Audio(); + self._audioNode.push(newNode); + + // setup the new audio node + newNode.src = url; + newNode._pos = 0; + newNode.preload = 'auto'; + newNode.volume = (Howler._muted) ? 0 : self._volume * Howler.volume(); + + // add this sound to the cache + cache[url] = self; + + // setup the event listener to start playing the sound + // as soon as it has buffered enough + var listener = function() { + self._duration = newNode.duration; + + // setup a sprite if none is defined + if (Object.getOwnPropertyNames(self._sprite).length === 0) { + self._sprite = {_default: [0, self._duration * 1000]}; + } + + if (!self._loaded) { + self._loaded = true; + self.on('load'); + } + + if (self._autoplay) { + self.play(); + } + + // clear the event listener + newNode.removeEventListener('canplaythrough', listener, false); + }; + newNode.addEventListener('canplaythrough', listener, false); + newNode.load(); + } + + return self; + }, + + /** + * Get/set the URLs to be pulled from to play in this source. + * @param {Array} urls Arry of URLs to load from + * @return {Howl} Returns self or the current URLs + */ + urls: function(urls) { + var self = this; + + if (urls) { + self.stop(); + self._urls = (typeof urls === 'string') ? [urls] : urls; + self._loaded = false; + self.load(); + + return self; + } else { + return self._urls; + } + }, + + /** + * Play a sound from the current time (0 by default). + * @param {String} sprite (optional) Plays from the specified position in the sound sprite definition. + * @param {Function} callback (optional) Returns the unique playback id for this sound instance. + * @return {Howl} + */ + play: function(sprite, callback) { + var self = this; + + // if no sprite was passed but a callback was, update the variables + if (typeof sprite === 'function') { + callback = sprite; + } + + // use the default sprite if none is passed + if (!sprite || typeof sprite === 'function') { + sprite = '_default'; + } + + // if the sound hasn't been loaded, add it to the event queue + if (!self._loaded) { + self.on('load', function() { + self.play(sprite, callback); + }); + + return self; + } + + // if the sprite doesn't exist, play nothing + if (!self._sprite[sprite]) { + if (typeof callback === 'function') callback(); + return self; + } + + // get the node to playback + self._inactiveNode(function(node) { + // persist the sprite being played + node._sprite = sprite; + + // determine where to start playing from + var pos = (node._pos > 0) ? node._pos : self._sprite[sprite][0] / 1000, + duration = self._sprite[sprite][1] / 1000 - node._pos; + + // determine if this sound should be looped + var loop = !!(self._loop || self._sprite[sprite][2]); + + // set timer to fire the 'onend' event + var soundId = (typeof callback === 'string') ? callback : Math.round(Date.now() * Math.random()) + '', + timerId; + (function() { + var data = { + id: soundId, + sprite: sprite, + loop: loop + }; + timerId = setTimeout(function() { + // if looping, restart the track + if (!self._webAudio && loop) { + self.stop(data.id, data.timer).play(sprite, data.id); + } + + // set web audio node to paused at end + if (self._webAudio && !loop) { + self._nodeById(data.id).paused = true; + } + + // end the track if it is HTML audio and a sprite + if (!self._webAudio && !loop) { + self.stop(data.id, data.timer); + } + + // fire ended event + self.on('end', soundId); + }, duration * 1000); + + // store the reference to the timer + self._onendTimer.push(timerId); + + // remember which timer to cancel + data.timer = self._onendTimer[self._onendTimer.length - 1]; + })(); + + if (self._webAudio) { + var loopStart = self._sprite[sprite][0] / 1000, + loopEnd = self._sprite[sprite][1] / 1000; + + // set the play id to this node and load into context + node.id = soundId; + node.paused = false; + refreshBuffer(self, [loop, loopStart, loopEnd], soundId); + self._playStart = ctx.currentTime; + node.gain.value = self._volume; + + if (typeof node.bufferSource.start === 'undefined') { + node.bufferSource.noteGrainOn(0, pos, duration); + } else { + node.bufferSource.start(0, pos, duration); + } + } else { + if (node.readyState === 4) { + node.id = soundId; + node.currentTime = pos; + node.muted = Howler._muted; + node.volume = self._volume * Howler.volume(); + setTimeout(function() { node.play(); }, 0); + } else { + self._clearEndTimer(timerId); + + (function(){ + var sound = self, + playSprite = sprite, + fn = callback, + newNode = node; + var listener = function() { + sound.play(playSprite, fn); + + // clear the event listener + newNode.removeEventListener('canplaythrough', listener, false); + }; + newNode.addEventListener('canplaythrough', listener, false); + })(); + + return self; + } + } + + // fire the play event and send the soundId back in the callback + self.on('play'); + if (typeof callback === 'function') callback(soundId); + + return self; + }); + + return self; + }, + + /** + * Pause playback and save the current position. + * @param {String} id (optional) The play instance ID. + * @param {String} timerId (optional) Clear the correct timeout ID. + * @return {Howl} + */ + pause: function(id, timerId) { + var self = this; + + // if the sound hasn't been loaded, add it to the event queue + if (!self._loaded) { + self.on('play', function() { + self.pause(id); + }); + + return self; + } + + // clear 'onend' timer + self._clearEndTimer(timerId || 0); + + var activeNode = (id) ? self._nodeById(id) : self._activeNode(); + if (activeNode) { + activeNode._pos = self.pos(null, id); + + if (self._webAudio) { + // make sure the sound has been created + if (!activeNode.bufferSource) { + return self; + } + + activeNode.paused = true; + if (typeof activeNode.bufferSource.stop === 'undefined') { + activeNode.bufferSource.noteOff(0); + } else { + activeNode.bufferSource.stop(0); + } + } else { + activeNode.pause(); + } + } + + self.on('pause'); + + return self; + }, + + /** + * Stop playback and reset to start. + * @param {String} id (optional) The play instance ID. + * @param {String} timerId (optional) Clear the correct timeout ID. + * @return {Howl} + */ + stop: function(id, timerId) { + var self = this; + + // if the sound hasn't been loaded, add it to the event queue + if (!self._loaded) { + self.on('play', function() { + self.stop(id); + }); + + return self; + } + + // clear 'onend' timer + self._clearEndTimer(timerId || 0); + + var activeNode = (id) ? self._nodeById(id) : self._activeNode(); + if (activeNode) { + activeNode._pos = 0; + + if (self._webAudio) { + // make sure the sound has been created + if (!activeNode.bufferSource) { + return self; + } + + activeNode.paused = true; + + if (typeof activeNode.bufferSource.stop === 'undefined') { + activeNode.bufferSource.noteOff(0); + } else { + activeNode.bufferSource.stop(0); + } + } else { + activeNode.pause(); + activeNode.currentTime = 0; + } + } + + return self; + }, + + /** + * Mute this sound. + * @param {String} id (optional) The play instance ID. + * @return {Howl} + */ + mute: function(id) { + var self = this; + + // if the sound hasn't been loaded, add it to the event queue + if (!self._loaded) { + self.on('play', function() { + self.mute(id); + }); + + return self; + } + + var activeNode = (id) ? self._nodeById(id) : self._activeNode(); + if (activeNode) { + if (self._webAudio) { + activeNode.gain.value = 0; + } else { + activeNode.volume = 0; + } + } + + return self; + }, + + /** + * Unmute this sound. + * @param {String} id (optional) The play instance ID. + * @return {Howl} + */ + unmute: function(id) { + var self = this; + + // if the sound hasn't been loaded, add it to the event queue + if (!self._loaded) { + self.on('play', function() { + self.unmute(id); + }); + + return self; + } + + var activeNode = (id) ? self._nodeById(id) : self._activeNode(); + if (activeNode) { + if (self._webAudio) { + activeNode.gain.value = self._volume; + } else { + activeNode.volume = self._volume; + } + } + + return self; + }, + + /** + * Get/set volume of this sound. + * @param {Float} vol Volume from 0.0 to 1.0. + * @param {String} id (optional) The play instance ID. + * @return {Howl/Float} Returns self or current volume. + */ + volume: function(vol, id) { + var self = this; + + // make sure volume is a number + vol = parseFloat(vol); + + if (vol >= 0 && vol <= 1) { + self._volume = vol; + + // if the sound hasn't been loaded, add it to the event queue + if (!self._loaded) { + self.on('play', function() { + self.volume(vol, id); + }); + + return self; + } + + var activeNode = (id) ? self._nodeById(id) : self._activeNode(); + if (activeNode) { + if (self._webAudio) { + activeNode.gain.value = vol; + } else { + activeNode.volume = vol * Howler.volume(); + } + } + + return self; + } else { + return self._volume; + } + }, + + /** + * Get/set whether to loop the sound. + * @param {Boolean} loop To loop or not to loop, that is the question. + * @return {Howl/Boolean} Returns self or current looping value. + */ + loop: function(loop) { + var self = this; + + if (typeof loop === 'boolean') { + self._loop = loop; + + return self; + } else { + return self._loop; + } + }, + + /** + * Get/set sound sprite definition. + * @param {Object} sprite Example: {spriteName: [offset, duration, loop]} + * @param {Integer} offset Where to begin playback in milliseconds + * @param {Integer} duration How long to play in milliseconds + * @param {Boolean} loop (optional) Set true to loop this sprite + * @return {Howl} Returns current sprite sheet or self. + */ + sprite: function(sprite) { + var self = this; + + if (typeof sprite === 'object') { + self._sprite = sprite; + + return self; + } else { + return self._sprite; + } + }, + + /** + * Get/set the position of playback. + * @param {Float} pos The position to move current playback to. + * @param {String} id (optional) The play instance ID. + * @return {Howl/Float} Returns self or current playback position. + */ + pos: function(pos, id) { + var self = this; + + // if the sound hasn't been loaded, add it to the event queue + if (!self._loaded) { + self.on('load', function() { + self.pos(pos); + }); + + return typeof pos === 'number' ? self : self._pos || 0; + } + + // make sure we are dealing with a number for pos + pos = parseFloat(pos); + + var activeNode = (id) ? self._nodeById(id) : self._activeNode(); + if (activeNode) { + if (self._webAudio) { + if (pos >= 0) { + activeNode._pos = pos; + self.pause(id).play(activeNode._sprite, id); + + return self; + } else { + return activeNode._pos + (ctx.currentTime - self._playStart); + } + } else { + if (pos >= 0) { + activeNode.currentTime = pos; + + return self; + } else { + return activeNode.currentTime; + } + } + } else if (pos >= 0) { + return self; + } else { + // find the first inactive node to return the pos for + for (var i=0; i= 0 || x < 0) { + if (self._webAudio) { + var activeNode = (id) ? self._nodeById(id) : self._activeNode(); + if (activeNode) { + self._pos3d = [x, y, z]; + activeNode.panner.setPosition(x, y, z); + } + } + } else { + return self._pos3d; + } + + return self; + }, + + /** + * Fade a currently playing sound between two volumes. + * @param {Number} from The volume to fade from (0.0 to 1.0). + * @param {Number} to The volume to fade to (0.0 to 1.0). + * @param {Number} len Time in milliseconds to fade. + * @param {Function} callback (optional) Fired when the fade is complete. + * @param {String} id (optional) The play instance ID. + * @return {Howl} + */ + fade: function(from, to, len, callback, id) { + var self = this, + diff = Math.abs(from - to), + dir = from > to ? 'down' : 'up', + steps = diff / 0.01, + stepTime = len / steps; + + // if the sound hasn't been loaded, add it to the event queue + if (!self._loaded) { + self.on('load', function() { + self.fade(from, to, len, callback, id); + }); + + return self; + } + + // set the volume to the start position + self.volume(from, id); + + for (var i=1; i<=steps; i++) { + (function() { + var change = self._volume + (dir === 'up' ? 0.01 : -0.01) * i, + vol = Math.round(1000 * change) / 1000, + toVol = to; + + setTimeout(function() { + self.volume(vol, id); + + if (vol === toVol) { + if (callback) callback(); + } + }, stepTime * i); + })(); + } + }, + + /** + * [DEPRECATED] Fade in the current sound. + * @param {Float} to Volume to fade to (0.0 to 1.0). + * @param {Number} len Time in milliseconds to fade. + * @param {Function} callback + * @return {Howl} + */ + fadeIn: function(to, len, callback) { + return this.volume(0).play().fade(0, to, len, callback); + }, + + /** + * [DEPRECATED] Fade out the current sound and pause when finished. + * @param {Float} to Volume to fade to (0.0 to 1.0). + * @param {Number} len Time in milliseconds to fade. + * @param {Function} callback + * @param {String} id (optional) The play instance ID. + * @return {Howl} + */ + fadeOut: function(to, len, callback, id) { + var self = this; + + return self.fade(self._volume, to, len, function() { + if (callback) callback(); + self.pause(id); + + // fire ended event + self.on('end'); + }, id); + }, + + /** + * Get an audio node by ID. + * @return {Howl} Audio node. + */ + _nodeById: function(id) { + var self = this, + node = self._audioNode[0]; + + // find the node with this ID + for (var i=0; i=0; i--) { + if (inactive <= 5) { + break; + } + + if (self._audioNode[i].paused) { + // disconnect the audio source if using Web Audio + if (self._webAudio) { + self._audioNode[i].disconnect(0); + } + + inactive--; + self._audioNode.splice(i, 1); + } + } + }, + + /** + * Clear 'onend' timeout before it ends. + * @param {Number} timerId The ID of the sound to be cancelled. + */ + _clearEndTimer: function(timerId) { + var self = this, + timer = self._onendTimer.indexOf(timerId); + + // make sure the timer gets cleared + timer = timer >= 0 ? timer : 0; + + if (self._onendTimer[timer]) { + clearTimeout(self._onendTimer[timer]); + self._onendTimer.splice(timer, 1); + } + }, + + /** + * Setup the gain node and panner for a Web Audio instance. + * @return {Object} The new audio node. + */ + _setupAudioNode: function() { + var self = this, + node = self._audioNode, + index = self._audioNode.length; + + // create gain node + node[index] = (typeof ctx.createGain === 'undefined') ? ctx.createGainNode() : ctx.createGain(); + node[index].gain.value = self._volume; + node[index].paused = true; + node[index]._pos = 0; + node[index].readyState = 4; + node[index].connect(masterGain); + + // create the panner + node[index].panner = ctx.createPanner(); + node[index].panner.setPosition(self._pos3d[0], self._pos3d[1], self._pos3d[2]); + node[index].panner.connect(node[index]); + + return node[index]; + }, + + /** + * Call/set custom events. + * @param {String} event Event type. + * @param {Function} fn Function to call. + * @return {Howl} + */ + on: function(event, fn) { + var self = this, + events = self['_on' + event]; + + if (typeof fn === "function") { + events.push(fn); + } else { + for (var i=0; i type pairs + class2type = {}, + + // List of deleted data cache ids, so we can reuse them + core_deletedIds = [], + + core_version = "1.10.2", + + // Save a reference to some core methods + core_concat = core_deletedIds.concat, + core_push = core_deletedIds.push, + core_slice = core_deletedIds.slice, + core_indexOf = core_deletedIds.indexOf, + core_toString = class2type.toString, + core_hasOwn = class2type.hasOwnProperty, + core_trim = core_version.trim, + + // Define a local copy of jQuery + jQuery = function( selector, context ) { + // The jQuery object is actually just the init constructor 'enhanced' + return new jQuery.fn.init( selector, context, rootjQuery ); + }, + + // Used for matching numbers + core_pnum = /[+-]?(?:\d*\.|)\d+(?:[eE][+-]?\d+|)/.source, + + // Used for splitting on whitespace + core_rnotwhite = /\S+/g, + + // Make sure we trim BOM and NBSP (here's looking at you, Safari 5.0 and IE) + rtrim = /^[\s\uFEFF\xA0]+|[\s\uFEFF\xA0]+$/g, + + // A simple way to check for HTML strings + // Prioritize #id over to avoid XSS via location.hash (#9521) + // Strict HTML recognition (#11290: must start with <) + rquickExpr = /^(?:\s*(<[\w\W]+>)[^>]*|#([\w-]*))$/, + + // Match a standalone tag + rsingleTag = /^<(\w+)\s*\/?>(?:<\/\1>|)$/, + + // JSON RegExp + rvalidchars = /^[\],:{}\s]*$/, + rvalidbraces = /(?:^|:|,)(?:\s*\[)+/g, + rvalidescape = /\\(?:["\\\/bfnrt]|u[\da-fA-F]{4})/g, + rvalidtokens = /"[^"\\\r\n]*"|true|false|null|-?(?:\d+\.|)\d+(?:[eE][+-]?\d+|)/g, + + // Matches dashed string for camelizing + rmsPrefix = /^-ms-/, + rdashAlpha = /-([\da-z])/gi, + + // Used by jQuery.camelCase as callback to replace() + fcamelCase = function( all, letter ) { + return letter.toUpperCase(); + }, + + // The ready event handler + completed = function( event ) { + + // readyState === "complete" is good enough for us to call the dom ready in oldIE + if ( document.addEventListener || event.type === "load" || document.readyState === "complete" ) { + detach(); + jQuery.ready(); + } + }, + // Clean-up method for dom ready events + detach = function() { + if ( document.addEventListener ) { + document.removeEventListener( "DOMContentLoaded", completed, false ); + window.removeEventListener( "load", completed, false ); + + } else { + document.detachEvent( "onreadystatechange", completed ); + window.detachEvent( "onload", completed ); + } + }; + +jQuery.fn = jQuery.prototype = { + // The current version of jQuery being used + jquery: core_version, + + constructor: jQuery, + init: function( selector, context, rootjQuery ) { + var match, elem; + + // HANDLE: $(""), $(null), $(undefined), $(false) + if ( !selector ) { + return this; + } + + // Handle HTML strings + if ( typeof selector === "string" ) { + if ( selector.charAt(0) === "<" && selector.charAt( selector.length - 1 ) === ">" && selector.length >= 3 ) { + // Assume that strings that start and end with <> are HTML and skip the regex check + match = [ null, selector, null ]; + + } else { + match = rquickExpr.exec( selector ); + } + + // Match html or make sure no context is specified for #id + if ( match && (match[1] || !context) ) { + + // HANDLE: $(html) -> $(array) + if ( match[1] ) { + context = context instanceof jQuery ? context[0] : context; + + // scripts is true for back-compat + jQuery.merge( this, jQuery.parseHTML( + match[1], + context && context.nodeType ? context.ownerDocument || context : document, + true + ) ); + + // HANDLE: $(html, props) + if ( rsingleTag.test( match[1] ) && jQuery.isPlainObject( context ) ) { + for ( match in context ) { + // Properties of context are called as methods if possible + if ( jQuery.isFunction( this[ match ] ) ) { + this[ match ]( context[ match ] ); + + // ...and otherwise set as attributes + } else { + this.attr( match, context[ match ] ); + } + } + } + + return this; + + // HANDLE: $(#id) + } else { + elem = document.getElementById( match[2] ); + + // Check parentNode to catch when Blackberry 4.6 returns + // nodes that are no longer in the document #6963 + if ( elem && elem.parentNode ) { + // Handle the case where IE and Opera return items + // by name instead of ID + if ( elem.id !== match[2] ) { + return rootjQuery.find( selector ); + } + + // Otherwise, we inject the element directly into the jQuery object + this.length = 1; + this[0] = elem; + } + + this.context = document; + this.selector = selector; + return this; + } + + // HANDLE: $(expr, $(...)) + } else if ( !context || context.jquery ) { + return ( context || rootjQuery ).find( selector ); + + // HANDLE: $(expr, context) + // (which is just equivalent to: $(context).find(expr) + } else { + return this.constructor( context ).find( selector ); + } + + // HANDLE: $(DOMElement) + } else if ( selector.nodeType ) { + this.context = this[0] = selector; + this.length = 1; + return this; + + // HANDLE: $(function) + // Shortcut for document ready + } else if ( jQuery.isFunction( selector ) ) { + return rootjQuery.ready( selector ); + } + + if ( selector.selector !== undefined ) { + this.selector = selector.selector; + this.context = selector.context; + } + + return jQuery.makeArray( selector, this ); + }, + + // Start with an empty selector + selector: "", + + // The default length of a jQuery object is 0 + length: 0, + + toArray: function() { + return core_slice.call( this ); + }, + + // Get the Nth element in the matched element set OR + // Get the whole matched element set as a clean array + get: function( num ) { + return num == null ? + + // Return a 'clean' array + this.toArray() : + + // Return just the object + ( num < 0 ? this[ this.length + num ] : this[ num ] ); + }, + + // Take an array of elements and push it onto the stack + // (returning the new matched element set) + pushStack: function( elems ) { + + // Build a new jQuery matched element set + var ret = jQuery.merge( this.constructor(), elems ); + + // Add the old object onto the stack (as a reference) + ret.prevObject = this; + ret.context = this.context; + + // Return the newly-formed element set + return ret; + }, + + // Execute a callback for every element in the matched set. + // (You can seed the arguments with an array of args, but this is + // only used internally.) + each: function( callback, args ) { + return jQuery.each( this, callback, args ); + }, + + ready: function( fn ) { + // Add the callback + jQuery.ready.promise().done( fn ); + + return this; + }, + + slice: function() { + return this.pushStack( core_slice.apply( this, arguments ) ); + }, + + first: function() { + return this.eq( 0 ); + }, + + last: function() { + return this.eq( -1 ); + }, + + eq: function( i ) { + var len = this.length, + j = +i + ( i < 0 ? len : 0 ); + return this.pushStack( j >= 0 && j < len ? [ this[j] ] : [] ); + }, + + map: function( callback ) { + return this.pushStack( jQuery.map(this, function( elem, i ) { + return callback.call( elem, i, elem ); + })); + }, + + end: function() { + return this.prevObject || this.constructor(null); + }, + + // For internal use only. + // Behaves like an Array's method, not like a jQuery method. + push: core_push, + sort: [].sort, + splice: [].splice +}; + +// Give the init function the jQuery prototype for later instantiation +jQuery.fn.init.prototype = jQuery.fn; + +jQuery.extend = jQuery.fn.extend = function() { + var src, copyIsArray, copy, name, options, clone, + target = arguments[0] || {}, + i = 1, + length = arguments.length, + deep = false; + + // Handle a deep copy situation + if ( typeof target === "boolean" ) { + deep = target; + target = arguments[1] || {}; + // skip the boolean and the target + i = 2; + } + + // Handle case when target is a string or something (possible in deep copy) + if ( typeof target !== "object" && !jQuery.isFunction(target) ) { + target = {}; + } + + // extend jQuery itself if only one argument is passed + if ( length === i ) { + target = this; + --i; + } + + for ( ; i < length; i++ ) { + // Only deal with non-null/undefined values + if ( (options = arguments[ i ]) != null ) { + // Extend the base object + for ( name in options ) { + src = target[ name ]; + copy = options[ name ]; + + // Prevent never-ending loop + if ( target === copy ) { + continue; + } + + // Recurse if we're merging plain objects or arrays + if ( deep && copy && ( jQuery.isPlainObject(copy) || (copyIsArray = jQuery.isArray(copy)) ) ) { + if ( copyIsArray ) { + copyIsArray = false; + clone = src && jQuery.isArray(src) ? src : []; + + } else { + clone = src && jQuery.isPlainObject(src) ? src : {}; + } + + // Never move original objects, clone them + target[ name ] = jQuery.extend( deep, clone, copy ); + + // Don't bring in undefined values + } else if ( copy !== undefined ) { + target[ name ] = copy; + } + } + } + } + + // Return the modified object + return target; +}; + +jQuery.extend({ + // Unique for each copy of jQuery on the page + // Non-digits removed to match rinlinejQuery + expando: "jQuery" + ( core_version + Math.random() ).replace( /\D/g, "" ), + + noConflict: function( deep ) { + if ( window.$ === jQuery ) { + window.$ = _$; + } + + if ( deep && window.jQuery === jQuery ) { + window.jQuery = _jQuery; + } + + return jQuery; + }, + + // Is the DOM ready to be used? Set to true once it occurs. + isReady: false, + + // A counter to track how many items to wait for before + // the ready event fires. See #6781 + readyWait: 1, + + // Hold (or release) the ready event + holdReady: function( hold ) { + if ( hold ) { + jQuery.readyWait++; + } else { + jQuery.ready( true ); + } + }, + + // Handle when the DOM is ready + ready: function( wait ) { + + // Abort if there are pending holds or we're already ready + if ( wait === true ? --jQuery.readyWait : jQuery.isReady ) { + return; + } + + // Make sure body exists, at least, in case IE gets a little overzealous (ticket #5443). + if ( !document.body ) { + return setTimeout( jQuery.ready ); + } + + // Remember that the DOM is ready + jQuery.isReady = true; + + // If a normal DOM Ready event fired, decrement, and wait if need be + if ( wait !== true && --jQuery.readyWait > 0 ) { + return; + } + + // If there are functions bound, to execute + readyList.resolveWith( document, [ jQuery ] ); + + // Trigger any bound ready events + if ( jQuery.fn.trigger ) { + jQuery( document ).trigger("ready").off("ready"); + } + }, + + // See test/unit/core.js for details concerning isFunction. + // Since version 1.3, DOM methods and functions like alert + // aren't supported. They return false on IE (#2968). + isFunction: function( obj ) { + return jQuery.type(obj) === "function"; + }, + + isArray: Array.isArray || function( obj ) { + return jQuery.type(obj) === "array"; + }, + + isWindow: function( obj ) { + /* jshint eqeqeq: false */ + return obj != null && obj == obj.window; + }, + + isNumeric: function( obj ) { + return !isNaN( parseFloat(obj) ) && isFinite( obj ); + }, + + type: function( obj ) { + if ( obj == null ) { + return String( obj ); + } + return typeof obj === "object" || typeof obj === "function" ? + class2type[ core_toString.call(obj) ] || "object" : + typeof obj; + }, + + isPlainObject: function( obj ) { + var key; + + // Must be an Object. + // Because of IE, we also have to check the presence of the constructor property. + // Make sure that DOM nodes and window objects don't pass through, as well + if ( !obj || jQuery.type(obj) !== "object" || obj.nodeType || jQuery.isWindow( obj ) ) { + return false; + } + + try { + // Not own constructor property must be Object + if ( obj.constructor && + !core_hasOwn.call(obj, "constructor") && + !core_hasOwn.call(obj.constructor.prototype, "isPrototypeOf") ) { + return false; + } + } catch ( e ) { + // IE8,9 Will throw exceptions on certain host objects #9897 + return false; + } + + // Support: IE<9 + // Handle iteration over inherited properties before own properties. + if ( jQuery.support.ownLast ) { + for ( key in obj ) { + return core_hasOwn.call( obj, key ); + } + } + + // Own properties are enumerated firstly, so to speed up, + // if last one is own, then all properties are own. + for ( key in obj ) {} + + return key === undefined || core_hasOwn.call( obj, key ); + }, + + isEmptyObject: function( obj ) { + var name; + for ( name in obj ) { + return false; + } + return true; + }, + + error: function( msg ) { + throw new Error( msg ); + }, + + // data: string of html + // context (optional): If specified, the fragment will be created in this context, defaults to document + // keepScripts (optional): If true, will include scripts passed in the html string + parseHTML: function( data, context, keepScripts ) { + if ( !data || typeof data !== "string" ) { + return null; + } + if ( typeof context === "boolean" ) { + keepScripts = context; + context = false; + } + context = context || document; + + var parsed = rsingleTag.exec( data ), + scripts = !keepScripts && []; + + // Single tag + if ( parsed ) { + return [ context.createElement( parsed[1] ) ]; + } + + parsed = jQuery.buildFragment( [ data ], context, scripts ); + if ( scripts ) { + jQuery( scripts ).remove(); + } + return jQuery.merge( [], parsed.childNodes ); + }, + + parseJSON: function( data ) { + // Attempt to parse using the native JSON parser first + if ( window.JSON && window.JSON.parse ) { + return window.JSON.parse( data ); + } + + if ( data === null ) { + return data; + } + + if ( typeof data === "string" ) { + + // Make sure leading/trailing whitespace is removed (IE can't handle it) + data = jQuery.trim( data ); + + if ( data ) { + // Make sure the incoming data is actual JSON + // Logic borrowed from http://json.org/json2.js + if ( rvalidchars.test( data.replace( rvalidescape, "@" ) + .replace( rvalidtokens, "]" ) + .replace( rvalidbraces, "")) ) { + + return ( new Function( "return " + data ) )(); + } + } + } + + jQuery.error( "Invalid JSON: " + data ); + }, + + // Cross-browser xml parsing + parseXML: function( data ) { + var xml, tmp; + if ( !data || typeof data !== "string" ) { + return null; + } + try { + if ( window.DOMParser ) { // Standard + tmp = new DOMParser(); + xml = tmp.parseFromString( data , "text/xml" ); + } else { // IE + xml = new ActiveXObject( "Microsoft.XMLDOM" ); + xml.async = "false"; + xml.loadXML( data ); + } + } catch( e ) { + xml = undefined; + } + if ( !xml || !xml.documentElement || xml.getElementsByTagName( "parsererror" ).length ) { + jQuery.error( "Invalid XML: " + data ); + } + return xml; + }, + + noop: function() {}, + + // Evaluates a script in a global context + // Workarounds based on findings by Jim Driscoll + // http://weblogs.java.net/blog/driscoll/archive/2009/09/08/eval-javascript-global-context + globalEval: function( data ) { + if ( data && jQuery.trim( data ) ) { + // We use execScript on Internet Explorer + // We use an anonymous function so that context is window + // rather than jQuery in Firefox + ( window.execScript || function( data ) { + window[ "eval" ].call( window, data ); + } )( data ); + } + }, + + // Convert dashed to camelCase; used by the css and data modules + // Microsoft forgot to hump their vendor prefix (#9572) + camelCase: function( string ) { + return string.replace( rmsPrefix, "ms-" ).replace( rdashAlpha, fcamelCase ); + }, + + nodeName: function( elem, name ) { + return elem.nodeName && elem.nodeName.toLowerCase() === name.toLowerCase(); + }, + + // args is for internal usage only + each: function( obj, callback, args ) { + var value, + i = 0, + length = obj.length, + isArray = isArraylike( obj ); + + if ( args ) { + if ( isArray ) { + for ( ; i < length; i++ ) { + value = callback.apply( obj[ i ], args ); + + if ( value === false ) { + break; + } + } + } else { + for ( i in obj ) { + value = callback.apply( obj[ i ], args ); + + if ( value === false ) { + break; + } + } + } + + // A special, fast, case for the most common use of each + } else { + if ( isArray ) { + for ( ; i < length; i++ ) { + value = callback.call( obj[ i ], i, obj[ i ] ); + + if ( value === false ) { + break; + } + } + } else { + for ( i in obj ) { + value = callback.call( obj[ i ], i, obj[ i ] ); + + if ( value === false ) { + break; + } + } + } + } + + return obj; + }, + + // Use native String.trim function wherever possible + trim: core_trim && !core_trim.call("\uFEFF\xA0") ? + function( text ) { + return text == null ? + "" : + core_trim.call( text ); + } : + + // Otherwise use our own trimming functionality + function( text ) { + return text == null ? + "" : + ( text + "" ).replace( rtrim, "" ); + }, + + // results is for internal usage only + makeArray: function( arr, results ) { + var ret = results || []; + + if ( arr != null ) { + if ( isArraylike( Object(arr) ) ) { + jQuery.merge( ret, + typeof arr === "string" ? + [ arr ] : arr + ); + } else { + core_push.call( ret, arr ); + } + } + + return ret; + }, + + inArray: function( elem, arr, i ) { + var len; + + if ( arr ) { + if ( core_indexOf ) { + return core_indexOf.call( arr, elem, i ); + } + + len = arr.length; + i = i ? i < 0 ? Math.max( 0, len + i ) : i : 0; + + for ( ; i < len; i++ ) { + // Skip accessing in sparse arrays + if ( i in arr && arr[ i ] === elem ) { + return i; + } + } + } + + return -1; + }, + + merge: function( first, second ) { + var l = second.length, + i = first.length, + j = 0; + + if ( typeof l === "number" ) { + for ( ; j < l; j++ ) { + first[ i++ ] = second[ j ]; + } + } else { + while ( second[j] !== undefined ) { + first[ i++ ] = second[ j++ ]; + } + } + + first.length = i; + + return first; + }, + + grep: function( elems, callback, inv ) { + var retVal, + ret = [], + i = 0, + length = elems.length; + inv = !!inv; + + // Go through the array, only saving the items + // that pass the validator function + for ( ; i < length; i++ ) { + retVal = !!callback( elems[ i ], i ); + if ( inv !== retVal ) { + ret.push( elems[ i ] ); + } + } + + return ret; + }, + + // arg is for internal usage only + map: function( elems, callback, arg ) { + var value, + i = 0, + length = elems.length, + isArray = isArraylike( elems ), + ret = []; + + // Go through the array, translating each of the items to their + if ( isArray ) { + for ( ; i < length; i++ ) { + value = callback( elems[ i ], i, arg ); + + if ( value != null ) { + ret[ ret.length ] = value; + } + } + + // Go through every key on the object, + } else { + for ( i in elems ) { + value = callback( elems[ i ], i, arg ); + + if ( value != null ) { + ret[ ret.length ] = value; + } + } + } + + // Flatten any nested arrays + return core_concat.apply( [], ret ); + }, + + // A global GUID counter for objects + guid: 1, + + // Bind a function to a context, optionally partially applying any + // arguments. + proxy: function( fn, context ) { + var args, proxy, tmp; + + if ( typeof context === "string" ) { + tmp = fn[ context ]; + context = fn; + fn = tmp; + } + + // Quick check to determine if target is callable, in the spec + // this throws a TypeError, but we will just return undefined. + if ( !jQuery.isFunction( fn ) ) { + return undefined; + } + + // Simulated bind + args = core_slice.call( arguments, 2 ); + proxy = function() { + return fn.apply( context || this, args.concat( core_slice.call( arguments ) ) ); + }; + + // Set the guid of unique handler to the same of original handler, so it can be removed + proxy.guid = fn.guid = fn.guid || jQuery.guid++; + + return proxy; + }, + + // Multifunctional method to get and set values of a collection + // The value/s can optionally be executed if it's a function + access: function( elems, fn, key, value, chainable, emptyGet, raw ) { + var i = 0, + length = elems.length, + bulk = key == null; + + // Sets many values + if ( jQuery.type( key ) === "object" ) { + chainable = true; + for ( i in key ) { + jQuery.access( elems, fn, i, key[i], true, emptyGet, raw ); + } + + // Sets one value + } else if ( value !== undefined ) { + chainable = true; + + if ( !jQuery.isFunction( value ) ) { + raw = true; + } + + if ( bulk ) { + // Bulk operations run against the entire set + if ( raw ) { + fn.call( elems, value ); + fn = null; + + // ...except when executing function values + } else { + bulk = fn; + fn = function( elem, key, value ) { + return bulk.call( jQuery( elem ), value ); + }; + } + } + + if ( fn ) { + for ( ; i < length; i++ ) { + fn( elems[i], key, raw ? value : value.call( elems[i], i, fn( elems[i], key ) ) ); + } + } + } + + return chainable ? + elems : + + // Gets + bulk ? + fn.call( elems ) : + length ? fn( elems[0], key ) : emptyGet; + }, + + now: function() { + return ( new Date() ).getTime(); + }, + + // A method for quickly swapping in/out CSS properties to get correct calculations. + // Note: this method belongs to the css module but it's needed here for the support module. + // If support gets modularized, this method should be moved back to the css module. + swap: function( elem, options, callback, args ) { + var ret, name, + old = {}; + + // Remember the old values, and insert the new ones + for ( name in options ) { + old[ name ] = elem.style[ name ]; + elem.style[ name ] = options[ name ]; + } + + ret = callback.apply( elem, args || [] ); + + // Revert the old values + for ( name in options ) { + elem.style[ name ] = old[ name ]; + } + + return ret; + } +}); + +jQuery.ready.promise = function( obj ) { + if ( !readyList ) { + + readyList = jQuery.Deferred(); + + // Catch cases where $(document).ready() is called after the browser event has already occurred. + // we once tried to use readyState "interactive" here, but it caused issues like the one + // discovered by ChrisS here: http://bugs.jquery.com/ticket/12282#comment:15 + if ( document.readyState === "complete" ) { + // Handle it asynchronously to allow scripts the opportunity to delay ready + setTimeout( jQuery.ready ); + + // Standards-based browsers support DOMContentLoaded + } else if ( document.addEventListener ) { + // Use the handy event callback + document.addEventListener( "DOMContentLoaded", completed, false ); + + // A fallback to window.onload, that will always work + window.addEventListener( "load", completed, false ); + + // If IE event model is used + } else { + // Ensure firing before onload, maybe late but safe also for iframes + document.attachEvent( "onreadystatechange", completed ); + + // A fallback to window.onload, that will always work + window.attachEvent( "onload", completed ); + + // If IE and not a frame + // continually check to see if the document is ready + var top = false; + + try { + top = window.frameElement == null && document.documentElement; + } catch(e) {} + + if ( top && top.doScroll ) { + (function doScrollCheck() { + if ( !jQuery.isReady ) { + + try { + // Use the trick by Diego Perini + // http://javascript.nwbox.com/IEContentLoaded/ + top.doScroll("left"); + } catch(e) { + return setTimeout( doScrollCheck, 50 ); + } + + // detach all dom ready events + detach(); + + // and execute any waiting functions + jQuery.ready(); + } + })(); + } + } + } + return readyList.promise( obj ); +}; + +// Populate the class2type map +jQuery.each("Boolean Number String Function Array Date RegExp Object Error".split(" "), function(i, name) { + class2type[ "[object " + name + "]" ] = name.toLowerCase(); +}); + +function isArraylike( obj ) { + var length = obj.length, + type = jQuery.type( obj ); + + if ( jQuery.isWindow( obj ) ) { + return false; + } + + if ( obj.nodeType === 1 && length ) { + return true; + } + + return type === "array" || type !== "function" && + ( length === 0 || + typeof length === "number" && length > 0 && ( length - 1 ) in obj ); +} + +// All jQuery objects should point back to these +rootjQuery = jQuery(document); +/*! + * Sizzle CSS Selector Engine v1.10.2 + * http://sizzlejs.com/ + * + * Copyright 2013 jQuery Foundation, Inc. and other contributors + * Released under the MIT license + * http://jquery.org/license + * + * Date: 2013-07-03 + */ +(function( window, undefined ) { + +var i, + support, + cachedruns, + Expr, + getText, + isXML, + compile, + outermostContext, + sortInput, + + // Local document vars + setDocument, + document, + docElem, + documentIsHTML, + rbuggyQSA, + rbuggyMatches, + matches, + contains, + + // Instance-specific data + expando = "sizzle" + -(new Date()), + preferredDoc = window.document, + dirruns = 0, + done = 0, + classCache = createCache(), + tokenCache = createCache(), + compilerCache = createCache(), + hasDuplicate = false, + sortOrder = function( a, b ) { + if ( a === b ) { + hasDuplicate = true; + return 0; + } + return 0; + }, + + // General-purpose constants + strundefined = typeof undefined, + MAX_NEGATIVE = 1 << 31, + + // Instance methods + hasOwn = ({}).hasOwnProperty, + arr = [], + pop = arr.pop, + push_native = arr.push, + push = arr.push, + slice = arr.slice, + // Use a stripped-down indexOf if we can't use a native one + indexOf = arr.indexOf || function( elem ) { + var i = 0, + len = this.length; + for ( ; i < len; i++ ) { + if ( this[i] === elem ) { + return i; + } + } + return -1; + }, + + booleans = "checked|selected|async|autofocus|autoplay|controls|defer|disabled|hidden|ismap|loop|multiple|open|readonly|required|scoped", + + // Regular expressions + + // Whitespace characters http://www.w3.org/TR/css3-selectors/#whitespace + whitespace = "[\\x20\\t\\r\\n\\f]", + // http://www.w3.org/TR/css3-syntax/#characters + characterEncoding = "(?:\\\\.|[\\w-]|[^\\x00-\\xa0])+", + + // Loosely modeled on CSS identifier characters + // An unquoted value should be a CSS identifier http://www.w3.org/TR/css3-selectors/#attribute-selectors + // Proper syntax: http://www.w3.org/TR/CSS21/syndata.html#value-def-identifier + identifier = characterEncoding.replace( "w", "w#" ), + + // Acceptable operators http://www.w3.org/TR/selectors/#attribute-selectors + attributes = "\\[" + whitespace + "*(" + characterEncoding + ")" + whitespace + + "*(?:([*^$|!~]?=)" + whitespace + "*(?:(['\"])((?:\\\\.|[^\\\\])*?)\\3|(" + identifier + ")|)|)" + whitespace + "*\\]", + + // Prefer arguments quoted, + // then not containing pseudos/brackets, + // then attribute selectors/non-parenthetical expressions, + // then anything else + // These preferences are here to reduce the number of selectors + // needing tokenize in the PSEUDO preFilter + pseudos = ":(" + characterEncoding + ")(?:\\(((['\"])((?:\\\\.|[^\\\\])*?)\\3|((?:\\\\.|[^\\\\()[\\]]|" + attributes.replace( 3, 8 ) + ")*)|.*)\\)|)", + + // Leading and non-escaped trailing whitespace, capturing some non-whitespace characters preceding the latter + rtrim = new RegExp( "^" + whitespace + "+|((?:^|[^\\\\])(?:\\\\.)*)" + whitespace + "+$", "g" ), + + rcomma = new RegExp( "^" + whitespace + "*," + whitespace + "*" ), + rcombinators = new RegExp( "^" + whitespace + "*([>+~]|" + whitespace + ")" + whitespace + "*" ), + + rsibling = new RegExp( whitespace + "*[+~]" ), + rattributeQuotes = new RegExp( "=" + whitespace + "*([^\\]'\"]*)" + whitespace + "*\\]", "g" ), + + rpseudo = new RegExp( pseudos ), + ridentifier = new RegExp( "^" + identifier + "$" ), + + matchExpr = { + "ID": new RegExp( "^#(" + characterEncoding + ")" ), + "CLASS": new RegExp( "^\\.(" + characterEncoding + ")" ), + "TAG": new RegExp( "^(" + characterEncoding.replace( "w", "w*" ) + ")" ), + "ATTR": new RegExp( "^" + attributes ), + "PSEUDO": new RegExp( "^" + pseudos ), + "CHILD": new RegExp( "^:(only|first|last|nth|nth-last)-(child|of-type)(?:\\(" + whitespace + + "*(even|odd|(([+-]|)(\\d*)n|)" + whitespace + "*(?:([+-]|)" + whitespace + + "*(\\d+)|))" + whitespace + "*\\)|)", "i" ), + "bool": new RegExp( "^(?:" + booleans + ")$", "i" ), + // For use in libraries implementing .is() + // We use this for POS matching in `select` + "needsContext": new RegExp( "^" + whitespace + "*[>+~]|:(even|odd|eq|gt|lt|nth|first|last)(?:\\(" + + whitespace + "*((?:-\\d)?\\d*)" + whitespace + "*\\)|)(?=[^-]|$)", "i" ) + }, + + rnative = /^[^{]+\{\s*\[native \w/, + + // Easily-parseable/retrievable ID or TAG or CLASS selectors + rquickExpr = /^(?:#([\w-]+)|(\w+)|\.([\w-]+))$/, + + rinputs = /^(?:input|select|textarea|button)$/i, + rheader = /^h\d$/i, + + rescape = /'|\\/g, + + // CSS escapes http://www.w3.org/TR/CSS21/syndata.html#escaped-characters + runescape = new RegExp( "\\\\([\\da-f]{1,6}" + whitespace + "?|(" + whitespace + ")|.)", "ig" ), + funescape = function( _, escaped, escapedWhitespace ) { + var high = "0x" + escaped - 0x10000; + // NaN means non-codepoint + // Support: Firefox + // Workaround erroneous numeric interpretation of +"0x" + return high !== high || escapedWhitespace ? + escaped : + // BMP codepoint + high < 0 ? + String.fromCharCode( high + 0x10000 ) : + // Supplemental Plane codepoint (surrogate pair) + String.fromCharCode( high >> 10 | 0xD800, high & 0x3FF | 0xDC00 ); + }; + +// Optimize for push.apply( _, NodeList ) +try { + push.apply( + (arr = slice.call( preferredDoc.childNodes )), + preferredDoc.childNodes + ); + // Support: Android<4.0 + // Detect silently failing push.apply + arr[ preferredDoc.childNodes.length ].nodeType; +} catch ( e ) { + push = { apply: arr.length ? + + // Leverage slice if possible + function( target, els ) { + push_native.apply( target, slice.call(els) ); + } : + + // Support: IE<9 + // Otherwise append directly + function( target, els ) { + var j = target.length, + i = 0; + // Can't trust NodeList.length + while ( (target[j++] = els[i++]) ) {} + target.length = j - 1; + } + }; +} + +function Sizzle( selector, context, results, seed ) { + var match, elem, m, nodeType, + // QSA vars + i, groups, old, nid, newContext, newSelector; + + if ( ( context ? context.ownerDocument || context : preferredDoc ) !== document ) { + setDocument( context ); + } + + context = context || document; + results = results || []; + + if ( !selector || typeof selector !== "string" ) { + return results; + } + + if ( (nodeType = context.nodeType) !== 1 && nodeType !== 9 ) { + return []; + } + + if ( documentIsHTML && !seed ) { + + // Shortcuts + if ( (match = rquickExpr.exec( selector )) ) { + // Speed-up: Sizzle("#ID") + if ( (m = match[1]) ) { + if ( nodeType === 9 ) { + elem = context.getElementById( m ); + // Check parentNode to catch when Blackberry 4.6 returns + // nodes that are no longer in the document #6963 + if ( elem && elem.parentNode ) { + // Handle the case where IE, Opera, and Webkit return items + // by name instead of ID + if ( elem.id === m ) { + results.push( elem ); + return results; + } + } else { + return results; + } + } else { + // Context is not a document + if ( context.ownerDocument && (elem = context.ownerDocument.getElementById( m )) && + contains( context, elem ) && elem.id === m ) { + results.push( elem ); + return results; + } + } + + // Speed-up: Sizzle("TAG") + } else if ( match[2] ) { + push.apply( results, context.getElementsByTagName( selector ) ); + return results; + + // Speed-up: Sizzle(".CLASS") + } else if ( (m = match[3]) && support.getElementsByClassName && context.getElementsByClassName ) { + push.apply( results, context.getElementsByClassName( m ) ); + return results; + } + } + + // QSA path + if ( support.qsa && (!rbuggyQSA || !rbuggyQSA.test( selector )) ) { + nid = old = expando; + newContext = context; + newSelector = nodeType === 9 && selector; + + // qSA works strangely on Element-rooted queries + // We can work around this by specifying an extra ID on the root + // and working up from there (Thanks to Andrew Dupont for the technique) + // IE 8 doesn't work on object elements + if ( nodeType === 1 && context.nodeName.toLowerCase() !== "object" ) { + groups = tokenize( selector ); + + if ( (old = context.getAttribute("id")) ) { + nid = old.replace( rescape, "\\$&" ); + } else { + context.setAttribute( "id", nid ); + } + nid = "[id='" + nid + "'] "; + + i = groups.length; + while ( i-- ) { + groups[i] = nid + toSelector( groups[i] ); + } + newContext = rsibling.test( selector ) && context.parentNode || context; + newSelector = groups.join(","); + } + + if ( newSelector ) { + try { + push.apply( results, + newContext.querySelectorAll( newSelector ) + ); + return results; + } catch(qsaError) { + } finally { + if ( !old ) { + context.removeAttribute("id"); + } + } + } + } + } + + // All others + return select( selector.replace( rtrim, "$1" ), context, results, seed ); +} + +/** + * Create key-value caches of limited size + * @returns {Function(string, Object)} Returns the Object data after storing it on itself with + * property name the (space-suffixed) string and (if the cache is larger than Expr.cacheLength) + * deleting the oldest entry + */ +function createCache() { + var keys = []; + + function cache( key, value ) { + // Use (key + " ") to avoid collision with native prototype properties (see Issue #157) + if ( keys.push( key += " " ) > Expr.cacheLength ) { + // Only keep the most recent entries + delete cache[ keys.shift() ]; + } + return (cache[ key ] = value); + } + return cache; +} + +/** + * Mark a function for special use by Sizzle + * @param {Function} fn The function to mark + */ +function markFunction( fn ) { + fn[ expando ] = true; + return fn; +} + +/** + * Support testing using an element + * @param {Function} fn Passed the created div and expects a boolean result + */ +function assert( fn ) { + var div = document.createElement("div"); + + try { + return !!fn( div ); + } catch (e) { + return false; + } finally { + // Remove from its parent by default + if ( div.parentNode ) { + div.parentNode.removeChild( div ); + } + // release memory in IE + div = null; + } +} + +/** + * Adds the same handler for all of the specified attrs + * @param {String} attrs Pipe-separated list of attributes + * @param {Function} handler The method that will be applied + */ +function addHandle( attrs, handler ) { + var arr = attrs.split("|"), + i = attrs.length; + + while ( i-- ) { + Expr.attrHandle[ arr[i] ] = handler; + } +} + +/** + * Checks document order of two siblings + * @param {Element} a + * @param {Element} b + * @returns {Number} Returns less than 0 if a precedes b, greater than 0 if a follows b + */ +function siblingCheck( a, b ) { + var cur = b && a, + diff = cur && a.nodeType === 1 && b.nodeType === 1 && + ( ~b.sourceIndex || MAX_NEGATIVE ) - + ( ~a.sourceIndex || MAX_NEGATIVE ); + + // Use IE sourceIndex if available on both nodes + if ( diff ) { + return diff; + } + + // Check if b follows a + if ( cur ) { + while ( (cur = cur.nextSibling) ) { + if ( cur === b ) { + return -1; + } + } + } + + return a ? 1 : -1; +} + +/** + * Returns a function to use in pseudos for input types + * @param {String} type + */ +function createInputPseudo( type ) { + return function( elem ) { + var name = elem.nodeName.toLowerCase(); + return name === "input" && elem.type === type; + }; +} + +/** + * Returns a function to use in pseudos for buttons + * @param {String} type + */ +function createButtonPseudo( type ) { + return function( elem ) { + var name = elem.nodeName.toLowerCase(); + return (name === "input" || name === "button") && elem.type === type; + }; +} + +/** + * Returns a function to use in pseudos for positionals + * @param {Function} fn + */ +function createPositionalPseudo( fn ) { + return markFunction(function( argument ) { + argument = +argument; + return markFunction(function( seed, matches ) { + var j, + matchIndexes = fn( [], seed.length, argument ), + i = matchIndexes.length; + + // Match elements found at the specified indexes + while ( i-- ) { + if ( seed[ (j = matchIndexes[i]) ] ) { + seed[j] = !(matches[j] = seed[j]); + } + } + }); + }); +} + +/** + * Detect xml + * @param {Element|Object} elem An element or a document + */ +isXML = Sizzle.isXML = function( elem ) { + // documentElement is verified for cases where it doesn't yet exist + // (such as loading iframes in IE - #4833) + var documentElement = elem && (elem.ownerDocument || elem).documentElement; + return documentElement ? documentElement.nodeName !== "HTML" : false; +}; + +// Expose support vars for convenience +support = Sizzle.support = {}; + +/** + * Sets document-related variables once based on the current document + * @param {Element|Object} [doc] An element or document object to use to set the document + * @returns {Object} Returns the current document + */ +setDocument = Sizzle.setDocument = function( node ) { + var doc = node ? node.ownerDocument || node : preferredDoc, + parent = doc.defaultView; + + // If no document and documentElement is available, return + if ( doc === document || doc.nodeType !== 9 || !doc.documentElement ) { + return document; + } + + // Set our document + document = doc; + docElem = doc.documentElement; + + // Support tests + documentIsHTML = !isXML( doc ); + + // Support: IE>8 + // If iframe document is assigned to "document" variable and if iframe has been reloaded, + // IE will throw "permission denied" error when accessing "document" variable, see jQuery #13936 + // IE6-8 do not support the defaultView property so parent will be undefined + if ( parent && parent.attachEvent && parent !== parent.top ) { + parent.attachEvent( "onbeforeunload", function() { + setDocument(); + }); + } + + /* Attributes + ---------------------------------------------------------------------- */ + + // Support: IE<8 + // Verify that getAttribute really returns attributes and not properties (excepting IE8 booleans) + support.attributes = assert(function( div ) { + div.className = "i"; + return !div.getAttribute("className"); + }); + + /* getElement(s)By* + ---------------------------------------------------------------------- */ + + // Check if getElementsByTagName("*") returns only elements + support.getElementsByTagName = assert(function( div ) { + div.appendChild( doc.createComment("") ); + return !div.getElementsByTagName("*").length; + }); + + // Check if getElementsByClassName can be trusted + support.getElementsByClassName = assert(function( div ) { + div.innerHTML = "
"; + + // Support: Safari<4 + // Catch class over-caching + div.firstChild.className = "i"; + // Support: Opera<10 + // Catch gEBCN failure to find non-leading classes + return div.getElementsByClassName("i").length === 2; + }); + + // Support: IE<10 + // Check if getElementById returns elements by name + // The broken getElementById methods don't pick up programatically-set names, + // so use a roundabout getElementsByName test + support.getById = assert(function( div ) { + docElem.appendChild( div ).id = expando; + return !doc.getElementsByName || !doc.getElementsByName( expando ).length; + }); + + // ID find and filter + if ( support.getById ) { + Expr.find["ID"] = function( id, context ) { + if ( typeof context.getElementById !== strundefined && documentIsHTML ) { + var m = context.getElementById( id ); + // Check parentNode to catch when Blackberry 4.6 returns + // nodes that are no longer in the document #6963 + return m && m.parentNode ? [m] : []; + } + }; + Expr.filter["ID"] = function( id ) { + var attrId = id.replace( runescape, funescape ); + return function( elem ) { + return elem.getAttribute("id") === attrId; + }; + }; + } else { + // Support: IE6/7 + // getElementById is not reliable as a find shortcut + delete Expr.find["ID"]; + + Expr.filter["ID"] = function( id ) { + var attrId = id.replace( runescape, funescape ); + return function( elem ) { + var node = typeof elem.getAttributeNode !== strundefined && elem.getAttributeNode("id"); + return node && node.value === attrId; + }; + }; + } + + // Tag + Expr.find["TAG"] = support.getElementsByTagName ? + function( tag, context ) { + if ( typeof context.getElementsByTagName !== strundefined ) { + return context.getElementsByTagName( tag ); + } + } : + function( tag, context ) { + var elem, + tmp = [], + i = 0, + results = context.getElementsByTagName( tag ); + + // Filter out possible comments + if ( tag === "*" ) { + while ( (elem = results[i++]) ) { + if ( elem.nodeType === 1 ) { + tmp.push( elem ); + } + } + + return tmp; + } + return results; + }; + + // Class + Expr.find["CLASS"] = support.getElementsByClassName && function( className, context ) { + if ( typeof context.getElementsByClassName !== strundefined && documentIsHTML ) { + return context.getElementsByClassName( className ); + } + }; + + /* QSA/matchesSelector + ---------------------------------------------------------------------- */ + + // QSA and matchesSelector support + + // matchesSelector(:active) reports false when true (IE9/Opera 11.5) + rbuggyMatches = []; + + // qSa(:focus) reports false when true (Chrome 21) + // We allow this because of a bug in IE8/9 that throws an error + // whenever `document.activeElement` is accessed on an iframe + // So, we allow :focus to pass through QSA all the time to avoid the IE error + // See http://bugs.jquery.com/ticket/13378 + rbuggyQSA = []; + + if ( (support.qsa = rnative.test( doc.querySelectorAll )) ) { + // Build QSA regex + // Regex strategy adopted from Diego Perini + assert(function( div ) { + // Select is set to empty string on purpose + // This is to test IE's treatment of not explicitly + // setting a boolean content attribute, + // since its presence should be enough + // http://bugs.jquery.com/ticket/12359 + div.innerHTML = ""; + + // Support: IE8 + // Boolean attributes and "value" are not treated correctly + if ( !div.querySelectorAll("[selected]").length ) { + rbuggyQSA.push( "\\[" + whitespace + "*(?:value|" + booleans + ")" ); + } + + // Webkit/Opera - :checked should return selected option elements + // http://www.w3.org/TR/2011/REC-css3-selectors-20110929/#checked + // IE8 throws error here and will not see later tests + if ( !div.querySelectorAll(":checked").length ) { + rbuggyQSA.push(":checked"); + } + }); + + assert(function( div ) { + + // Support: Opera 10-12/IE8 + // ^= $= *= and empty values + // Should not select anything + // Support: Windows 8 Native Apps + // The type attribute is restricted during .innerHTML assignment + var input = doc.createElement("input"); + input.setAttribute( "type", "hidden" ); + div.appendChild( input ).setAttribute( "t", "" ); + + if ( div.querySelectorAll("[t^='']").length ) { + rbuggyQSA.push( "[*^$]=" + whitespace + "*(?:''|\"\")" ); + } + + // FF 3.5 - :enabled/:disabled and hidden elements (hidden elements are still enabled) + // IE8 throws error here and will not see later tests + if ( !div.querySelectorAll(":enabled").length ) { + rbuggyQSA.push( ":enabled", ":disabled" ); + } + + // Opera 10-11 does not throw on post-comma invalid pseudos + div.querySelectorAll("*,:x"); + rbuggyQSA.push(",.*:"); + }); + } + + if ( (support.matchesSelector = rnative.test( (matches = docElem.webkitMatchesSelector || + docElem.mozMatchesSelector || + docElem.oMatchesSelector || + docElem.msMatchesSelector) )) ) { + + assert(function( div ) { + // Check to see if it's possible to do matchesSelector + // on a disconnected node (IE 9) + support.disconnectedMatch = matches.call( div, "div" ); + + // This should fail with an exception + // Gecko does not error, returns false instead + matches.call( div, "[s!='']:x" ); + rbuggyMatches.push( "!=", pseudos ); + }); + } + + rbuggyQSA = rbuggyQSA.length && new RegExp( rbuggyQSA.join("|") ); + rbuggyMatches = rbuggyMatches.length && new RegExp( rbuggyMatches.join("|") ); + + /* Contains + ---------------------------------------------------------------------- */ + + // Element contains another + // Purposefully does not implement inclusive descendent + // As in, an element does not contain itself + contains = rnative.test( docElem.contains ) || docElem.compareDocumentPosition ? + function( a, b ) { + var adown = a.nodeType === 9 ? a.documentElement : a, + bup = b && b.parentNode; + return a === bup || !!( bup && bup.nodeType === 1 && ( + adown.contains ? + adown.contains( bup ) : + a.compareDocumentPosition && a.compareDocumentPosition( bup ) & 16 + )); + } : + function( a, b ) { + if ( b ) { + while ( (b = b.parentNode) ) { + if ( b === a ) { + return true; + } + } + } + return false; + }; + + /* Sorting + ---------------------------------------------------------------------- */ + + // Document order sorting + sortOrder = docElem.compareDocumentPosition ? + function( a, b ) { + + // Flag for duplicate removal + if ( a === b ) { + hasDuplicate = true; + return 0; + } + + var compare = b.compareDocumentPosition && a.compareDocumentPosition && a.compareDocumentPosition( b ); + + if ( compare ) { + // Disconnected nodes + if ( compare & 1 || + (!support.sortDetached && b.compareDocumentPosition( a ) === compare) ) { + + // Choose the first element that is related to our preferred document + if ( a === doc || contains(preferredDoc, a) ) { + return -1; + } + if ( b === doc || contains(preferredDoc, b) ) { + return 1; + } + + // Maintain original order + return sortInput ? + ( indexOf.call( sortInput, a ) - indexOf.call( sortInput, b ) ) : + 0; + } + + return compare & 4 ? -1 : 1; + } + + // Not directly comparable, sort on existence of method + return a.compareDocumentPosition ? -1 : 1; + } : + function( a, b ) { + var cur, + i = 0, + aup = a.parentNode, + bup = b.parentNode, + ap = [ a ], + bp = [ b ]; + + // Exit early if the nodes are identical + if ( a === b ) { + hasDuplicate = true; + return 0; + + // Parentless nodes are either documents or disconnected + } else if ( !aup || !bup ) { + return a === doc ? -1 : + b === doc ? 1 : + aup ? -1 : + bup ? 1 : + sortInput ? + ( indexOf.call( sortInput, a ) - indexOf.call( sortInput, b ) ) : + 0; + + // If the nodes are siblings, we can do a quick check + } else if ( aup === bup ) { + return siblingCheck( a, b ); + } + + // Otherwise we need full lists of their ancestors for comparison + cur = a; + while ( (cur = cur.parentNode) ) { + ap.unshift( cur ); + } + cur = b; + while ( (cur = cur.parentNode) ) { + bp.unshift( cur ); + } + + // Walk down the tree looking for a discrepancy + while ( ap[i] === bp[i] ) { + i++; + } + + return i ? + // Do a sibling check if the nodes have a common ancestor + siblingCheck( ap[i], bp[i] ) : + + // Otherwise nodes in our document sort first + ap[i] === preferredDoc ? -1 : + bp[i] === preferredDoc ? 1 : + 0; + }; + + return doc; +}; + +Sizzle.matches = function( expr, elements ) { + return Sizzle( expr, null, null, elements ); +}; + +Sizzle.matchesSelector = function( elem, expr ) { + // Set document vars if needed + if ( ( elem.ownerDocument || elem ) !== document ) { + setDocument( elem ); + } + + // Make sure that attribute selectors are quoted + expr = expr.replace( rattributeQuotes, "='$1']" ); + + if ( support.matchesSelector && documentIsHTML && + ( !rbuggyMatches || !rbuggyMatches.test( expr ) ) && + ( !rbuggyQSA || !rbuggyQSA.test( expr ) ) ) { + + try { + var ret = matches.call( elem, expr ); + + // IE 9's matchesSelector returns false on disconnected nodes + if ( ret || support.disconnectedMatch || + // As well, disconnected nodes are said to be in a document + // fragment in IE 9 + elem.document && elem.document.nodeType !== 11 ) { + return ret; + } + } catch(e) {} + } + + return Sizzle( expr, document, null, [elem] ).length > 0; +}; + +Sizzle.contains = function( context, elem ) { + // Set document vars if needed + if ( ( context.ownerDocument || context ) !== document ) { + setDocument( context ); + } + return contains( context, elem ); +}; + +Sizzle.attr = function( elem, name ) { + // Set document vars if needed + if ( ( elem.ownerDocument || elem ) !== document ) { + setDocument( elem ); + } + + var fn = Expr.attrHandle[ name.toLowerCase() ], + // Don't get fooled by Object.prototype properties (jQuery #13807) + val = fn && hasOwn.call( Expr.attrHandle, name.toLowerCase() ) ? + fn( elem, name, !documentIsHTML ) : + undefined; + + return val === undefined ? + support.attributes || !documentIsHTML ? + elem.getAttribute( name ) : + (val = elem.getAttributeNode(name)) && val.specified ? + val.value : + null : + val; +}; + +Sizzle.error = function( msg ) { + throw new Error( "Syntax error, unrecognized expression: " + msg ); +}; + +/** + * Document sorting and removing duplicates + * @param {ArrayLike} results + */ +Sizzle.uniqueSort = function( results ) { + var elem, + duplicates = [], + j = 0, + i = 0; + + // Unless we *know* we can detect duplicates, assume their presence + hasDuplicate = !support.detectDuplicates; + sortInput = !support.sortStable && results.slice( 0 ); + results.sort( sortOrder ); + + if ( hasDuplicate ) { + while ( (elem = results[i++]) ) { + if ( elem === results[ i ] ) { + j = duplicates.push( i ); + } + } + while ( j-- ) { + results.splice( duplicates[ j ], 1 ); + } + } + + return results; +}; + +/** + * Utility function for retrieving the text value of an array of DOM nodes + * @param {Array|Element} elem + */ +getText = Sizzle.getText = function( elem ) { + var node, + ret = "", + i = 0, + nodeType = elem.nodeType; + + if ( !nodeType ) { + // If no nodeType, this is expected to be an array + for ( ; (node = elem[i]); i++ ) { + // Do not traverse comment nodes + ret += getText( node ); + } + } else if ( nodeType === 1 || nodeType === 9 || nodeType === 11 ) { + // Use textContent for elements + // innerText usage removed for consistency of new lines (see #11153) + if ( typeof elem.textContent === "string" ) { + return elem.textContent; + } else { + // Traverse its children + for ( elem = elem.firstChild; elem; elem = elem.nextSibling ) { + ret += getText( elem ); + } + } + } else if ( nodeType === 3 || nodeType === 4 ) { + return elem.nodeValue; + } + // Do not include comment or processing instruction nodes + + return ret; +}; + +Expr = Sizzle.selectors = { + + // Can be adjusted by the user + cacheLength: 50, + + createPseudo: markFunction, + + match: matchExpr, + + attrHandle: {}, + + find: {}, + + relative: { + ">": { dir: "parentNode", first: true }, + " ": { dir: "parentNode" }, + "+": { dir: "previousSibling", first: true }, + "~": { dir: "previousSibling" } + }, + + preFilter: { + "ATTR": function( match ) { + match[1] = match[1].replace( runescape, funescape ); + + // Move the given value to match[3] whether quoted or unquoted + match[3] = ( match[4] || match[5] || "" ).replace( runescape, funescape ); + + if ( match[2] === "~=" ) { + match[3] = " " + match[3] + " "; + } + + return match.slice( 0, 4 ); + }, + + "CHILD": function( match ) { + /* matches from matchExpr["CHILD"] + 1 type (only|nth|...) + 2 what (child|of-type) + 3 argument (even|odd|\d*|\d*n([+-]\d+)?|...) + 4 xn-component of xn+y argument ([+-]?\d*n|) + 5 sign of xn-component + 6 x of xn-component + 7 sign of y-component + 8 y of y-component + */ + match[1] = match[1].toLowerCase(); + + if ( match[1].slice( 0, 3 ) === "nth" ) { + // nth-* requires argument + if ( !match[3] ) { + Sizzle.error( match[0] ); + } + + // numeric x and y parameters for Expr.filter.CHILD + // remember that false/true cast respectively to 0/1 + match[4] = +( match[4] ? match[5] + (match[6] || 1) : 2 * ( match[3] === "even" || match[3] === "odd" ) ); + match[5] = +( ( match[7] + match[8] ) || match[3] === "odd" ); + + // other types prohibit arguments + } else if ( match[3] ) { + Sizzle.error( match[0] ); + } + + return match; + }, + + "PSEUDO": function( match ) { + var excess, + unquoted = !match[5] && match[2]; + + if ( matchExpr["CHILD"].test( match[0] ) ) { + return null; + } + + // Accept quoted arguments as-is + if ( match[3] && match[4] !== undefined ) { + match[2] = match[4]; + + // Strip excess characters from unquoted arguments + } else if ( unquoted && rpseudo.test( unquoted ) && + // Get excess from tokenize (recursively) + (excess = tokenize( unquoted, true )) && + // advance to the next closing parenthesis + (excess = unquoted.indexOf( ")", unquoted.length - excess ) - unquoted.length) ) { + + // excess is a negative index + match[0] = match[0].slice( 0, excess ); + match[2] = unquoted.slice( 0, excess ); + } + + // Return only captures needed by the pseudo filter method (type and argument) + return match.slice( 0, 3 ); + } + }, + + filter: { + + "TAG": function( nodeNameSelector ) { + var nodeName = nodeNameSelector.replace( runescape, funescape ).toLowerCase(); + return nodeNameSelector === "*" ? + function() { return true; } : + function( elem ) { + return elem.nodeName && elem.nodeName.toLowerCase() === nodeName; + }; + }, + + "CLASS": function( className ) { + var pattern = classCache[ className + " " ]; + + return pattern || + (pattern = new RegExp( "(^|" + whitespace + ")" + className + "(" + whitespace + "|$)" )) && + classCache( className, function( elem ) { + return pattern.test( typeof elem.className === "string" && elem.className || typeof elem.getAttribute !== strundefined && elem.getAttribute("class") || "" ); + }); + }, + + "ATTR": function( name, operator, check ) { + return function( elem ) { + var result = Sizzle.attr( elem, name ); + + if ( result == null ) { + return operator === "!="; + } + if ( !operator ) { + return true; + } + + result += ""; + + return operator === "=" ? result === check : + operator === "!=" ? result !== check : + operator === "^=" ? check && result.indexOf( check ) === 0 : + operator === "*=" ? check && result.indexOf( check ) > -1 : + operator === "$=" ? check && result.slice( -check.length ) === check : + operator === "~=" ? ( " " + result + " " ).indexOf( check ) > -1 : + operator === "|=" ? result === check || result.slice( 0, check.length + 1 ) === check + "-" : + false; + }; + }, + + "CHILD": function( type, what, argument, first, last ) { + var simple = type.slice( 0, 3 ) !== "nth", + forward = type.slice( -4 ) !== "last", + ofType = what === "of-type"; + + return first === 1 && last === 0 ? + + // Shortcut for :nth-*(n) + function( elem ) { + return !!elem.parentNode; + } : + + function( elem, context, xml ) { + var cache, outerCache, node, diff, nodeIndex, start, + dir = simple !== forward ? "nextSibling" : "previousSibling", + parent = elem.parentNode, + name = ofType && elem.nodeName.toLowerCase(), + useCache = !xml && !ofType; + + if ( parent ) { + + // :(first|last|only)-(child|of-type) + if ( simple ) { + while ( dir ) { + node = elem; + while ( (node = node[ dir ]) ) { + if ( ofType ? node.nodeName.toLowerCase() === name : node.nodeType === 1 ) { + return false; + } + } + // Reverse direction for :only-* (if we haven't yet done so) + start = dir = type === "only" && !start && "nextSibling"; + } + return true; + } + + start = [ forward ? parent.firstChild : parent.lastChild ]; + + // non-xml :nth-child(...) stores cache data on `parent` + if ( forward && useCache ) { + // Seek `elem` from a previously-cached index + outerCache = parent[ expando ] || (parent[ expando ] = {}); + cache = outerCache[ type ] || []; + nodeIndex = cache[0] === dirruns && cache[1]; + diff = cache[0] === dirruns && cache[2]; + node = nodeIndex && parent.childNodes[ nodeIndex ]; + + while ( (node = ++nodeIndex && node && node[ dir ] || + + // Fallback to seeking `elem` from the start + (diff = nodeIndex = 0) || start.pop()) ) { + + // When found, cache indexes on `parent` and break + if ( node.nodeType === 1 && ++diff && node === elem ) { + outerCache[ type ] = [ dirruns, nodeIndex, diff ]; + break; + } + } + + // Use previously-cached element index if available + } else if ( useCache && (cache = (elem[ expando ] || (elem[ expando ] = {}))[ type ]) && cache[0] === dirruns ) { + diff = cache[1]; + + // xml :nth-child(...) or :nth-last-child(...) or :nth(-last)?-of-type(...) + } else { + // Use the same loop as above to seek `elem` from the start + while ( (node = ++nodeIndex && node && node[ dir ] || + (diff = nodeIndex = 0) || start.pop()) ) { + + if ( ( ofType ? node.nodeName.toLowerCase() === name : node.nodeType === 1 ) && ++diff ) { + // Cache the index of each encountered element + if ( useCache ) { + (node[ expando ] || (node[ expando ] = {}))[ type ] = [ dirruns, diff ]; + } + + if ( node === elem ) { + break; + } + } + } + } + + // Incorporate the offset, then check against cycle size + diff -= last; + return diff === first || ( diff % first === 0 && diff / first >= 0 ); + } + }; + }, + + "PSEUDO": function( pseudo, argument ) { + // pseudo-class names are case-insensitive + // http://www.w3.org/TR/selectors/#pseudo-classes + // Prioritize by case sensitivity in case custom pseudos are added with uppercase letters + // Remember that setFilters inherits from pseudos + var args, + fn = Expr.pseudos[ pseudo ] || Expr.setFilters[ pseudo.toLowerCase() ] || + Sizzle.error( "unsupported pseudo: " + pseudo ); + + // The user may use createPseudo to indicate that + // arguments are needed to create the filter function + // just as Sizzle does + if ( fn[ expando ] ) { + return fn( argument ); + } + + // But maintain support for old signatures + if ( fn.length > 1 ) { + args = [ pseudo, pseudo, "", argument ]; + return Expr.setFilters.hasOwnProperty( pseudo.toLowerCase() ) ? + markFunction(function( seed, matches ) { + var idx, + matched = fn( seed, argument ), + i = matched.length; + while ( i-- ) { + idx = indexOf.call( seed, matched[i] ); + seed[ idx ] = !( matches[ idx ] = matched[i] ); + } + }) : + function( elem ) { + return fn( elem, 0, args ); + }; + } + + return fn; + } + }, + + pseudos: { + // Potentially complex pseudos + "not": markFunction(function( selector ) { + // Trim the selector passed to compile + // to avoid treating leading and trailing + // spaces as combinators + var input = [], + results = [], + matcher = compile( selector.replace( rtrim, "$1" ) ); + + return matcher[ expando ] ? + markFunction(function( seed, matches, context, xml ) { + var elem, + unmatched = matcher( seed, null, xml, [] ), + i = seed.length; + + // Match elements unmatched by `matcher` + while ( i-- ) { + if ( (elem = unmatched[i]) ) { + seed[i] = !(matches[i] = elem); + } + } + }) : + function( elem, context, xml ) { + input[0] = elem; + matcher( input, null, xml, results ); + return !results.pop(); + }; + }), + + "has": markFunction(function( selector ) { + return function( elem ) { + return Sizzle( selector, elem ).length > 0; + }; + }), + + "contains": markFunction(function( text ) { + return function( elem ) { + return ( elem.textContent || elem.innerText || getText( elem ) ).indexOf( text ) > -1; + }; + }), + + // "Whether an element is represented by a :lang() selector + // is based solely on the element's language value + // being equal to the identifier C, + // or beginning with the identifier C immediately followed by "-". + // The matching of C against the element's language value is performed case-insensitively. + // The identifier C does not have to be a valid language name." + // http://www.w3.org/TR/selectors/#lang-pseudo + "lang": markFunction( function( lang ) { + // lang value must be a valid identifier + if ( !ridentifier.test(lang || "") ) { + Sizzle.error( "unsupported lang: " + lang ); + } + lang = lang.replace( runescape, funescape ).toLowerCase(); + return function( elem ) { + var elemLang; + do { + if ( (elemLang = documentIsHTML ? + elem.lang : + elem.getAttribute("xml:lang") || elem.getAttribute("lang")) ) { + + elemLang = elemLang.toLowerCase(); + return elemLang === lang || elemLang.indexOf( lang + "-" ) === 0; + } + } while ( (elem = elem.parentNode) && elem.nodeType === 1 ); + return false; + }; + }), + + // Miscellaneous + "target": function( elem ) { + var hash = window.location && window.location.hash; + return hash && hash.slice( 1 ) === elem.id; + }, + + "root": function( elem ) { + return elem === docElem; + }, + + "focus": function( elem ) { + return elem === document.activeElement && (!document.hasFocus || document.hasFocus()) && !!(elem.type || elem.href || ~elem.tabIndex); + }, + + // Boolean properties + "enabled": function( elem ) { + return elem.disabled === false; + }, + + "disabled": function( elem ) { + return elem.disabled === true; + }, + + "checked": function( elem ) { + // In CSS3, :checked should return both checked and selected elements + // http://www.w3.org/TR/2011/REC-css3-selectors-20110929/#checked + var nodeName = elem.nodeName.toLowerCase(); + return (nodeName === "input" && !!elem.checked) || (nodeName === "option" && !!elem.selected); + }, + + "selected": function( elem ) { + // Accessing this property makes selected-by-default + // options in Safari work properly + if ( elem.parentNode ) { + elem.parentNode.selectedIndex; + } + + return elem.selected === true; + }, + + // Contents + "empty": function( elem ) { + // http://www.w3.org/TR/selectors/#empty-pseudo + // :empty is only affected by element nodes and content nodes(including text(3), cdata(4)), + // not comment, processing instructions, or others + // Thanks to Diego Perini for the nodeName shortcut + // Greater than "@" means alpha characters (specifically not starting with "#" or "?") + for ( elem = elem.firstChild; elem; elem = elem.nextSibling ) { + if ( elem.nodeName > "@" || elem.nodeType === 3 || elem.nodeType === 4 ) { + return false; + } + } + return true; + }, + + "parent": function( elem ) { + return !Expr.pseudos["empty"]( elem ); + }, + + // Element/input types + "header": function( elem ) { + return rheader.test( elem.nodeName ); + }, + + "input": function( elem ) { + return rinputs.test( elem.nodeName ); + }, + + "button": function( elem ) { + var name = elem.nodeName.toLowerCase(); + return name === "input" && elem.type === "button" || name === "button"; + }, + + "text": function( elem ) { + var attr; + // IE6 and 7 will map elem.type to 'text' for new HTML5 types (search, etc) + // use getAttribute instead to test this case + return elem.nodeName.toLowerCase() === "input" && + elem.type === "text" && + ( (attr = elem.getAttribute("type")) == null || attr.toLowerCase() === elem.type ); + }, + + // Position-in-collection + "first": createPositionalPseudo(function() { + return [ 0 ]; + }), + + "last": createPositionalPseudo(function( matchIndexes, length ) { + return [ length - 1 ]; + }), + + "eq": createPositionalPseudo(function( matchIndexes, length, argument ) { + return [ argument < 0 ? argument + length : argument ]; + }), + + "even": createPositionalPseudo(function( matchIndexes, length ) { + var i = 0; + for ( ; i < length; i += 2 ) { + matchIndexes.push( i ); + } + return matchIndexes; + }), + + "odd": createPositionalPseudo(function( matchIndexes, length ) { + var i = 1; + for ( ; i < length; i += 2 ) { + matchIndexes.push( i ); + } + return matchIndexes; + }), + + "lt": createPositionalPseudo(function( matchIndexes, length, argument ) { + var i = argument < 0 ? argument + length : argument; + for ( ; --i >= 0; ) { + matchIndexes.push( i ); + } + return matchIndexes; + }), + + "gt": createPositionalPseudo(function( matchIndexes, length, argument ) { + var i = argument < 0 ? argument + length : argument; + for ( ; ++i < length; ) { + matchIndexes.push( i ); + } + return matchIndexes; + }) + } +}; + +Expr.pseudos["nth"] = Expr.pseudos["eq"]; + +// Add button/input type pseudos +for ( i in { radio: true, checkbox: true, file: true, password: true, image: true } ) { + Expr.pseudos[ i ] = createInputPseudo( i ); +} +for ( i in { submit: true, reset: true } ) { + Expr.pseudos[ i ] = createButtonPseudo( i ); +} + +// Easy API for creating new setFilters +function setFilters() {} +setFilters.prototype = Expr.filters = Expr.pseudos; +Expr.setFilters = new setFilters(); + +function tokenize( selector, parseOnly ) { + var matched, match, tokens, type, + soFar, groups, preFilters, + cached = tokenCache[ selector + " " ]; + + if ( cached ) { + return parseOnly ? 0 : cached.slice( 0 ); + } + + soFar = selector; + groups = []; + preFilters = Expr.preFilter; + + while ( soFar ) { + + // Comma and first run + if ( !matched || (match = rcomma.exec( soFar )) ) { + if ( match ) { + // Don't consume trailing commas as valid + soFar = soFar.slice( match[0].length ) || soFar; + } + groups.push( tokens = [] ); + } + + matched = false; + + // Combinators + if ( (match = rcombinators.exec( soFar )) ) { + matched = match.shift(); + tokens.push({ + value: matched, + // Cast descendant combinators to space + type: match[0].replace( rtrim, " " ) + }); + soFar = soFar.slice( matched.length ); + } + + // Filters + for ( type in Expr.filter ) { + if ( (match = matchExpr[ type ].exec( soFar )) && (!preFilters[ type ] || + (match = preFilters[ type ]( match ))) ) { + matched = match.shift(); + tokens.push({ + value: matched, + type: type, + matches: match + }); + soFar = soFar.slice( matched.length ); + } + } + + if ( !matched ) { + break; + } + } + + // Return the length of the invalid excess + // if we're just parsing + // Otherwise, throw an error or return tokens + return parseOnly ? + soFar.length : + soFar ? + Sizzle.error( selector ) : + // Cache the tokens + tokenCache( selector, groups ).slice( 0 ); +} + +function toSelector( tokens ) { + var i = 0, + len = tokens.length, + selector = ""; + for ( ; i < len; i++ ) { + selector += tokens[i].value; + } + return selector; +} + +function addCombinator( matcher, combinator, base ) { + var dir = combinator.dir, + checkNonElements = base && dir === "parentNode", + doneName = done++; + + return combinator.first ? + // Check against closest ancestor/preceding element + function( elem, context, xml ) { + while ( (elem = elem[ dir ]) ) { + if ( elem.nodeType === 1 || checkNonElements ) { + return matcher( elem, context, xml ); + } + } + } : + + // Check against all ancestor/preceding elements + function( elem, context, xml ) { + var data, cache, outerCache, + dirkey = dirruns + " " + doneName; + + // We can't set arbitrary data on XML nodes, so they don't benefit from dir caching + if ( xml ) { + while ( (elem = elem[ dir ]) ) { + if ( elem.nodeType === 1 || checkNonElements ) { + if ( matcher( elem, context, xml ) ) { + return true; + } + } + } + } else { + while ( (elem = elem[ dir ]) ) { + if ( elem.nodeType === 1 || checkNonElements ) { + outerCache = elem[ expando ] || (elem[ expando ] = {}); + if ( (cache = outerCache[ dir ]) && cache[0] === dirkey ) { + if ( (data = cache[1]) === true || data === cachedruns ) { + return data === true; + } + } else { + cache = outerCache[ dir ] = [ dirkey ]; + cache[1] = matcher( elem, context, xml ) || cachedruns; + if ( cache[1] === true ) { + return true; + } + } + } + } + } + }; +} + +function elementMatcher( matchers ) { + return matchers.length > 1 ? + function( elem, context, xml ) { + var i = matchers.length; + while ( i-- ) { + if ( !matchers[i]( elem, context, xml ) ) { + return false; + } + } + return true; + } : + matchers[0]; +} + +function condense( unmatched, map, filter, context, xml ) { + var elem, + newUnmatched = [], + i = 0, + len = unmatched.length, + mapped = map != null; + + for ( ; i < len; i++ ) { + if ( (elem = unmatched[i]) ) { + if ( !filter || filter( elem, context, xml ) ) { + newUnmatched.push( elem ); + if ( mapped ) { + map.push( i ); + } + } + } + } + + return newUnmatched; +} + +function setMatcher( preFilter, selector, matcher, postFilter, postFinder, postSelector ) { + if ( postFilter && !postFilter[ expando ] ) { + postFilter = setMatcher( postFilter ); + } + if ( postFinder && !postFinder[ expando ] ) { + postFinder = setMatcher( postFinder, postSelector ); + } + return markFunction(function( seed, results, context, xml ) { + var temp, i, elem, + preMap = [], + postMap = [], + preexisting = results.length, + + // Get initial elements from seed or context + elems = seed || multipleContexts( selector || "*", context.nodeType ? [ context ] : context, [] ), + + // Prefilter to get matcher input, preserving a map for seed-results synchronization + matcherIn = preFilter && ( seed || !selector ) ? + condense( elems, preMap, preFilter, context, xml ) : + elems, + + matcherOut = matcher ? + // If we have a postFinder, or filtered seed, or non-seed postFilter or preexisting results, + postFinder || ( seed ? preFilter : preexisting || postFilter ) ? + + // ...intermediate processing is necessary + [] : + + // ...otherwise use results directly + results : + matcherIn; + + // Find primary matches + if ( matcher ) { + matcher( matcherIn, matcherOut, context, xml ); + } + + // Apply postFilter + if ( postFilter ) { + temp = condense( matcherOut, postMap ); + postFilter( temp, [], context, xml ); + + // Un-match failing elements by moving them back to matcherIn + i = temp.length; + while ( i-- ) { + if ( (elem = temp[i]) ) { + matcherOut[ postMap[i] ] = !(matcherIn[ postMap[i] ] = elem); + } + } + } + + if ( seed ) { + if ( postFinder || preFilter ) { + if ( postFinder ) { + // Get the final matcherOut by condensing this intermediate into postFinder contexts + temp = []; + i = matcherOut.length; + while ( i-- ) { + if ( (elem = matcherOut[i]) ) { + // Restore matcherIn since elem is not yet a final match + temp.push( (matcherIn[i] = elem) ); + } + } + postFinder( null, (matcherOut = []), temp, xml ); + } + + // Move matched elements from seed to results to keep them synchronized + i = matcherOut.length; + while ( i-- ) { + if ( (elem = matcherOut[i]) && + (temp = postFinder ? indexOf.call( seed, elem ) : preMap[i]) > -1 ) { + + seed[temp] = !(results[temp] = elem); + } + } + } + + // Add elements to results, through postFinder if defined + } else { + matcherOut = condense( + matcherOut === results ? + matcherOut.splice( preexisting, matcherOut.length ) : + matcherOut + ); + if ( postFinder ) { + postFinder( null, results, matcherOut, xml ); + } else { + push.apply( results, matcherOut ); + } + } + }); +} + +function matcherFromTokens( tokens ) { + var checkContext, matcher, j, + len = tokens.length, + leadingRelative = Expr.relative[ tokens[0].type ], + implicitRelative = leadingRelative || Expr.relative[" "], + i = leadingRelative ? 1 : 0, + + // The foundational matcher ensures that elements are reachable from top-level context(s) + matchContext = addCombinator( function( elem ) { + return elem === checkContext; + }, implicitRelative, true ), + matchAnyContext = addCombinator( function( elem ) { + return indexOf.call( checkContext, elem ) > -1; + }, implicitRelative, true ), + matchers = [ function( elem, context, xml ) { + return ( !leadingRelative && ( xml || context !== outermostContext ) ) || ( + (checkContext = context).nodeType ? + matchContext( elem, context, xml ) : + matchAnyContext( elem, context, xml ) ); + } ]; + + for ( ; i < len; i++ ) { + if ( (matcher = Expr.relative[ tokens[i].type ]) ) { + matchers = [ addCombinator(elementMatcher( matchers ), matcher) ]; + } else { + matcher = Expr.filter[ tokens[i].type ].apply( null, tokens[i].matches ); + + // Return special upon seeing a positional matcher + if ( matcher[ expando ] ) { + // Find the next relative operator (if any) for proper handling + j = ++i; + for ( ; j < len; j++ ) { + if ( Expr.relative[ tokens[j].type ] ) { + break; + } + } + return setMatcher( + i > 1 && elementMatcher( matchers ), + i > 1 && toSelector( + // If the preceding token was a descendant combinator, insert an implicit any-element `*` + tokens.slice( 0, i - 1 ).concat({ value: tokens[ i - 2 ].type === " " ? "*" : "" }) + ).replace( rtrim, "$1" ), + matcher, + i < j && matcherFromTokens( tokens.slice( i, j ) ), + j < len && matcherFromTokens( (tokens = tokens.slice( j )) ), + j < len && toSelector( tokens ) + ); + } + matchers.push( matcher ); + } + } + + return elementMatcher( matchers ); +} + +function matcherFromGroupMatchers( elementMatchers, setMatchers ) { + // A counter to specify which element is currently being matched + var matcherCachedRuns = 0, + bySet = setMatchers.length > 0, + byElement = elementMatchers.length > 0, + superMatcher = function( seed, context, xml, results, expandContext ) { + var elem, j, matcher, + setMatched = [], + matchedCount = 0, + i = "0", + unmatched = seed && [], + outermost = expandContext != null, + contextBackup = outermostContext, + // We must always have either seed elements or context + elems = seed || byElement && Expr.find["TAG"]( "*", expandContext && context.parentNode || context ), + // Use integer dirruns iff this is the outermost matcher + dirrunsUnique = (dirruns += contextBackup == null ? 1 : Math.random() || 0.1); + + if ( outermost ) { + outermostContext = context !== document && context; + cachedruns = matcherCachedRuns; + } + + // Add elements passing elementMatchers directly to results + // Keep `i` a string if there are no elements so `matchedCount` will be "00" below + for ( ; (elem = elems[i]) != null; i++ ) { + if ( byElement && elem ) { + j = 0; + while ( (matcher = elementMatchers[j++]) ) { + if ( matcher( elem, context, xml ) ) { + results.push( elem ); + break; + } + } + if ( outermost ) { + dirruns = dirrunsUnique; + cachedruns = ++matcherCachedRuns; + } + } + + // Track unmatched elements for set filters + if ( bySet ) { + // They will have gone through all possible matchers + if ( (elem = !matcher && elem) ) { + matchedCount--; + } + + // Lengthen the array for every element, matched or not + if ( seed ) { + unmatched.push( elem ); + } + } + } + + // Apply set filters to unmatched elements + matchedCount += i; + if ( bySet && i !== matchedCount ) { + j = 0; + while ( (matcher = setMatchers[j++]) ) { + matcher( unmatched, setMatched, context, xml ); + } + + if ( seed ) { + // Reintegrate element matches to eliminate the need for sorting + if ( matchedCount > 0 ) { + while ( i-- ) { + if ( !(unmatched[i] || setMatched[i]) ) { + setMatched[i] = pop.call( results ); + } + } + } + + // Discard index placeholder values to get only actual matches + setMatched = condense( setMatched ); + } + + // Add matches to results + push.apply( results, setMatched ); + + // Seedless set matches succeeding multiple successful matchers stipulate sorting + if ( outermost && !seed && setMatched.length > 0 && + ( matchedCount + setMatchers.length ) > 1 ) { + + Sizzle.uniqueSort( results ); + } + } + + // Override manipulation of globals by nested matchers + if ( outermost ) { + dirruns = dirrunsUnique; + outermostContext = contextBackup; + } + + return unmatched; + }; + + return bySet ? + markFunction( superMatcher ) : + superMatcher; +} + +compile = Sizzle.compile = function( selector, group /* Internal Use Only */ ) { + var i, + setMatchers = [], + elementMatchers = [], + cached = compilerCache[ selector + " " ]; + + if ( !cached ) { + // Generate a function of recursive functions that can be used to check each element + if ( !group ) { + group = tokenize( selector ); + } + i = group.length; + while ( i-- ) { + cached = matcherFromTokens( group[i] ); + if ( cached[ expando ] ) { + setMatchers.push( cached ); + } else { + elementMatchers.push( cached ); + } + } + + // Cache the compiled function + cached = compilerCache( selector, matcherFromGroupMatchers( elementMatchers, setMatchers ) ); + } + return cached; +}; + +function multipleContexts( selector, contexts, results ) { + var i = 0, + len = contexts.length; + for ( ; i < len; i++ ) { + Sizzle( selector, contexts[i], results ); + } + return results; +} + +function select( selector, context, results, seed ) { + var i, tokens, token, type, find, + match = tokenize( selector ); + + if ( !seed ) { + // Try to minimize operations if there is only one group + if ( match.length === 1 ) { + + // Take a shortcut and set the context if the root selector is an ID + tokens = match[0] = match[0].slice( 0 ); + if ( tokens.length > 2 && (token = tokens[0]).type === "ID" && + support.getById && context.nodeType === 9 && documentIsHTML && + Expr.relative[ tokens[1].type ] ) { + + context = ( Expr.find["ID"]( token.matches[0].replace(runescape, funescape), context ) || [] )[0]; + if ( !context ) { + return results; + } + selector = selector.slice( tokens.shift().value.length ); + } + + // Fetch a seed set for right-to-left matching + i = matchExpr["needsContext"].test( selector ) ? 0 : tokens.length; + while ( i-- ) { + token = tokens[i]; + + // Abort if we hit a combinator + if ( Expr.relative[ (type = token.type) ] ) { + break; + } + if ( (find = Expr.find[ type ]) ) { + // Search, expanding context for leading sibling combinators + if ( (seed = find( + token.matches[0].replace( runescape, funescape ), + rsibling.test( tokens[0].type ) && context.parentNode || context + )) ) { + + // If seed is empty or no tokens remain, we can return early + tokens.splice( i, 1 ); + selector = seed.length && toSelector( tokens ); + if ( !selector ) { + push.apply( results, seed ); + return results; + } + + break; + } + } + } + } + } + + // Compile and execute a filtering function + // Provide `match` to avoid retokenization if we modified the selector above + compile( selector, match )( + seed, + context, + !documentIsHTML, + results, + rsibling.test( selector ) + ); + return results; +} + +// One-time assignments + +// Sort stability +support.sortStable = expando.split("").sort( sortOrder ).join("") === expando; + +// Support: Chrome<14 +// Always assume duplicates if they aren't passed to the comparison function +support.detectDuplicates = hasDuplicate; + +// Initialize against the default document +setDocument(); + +// Support: Webkit<537.32 - Safari 6.0.3/Chrome 25 (fixed in Chrome 27) +// Detached nodes confoundingly follow *each other* +support.sortDetached = assert(function( div1 ) { + // Should return 1, but returns 4 (following) + return div1.compareDocumentPosition( document.createElement("div") ) & 1; +}); + +// Support: IE<8 +// Prevent attribute/property "interpolation" +// http://msdn.microsoft.com/en-us/library/ms536429%28VS.85%29.aspx +if ( !assert(function( div ) { + div.innerHTML = ""; + return div.firstChild.getAttribute("href") === "#" ; +}) ) { + addHandle( "type|href|height|width", function( elem, name, isXML ) { + if ( !isXML ) { + return elem.getAttribute( name, name.toLowerCase() === "type" ? 1 : 2 ); + } + }); +} + +// Support: IE<9 +// Use defaultValue in place of getAttribute("value") +if ( !support.attributes || !assert(function( div ) { + div.innerHTML = ""; + div.firstChild.setAttribute( "value", "" ); + return div.firstChild.getAttribute( "value" ) === ""; +}) ) { + addHandle( "value", function( elem, name, isXML ) { + if ( !isXML && elem.nodeName.toLowerCase() === "input" ) { + return elem.defaultValue; + } + }); +} + +// Support: IE<9 +// Use getAttributeNode to fetch booleans when getAttribute lies +if ( !assert(function( div ) { + return div.getAttribute("disabled") == null; +}) ) { + addHandle( booleans, function( elem, name, isXML ) { + var val; + if ( !isXML ) { + return (val = elem.getAttributeNode( name )) && val.specified ? + val.value : + elem[ name ] === true ? name.toLowerCase() : null; + } + }); +} + +jQuery.find = Sizzle; +jQuery.expr = Sizzle.selectors; +jQuery.expr[":"] = jQuery.expr.pseudos; +jQuery.unique = Sizzle.uniqueSort; +jQuery.text = Sizzle.getText; +jQuery.isXMLDoc = Sizzle.isXML; +jQuery.contains = Sizzle.contains; + + +})( window ); +// String to Object options format cache +var optionsCache = {}; + +// Convert String-formatted options into Object-formatted ones and store in cache +function createOptions( options ) { + var object = optionsCache[ options ] = {}; + jQuery.each( options.match( core_rnotwhite ) || [], function( _, flag ) { + object[ flag ] = true; + }); + return object; +} + +/* + * Create a callback list using the following parameters: + * + * options: an optional list of space-separated options that will change how + * the callback list behaves or a more traditional option object + * + * By default a callback list will act like an event callback list and can be + * "fired" multiple times. + * + * Possible options: + * + * once: will ensure the callback list can only be fired once (like a Deferred) + * + * memory: will keep track of previous values and will call any callback added + * after the list has been fired right away with the latest "memorized" + * values (like a Deferred) + * + * unique: will ensure a callback can only be added once (no duplicate in the list) + * + * stopOnFalse: interrupt callings when a callback returns false + * + */ +jQuery.Callbacks = function( options ) { + + // Convert options from String-formatted to Object-formatted if needed + // (we check in cache first) + options = typeof options === "string" ? + ( optionsCache[ options ] || createOptions( options ) ) : + jQuery.extend( {}, options ); + + var // Flag to know if list is currently firing + firing, + // Last fire value (for non-forgettable lists) + memory, + // Flag to know if list was already fired + fired, + // End of the loop when firing + firingLength, + // Index of currently firing callback (modified by remove if needed) + firingIndex, + // First callback to fire (used internally by add and fireWith) + firingStart, + // Actual callback list + list = [], + // Stack of fire calls for repeatable lists + stack = !options.once && [], + // Fire callbacks + fire = function( data ) { + memory = options.memory && data; + fired = true; + firingIndex = firingStart || 0; + firingStart = 0; + firingLength = list.length; + firing = true; + for ( ; list && firingIndex < firingLength; firingIndex++ ) { + if ( list[ firingIndex ].apply( data[ 0 ], data[ 1 ] ) === false && options.stopOnFalse ) { + memory = false; // To prevent further calls using add + break; + } + } + firing = false; + if ( list ) { + if ( stack ) { + if ( stack.length ) { + fire( stack.shift() ); + } + } else if ( memory ) { + list = []; + } else { + self.disable(); + } + } + }, + // Actual Callbacks object + self = { + // Add a callback or a collection of callbacks to the list + add: function() { + if ( list ) { + // First, we save the current length + var start = list.length; + (function add( args ) { + jQuery.each( args, function( _, arg ) { + var type = jQuery.type( arg ); + if ( type === "function" ) { + if ( !options.unique || !self.has( arg ) ) { + list.push( arg ); + } + } else if ( arg && arg.length && type !== "string" ) { + // Inspect recursively + add( arg ); + } + }); + })( arguments ); + // Do we need to add the callbacks to the + // current firing batch? + if ( firing ) { + firingLength = list.length; + // With memory, if we're not firing then + // we should call right away + } else if ( memory ) { + firingStart = start; + fire( memory ); + } + } + return this; + }, + // Remove a callback from the list + remove: function() { + if ( list ) { + jQuery.each( arguments, function( _, arg ) { + var index; + while( ( index = jQuery.inArray( arg, list, index ) ) > -1 ) { + list.splice( index, 1 ); + // Handle firing indexes + if ( firing ) { + if ( index <= firingLength ) { + firingLength--; + } + if ( index <= firingIndex ) { + firingIndex--; + } + } + } + }); + } + return this; + }, + // Check if a given callback is in the list. + // If no argument is given, return whether or not list has callbacks attached. + has: function( fn ) { + return fn ? jQuery.inArray( fn, list ) > -1 : !!( list && list.length ); + }, + // Remove all callbacks from the list + empty: function() { + list = []; + firingLength = 0; + return this; + }, + // Have the list do nothing anymore + disable: function() { + list = stack = memory = undefined; + return this; + }, + // Is it disabled? + disabled: function() { + return !list; + }, + // Lock the list in its current state + lock: function() { + stack = undefined; + if ( !memory ) { + self.disable(); + } + return this; + }, + // Is it locked? + locked: function() { + return !stack; + }, + // Call all callbacks with the given context and arguments + fireWith: function( context, args ) { + if ( list && ( !fired || stack ) ) { + args = args || []; + args = [ context, args.slice ? args.slice() : args ]; + if ( firing ) { + stack.push( args ); + } else { + fire( args ); + } + } + return this; + }, + // Call all the callbacks with the given arguments + fire: function() { + self.fireWith( this, arguments ); + return this; + }, + // To know if the callbacks have already been called at least once + fired: function() { + return !!fired; + } + }; + + return self; +}; +jQuery.extend({ + + Deferred: function( func ) { + var tuples = [ + // action, add listener, listener list, final state + [ "resolve", "done", jQuery.Callbacks("once memory"), "resolved" ], + [ "reject", "fail", jQuery.Callbacks("once memory"), "rejected" ], + [ "notify", "progress", jQuery.Callbacks("memory") ] + ], + state = "pending", + promise = { + state: function() { + return state; + }, + always: function() { + deferred.done( arguments ).fail( arguments ); + return this; + }, + then: function( /* fnDone, fnFail, fnProgress */ ) { + var fns = arguments; + return jQuery.Deferred(function( newDefer ) { + jQuery.each( tuples, function( i, tuple ) { + var action = tuple[ 0 ], + fn = jQuery.isFunction( fns[ i ] ) && fns[ i ]; + // deferred[ done | fail | progress ] for forwarding actions to newDefer + deferred[ tuple[1] ](function() { + var returned = fn && fn.apply( this, arguments ); + if ( returned && jQuery.isFunction( returned.promise ) ) { + returned.promise() + .done( newDefer.resolve ) + .fail( newDefer.reject ) + .progress( newDefer.notify ); + } else { + newDefer[ action + "With" ]( this === promise ? newDefer.promise() : this, fn ? [ returned ] : arguments ); + } + }); + }); + fns = null; + }).promise(); + }, + // Get a promise for this deferred + // If obj is provided, the promise aspect is added to the object + promise: function( obj ) { + return obj != null ? jQuery.extend( obj, promise ) : promise; + } + }, + deferred = {}; + + // Keep pipe for back-compat + promise.pipe = promise.then; + + // Add list-specific methods + jQuery.each( tuples, function( i, tuple ) { + var list = tuple[ 2 ], + stateString = tuple[ 3 ]; + + // promise[ done | fail | progress ] = list.add + promise[ tuple[1] ] = list.add; + + // Handle state + if ( stateString ) { + list.add(function() { + // state = [ resolved | rejected ] + state = stateString; + + // [ reject_list | resolve_list ].disable; progress_list.lock + }, tuples[ i ^ 1 ][ 2 ].disable, tuples[ 2 ][ 2 ].lock ); + } + + // deferred[ resolve | reject | notify ] + deferred[ tuple[0] ] = function() { + deferred[ tuple[0] + "With" ]( this === deferred ? promise : this, arguments ); + return this; + }; + deferred[ tuple[0] + "With" ] = list.fireWith; + }); + + // Make the deferred a promise + promise.promise( deferred ); + + // Call given func if any + if ( func ) { + func.call( deferred, deferred ); + } + + // All done! + return deferred; + }, + + // Deferred helper + when: function( subordinate /* , ..., subordinateN */ ) { + var i = 0, + resolveValues = core_slice.call( arguments ), + length = resolveValues.length, + + // the count of uncompleted subordinates + remaining = length !== 1 || ( subordinate && jQuery.isFunction( subordinate.promise ) ) ? length : 0, + + // the master Deferred. If resolveValues consist of only a single Deferred, just use that. + deferred = remaining === 1 ? subordinate : jQuery.Deferred(), + + // Update function for both resolve and progress values + updateFunc = function( i, contexts, values ) { + return function( value ) { + contexts[ i ] = this; + values[ i ] = arguments.length > 1 ? core_slice.call( arguments ) : value; + if( values === progressValues ) { + deferred.notifyWith( contexts, values ); + } else if ( !( --remaining ) ) { + deferred.resolveWith( contexts, values ); + } + }; + }, + + progressValues, progressContexts, resolveContexts; + + // add listeners to Deferred subordinates; treat others as resolved + if ( length > 1 ) { + progressValues = new Array( length ); + progressContexts = new Array( length ); + resolveContexts = new Array( length ); + for ( ; i < length; i++ ) { + if ( resolveValues[ i ] && jQuery.isFunction( resolveValues[ i ].promise ) ) { + resolveValues[ i ].promise() + .done( updateFunc( i, resolveContexts, resolveValues ) ) + .fail( deferred.reject ) + .progress( updateFunc( i, progressContexts, progressValues ) ); + } else { + --remaining; + } + } + } + + // if we're not waiting on anything, resolve the master + if ( !remaining ) { + deferred.resolveWith( resolveContexts, resolveValues ); + } + + return deferred.promise(); + } +}); +jQuery.support = (function( support ) { + + var all, a, input, select, fragment, opt, eventName, isSupported, i, + div = document.createElement("div"); + + // Setup + div.setAttribute( "className", "t" ); + div.innerHTML = "
a"; + + // Finish early in limited (non-browser) environments + all = div.getElementsByTagName("*") || []; + a = div.getElementsByTagName("a")[ 0 ]; + if ( !a || !a.style || !all.length ) { + return support; + } + + // First batch of tests + select = document.createElement("select"); + opt = select.appendChild( document.createElement("option") ); + input = div.getElementsByTagName("input")[ 0 ]; + + a.style.cssText = "top:1px;float:left;opacity:.5"; + + // Test setAttribute on camelCase class. If it works, we need attrFixes when doing get/setAttribute (ie6/7) + support.getSetAttribute = div.className !== "t"; + + // IE strips leading whitespace when .innerHTML is used + support.leadingWhitespace = div.firstChild.nodeType === 3; + + // Make sure that tbody elements aren't automatically inserted + // IE will insert them into empty tables + support.tbody = !div.getElementsByTagName("tbody").length; + + // Make sure that link elements get serialized correctly by innerHTML + // This requires a wrapper element in IE + support.htmlSerialize = !!div.getElementsByTagName("link").length; + + // Get the style information from getAttribute + // (IE uses .cssText instead) + support.style = /top/.test( a.getAttribute("style") ); + + // Make sure that URLs aren't manipulated + // (IE normalizes it by default) + support.hrefNormalized = a.getAttribute("href") === "/a"; + + // Make sure that element opacity exists + // (IE uses filter instead) + // Use a regex to work around a WebKit issue. See #5145 + support.opacity = /^0.5/.test( a.style.opacity ); + + // Verify style float existence + // (IE uses styleFloat instead of cssFloat) + support.cssFloat = !!a.style.cssFloat; + + // Check the default checkbox/radio value ("" on WebKit; "on" elsewhere) + support.checkOn = !!input.value; + + // Make sure that a selected-by-default option has a working selected property. + // (WebKit defaults to false instead of true, IE too, if it's in an optgroup) + support.optSelected = opt.selected; + + // Tests for enctype support on a form (#6743) + support.enctype = !!document.createElement("form").enctype; + + // Makes sure cloning an html5 element does not cause problems + // Where outerHTML is undefined, this still works + support.html5Clone = document.createElement("nav").cloneNode( true ).outerHTML !== "<:nav>"; + + // Will be defined later + support.inlineBlockNeedsLayout = false; + support.shrinkWrapBlocks = false; + support.pixelPosition = false; + support.deleteExpando = true; + support.noCloneEvent = true; + support.reliableMarginRight = true; + support.boxSizingReliable = true; + + // Make sure checked status is properly cloned + input.checked = true; + support.noCloneChecked = input.cloneNode( true ).checked; + + // Make sure that the options inside disabled selects aren't marked as disabled + // (WebKit marks them as disabled) + select.disabled = true; + support.optDisabled = !opt.disabled; + + // Support: IE<9 + try { + delete div.test; + } catch( e ) { + support.deleteExpando = false; + } + + // Check if we can trust getAttribute("value") + input = document.createElement("input"); + input.setAttribute( "value", "" ); + support.input = input.getAttribute( "value" ) === ""; + + // Check if an input maintains its value after becoming a radio + input.value = "t"; + input.setAttribute( "type", "radio" ); + support.radioValue = input.value === "t"; + + // #11217 - WebKit loses check when the name is after the checked attribute + input.setAttribute( "checked", "t" ); + input.setAttribute( "name", "t" ); + + fragment = document.createDocumentFragment(); + fragment.appendChild( input ); + + // Check if a disconnected checkbox will retain its checked + // value of true after appended to the DOM (IE6/7) + support.appendChecked = input.checked; + + // WebKit doesn't clone checked state correctly in fragments + support.checkClone = fragment.cloneNode( true ).cloneNode( true ).lastChild.checked; + + // Support: IE<9 + // Opera does not clone events (and typeof div.attachEvent === undefined). + // IE9-10 clones events bound via attachEvent, but they don't trigger with .click() + if ( div.attachEvent ) { + div.attachEvent( "onclick", function() { + support.noCloneEvent = false; + }); + + div.cloneNode( true ).click(); + } + + // Support: IE<9 (lack submit/change bubble), Firefox 17+ (lack focusin event) + // Beware of CSP restrictions (https://developer.mozilla.org/en/Security/CSP) + for ( i in { submit: true, change: true, focusin: true }) { + div.setAttribute( eventName = "on" + i, "t" ); + + support[ i + "Bubbles" ] = eventName in window || div.attributes[ eventName ].expando === false; + } + + div.style.backgroundClip = "content-box"; + div.cloneNode( true ).style.backgroundClip = ""; + support.clearCloneStyle = div.style.backgroundClip === "content-box"; + + // Support: IE<9 + // Iteration over object's inherited properties before its own. + for ( i in jQuery( support ) ) { + break; + } + support.ownLast = i !== "0"; + + // Run tests that need a body at doc ready + jQuery(function() { + var container, marginDiv, tds, + divReset = "padding:0;margin:0;border:0;display:block;box-sizing:content-box;-moz-box-sizing:content-box;-webkit-box-sizing:content-box;", + body = document.getElementsByTagName("body")[0]; + + if ( !body ) { + // Return for frameset docs that don't have a body + return; + } + + container = document.createElement("div"); + container.style.cssText = "border:0;width:0;height:0;position:absolute;top:0;left:-9999px;margin-top:1px"; + + body.appendChild( container ).appendChild( div ); + + // Support: IE8 + // Check if table cells still have offsetWidth/Height when they are set + // to display:none and there are still other visible table cells in a + // table row; if so, offsetWidth/Height are not reliable for use when + // determining if an element has been hidden directly using + // display:none (it is still safe to use offsets if a parent element is + // hidden; don safety goggles and see bug #4512 for more information). + div.innerHTML = "
t
"; + tds = div.getElementsByTagName("td"); + tds[ 0 ].style.cssText = "padding:0;margin:0;border:0;display:none"; + isSupported = ( tds[ 0 ].offsetHeight === 0 ); + + tds[ 0 ].style.display = ""; + tds[ 1 ].style.display = "none"; + + // Support: IE8 + // Check if empty table cells still have offsetWidth/Height + support.reliableHiddenOffsets = isSupported && ( tds[ 0 ].offsetHeight === 0 ); + + // Check box-sizing and margin behavior. + div.innerHTML = ""; + div.style.cssText = "box-sizing:border-box;-moz-box-sizing:border-box;-webkit-box-sizing:border-box;padding:1px;border:1px;display:block;width:4px;margin-top:1%;position:absolute;top:1%;"; + + // Workaround failing boxSizing test due to offsetWidth returning wrong value + // with some non-1 values of body zoom, ticket #13543 + jQuery.swap( body, body.style.zoom != null ? { zoom: 1 } : {}, function() { + support.boxSizing = div.offsetWidth === 4; + }); + + // Use window.getComputedStyle because jsdom on node.js will break without it. + if ( window.getComputedStyle ) { + support.pixelPosition = ( window.getComputedStyle( div, null ) || {} ).top !== "1%"; + support.boxSizingReliable = ( window.getComputedStyle( div, null ) || { width: "4px" } ).width === "4px"; + + // Check if div with explicit width and no margin-right incorrectly + // gets computed margin-right based on width of container. (#3333) + // Fails in WebKit before Feb 2011 nightlies + // WebKit Bug 13343 - getComputedStyle returns wrong value for margin-right + marginDiv = div.appendChild( document.createElement("div") ); + marginDiv.style.cssText = div.style.cssText = divReset; + marginDiv.style.marginRight = marginDiv.style.width = "0"; + div.style.width = "1px"; + + support.reliableMarginRight = + !parseFloat( ( window.getComputedStyle( marginDiv, null ) || {} ).marginRight ); + } + + if ( typeof div.style.zoom !== core_strundefined ) { + // Support: IE<8 + // Check if natively block-level elements act like inline-block + // elements when setting their display to 'inline' and giving + // them layout + div.innerHTML = ""; + div.style.cssText = divReset + "width:1px;padding:1px;display:inline;zoom:1"; + support.inlineBlockNeedsLayout = ( div.offsetWidth === 3 ); + + // Support: IE6 + // Check if elements with layout shrink-wrap their children + div.style.display = "block"; + div.innerHTML = "
"; + div.firstChild.style.width = "5px"; + support.shrinkWrapBlocks = ( div.offsetWidth !== 3 ); + + if ( support.inlineBlockNeedsLayout ) { + // Prevent IE 6 from affecting layout for positioned elements #11048 + // Prevent IE from shrinking the body in IE 7 mode #12869 + // Support: IE<8 + body.style.zoom = 1; + } + } + + body.removeChild( container ); + + // Null elements to avoid leaks in IE + container = div = tds = marginDiv = null; + }); + + // Null elements to avoid leaks in IE + all = select = fragment = opt = a = input = null; + + return support; +})({}); + +var rbrace = /(?:\{[\s\S]*\}|\[[\s\S]*\])$/, + rmultiDash = /([A-Z])/g; + +function internalData( elem, name, data, pvt /* Internal Use Only */ ){ + if ( !jQuery.acceptData( elem ) ) { + return; + } + + var ret, thisCache, + internalKey = jQuery.expando, + + // We have to handle DOM nodes and JS objects differently because IE6-7 + // can't GC object references properly across the DOM-JS boundary + isNode = elem.nodeType, + + // Only DOM nodes need the global jQuery cache; JS object data is + // attached directly to the object so GC can occur automatically + cache = isNode ? jQuery.cache : elem, + + // Only defining an ID for JS objects if its cache already exists allows + // the code to shortcut on the same path as a DOM node with no cache + id = isNode ? elem[ internalKey ] : elem[ internalKey ] && internalKey; + + // Avoid doing any more work than we need to when trying to get data on an + // object that has no data at all + if ( (!id || !cache[id] || (!pvt && !cache[id].data)) && data === undefined && typeof name === "string" ) { + return; + } + + if ( !id ) { + // Only DOM nodes need a new unique ID for each element since their data + // ends up in the global cache + if ( isNode ) { + id = elem[ internalKey ] = core_deletedIds.pop() || jQuery.guid++; + } else { + id = internalKey; + } + } + + if ( !cache[ id ] ) { + // Avoid exposing jQuery metadata on plain JS objects when the object + // is serialized using JSON.stringify + cache[ id ] = isNode ? {} : { toJSON: jQuery.noop }; + } + + // An object can be passed to jQuery.data instead of a key/value pair; this gets + // shallow copied over onto the existing cache + if ( typeof name === "object" || typeof name === "function" ) { + if ( pvt ) { + cache[ id ] = jQuery.extend( cache[ id ], name ); + } else { + cache[ id ].data = jQuery.extend( cache[ id ].data, name ); + } + } + + thisCache = cache[ id ]; + + // jQuery data() is stored in a separate object inside the object's internal data + // cache in order to avoid key collisions between internal data and user-defined + // data. + if ( !pvt ) { + if ( !thisCache.data ) { + thisCache.data = {}; + } + + thisCache = thisCache.data; + } + + if ( data !== undefined ) { + thisCache[ jQuery.camelCase( name ) ] = data; + } + + // Check for both converted-to-camel and non-converted data property names + // If a data property was specified + if ( typeof name === "string" ) { + + // First Try to find as-is property data + ret = thisCache[ name ]; + + // Test for null|undefined property data + if ( ret == null ) { + + // Try to find the camelCased property + ret = thisCache[ jQuery.camelCase( name ) ]; + } + } else { + ret = thisCache; + } + + return ret; +} + +function internalRemoveData( elem, name, pvt ) { + if ( !jQuery.acceptData( elem ) ) { + return; + } + + var thisCache, i, + isNode = elem.nodeType, + + // See jQuery.data for more information + cache = isNode ? jQuery.cache : elem, + id = isNode ? elem[ jQuery.expando ] : jQuery.expando; + + // If there is already no cache entry for this object, there is no + // purpose in continuing + if ( !cache[ id ] ) { + return; + } + + if ( name ) { + + thisCache = pvt ? cache[ id ] : cache[ id ].data; + + if ( thisCache ) { + + // Support array or space separated string names for data keys + if ( !jQuery.isArray( name ) ) { + + // try the string as a key before any manipulation + if ( name in thisCache ) { + name = [ name ]; + } else { + + // split the camel cased version by spaces unless a key with the spaces exists + name = jQuery.camelCase( name ); + if ( name in thisCache ) { + name = [ name ]; + } else { + name = name.split(" "); + } + } + } else { + // If "name" is an array of keys... + // When data is initially created, via ("key", "val") signature, + // keys will be converted to camelCase. + // Since there is no way to tell _how_ a key was added, remove + // both plain key and camelCase key. #12786 + // This will only penalize the array argument path. + name = name.concat( jQuery.map( name, jQuery.camelCase ) ); + } + + i = name.length; + while ( i-- ) { + delete thisCache[ name[i] ]; + } + + // If there is no data left in the cache, we want to continue + // and let the cache object itself get destroyed + if ( pvt ? !isEmptyDataObject(thisCache) : !jQuery.isEmptyObject(thisCache) ) { + return; + } + } + } + + // See jQuery.data for more information + if ( !pvt ) { + delete cache[ id ].data; + + // Don't destroy the parent cache unless the internal data object + // had been the only thing left in it + if ( !isEmptyDataObject( cache[ id ] ) ) { + return; + } + } + + // Destroy the cache + if ( isNode ) { + jQuery.cleanData( [ elem ], true ); + + // Use delete when supported for expandos or `cache` is not a window per isWindow (#10080) + /* jshint eqeqeq: false */ + } else if ( jQuery.support.deleteExpando || cache != cache.window ) { + /* jshint eqeqeq: true */ + delete cache[ id ]; + + // When all else fails, null + } else { + cache[ id ] = null; + } +} + +jQuery.extend({ + cache: {}, + + // The following elements throw uncatchable exceptions if you + // attempt to add expando properties to them. + noData: { + "applet": true, + "embed": true, + // Ban all objects except for Flash (which handle expandos) + "object": "clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" + }, + + hasData: function( elem ) { + elem = elem.nodeType ? jQuery.cache[ elem[jQuery.expando] ] : elem[ jQuery.expando ]; + return !!elem && !isEmptyDataObject( elem ); + }, + + data: function( elem, name, data ) { + return internalData( elem, name, data ); + }, + + removeData: function( elem, name ) { + return internalRemoveData( elem, name ); + }, + + // For internal use only. + _data: function( elem, name, data ) { + return internalData( elem, name, data, true ); + }, + + _removeData: function( elem, name ) { + return internalRemoveData( elem, name, true ); + }, + + // A method for determining if a DOM node can handle the data expando + acceptData: function( elem ) { + // Do not set data on non-element because it will not be cleared (#8335). + if ( elem.nodeType && elem.nodeType !== 1 && elem.nodeType !== 9 ) { + return false; + } + + var noData = elem.nodeName && jQuery.noData[ elem.nodeName.toLowerCase() ]; + + // nodes accept data unless otherwise specified; rejection can be conditional + return !noData || noData !== true && elem.getAttribute("classid") === noData; + } +}); + +jQuery.fn.extend({ + data: function( key, value ) { + var attrs, name, + data = null, + i = 0, + elem = this[0]; + + // Special expections of .data basically thwart jQuery.access, + // so implement the relevant behavior ourselves + + // Gets all values + if ( key === undefined ) { + if ( this.length ) { + data = jQuery.data( elem ); + + if ( elem.nodeType === 1 && !jQuery._data( elem, "parsedAttrs" ) ) { + attrs = elem.attributes; + for ( ; i < attrs.length; i++ ) { + name = attrs[i].name; + + if ( name.indexOf("data-") === 0 ) { + name = jQuery.camelCase( name.slice(5) ); + + dataAttr( elem, name, data[ name ] ); + } + } + jQuery._data( elem, "parsedAttrs", true ); + } + } + + return data; + } + + // Sets multiple values + if ( typeof key === "object" ) { + return this.each(function() { + jQuery.data( this, key ); + }); + } + + return arguments.length > 1 ? + + // Sets one value + this.each(function() { + jQuery.data( this, key, value ); + }) : + + // Gets one value + // Try to fetch any internally stored data first + elem ? dataAttr( elem, key, jQuery.data( elem, key ) ) : null; + }, + + removeData: function( key ) { + return this.each(function() { + jQuery.removeData( this, key ); + }); + } +}); + +function dataAttr( elem, key, data ) { + // If nothing was found internally, try to fetch any + // data from the HTML5 data-* attribute + if ( data === undefined && elem.nodeType === 1 ) { + + var name = "data-" + key.replace( rmultiDash, "-$1" ).toLowerCase(); + + data = elem.getAttribute( name ); + + if ( typeof data === "string" ) { + try { + data = data === "true" ? true : + data === "false" ? false : + data === "null" ? null : + // Only convert to a number if it doesn't change the string + +data + "" === data ? +data : + rbrace.test( data ) ? jQuery.parseJSON( data ) : + data; + } catch( e ) {} + + // Make sure we set the data so it isn't changed later + jQuery.data( elem, key, data ); + + } else { + data = undefined; + } + } + + return data; +} + +// checks a cache object for emptiness +function isEmptyDataObject( obj ) { + var name; + for ( name in obj ) { + + // if the public data object is empty, the private is still empty + if ( name === "data" && jQuery.isEmptyObject( obj[name] ) ) { + continue; + } + if ( name !== "toJSON" ) { + return false; + } + } + + return true; +} +jQuery.extend({ + queue: function( elem, type, data ) { + var queue; + + if ( elem ) { + type = ( type || "fx" ) + "queue"; + queue = jQuery._data( elem, type ); + + // Speed up dequeue by getting out quickly if this is just a lookup + if ( data ) { + if ( !queue || jQuery.isArray(data) ) { + queue = jQuery._data( elem, type, jQuery.makeArray(data) ); + } else { + queue.push( data ); + } + } + return queue || []; + } + }, + + dequeue: function( elem, type ) { + type = type || "fx"; + + var queue = jQuery.queue( elem, type ), + startLength = queue.length, + fn = queue.shift(), + hooks = jQuery._queueHooks( elem, type ), + next = function() { + jQuery.dequeue( elem, type ); + }; + + // If the fx queue is dequeued, always remove the progress sentinel + if ( fn === "inprogress" ) { + fn = queue.shift(); + startLength--; + } + + if ( fn ) { + + // Add a progress sentinel to prevent the fx queue from being + // automatically dequeued + if ( type === "fx" ) { + queue.unshift( "inprogress" ); + } + + // clear up the last queue stop function + delete hooks.stop; + fn.call( elem, next, hooks ); + } + + if ( !startLength && hooks ) { + hooks.empty.fire(); + } + }, + + // not intended for public consumption - generates a queueHooks object, or returns the current one + _queueHooks: function( elem, type ) { + var key = type + "queueHooks"; + return jQuery._data( elem, key ) || jQuery._data( elem, key, { + empty: jQuery.Callbacks("once memory").add(function() { + jQuery._removeData( elem, type + "queue" ); + jQuery._removeData( elem, key ); + }) + }); + } +}); + +jQuery.fn.extend({ + queue: function( type, data ) { + var setter = 2; + + if ( typeof type !== "string" ) { + data = type; + type = "fx"; + setter--; + } + + if ( arguments.length < setter ) { + return jQuery.queue( this[0], type ); + } + + return data === undefined ? + this : + this.each(function() { + var queue = jQuery.queue( this, type, data ); + + // ensure a hooks for this queue + jQuery._queueHooks( this, type ); + + if ( type === "fx" && queue[0] !== "inprogress" ) { + jQuery.dequeue( this, type ); + } + }); + }, + dequeue: function( type ) { + return this.each(function() { + jQuery.dequeue( this, type ); + }); + }, + // Based off of the plugin by Clint Helfers, with permission. + // http://blindsignals.com/index.php/2009/07/jquery-delay/ + delay: function( time, type ) { + time = jQuery.fx ? jQuery.fx.speeds[ time ] || time : time; + type = type || "fx"; + + return this.queue( type, function( next, hooks ) { + var timeout = setTimeout( next, time ); + hooks.stop = function() { + clearTimeout( timeout ); + }; + }); + }, + clearQueue: function( type ) { + return this.queue( type || "fx", [] ); + }, + // Get a promise resolved when queues of a certain type + // are emptied (fx is the type by default) + promise: function( type, obj ) { + var tmp, + count = 1, + defer = jQuery.Deferred(), + elements = this, + i = this.length, + resolve = function() { + if ( !( --count ) ) { + defer.resolveWith( elements, [ elements ] ); + } + }; + + if ( typeof type !== "string" ) { + obj = type; + type = undefined; + } + type = type || "fx"; + + while( i-- ) { + tmp = jQuery._data( elements[ i ], type + "queueHooks" ); + if ( tmp && tmp.empty ) { + count++; + tmp.empty.add( resolve ); + } + } + resolve(); + return defer.promise( obj ); + } +}); +var nodeHook, boolHook, + rclass = /[\t\r\n\f]/g, + rreturn = /\r/g, + rfocusable = /^(?:input|select|textarea|button|object)$/i, + rclickable = /^(?:a|area)$/i, + ruseDefault = /^(?:checked|selected)$/i, + getSetAttribute = jQuery.support.getSetAttribute, + getSetInput = jQuery.support.input; + +jQuery.fn.extend({ + attr: function( name, value ) { + return jQuery.access( this, jQuery.attr, name, value, arguments.length > 1 ); + }, + + removeAttr: function( name ) { + return this.each(function() { + jQuery.removeAttr( this, name ); + }); + }, + + prop: function( name, value ) { + return jQuery.access( this, jQuery.prop, name, value, arguments.length > 1 ); + }, + + removeProp: function( name ) { + name = jQuery.propFix[ name ] || name; + return this.each(function() { + // try/catch handles cases where IE balks (such as removing a property on window) + try { + this[ name ] = undefined; + delete this[ name ]; + } catch( e ) {} + }); + }, + + addClass: function( value ) { + var classes, elem, cur, clazz, j, + i = 0, + len = this.length, + proceed = typeof value === "string" && value; + + if ( jQuery.isFunction( value ) ) { + return this.each(function( j ) { + jQuery( this ).addClass( value.call( this, j, this.className ) ); + }); + } + + if ( proceed ) { + // The disjunction here is for better compressibility (see removeClass) + classes = ( value || "" ).match( core_rnotwhite ) || []; + + for ( ; i < len; i++ ) { + elem = this[ i ]; + cur = elem.nodeType === 1 && ( elem.className ? + ( " " + elem.className + " " ).replace( rclass, " " ) : + " " + ); + + if ( cur ) { + j = 0; + while ( (clazz = classes[j++]) ) { + if ( cur.indexOf( " " + clazz + " " ) < 0 ) { + cur += clazz + " "; + } + } + elem.className = jQuery.trim( cur ); + + } + } + } + + return this; + }, + + removeClass: function( value ) { + var classes, elem, cur, clazz, j, + i = 0, + len = this.length, + proceed = arguments.length === 0 || typeof value === "string" && value; + + if ( jQuery.isFunction( value ) ) { + return this.each(function( j ) { + jQuery( this ).removeClass( value.call( this, j, this.className ) ); + }); + } + if ( proceed ) { + classes = ( value || "" ).match( core_rnotwhite ) || []; + + for ( ; i < len; i++ ) { + elem = this[ i ]; + // This expression is here for better compressibility (see addClass) + cur = elem.nodeType === 1 && ( elem.className ? + ( " " + elem.className + " " ).replace( rclass, " " ) : + "" + ); + + if ( cur ) { + j = 0; + while ( (clazz = classes[j++]) ) { + // Remove *all* instances + while ( cur.indexOf( " " + clazz + " " ) >= 0 ) { + cur = cur.replace( " " + clazz + " ", " " ); + } + } + elem.className = value ? jQuery.trim( cur ) : ""; + } + } + } + + return this; + }, + + toggleClass: function( value, stateVal ) { + var type = typeof value; + + if ( typeof stateVal === "boolean" && type === "string" ) { + return stateVal ? this.addClass( value ) : this.removeClass( value ); + } + + if ( jQuery.isFunction( value ) ) { + return this.each(function( i ) { + jQuery( this ).toggleClass( value.call(this, i, this.className, stateVal), stateVal ); + }); + } + + return this.each(function() { + if ( type === "string" ) { + // toggle individual class names + var className, + i = 0, + self = jQuery( this ), + classNames = value.match( core_rnotwhite ) || []; + + while ( (className = classNames[ i++ ]) ) { + // check each className given, space separated list + if ( self.hasClass( className ) ) { + self.removeClass( className ); + } else { + self.addClass( className ); + } + } + + // Toggle whole class name + } else if ( type === core_strundefined || type === "boolean" ) { + if ( this.className ) { + // store className if set + jQuery._data( this, "__className__", this.className ); + } + + // If the element has a class name or if we're passed "false", + // then remove the whole classname (if there was one, the above saved it). + // Otherwise bring back whatever was previously saved (if anything), + // falling back to the empty string if nothing was stored. + this.className = this.className || value === false ? "" : jQuery._data( this, "__className__" ) || ""; + } + }); + }, + + hasClass: function( selector ) { + var className = " " + selector + " ", + i = 0, + l = this.length; + for ( ; i < l; i++ ) { + if ( this[i].nodeType === 1 && (" " + this[i].className + " ").replace(rclass, " ").indexOf( className ) >= 0 ) { + return true; + } + } + + return false; + }, + + val: function( value ) { + var ret, hooks, isFunction, + elem = this[0]; + + if ( !arguments.length ) { + if ( elem ) { + hooks = jQuery.valHooks[ elem.type ] || jQuery.valHooks[ elem.nodeName.toLowerCase() ]; + + if ( hooks && "get" in hooks && (ret = hooks.get( elem, "value" )) !== undefined ) { + return ret; + } + + ret = elem.value; + + return typeof ret === "string" ? + // handle most common string cases + ret.replace(rreturn, "") : + // handle cases where value is null/undef or number + ret == null ? "" : ret; + } + + return; + } + + isFunction = jQuery.isFunction( value ); + + return this.each(function( i ) { + var val; + + if ( this.nodeType !== 1 ) { + return; + } + + if ( isFunction ) { + val = value.call( this, i, jQuery( this ).val() ); + } else { + val = value; + } + + // Treat null/undefined as ""; convert numbers to string + if ( val == null ) { + val = ""; + } else if ( typeof val === "number" ) { + val += ""; + } else if ( jQuery.isArray( val ) ) { + val = jQuery.map(val, function ( value ) { + return value == null ? "" : value + ""; + }); + } + + hooks = jQuery.valHooks[ this.type ] || jQuery.valHooks[ this.nodeName.toLowerCase() ]; + + // If set returns undefined, fall back to normal setting + if ( !hooks || !("set" in hooks) || hooks.set( this, val, "value" ) === undefined ) { + this.value = val; + } + }); + } +}); + +jQuery.extend({ + valHooks: { + option: { + get: function( elem ) { + // Use proper attribute retrieval(#6932, #12072) + var val = jQuery.find.attr( elem, "value" ); + return val != null ? + val : + elem.text; + } + }, + select: { + get: function( elem ) { + var value, option, + options = elem.options, + index = elem.selectedIndex, + one = elem.type === "select-one" || index < 0, + values = one ? null : [], + max = one ? index + 1 : options.length, + i = index < 0 ? + max : + one ? index : 0; + + // Loop through all the selected options + for ( ; i < max; i++ ) { + option = options[ i ]; + + // oldIE doesn't update selected after form reset (#2551) + if ( ( option.selected || i === index ) && + // Don't return options that are disabled or in a disabled optgroup + ( jQuery.support.optDisabled ? !option.disabled : option.getAttribute("disabled") === null ) && + ( !option.parentNode.disabled || !jQuery.nodeName( option.parentNode, "optgroup" ) ) ) { + + // Get the specific value for the option + value = jQuery( option ).val(); + + // We don't need an array for one selects + if ( one ) { + return value; + } + + // Multi-Selects return an array + values.push( value ); + } + } + + return values; + }, + + set: function( elem, value ) { + var optionSet, option, + options = elem.options, + values = jQuery.makeArray( value ), + i = options.length; + + while ( i-- ) { + option = options[ i ]; + if ( (option.selected = jQuery.inArray( jQuery(option).val(), values ) >= 0) ) { + optionSet = true; + } + } + + // force browsers to behave consistently when non-matching value is set + if ( !optionSet ) { + elem.selectedIndex = -1; + } + return values; + } + } + }, + + attr: function( elem, name, value ) { + var hooks, ret, + nType = elem.nodeType; + + // don't get/set attributes on text, comment and attribute nodes + if ( !elem || nType === 3 || nType === 8 || nType === 2 ) { + return; + } + + // Fallback to prop when attributes are not supported + if ( typeof elem.getAttribute === core_strundefined ) { + return jQuery.prop( elem, name, value ); + } + + // All attributes are lowercase + // Grab necessary hook if one is defined + if ( nType !== 1 || !jQuery.isXMLDoc( elem ) ) { + name = name.toLowerCase(); + hooks = jQuery.attrHooks[ name ] || + ( jQuery.expr.match.bool.test( name ) ? boolHook : nodeHook ); + } + + if ( value !== undefined ) { + + if ( value === null ) { + jQuery.removeAttr( elem, name ); + + } else if ( hooks && "set" in hooks && (ret = hooks.set( elem, value, name )) !== undefined ) { + return ret; + + } else { + elem.setAttribute( name, value + "" ); + return value; + } + + } else if ( hooks && "get" in hooks && (ret = hooks.get( elem, name )) !== null ) { + return ret; + + } else { + ret = jQuery.find.attr( elem, name ); + + // Non-existent attributes return null, we normalize to undefined + return ret == null ? + undefined : + ret; + } + }, + + removeAttr: function( elem, value ) { + var name, propName, + i = 0, + attrNames = value && value.match( core_rnotwhite ); + + if ( attrNames && elem.nodeType === 1 ) { + while ( (name = attrNames[i++]) ) { + propName = jQuery.propFix[ name ] || name; + + // Boolean attributes get special treatment (#10870) + if ( jQuery.expr.match.bool.test( name ) ) { + // Set corresponding property to false + if ( getSetInput && getSetAttribute || !ruseDefault.test( name ) ) { + elem[ propName ] = false; + // Support: IE<9 + // Also clear defaultChecked/defaultSelected (if appropriate) + } else { + elem[ jQuery.camelCase( "default-" + name ) ] = + elem[ propName ] = false; + } + + // See #9699 for explanation of this approach (setting first, then removal) + } else { + jQuery.attr( elem, name, "" ); + } + + elem.removeAttribute( getSetAttribute ? name : propName ); + } + } + }, + + attrHooks: { + type: { + set: function( elem, value ) { + if ( !jQuery.support.radioValue && value === "radio" && jQuery.nodeName(elem, "input") ) { + // Setting the type on a radio button after the value resets the value in IE6-9 + // Reset value to default in case type is set after value during creation + var val = elem.value; + elem.setAttribute( "type", value ); + if ( val ) { + elem.value = val; + } + return value; + } + } + } + }, + + propFix: { + "for": "htmlFor", + "class": "className" + }, + + prop: function( elem, name, value ) { + var ret, hooks, notxml, + nType = elem.nodeType; + + // don't get/set properties on text, comment and attribute nodes + if ( !elem || nType === 3 || nType === 8 || nType === 2 ) { + return; + } + + notxml = nType !== 1 || !jQuery.isXMLDoc( elem ); + + if ( notxml ) { + // Fix name and attach hooks + name = jQuery.propFix[ name ] || name; + hooks = jQuery.propHooks[ name ]; + } + + if ( value !== undefined ) { + return hooks && "set" in hooks && (ret = hooks.set( elem, value, name )) !== undefined ? + ret : + ( elem[ name ] = value ); + + } else { + return hooks && "get" in hooks && (ret = hooks.get( elem, name )) !== null ? + ret : + elem[ name ]; + } + }, + + propHooks: { + tabIndex: { + get: function( elem ) { + // elem.tabIndex doesn't always return the correct value when it hasn't been explicitly set + // http://fluidproject.org/blog/2008/01/09/getting-setting-and-removing-tabindex-values-with-javascript/ + // Use proper attribute retrieval(#12072) + var tabindex = jQuery.find.attr( elem, "tabindex" ); + + return tabindex ? + parseInt( tabindex, 10 ) : + rfocusable.test( elem.nodeName ) || rclickable.test( elem.nodeName ) && elem.href ? + 0 : + -1; + } + } + } +}); + +// Hooks for boolean attributes +boolHook = { + set: function( elem, value, name ) { + if ( value === false ) { + // Remove boolean attributes when set to false + jQuery.removeAttr( elem, name ); + } else if ( getSetInput && getSetAttribute || !ruseDefault.test( name ) ) { + // IE<8 needs the *property* name + elem.setAttribute( !getSetAttribute && jQuery.propFix[ name ] || name, name ); + + // Use defaultChecked and defaultSelected for oldIE + } else { + elem[ jQuery.camelCase( "default-" + name ) ] = elem[ name ] = true; + } + + return name; + } +}; +jQuery.each( jQuery.expr.match.bool.source.match( /\w+/g ), function( i, name ) { + var getter = jQuery.expr.attrHandle[ name ] || jQuery.find.attr; + + jQuery.expr.attrHandle[ name ] = getSetInput && getSetAttribute || !ruseDefault.test( name ) ? + function( elem, name, isXML ) { + var fn = jQuery.expr.attrHandle[ name ], + ret = isXML ? + undefined : + /* jshint eqeqeq: false */ + (jQuery.expr.attrHandle[ name ] = undefined) != + getter( elem, name, isXML ) ? + + name.toLowerCase() : + null; + jQuery.expr.attrHandle[ name ] = fn; + return ret; + } : + function( elem, name, isXML ) { + return isXML ? + undefined : + elem[ jQuery.camelCase( "default-" + name ) ] ? + name.toLowerCase() : + null; + }; +}); + +// fix oldIE attroperties +if ( !getSetInput || !getSetAttribute ) { + jQuery.attrHooks.value = { + set: function( elem, value, name ) { + if ( jQuery.nodeName( elem, "input" ) ) { + // Does not return so that setAttribute is also used + elem.defaultValue = value; + } else { + // Use nodeHook if defined (#1954); otherwise setAttribute is fine + return nodeHook && nodeHook.set( elem, value, name ); + } + } + }; +} + +// IE6/7 do not support getting/setting some attributes with get/setAttribute +if ( !getSetAttribute ) { + + // Use this for any attribute in IE6/7 + // This fixes almost every IE6/7 issue + nodeHook = { + set: function( elem, value, name ) { + // Set the existing or create a new attribute node + var ret = elem.getAttributeNode( name ); + if ( !ret ) { + elem.setAttributeNode( + (ret = elem.ownerDocument.createAttribute( name )) + ); + } + + ret.value = value += ""; + + // Break association with cloned elements by also using setAttribute (#9646) + return name === "value" || value === elem.getAttribute( name ) ? + value : + undefined; + } + }; + jQuery.expr.attrHandle.id = jQuery.expr.attrHandle.name = jQuery.expr.attrHandle.coords = + // Some attributes are constructed with empty-string values when not defined + function( elem, name, isXML ) { + var ret; + return isXML ? + undefined : + (ret = elem.getAttributeNode( name )) && ret.value !== "" ? + ret.value : + null; + }; + jQuery.valHooks.button = { + get: function( elem, name ) { + var ret = elem.getAttributeNode( name ); + return ret && ret.specified ? + ret.value : + undefined; + }, + set: nodeHook.set + }; + + // Set contenteditable to false on removals(#10429) + // Setting to empty string throws an error as an invalid value + jQuery.attrHooks.contenteditable = { + set: function( elem, value, name ) { + nodeHook.set( elem, value === "" ? false : value, name ); + } + }; + + // Set width and height to auto instead of 0 on empty string( Bug #8150 ) + // This is for removals + jQuery.each([ "width", "height" ], function( i, name ) { + jQuery.attrHooks[ name ] = { + set: function( elem, value ) { + if ( value === "" ) { + elem.setAttribute( name, "auto" ); + return value; + } + } + }; + }); +} + + +// Some attributes require a special call on IE +// http://msdn.microsoft.com/en-us/library/ms536429%28VS.85%29.aspx +if ( !jQuery.support.hrefNormalized ) { + // href/src property should get the full normalized URL (#10299/#12915) + jQuery.each([ "href", "src" ], function( i, name ) { + jQuery.propHooks[ name ] = { + get: function( elem ) { + return elem.getAttribute( name, 4 ); + } + }; + }); +} + +if ( !jQuery.support.style ) { + jQuery.attrHooks.style = { + get: function( elem ) { + // Return undefined in the case of empty string + // Note: IE uppercases css property names, but if we were to .toLowerCase() + // .cssText, that would destroy case senstitivity in URL's, like in "background" + return elem.style.cssText || undefined; + }, + set: function( elem, value ) { + return ( elem.style.cssText = value + "" ); + } + }; +} + +// Safari mis-reports the default selected property of an option +// Accessing the parent's selectedIndex property fixes it +if ( !jQuery.support.optSelected ) { + jQuery.propHooks.selected = { + get: function( elem ) { + var parent = elem.parentNode; + + if ( parent ) { + parent.selectedIndex; + + // Make sure that it also works with optgroups, see #5701 + if ( parent.parentNode ) { + parent.parentNode.selectedIndex; + } + } + return null; + } + }; +} + +jQuery.each([ + "tabIndex", + "readOnly", + "maxLength", + "cellSpacing", + "cellPadding", + "rowSpan", + "colSpan", + "useMap", + "frameBorder", + "contentEditable" +], function() { + jQuery.propFix[ this.toLowerCase() ] = this; +}); + +// IE6/7 call enctype encoding +if ( !jQuery.support.enctype ) { + jQuery.propFix.enctype = "encoding"; +} + +// Radios and checkboxes getter/setter +jQuery.each([ "radio", "checkbox" ], function() { + jQuery.valHooks[ this ] = { + set: function( elem, value ) { + if ( jQuery.isArray( value ) ) { + return ( elem.checked = jQuery.inArray( jQuery(elem).val(), value ) >= 0 ); + } + } + }; + if ( !jQuery.support.checkOn ) { + jQuery.valHooks[ this ].get = function( elem ) { + // Support: Webkit + // "" is returned instead of "on" if a value isn't specified + return elem.getAttribute("value") === null ? "on" : elem.value; + }; + } +}); +var rformElems = /^(?:input|select|textarea)$/i, + rkeyEvent = /^key/, + rmouseEvent = /^(?:mouse|contextmenu)|click/, + rfocusMorph = /^(?:focusinfocus|focusoutblur)$/, + rtypenamespace = /^([^.]*)(?:\.(.+)|)$/; + +function returnTrue() { + return true; +} + +function returnFalse() { + return false; +} + +function safeActiveElement() { + try { + return document.activeElement; + } catch ( err ) { } +} + +/* + * Helper functions for managing events -- not part of the public interface. + * Props to Dean Edwards' addEvent library for many of the ideas. + */ +jQuery.event = { + + global: {}, + + add: function( elem, types, handler, data, selector ) { + var tmp, events, t, handleObjIn, + special, eventHandle, handleObj, + handlers, type, namespaces, origType, + elemData = jQuery._data( elem ); + + // Don't attach events to noData or text/comment nodes (but allow plain objects) + if ( !elemData ) { + return; + } + + // Caller can pass in an object of custom data in lieu of the handler + if ( handler.handler ) { + handleObjIn = handler; + handler = handleObjIn.handler; + selector = handleObjIn.selector; + } + + // Make sure that the handler has a unique ID, used to find/remove it later + if ( !handler.guid ) { + handler.guid = jQuery.guid++; + } + + // Init the element's event structure and main handler, if this is the first + if ( !(events = elemData.events) ) { + events = elemData.events = {}; + } + if ( !(eventHandle = elemData.handle) ) { + eventHandle = elemData.handle = function( e ) { + // Discard the second event of a jQuery.event.trigger() and + // when an event is called after a page has unloaded + return typeof jQuery !== core_strundefined && (!e || jQuery.event.triggered !== e.type) ? + jQuery.event.dispatch.apply( eventHandle.elem, arguments ) : + undefined; + }; + // Add elem as a property of the handle fn to prevent a memory leak with IE non-native events + eventHandle.elem = elem; + } + + // Handle multiple events separated by a space + types = ( types || "" ).match( core_rnotwhite ) || [""]; + t = types.length; + while ( t-- ) { + tmp = rtypenamespace.exec( types[t] ) || []; + type = origType = tmp[1]; + namespaces = ( tmp[2] || "" ).split( "." ).sort(); + + // There *must* be a type, no attaching namespace-only handlers + if ( !type ) { + continue; + } + + // If event changes its type, use the special event handlers for the changed type + special = jQuery.event.special[ type ] || {}; + + // If selector defined, determine special event api type, otherwise given type + type = ( selector ? special.delegateType : special.bindType ) || type; + + // Update special based on newly reset type + special = jQuery.event.special[ type ] || {}; + + // handleObj is passed to all event handlers + handleObj = jQuery.extend({ + type: type, + origType: origType, + data: data, + handler: handler, + guid: handler.guid, + selector: selector, + needsContext: selector && jQuery.expr.match.needsContext.test( selector ), + namespace: namespaces.join(".") + }, handleObjIn ); + + // Init the event handler queue if we're the first + if ( !(handlers = events[ type ]) ) { + handlers = events[ type ] = []; + handlers.delegateCount = 0; + + // Only use addEventListener/attachEvent if the special events handler returns false + if ( !special.setup || special.setup.call( elem, data, namespaces, eventHandle ) === false ) { + // Bind the global event handler to the element + if ( elem.addEventListener ) { + elem.addEventListener( type, eventHandle, false ); + + } else if ( elem.attachEvent ) { + elem.attachEvent( "on" + type, eventHandle ); + } + } + } + + if ( special.add ) { + special.add.call( elem, handleObj ); + + if ( !handleObj.handler.guid ) { + handleObj.handler.guid = handler.guid; + } + } + + // Add to the element's handler list, delegates in front + if ( selector ) { + handlers.splice( handlers.delegateCount++, 0, handleObj ); + } else { + handlers.push( handleObj ); + } + + // Keep track of which events have ever been used, for event optimization + jQuery.event.global[ type ] = true; + } + + // Nullify elem to prevent memory leaks in IE + elem = null; + }, + + // Detach an event or set of events from an element + remove: function( elem, types, handler, selector, mappedTypes ) { + var j, handleObj, tmp, + origCount, t, events, + special, handlers, type, + namespaces, origType, + elemData = jQuery.hasData( elem ) && jQuery._data( elem ); + + if ( !elemData || !(events = elemData.events) ) { + return; + } + + // Once for each type.namespace in types; type may be omitted + types = ( types || "" ).match( core_rnotwhite ) || [""]; + t = types.length; + while ( t-- ) { + tmp = rtypenamespace.exec( types[t] ) || []; + type = origType = tmp[1]; + namespaces = ( tmp[2] || "" ).split( "." ).sort(); + + // Unbind all events (on this namespace, if provided) for the element + if ( !type ) { + for ( type in events ) { + jQuery.event.remove( elem, type + types[ t ], handler, selector, true ); + } + continue; + } + + special = jQuery.event.special[ type ] || {}; + type = ( selector ? special.delegateType : special.bindType ) || type; + handlers = events[ type ] || []; + tmp = tmp[2] && new RegExp( "(^|\\.)" + namespaces.join("\\.(?:.*\\.|)") + "(\\.|$)" ); + + // Remove matching events + origCount = j = handlers.length; + while ( j-- ) { + handleObj = handlers[ j ]; + + if ( ( mappedTypes || origType === handleObj.origType ) && + ( !handler || handler.guid === handleObj.guid ) && + ( !tmp || tmp.test( handleObj.namespace ) ) && + ( !selector || selector === handleObj.selector || selector === "**" && handleObj.selector ) ) { + handlers.splice( j, 1 ); + + if ( handleObj.selector ) { + handlers.delegateCount--; + } + if ( special.remove ) { + special.remove.call( elem, handleObj ); + } + } + } + + // Remove generic event handler if we removed something and no more handlers exist + // (avoids potential for endless recursion during removal of special event handlers) + if ( origCount && !handlers.length ) { + if ( !special.teardown || special.teardown.call( elem, namespaces, elemData.handle ) === false ) { + jQuery.removeEvent( elem, type, elemData.handle ); + } + + delete events[ type ]; + } + } + + // Remove the expando if it's no longer used + if ( jQuery.isEmptyObject( events ) ) { + delete elemData.handle; + + // removeData also checks for emptiness and clears the expando if empty + // so use it instead of delete + jQuery._removeData( elem, "events" ); + } + }, + + trigger: function( event, data, elem, onlyHandlers ) { + var handle, ontype, cur, + bubbleType, special, tmp, i, + eventPath = [ elem || document ], + type = core_hasOwn.call( event, "type" ) ? event.type : event, + namespaces = core_hasOwn.call( event, "namespace" ) ? event.namespace.split(".") : []; + + cur = tmp = elem = elem || document; + + // Don't do events on text and comment nodes + if ( elem.nodeType === 3 || elem.nodeType === 8 ) { + return; + } + + // focus/blur morphs to focusin/out; ensure we're not firing them right now + if ( rfocusMorph.test( type + jQuery.event.triggered ) ) { + return; + } + + if ( type.indexOf(".") >= 0 ) { + // Namespaced trigger; create a regexp to match event type in handle() + namespaces = type.split("."); + type = namespaces.shift(); + namespaces.sort(); + } + ontype = type.indexOf(":") < 0 && "on" + type; + + // Caller can pass in a jQuery.Event object, Object, or just an event type string + event = event[ jQuery.expando ] ? + event : + new jQuery.Event( type, typeof event === "object" && event ); + + // Trigger bitmask: & 1 for native handlers; & 2 for jQuery (always true) + event.isTrigger = onlyHandlers ? 2 : 3; + event.namespace = namespaces.join("."); + event.namespace_re = event.namespace ? + new RegExp( "(^|\\.)" + namespaces.join("\\.(?:.*\\.|)") + "(\\.|$)" ) : + null; + + // Clean up the event in case it is being reused + event.result = undefined; + if ( !event.target ) { + event.target = elem; + } + + // Clone any incoming data and prepend the event, creating the handler arg list + data = data == null ? + [ event ] : + jQuery.makeArray( data, [ event ] ); + + // Allow special events to draw outside the lines + special = jQuery.event.special[ type ] || {}; + if ( !onlyHandlers && special.trigger && special.trigger.apply( elem, data ) === false ) { + return; + } + + // Determine event propagation path in advance, per W3C events spec (#9951) + // Bubble up to document, then to window; watch for a global ownerDocument var (#9724) + if ( !onlyHandlers && !special.noBubble && !jQuery.isWindow( elem ) ) { + + bubbleType = special.delegateType || type; + if ( !rfocusMorph.test( bubbleType + type ) ) { + cur = cur.parentNode; + } + for ( ; cur; cur = cur.parentNode ) { + eventPath.push( cur ); + tmp = cur; + } + + // Only add window if we got to document (e.g., not plain obj or detached DOM) + if ( tmp === (elem.ownerDocument || document) ) { + eventPath.push( tmp.defaultView || tmp.parentWindow || window ); + } + } + + // Fire handlers on the event path + i = 0; + while ( (cur = eventPath[i++]) && !event.isPropagationStopped() ) { + + event.type = i > 1 ? + bubbleType : + special.bindType || type; + + // jQuery handler + handle = ( jQuery._data( cur, "events" ) || {} )[ event.type ] && jQuery._data( cur, "handle" ); + if ( handle ) { + handle.apply( cur, data ); + } + + // Native handler + handle = ontype && cur[ ontype ]; + if ( handle && jQuery.acceptData( cur ) && handle.apply && handle.apply( cur, data ) === false ) { + event.preventDefault(); + } + } + event.type = type; + + // If nobody prevented the default action, do it now + if ( !onlyHandlers && !event.isDefaultPrevented() ) { + + if ( (!special._default || special._default.apply( eventPath.pop(), data ) === false) && + jQuery.acceptData( elem ) ) { + + // Call a native DOM method on the target with the same name name as the event. + // Can't use an .isFunction() check here because IE6/7 fails that test. + // Don't do default actions on window, that's where global variables be (#6170) + if ( ontype && elem[ type ] && !jQuery.isWindow( elem ) ) { + + // Don't re-trigger an onFOO event when we call its FOO() method + tmp = elem[ ontype ]; + + if ( tmp ) { + elem[ ontype ] = null; + } + + // Prevent re-triggering of the same event, since we already bubbled it above + jQuery.event.triggered = type; + try { + elem[ type ](); + } catch ( e ) { + // IE<9 dies on focus/blur to hidden element (#1486,#12518) + // only reproducible on winXP IE8 native, not IE9 in IE8 mode + } + jQuery.event.triggered = undefined; + + if ( tmp ) { + elem[ ontype ] = tmp; + } + } + } + } + + return event.result; + }, + + dispatch: function( event ) { + + // Make a writable jQuery.Event from the native event object + event = jQuery.event.fix( event ); + + var i, ret, handleObj, matched, j, + handlerQueue = [], + args = core_slice.call( arguments ), + handlers = ( jQuery._data( this, "events" ) || {} )[ event.type ] || [], + special = jQuery.event.special[ event.type ] || {}; + + // Use the fix-ed jQuery.Event rather than the (read-only) native event + args[0] = event; + event.delegateTarget = this; + + // Call the preDispatch hook for the mapped type, and let it bail if desired + if ( special.preDispatch && special.preDispatch.call( this, event ) === false ) { + return; + } + + // Determine handlers + handlerQueue = jQuery.event.handlers.call( this, event, handlers ); + + // Run delegates first; they may want to stop propagation beneath us + i = 0; + while ( (matched = handlerQueue[ i++ ]) && !event.isPropagationStopped() ) { + event.currentTarget = matched.elem; + + j = 0; + while ( (handleObj = matched.handlers[ j++ ]) && !event.isImmediatePropagationStopped() ) { + + // Triggered event must either 1) have no namespace, or + // 2) have namespace(s) a subset or equal to those in the bound event (both can have no namespace). + if ( !event.namespace_re || event.namespace_re.test( handleObj.namespace ) ) { + + event.handleObj = handleObj; + event.data = handleObj.data; + + ret = ( (jQuery.event.special[ handleObj.origType ] || {}).handle || handleObj.handler ) + .apply( matched.elem, args ); + + if ( ret !== undefined ) { + if ( (event.result = ret) === false ) { + event.preventDefault(); + event.stopPropagation(); + } + } + } + } + } + + // Call the postDispatch hook for the mapped type + if ( special.postDispatch ) { + special.postDispatch.call( this, event ); + } + + return event.result; + }, + + handlers: function( event, handlers ) { + var sel, handleObj, matches, i, + handlerQueue = [], + delegateCount = handlers.delegateCount, + cur = event.target; + + // Find delegate handlers + // Black-hole SVG instance trees (#13180) + // Avoid non-left-click bubbling in Firefox (#3861) + if ( delegateCount && cur.nodeType && (!event.button || event.type !== "click") ) { + + /* jshint eqeqeq: false */ + for ( ; cur != this; cur = cur.parentNode || this ) { + /* jshint eqeqeq: true */ + + // Don't check non-elements (#13208) + // Don't process clicks on disabled elements (#6911, #8165, #11382, #11764) + if ( cur.nodeType === 1 && (cur.disabled !== true || event.type !== "click") ) { + matches = []; + for ( i = 0; i < delegateCount; i++ ) { + handleObj = handlers[ i ]; + + // Don't conflict with Object.prototype properties (#13203) + sel = handleObj.selector + " "; + + if ( matches[ sel ] === undefined ) { + matches[ sel ] = handleObj.needsContext ? + jQuery( sel, this ).index( cur ) >= 0 : + jQuery.find( sel, this, null, [ cur ] ).length; + } + if ( matches[ sel ] ) { + matches.push( handleObj ); + } + } + if ( matches.length ) { + handlerQueue.push({ elem: cur, handlers: matches }); + } + } + } + } + + // Add the remaining (directly-bound) handlers + if ( delegateCount < handlers.length ) { + handlerQueue.push({ elem: this, handlers: handlers.slice( delegateCount ) }); + } + + return handlerQueue; + }, + + fix: function( event ) { + if ( event[ jQuery.expando ] ) { + return event; + } + + // Create a writable copy of the event object and normalize some properties + var i, prop, copy, + type = event.type, + originalEvent = event, + fixHook = this.fixHooks[ type ]; + + if ( !fixHook ) { + this.fixHooks[ type ] = fixHook = + rmouseEvent.test( type ) ? this.mouseHooks : + rkeyEvent.test( type ) ? this.keyHooks : + {}; + } + copy = fixHook.props ? this.props.concat( fixHook.props ) : this.props; + + event = new jQuery.Event( originalEvent ); + + i = copy.length; + while ( i-- ) { + prop = copy[ i ]; + event[ prop ] = originalEvent[ prop ]; + } + + // Support: IE<9 + // Fix target property (#1925) + if ( !event.target ) { + event.target = originalEvent.srcElement || document; + } + + // Support: Chrome 23+, Safari? + // Target should not be a text node (#504, #13143) + if ( event.target.nodeType === 3 ) { + event.target = event.target.parentNode; + } + + // Support: IE<9 + // For mouse/key events, metaKey==false if it's undefined (#3368, #11328) + event.metaKey = !!event.metaKey; + + return fixHook.filter ? fixHook.filter( event, originalEvent ) : event; + }, + + // Includes some event props shared by KeyEvent and MouseEvent + props: "altKey bubbles cancelable ctrlKey currentTarget eventPhase metaKey relatedTarget shiftKey target timeStamp view which".split(" "), + + fixHooks: {}, + + keyHooks: { + props: "char charCode key keyCode".split(" "), + filter: function( event, original ) { + + // Add which for key events + if ( event.which == null ) { + event.which = original.charCode != null ? original.charCode : original.keyCode; + } + + return event; + } + }, + + mouseHooks: { + props: "button buttons clientX clientY fromElement offsetX offsetY pageX pageY screenX screenY toElement".split(" "), + filter: function( event, original ) { + var body, eventDoc, doc, + button = original.button, + fromElement = original.fromElement; + + // Calculate pageX/Y if missing and clientX/Y available + if ( event.pageX == null && original.clientX != null ) { + eventDoc = event.target.ownerDocument || document; + doc = eventDoc.documentElement; + body = eventDoc.body; + + event.pageX = original.clientX + ( doc && doc.scrollLeft || body && body.scrollLeft || 0 ) - ( doc && doc.clientLeft || body && body.clientLeft || 0 ); + event.pageY = original.clientY + ( doc && doc.scrollTop || body && body.scrollTop || 0 ) - ( doc && doc.clientTop || body && body.clientTop || 0 ); + } + + // Add relatedTarget, if necessary + if ( !event.relatedTarget && fromElement ) { + event.relatedTarget = fromElement === event.target ? original.toElement : fromElement; + } + + // Add which for click: 1 === left; 2 === middle; 3 === right + // Note: button is not normalized, so don't use it + if ( !event.which && button !== undefined ) { + event.which = ( button & 1 ? 1 : ( button & 2 ? 3 : ( button & 4 ? 2 : 0 ) ) ); + } + + return event; + } + }, + + special: { + load: { + // Prevent triggered image.load events from bubbling to window.load + noBubble: true + }, + focus: { + // Fire native event if possible so blur/focus sequence is correct + trigger: function() { + if ( this !== safeActiveElement() && this.focus ) { + try { + this.focus(); + return false; + } catch ( e ) { + // Support: IE<9 + // If we error on focus to hidden element (#1486, #12518), + // let .trigger() run the handlers + } + } + }, + delegateType: "focusin" + }, + blur: { + trigger: function() { + if ( this === safeActiveElement() && this.blur ) { + this.blur(); + return false; + } + }, + delegateType: "focusout" + }, + click: { + // For checkbox, fire native event so checked state will be right + trigger: function() { + if ( jQuery.nodeName( this, "input" ) && this.type === "checkbox" && this.click ) { + this.click(); + return false; + } + }, + + // For cross-browser consistency, don't fire native .click() on links + _default: function( event ) { + return jQuery.nodeName( event.target, "a" ); + } + }, + + beforeunload: { + postDispatch: function( event ) { + + // Even when returnValue equals to undefined Firefox will still show alert + if ( event.result !== undefined ) { + event.originalEvent.returnValue = event.result; + } + } + } + }, + + simulate: function( type, elem, event, bubble ) { + // Piggyback on a donor event to simulate a different one. + // Fake originalEvent to avoid donor's stopPropagation, but if the + // simulated event prevents default then we do the same on the donor. + var e = jQuery.extend( + new jQuery.Event(), + event, + { + type: type, + isSimulated: true, + originalEvent: {} + } + ); + if ( bubble ) { + jQuery.event.trigger( e, null, elem ); + } else { + jQuery.event.dispatch.call( elem, e ); + } + if ( e.isDefaultPrevented() ) { + event.preventDefault(); + } + } +}; + +jQuery.removeEvent = document.removeEventListener ? + function( elem, type, handle ) { + if ( elem.removeEventListener ) { + elem.removeEventListener( type, handle, false ); + } + } : + function( elem, type, handle ) { + var name = "on" + type; + + if ( elem.detachEvent ) { + + // #8545, #7054, preventing memory leaks for custom events in IE6-8 + // detachEvent needed property on element, by name of that event, to properly expose it to GC + if ( typeof elem[ name ] === core_strundefined ) { + elem[ name ] = null; + } + + elem.detachEvent( name, handle ); + } + }; + +jQuery.Event = function( src, props ) { + // Allow instantiation without the 'new' keyword + if ( !(this instanceof jQuery.Event) ) { + return new jQuery.Event( src, props ); + } + + // Event object + if ( src && src.type ) { + this.originalEvent = src; + this.type = src.type; + + // Events bubbling up the document may have been marked as prevented + // by a handler lower down the tree; reflect the correct value. + this.isDefaultPrevented = ( src.defaultPrevented || src.returnValue === false || + src.getPreventDefault && src.getPreventDefault() ) ? returnTrue : returnFalse; + + // Event type + } else { + this.type = src; + } + + // Put explicitly provided properties onto the event object + if ( props ) { + jQuery.extend( this, props ); + } + + // Create a timestamp if incoming event doesn't have one + this.timeStamp = src && src.timeStamp || jQuery.now(); + + // Mark it as fixed + this[ jQuery.expando ] = true; +}; + +// jQuery.Event is based on DOM3 Events as specified by the ECMAScript Language Binding +// http://www.w3.org/TR/2003/WD-DOM-Level-3-Events-20030331/ecma-script-binding.html +jQuery.Event.prototype = { + isDefaultPrevented: returnFalse, + isPropagationStopped: returnFalse, + isImmediatePropagationStopped: returnFalse, + + preventDefault: function() { + var e = this.originalEvent; + + this.isDefaultPrevented = returnTrue; + if ( !e ) { + return; + } + + // If preventDefault exists, run it on the original event + if ( e.preventDefault ) { + e.preventDefault(); + + // Support: IE + // Otherwise set the returnValue property of the original event to false + } else { + e.returnValue = false; + } + }, + stopPropagation: function() { + var e = this.originalEvent; + + this.isPropagationStopped = returnTrue; + if ( !e ) { + return; + } + // If stopPropagation exists, run it on the original event + if ( e.stopPropagation ) { + e.stopPropagation(); + } + + // Support: IE + // Set the cancelBubble property of the original event to true + e.cancelBubble = true; + }, + stopImmediatePropagation: function() { + this.isImmediatePropagationStopped = returnTrue; + this.stopPropagation(); + } +}; + +// Create mouseenter/leave events using mouseover/out and event-time checks +jQuery.each({ + mouseenter: "mouseover", + mouseleave: "mouseout" +}, function( orig, fix ) { + jQuery.event.special[ orig ] = { + delegateType: fix, + bindType: fix, + + handle: function( event ) { + var ret, + target = this, + related = event.relatedTarget, + handleObj = event.handleObj; + + // For mousenter/leave call the handler if related is outside the target. + // NB: No relatedTarget if the mouse left/entered the browser window + if ( !related || (related !== target && !jQuery.contains( target, related )) ) { + event.type = handleObj.origType; + ret = handleObj.handler.apply( this, arguments ); + event.type = fix; + } + return ret; + } + }; +}); + +// IE submit delegation +if ( !jQuery.support.submitBubbles ) { + + jQuery.event.special.submit = { + setup: function() { + // Only need this for delegated form submit events + if ( jQuery.nodeName( this, "form" ) ) { + return false; + } + + // Lazy-add a submit handler when a descendant form may potentially be submitted + jQuery.event.add( this, "click._submit keypress._submit", function( e ) { + // Node name check avoids a VML-related crash in IE (#9807) + var elem = e.target, + form = jQuery.nodeName( elem, "input" ) || jQuery.nodeName( elem, "button" ) ? elem.form : undefined; + if ( form && !jQuery._data( form, "submitBubbles" ) ) { + jQuery.event.add( form, "submit._submit", function( event ) { + event._submit_bubble = true; + }); + jQuery._data( form, "submitBubbles", true ); + } + }); + // return undefined since we don't need an event listener + }, + + postDispatch: function( event ) { + // If form was submitted by the user, bubble the event up the tree + if ( event._submit_bubble ) { + delete event._submit_bubble; + if ( this.parentNode && !event.isTrigger ) { + jQuery.event.simulate( "submit", this.parentNode, event, true ); + } + } + }, + + teardown: function() { + // Only need this for delegated form submit events + if ( jQuery.nodeName( this, "form" ) ) { + return false; + } + + // Remove delegated handlers; cleanData eventually reaps submit handlers attached above + jQuery.event.remove( this, "._submit" ); + } + }; +} + +// IE change delegation and checkbox/radio fix +if ( !jQuery.support.changeBubbles ) { + + jQuery.event.special.change = { + + setup: function() { + + if ( rformElems.test( this.nodeName ) ) { + // IE doesn't fire change on a check/radio until blur; trigger it on click + // after a propertychange. Eat the blur-change in special.change.handle. + // This still fires onchange a second time for check/radio after blur. + if ( this.type === "checkbox" || this.type === "radio" ) { + jQuery.event.add( this, "propertychange._change", function( event ) { + if ( event.originalEvent.propertyName === "checked" ) { + this._just_changed = true; + } + }); + jQuery.event.add( this, "click._change", function( event ) { + if ( this._just_changed && !event.isTrigger ) { + this._just_changed = false; + } + // Allow triggered, simulated change events (#11500) + jQuery.event.simulate( "change", this, event, true ); + }); + } + return false; + } + // Delegated event; lazy-add a change handler on descendant inputs + jQuery.event.add( this, "beforeactivate._change", function( e ) { + var elem = e.target; + + if ( rformElems.test( elem.nodeName ) && !jQuery._data( elem, "changeBubbles" ) ) { + jQuery.event.add( elem, "change._change", function( event ) { + if ( this.parentNode && !event.isSimulated && !event.isTrigger ) { + jQuery.event.simulate( "change", this.parentNode, event, true ); + } + }); + jQuery._data( elem, "changeBubbles", true ); + } + }); + }, + + handle: function( event ) { + var elem = event.target; + + // Swallow native change events from checkbox/radio, we already triggered them above + if ( this !== elem || event.isSimulated || event.isTrigger || (elem.type !== "radio" && elem.type !== "checkbox") ) { + return event.handleObj.handler.apply( this, arguments ); + } + }, + + teardown: function() { + jQuery.event.remove( this, "._change" ); + + return !rformElems.test( this.nodeName ); + } + }; +} + +// Create "bubbling" focus and blur events +if ( !jQuery.support.focusinBubbles ) { + jQuery.each({ focus: "focusin", blur: "focusout" }, function( orig, fix ) { + + // Attach a single capturing handler while someone wants focusin/focusout + var attaches = 0, + handler = function( event ) { + jQuery.event.simulate( fix, event.target, jQuery.event.fix( event ), true ); + }; + + jQuery.event.special[ fix ] = { + setup: function() { + if ( attaches++ === 0 ) { + document.addEventListener( orig, handler, true ); + } + }, + teardown: function() { + if ( --attaches === 0 ) { + document.removeEventListener( orig, handler, true ); + } + } + }; + }); +} + +jQuery.fn.extend({ + + on: function( types, selector, data, fn, /*INTERNAL*/ one ) { + var type, origFn; + + // Types can be a map of types/handlers + if ( typeof types === "object" ) { + // ( types-Object, selector, data ) + if ( typeof selector !== "string" ) { + // ( types-Object, data ) + data = data || selector; + selector = undefined; + } + for ( type in types ) { + this.on( type, selector, data, types[ type ], one ); + } + return this; + } + + if ( data == null && fn == null ) { + // ( types, fn ) + fn = selector; + data = selector = undefined; + } else if ( fn == null ) { + if ( typeof selector === "string" ) { + // ( types, selector, fn ) + fn = data; + data = undefined; + } else { + // ( types, data, fn ) + fn = data; + data = selector; + selector = undefined; + } + } + if ( fn === false ) { + fn = returnFalse; + } else if ( !fn ) { + return this; + } + + if ( one === 1 ) { + origFn = fn; + fn = function( event ) { + // Can use an empty set, since event contains the info + jQuery().off( event ); + return origFn.apply( this, arguments ); + }; + // Use same guid so caller can remove using origFn + fn.guid = origFn.guid || ( origFn.guid = jQuery.guid++ ); + } + return this.each( function() { + jQuery.event.add( this, types, fn, data, selector ); + }); + }, + one: function( types, selector, data, fn ) { + return this.on( types, selector, data, fn, 1 ); + }, + off: function( types, selector, fn ) { + var handleObj, type; + if ( types && types.preventDefault && types.handleObj ) { + // ( event ) dispatched jQuery.Event + handleObj = types.handleObj; + jQuery( types.delegateTarget ).off( + handleObj.namespace ? handleObj.origType + "." + handleObj.namespace : handleObj.origType, + handleObj.selector, + handleObj.handler + ); + return this; + } + if ( typeof types === "object" ) { + // ( types-object [, selector] ) + for ( type in types ) { + this.off( type, selector, types[ type ] ); + } + return this; + } + if ( selector === false || typeof selector === "function" ) { + // ( types [, fn] ) + fn = selector; + selector = undefined; + } + if ( fn === false ) { + fn = returnFalse; + } + return this.each(function() { + jQuery.event.remove( this, types, fn, selector ); + }); + }, + + trigger: function( type, data ) { + return this.each(function() { + jQuery.event.trigger( type, data, this ); + }); + }, + triggerHandler: function( type, data ) { + var elem = this[0]; + if ( elem ) { + return jQuery.event.trigger( type, data, elem, true ); + } + } +}); +var isSimple = /^.[^:#\[\.,]*$/, + rparentsprev = /^(?:parents|prev(?:Until|All))/, + rneedsContext = jQuery.expr.match.needsContext, + // methods guaranteed to produce a unique set when starting from a unique set + guaranteedUnique = { + children: true, + contents: true, + next: true, + prev: true + }; + +jQuery.fn.extend({ + find: function( selector ) { + var i, + ret = [], + self = this, + len = self.length; + + if ( typeof selector !== "string" ) { + return this.pushStack( jQuery( selector ).filter(function() { + for ( i = 0; i < len; i++ ) { + if ( jQuery.contains( self[ i ], this ) ) { + return true; + } + } + }) ); + } + + for ( i = 0; i < len; i++ ) { + jQuery.find( selector, self[ i ], ret ); + } + + // Needed because $( selector, context ) becomes $( context ).find( selector ) + ret = this.pushStack( len > 1 ? jQuery.unique( ret ) : ret ); + ret.selector = this.selector ? this.selector + " " + selector : selector; + return ret; + }, + + has: function( target ) { + var i, + targets = jQuery( target, this ), + len = targets.length; + + return this.filter(function() { + for ( i = 0; i < len; i++ ) { + if ( jQuery.contains( this, targets[i] ) ) { + return true; + } + } + }); + }, + + not: function( selector ) { + return this.pushStack( winnow(this, selector || [], true) ); + }, + + filter: function( selector ) { + return this.pushStack( winnow(this, selector || [], false) ); + }, + + is: function( selector ) { + return !!winnow( + this, + + // If this is a positional/relative selector, check membership in the returned set + // so $("p:first").is("p:last") won't return true for a doc with two "p". + typeof selector === "string" && rneedsContext.test( selector ) ? + jQuery( selector ) : + selector || [], + false + ).length; + }, + + closest: function( selectors, context ) { + var cur, + i = 0, + l = this.length, + ret = [], + pos = rneedsContext.test( selectors ) || typeof selectors !== "string" ? + jQuery( selectors, context || this.context ) : + 0; + + for ( ; i < l; i++ ) { + for ( cur = this[i]; cur && cur !== context; cur = cur.parentNode ) { + // Always skip document fragments + if ( cur.nodeType < 11 && (pos ? + pos.index(cur) > -1 : + + // Don't pass non-elements to Sizzle + cur.nodeType === 1 && + jQuery.find.matchesSelector(cur, selectors)) ) { + + cur = ret.push( cur ); + break; + } + } + } + + return this.pushStack( ret.length > 1 ? jQuery.unique( ret ) : ret ); + }, + + // Determine the position of an element within + // the matched set of elements + index: function( elem ) { + + // No argument, return index in parent + if ( !elem ) { + return ( this[0] && this[0].parentNode ) ? this.first().prevAll().length : -1; + } + + // index in selector + if ( typeof elem === "string" ) { + return jQuery.inArray( this[0], jQuery( elem ) ); + } + + // Locate the position of the desired element + return jQuery.inArray( + // If it receives a jQuery object, the first element is used + elem.jquery ? elem[0] : elem, this ); + }, + + add: function( selector, context ) { + var set = typeof selector === "string" ? + jQuery( selector, context ) : + jQuery.makeArray( selector && selector.nodeType ? [ selector ] : selector ), + all = jQuery.merge( this.get(), set ); + + return this.pushStack( jQuery.unique(all) ); + }, + + addBack: function( selector ) { + return this.add( selector == null ? + this.prevObject : this.prevObject.filter(selector) + ); + } +}); + +function sibling( cur, dir ) { + do { + cur = cur[ dir ]; + } while ( cur && cur.nodeType !== 1 ); + + return cur; +} + +jQuery.each({ + parent: function( elem ) { + var parent = elem.parentNode; + return parent && parent.nodeType !== 11 ? parent : null; + }, + parents: function( elem ) { + return jQuery.dir( elem, "parentNode" ); + }, + parentsUntil: function( elem, i, until ) { + return jQuery.dir( elem, "parentNode", until ); + }, + next: function( elem ) { + return sibling( elem, "nextSibling" ); + }, + prev: function( elem ) { + return sibling( elem, "previousSibling" ); + }, + nextAll: function( elem ) { + return jQuery.dir( elem, "nextSibling" ); + }, + prevAll: function( elem ) { + return jQuery.dir( elem, "previousSibling" ); + }, + nextUntil: function( elem, i, until ) { + return jQuery.dir( elem, "nextSibling", until ); + }, + prevUntil: function( elem, i, until ) { + return jQuery.dir( elem, "previousSibling", until ); + }, + siblings: function( elem ) { + return jQuery.sibling( ( elem.parentNode || {} ).firstChild, elem ); + }, + children: function( elem ) { + return jQuery.sibling( elem.firstChild ); + }, + contents: function( elem ) { + return jQuery.nodeName( elem, "iframe" ) ? + elem.contentDocument || elem.contentWindow.document : + jQuery.merge( [], elem.childNodes ); + } +}, function( name, fn ) { + jQuery.fn[ name ] = function( until, selector ) { + var ret = jQuery.map( this, fn, until ); + + if ( name.slice( -5 ) !== "Until" ) { + selector = until; + } + + if ( selector && typeof selector === "string" ) { + ret = jQuery.filter( selector, ret ); + } + + if ( this.length > 1 ) { + // Remove duplicates + if ( !guaranteedUnique[ name ] ) { + ret = jQuery.unique( ret ); + } + + // Reverse order for parents* and prev-derivatives + if ( rparentsprev.test( name ) ) { + ret = ret.reverse(); + } + } + + return this.pushStack( ret ); + }; +}); + +jQuery.extend({ + filter: function( expr, elems, not ) { + var elem = elems[ 0 ]; + + if ( not ) { + expr = ":not(" + expr + ")"; + } + + return elems.length === 1 && elem.nodeType === 1 ? + jQuery.find.matchesSelector( elem, expr ) ? [ elem ] : [] : + jQuery.find.matches( expr, jQuery.grep( elems, function( elem ) { + return elem.nodeType === 1; + })); + }, + + dir: function( elem, dir, until ) { + var matched = [], + cur = elem[ dir ]; + + while ( cur && cur.nodeType !== 9 && (until === undefined || cur.nodeType !== 1 || !jQuery( cur ).is( until )) ) { + if ( cur.nodeType === 1 ) { + matched.push( cur ); + } + cur = cur[dir]; + } + return matched; + }, + + sibling: function( n, elem ) { + var r = []; + + for ( ; n; n = n.nextSibling ) { + if ( n.nodeType === 1 && n !== elem ) { + r.push( n ); + } + } + + return r; + } +}); + +// Implement the identical functionality for filter and not +function winnow( elements, qualifier, not ) { + if ( jQuery.isFunction( qualifier ) ) { + return jQuery.grep( elements, function( elem, i ) { + /* jshint -W018 */ + return !!qualifier.call( elem, i, elem ) !== not; + }); + + } + + if ( qualifier.nodeType ) { + return jQuery.grep( elements, function( elem ) { + return ( elem === qualifier ) !== not; + }); + + } + + if ( typeof qualifier === "string" ) { + if ( isSimple.test( qualifier ) ) { + return jQuery.filter( qualifier, elements, not ); + } + + qualifier = jQuery.filter( qualifier, elements ); + } + + return jQuery.grep( elements, function( elem ) { + return ( jQuery.inArray( elem, qualifier ) >= 0 ) !== not; + }); +} +function createSafeFragment( document ) { + var list = nodeNames.split( "|" ), + safeFrag = document.createDocumentFragment(); + + if ( safeFrag.createElement ) { + while ( list.length ) { + safeFrag.createElement( + list.pop() + ); + } + } + return safeFrag; +} + +var nodeNames = "abbr|article|aside|audio|bdi|canvas|data|datalist|details|figcaption|figure|footer|" + + "header|hgroup|mark|meter|nav|output|progress|section|summary|time|video", + rinlinejQuery = / jQuery\d+="(?:null|\d+)"/g, + rnoshimcache = new RegExp("<(?:" + nodeNames + ")[\\s/>]", "i"), + rleadingWhitespace = /^\s+/, + rxhtmlTag = /<(?!area|br|col|embed|hr|img|input|link|meta|param)(([\w:]+)[^>]*)\/>/gi, + rtagName = /<([\w:]+)/, + rtbody = /\s*$/g, + + // We have to close these tags to support XHTML (#13200) + wrapMap = { + option: [ 1, "" ], + legend: [ 1, "
", "
" ], + area: [ 1, "", "" ], + param: [ 1, "", "" ], + thead: [ 1, "", "
" ], + tr: [ 2, "", "
" ], + col: [ 2, "", "
" ], + td: [ 3, "", "
" ], + + // IE6-8 can't serialize link, script, style, or any html5 (NoScope) tags, + // unless wrapped in a div with non-breaking characters in front of it. + _default: jQuery.support.htmlSerialize ? [ 0, "", "" ] : [ 1, "X
", "
" ] + }, + safeFragment = createSafeFragment( document ), + fragmentDiv = safeFragment.appendChild( document.createElement("div") ); + +wrapMap.optgroup = wrapMap.option; +wrapMap.tbody = wrapMap.tfoot = wrapMap.colgroup = wrapMap.caption = wrapMap.thead; +wrapMap.th = wrapMap.td; + +jQuery.fn.extend({ + text: function( value ) { + return jQuery.access( this, function( value ) { + return value === undefined ? + jQuery.text( this ) : + this.empty().append( ( this[0] && this[0].ownerDocument || document ).createTextNode( value ) ); + }, null, value, arguments.length ); + }, + + append: function() { + return this.domManip( arguments, function( elem ) { + if ( this.nodeType === 1 || this.nodeType === 11 || this.nodeType === 9 ) { + var target = manipulationTarget( this, elem ); + target.appendChild( elem ); + } + }); + }, + + prepend: function() { + return this.domManip( arguments, function( elem ) { + if ( this.nodeType === 1 || this.nodeType === 11 || this.nodeType === 9 ) { + var target = manipulationTarget( this, elem ); + target.insertBefore( elem, target.firstChild ); + } + }); + }, + + before: function() { + return this.domManip( arguments, function( elem ) { + if ( this.parentNode ) { + this.parentNode.insertBefore( elem, this ); + } + }); + }, + + after: function() { + return this.domManip( arguments, function( elem ) { + if ( this.parentNode ) { + this.parentNode.insertBefore( elem, this.nextSibling ); + } + }); + }, + + // keepData is for internal use only--do not document + remove: function( selector, keepData ) { + var elem, + elems = selector ? jQuery.filter( selector, this ) : this, + i = 0; + + for ( ; (elem = elems[i]) != null; i++ ) { + + if ( !keepData && elem.nodeType === 1 ) { + jQuery.cleanData( getAll( elem ) ); + } + + if ( elem.parentNode ) { + if ( keepData && jQuery.contains( elem.ownerDocument, elem ) ) { + setGlobalEval( getAll( elem, "script" ) ); + } + elem.parentNode.removeChild( elem ); + } + } + + return this; + }, + + empty: function() { + var elem, + i = 0; + + for ( ; (elem = this[i]) != null; i++ ) { + // Remove element nodes and prevent memory leaks + if ( elem.nodeType === 1 ) { + jQuery.cleanData( getAll( elem, false ) ); + } + + // Remove any remaining nodes + while ( elem.firstChild ) { + elem.removeChild( elem.firstChild ); + } + + // If this is a select, ensure that it displays empty (#12336) + // Support: IE<9 + if ( elem.options && jQuery.nodeName( elem, "select" ) ) { + elem.options.length = 0; + } + } + + return this; + }, + + clone: function( dataAndEvents, deepDataAndEvents ) { + dataAndEvents = dataAndEvents == null ? false : dataAndEvents; + deepDataAndEvents = deepDataAndEvents == null ? dataAndEvents : deepDataAndEvents; + + return this.map( function () { + return jQuery.clone( this, dataAndEvents, deepDataAndEvents ); + }); + }, + + html: function( value ) { + return jQuery.access( this, function( value ) { + var elem = this[0] || {}, + i = 0, + l = this.length; + + if ( value === undefined ) { + return elem.nodeType === 1 ? + elem.innerHTML.replace( rinlinejQuery, "" ) : + undefined; + } + + // See if we can take a shortcut and just use innerHTML + if ( typeof value === "string" && !rnoInnerhtml.test( value ) && + ( jQuery.support.htmlSerialize || !rnoshimcache.test( value ) ) && + ( jQuery.support.leadingWhitespace || !rleadingWhitespace.test( value ) ) && + !wrapMap[ ( rtagName.exec( value ) || ["", ""] )[1].toLowerCase() ] ) { + + value = value.replace( rxhtmlTag, "<$1>" ); + + try { + for (; i < l; i++ ) { + // Remove element nodes and prevent memory leaks + elem = this[i] || {}; + if ( elem.nodeType === 1 ) { + jQuery.cleanData( getAll( elem, false ) ); + elem.innerHTML = value; + } + } + + elem = 0; + + // If using innerHTML throws an exception, use the fallback method + } catch(e) {} + } + + if ( elem ) { + this.empty().append( value ); + } + }, null, value, arguments.length ); + }, + + replaceWith: function() { + var + // Snapshot the DOM in case .domManip sweeps something relevant into its fragment + args = jQuery.map( this, function( elem ) { + return [ elem.nextSibling, elem.parentNode ]; + }), + i = 0; + + // Make the changes, replacing each context element with the new content + this.domManip( arguments, function( elem ) { + var next = args[ i++ ], + parent = args[ i++ ]; + + if ( parent ) { + // Don't use the snapshot next if it has moved (#13810) + if ( next && next.parentNode !== parent ) { + next = this.nextSibling; + } + jQuery( this ).remove(); + parent.insertBefore( elem, next ); + } + // Allow new content to include elements from the context set + }, true ); + + // Force removal if there was no new content (e.g., from empty arguments) + return i ? this : this.remove(); + }, + + detach: function( selector ) { + return this.remove( selector, true ); + }, + + domManip: function( args, callback, allowIntersection ) { + + // Flatten any nested arrays + args = core_concat.apply( [], args ); + + var first, node, hasScripts, + scripts, doc, fragment, + i = 0, + l = this.length, + set = this, + iNoClone = l - 1, + value = args[0], + isFunction = jQuery.isFunction( value ); + + // We can't cloneNode fragments that contain checked, in WebKit + if ( isFunction || !( l <= 1 || typeof value !== "string" || jQuery.support.checkClone || !rchecked.test( value ) ) ) { + return this.each(function( index ) { + var self = set.eq( index ); + if ( isFunction ) { + args[0] = value.call( this, index, self.html() ); + } + self.domManip( args, callback, allowIntersection ); + }); + } + + if ( l ) { + fragment = jQuery.buildFragment( args, this[ 0 ].ownerDocument, false, !allowIntersection && this ); + first = fragment.firstChild; + + if ( fragment.childNodes.length === 1 ) { + fragment = first; + } + + if ( first ) { + scripts = jQuery.map( getAll( fragment, "script" ), disableScript ); + hasScripts = scripts.length; + + // Use the original fragment for the last item instead of the first because it can end up + // being emptied incorrectly in certain situations (#8070). + for ( ; i < l; i++ ) { + node = fragment; + + if ( i !== iNoClone ) { + node = jQuery.clone( node, true, true ); + + // Keep references to cloned scripts for later restoration + if ( hasScripts ) { + jQuery.merge( scripts, getAll( node, "script" ) ); + } + } + + callback.call( this[i], node, i ); + } + + if ( hasScripts ) { + doc = scripts[ scripts.length - 1 ].ownerDocument; + + // Reenable scripts + jQuery.map( scripts, restoreScript ); + + // Evaluate executable scripts on first document insertion + for ( i = 0; i < hasScripts; i++ ) { + node = scripts[ i ]; + if ( rscriptType.test( node.type || "" ) && + !jQuery._data( node, "globalEval" ) && jQuery.contains( doc, node ) ) { + + if ( node.src ) { + // Hope ajax is available... + jQuery._evalUrl( node.src ); + } else { + jQuery.globalEval( ( node.text || node.textContent || node.innerHTML || "" ).replace( rcleanScript, "" ) ); + } + } + } + } + + // Fix #11809: Avoid leaking memory + fragment = first = null; + } + } + + return this; + } +}); + +// Support: IE<8 +// Manipulating tables requires a tbody +function manipulationTarget( elem, content ) { + return jQuery.nodeName( elem, "table" ) && + jQuery.nodeName( content.nodeType === 1 ? content : content.firstChild, "tr" ) ? + + elem.getElementsByTagName("tbody")[0] || + elem.appendChild( elem.ownerDocument.createElement("tbody") ) : + elem; +} + +// Replace/restore the type attribute of script elements for safe DOM manipulation +function disableScript( elem ) { + elem.type = (jQuery.find.attr( elem, "type" ) !== null) + "/" + elem.type; + return elem; +} +function restoreScript( elem ) { + var match = rscriptTypeMasked.exec( elem.type ); + if ( match ) { + elem.type = match[1]; + } else { + elem.removeAttribute("type"); + } + return elem; +} + +// Mark scripts as having already been evaluated +function setGlobalEval( elems, refElements ) { + var elem, + i = 0; + for ( ; (elem = elems[i]) != null; i++ ) { + jQuery._data( elem, "globalEval", !refElements || jQuery._data( refElements[i], "globalEval" ) ); + } +} + +function cloneCopyEvent( src, dest ) { + + if ( dest.nodeType !== 1 || !jQuery.hasData( src ) ) { + return; + } + + var type, i, l, + oldData = jQuery._data( src ), + curData = jQuery._data( dest, oldData ), + events = oldData.events; + + if ( events ) { + delete curData.handle; + curData.events = {}; + + for ( type in events ) { + for ( i = 0, l = events[ type ].length; i < l; i++ ) { + jQuery.event.add( dest, type, events[ type ][ i ] ); + } + } + } + + // make the cloned public data object a copy from the original + if ( curData.data ) { + curData.data = jQuery.extend( {}, curData.data ); + } +} + +function fixCloneNodeIssues( src, dest ) { + var nodeName, e, data; + + // We do not need to do anything for non-Elements + if ( dest.nodeType !== 1 ) { + return; + } + + nodeName = dest.nodeName.toLowerCase(); + + // IE6-8 copies events bound via attachEvent when using cloneNode. + if ( !jQuery.support.noCloneEvent && dest[ jQuery.expando ] ) { + data = jQuery._data( dest ); + + for ( e in data.events ) { + jQuery.removeEvent( dest, e, data.handle ); + } + + // Event data gets referenced instead of copied if the expando gets copied too + dest.removeAttribute( jQuery.expando ); + } + + // IE blanks contents when cloning scripts, and tries to evaluate newly-set text + if ( nodeName === "script" && dest.text !== src.text ) { + disableScript( dest ).text = src.text; + restoreScript( dest ); + + // IE6-10 improperly clones children of object elements using classid. + // IE10 throws NoModificationAllowedError if parent is null, #12132. + } else if ( nodeName === "object" ) { + if ( dest.parentNode ) { + dest.outerHTML = src.outerHTML; + } + + // This path appears unavoidable for IE9. When cloning an object + // element in IE9, the outerHTML strategy above is not sufficient. + // If the src has innerHTML and the destination does not, + // copy the src.innerHTML into the dest.innerHTML. #10324 + if ( jQuery.support.html5Clone && ( src.innerHTML && !jQuery.trim(dest.innerHTML) ) ) { + dest.innerHTML = src.innerHTML; + } + + } else if ( nodeName === "input" && manipulation_rcheckableType.test( src.type ) ) { + // IE6-8 fails to persist the checked state of a cloned checkbox + // or radio button. Worse, IE6-7 fail to give the cloned element + // a checked appearance if the defaultChecked value isn't also set + + dest.defaultChecked = dest.checked = src.checked; + + // IE6-7 get confused and end up setting the value of a cloned + // checkbox/radio button to an empty string instead of "on" + if ( dest.value !== src.value ) { + dest.value = src.value; + } + + // IE6-8 fails to return the selected option to the default selected + // state when cloning options + } else if ( nodeName === "option" ) { + dest.defaultSelected = dest.selected = src.defaultSelected; + + // IE6-8 fails to set the defaultValue to the correct value when + // cloning other types of input fields + } else if ( nodeName === "input" || nodeName === "textarea" ) { + dest.defaultValue = src.defaultValue; + } +} + +jQuery.each({ + appendTo: "append", + prependTo: "prepend", + insertBefore: "before", + insertAfter: "after", + replaceAll: "replaceWith" +}, function( name, original ) { + jQuery.fn[ name ] = function( selector ) { + var elems, + i = 0, + ret = [], + insert = jQuery( selector ), + last = insert.length - 1; + + for ( ; i <= last; i++ ) { + elems = i === last ? this : this.clone(true); + jQuery( insert[i] )[ original ]( elems ); + + // Modern browsers can apply jQuery collections as arrays, but oldIE needs a .get() + core_push.apply( ret, elems.get() ); + } + + return this.pushStack( ret ); + }; +}); + +function getAll( context, tag ) { + var elems, elem, + i = 0, + found = typeof context.getElementsByTagName !== core_strundefined ? context.getElementsByTagName( tag || "*" ) : + typeof context.querySelectorAll !== core_strundefined ? context.querySelectorAll( tag || "*" ) : + undefined; + + if ( !found ) { + for ( found = [], elems = context.childNodes || context; (elem = elems[i]) != null; i++ ) { + if ( !tag || jQuery.nodeName( elem, tag ) ) { + found.push( elem ); + } else { + jQuery.merge( found, getAll( elem, tag ) ); + } + } + } + + return tag === undefined || tag && jQuery.nodeName( context, tag ) ? + jQuery.merge( [ context ], found ) : + found; +} + +// Used in buildFragment, fixes the defaultChecked property +function fixDefaultChecked( elem ) { + if ( manipulation_rcheckableType.test( elem.type ) ) { + elem.defaultChecked = elem.checked; + } +} + +jQuery.extend({ + clone: function( elem, dataAndEvents, deepDataAndEvents ) { + var destElements, node, clone, i, srcElements, + inPage = jQuery.contains( elem.ownerDocument, elem ); + + if ( jQuery.support.html5Clone || jQuery.isXMLDoc(elem) || !rnoshimcache.test( "<" + elem.nodeName + ">" ) ) { + clone = elem.cloneNode( true ); + + // IE<=8 does not properly clone detached, unknown element nodes + } else { + fragmentDiv.innerHTML = elem.outerHTML; + fragmentDiv.removeChild( clone = fragmentDiv.firstChild ); + } + + if ( (!jQuery.support.noCloneEvent || !jQuery.support.noCloneChecked) && + (elem.nodeType === 1 || elem.nodeType === 11) && !jQuery.isXMLDoc(elem) ) { + + // We eschew Sizzle here for performance reasons: http://jsperf.com/getall-vs-sizzle/2 + destElements = getAll( clone ); + srcElements = getAll( elem ); + + // Fix all IE cloning issues + for ( i = 0; (node = srcElements[i]) != null; ++i ) { + // Ensure that the destination node is not null; Fixes #9587 + if ( destElements[i] ) { + fixCloneNodeIssues( node, destElements[i] ); + } + } + } + + // Copy the events from the original to the clone + if ( dataAndEvents ) { + if ( deepDataAndEvents ) { + srcElements = srcElements || getAll( elem ); + destElements = destElements || getAll( clone ); + + for ( i = 0; (node = srcElements[i]) != null; i++ ) { + cloneCopyEvent( node, destElements[i] ); + } + } else { + cloneCopyEvent( elem, clone ); + } + } + + // Preserve script evaluation history + destElements = getAll( clone, "script" ); + if ( destElements.length > 0 ) { + setGlobalEval( destElements, !inPage && getAll( elem, "script" ) ); + } + + destElements = srcElements = node = null; + + // Return the cloned set + return clone; + }, + + buildFragment: function( elems, context, scripts, selection ) { + var j, elem, contains, + tmp, tag, tbody, wrap, + l = elems.length, + + // Ensure a safe fragment + safe = createSafeFragment( context ), + + nodes = [], + i = 0; + + for ( ; i < l; i++ ) { + elem = elems[ i ]; + + if ( elem || elem === 0 ) { + + // Add nodes directly + if ( jQuery.type( elem ) === "object" ) { + jQuery.merge( nodes, elem.nodeType ? [ elem ] : elem ); + + // Convert non-html into a text node + } else if ( !rhtml.test( elem ) ) { + nodes.push( context.createTextNode( elem ) ); + + // Convert html into DOM nodes + } else { + tmp = tmp || safe.appendChild( context.createElement("div") ); + + // Deserialize a standard representation + tag = ( rtagName.exec( elem ) || ["", ""] )[1].toLowerCase(); + wrap = wrapMap[ tag ] || wrapMap._default; + + tmp.innerHTML = wrap[1] + elem.replace( rxhtmlTag, "<$1>" ) + wrap[2]; + + // Descend through wrappers to the right content + j = wrap[0]; + while ( j-- ) { + tmp = tmp.lastChild; + } + + // Manually add leading whitespace removed by IE + if ( !jQuery.support.leadingWhitespace && rleadingWhitespace.test( elem ) ) { + nodes.push( context.createTextNode( rleadingWhitespace.exec( elem )[0] ) ); + } + + // Remove IE's autoinserted from table fragments + if ( !jQuery.support.tbody ) { + + // String was a , *may* have spurious + elem = tag === "table" && !rtbody.test( elem ) ? + tmp.firstChild : + + // String was a bare or + wrap[1] === "
" && !rtbody.test( elem ) ? + tmp : + 0; + + j = elem && elem.childNodes.length; + while ( j-- ) { + if ( jQuery.nodeName( (tbody = elem.childNodes[j]), "tbody" ) && !tbody.childNodes.length ) { + elem.removeChild( tbody ); + } + } + } + + jQuery.merge( nodes, tmp.childNodes ); + + // Fix #12392 for WebKit and IE > 9 + tmp.textContent = ""; + + // Fix #12392 for oldIE + while ( tmp.firstChild ) { + tmp.removeChild( tmp.firstChild ); + } + + // Remember the top-level container for proper cleanup + tmp = safe.lastChild; + } + } + } + + // Fix #11356: Clear elements from fragment + if ( tmp ) { + safe.removeChild( tmp ); + } + + // Reset defaultChecked for any radios and checkboxes + // about to be appended to the DOM in IE 6/7 (#8060) + if ( !jQuery.support.appendChecked ) { + jQuery.grep( getAll( nodes, "input" ), fixDefaultChecked ); + } + + i = 0; + while ( (elem = nodes[ i++ ]) ) { + + // #4087 - If origin and destination elements are the same, and this is + // that element, do not do anything + if ( selection && jQuery.inArray( elem, selection ) !== -1 ) { + continue; + } + + contains = jQuery.contains( elem.ownerDocument, elem ); + + // Append to fragment + tmp = getAll( safe.appendChild( elem ), "script" ); + + // Preserve script evaluation history + if ( contains ) { + setGlobalEval( tmp ); + } + + // Capture executables + if ( scripts ) { + j = 0; + while ( (elem = tmp[ j++ ]) ) { + if ( rscriptType.test( elem.type || "" ) ) { + scripts.push( elem ); + } + } + } + } + + tmp = null; + + return safe; + }, + + cleanData: function( elems, /* internal */ acceptData ) { + var elem, type, id, data, + i = 0, + internalKey = jQuery.expando, + cache = jQuery.cache, + deleteExpando = jQuery.support.deleteExpando, + special = jQuery.event.special; + + for ( ; (elem = elems[i]) != null; i++ ) { + + if ( acceptData || jQuery.acceptData( elem ) ) { + + id = elem[ internalKey ]; + data = id && cache[ id ]; + + if ( data ) { + if ( data.events ) { + for ( type in data.events ) { + if ( special[ type ] ) { + jQuery.event.remove( elem, type ); + + // This is a shortcut to avoid jQuery.event.remove's overhead + } else { + jQuery.removeEvent( elem, type, data.handle ); + } + } + } + + // Remove cache only if it was not already removed by jQuery.event.remove + if ( cache[ id ] ) { + + delete cache[ id ]; + + // IE does not allow us to delete expando properties from nodes, + // nor does it have a removeAttribute function on Document nodes; + // we must handle all of these cases + if ( deleteExpando ) { + delete elem[ internalKey ]; + + } else if ( typeof elem.removeAttribute !== core_strundefined ) { + elem.removeAttribute( internalKey ); + + } else { + elem[ internalKey ] = null; + } + + core_deletedIds.push( id ); + } + } + } + } + }, + + _evalUrl: function( url ) { + return jQuery.ajax({ + url: url, + type: "GET", + dataType: "script", + async: false, + global: false, + "throws": true + }); + } +}); +jQuery.fn.extend({ + wrapAll: function( html ) { + if ( jQuery.isFunction( html ) ) { + return this.each(function(i) { + jQuery(this).wrapAll( html.call(this, i) ); + }); + } + + if ( this[0] ) { + // The elements to wrap the target around + var wrap = jQuery( html, this[0].ownerDocument ).eq(0).clone(true); + + if ( this[0].parentNode ) { + wrap.insertBefore( this[0] ); + } + + wrap.map(function() { + var elem = this; + + while ( elem.firstChild && elem.firstChild.nodeType === 1 ) { + elem = elem.firstChild; + } + + return elem; + }).append( this ); + } + + return this; + }, + + wrapInner: function( html ) { + if ( jQuery.isFunction( html ) ) { + return this.each(function(i) { + jQuery(this).wrapInner( html.call(this, i) ); + }); + } + + return this.each(function() { + var self = jQuery( this ), + contents = self.contents(); + + if ( contents.length ) { + contents.wrapAll( html ); + + } else { + self.append( html ); + } + }); + }, + + wrap: function( html ) { + var isFunction = jQuery.isFunction( html ); + + return this.each(function(i) { + jQuery( this ).wrapAll( isFunction ? html.call(this, i) : html ); + }); + }, + + unwrap: function() { + return this.parent().each(function() { + if ( !jQuery.nodeName( this, "body" ) ) { + jQuery( this ).replaceWith( this.childNodes ); + } + }).end(); + } +}); +var iframe, getStyles, curCSS, + ralpha = /alpha\([^)]*\)/i, + ropacity = /opacity\s*=\s*([^)]*)/, + rposition = /^(top|right|bottom|left)$/, + // swappable if display is none or starts with table except "table", "table-cell", or "table-caption" + // see here for display values: https://developer.mozilla.org/en-US/docs/CSS/display + rdisplayswap = /^(none|table(?!-c[ea]).+)/, + rmargin = /^margin/, + rnumsplit = new RegExp( "^(" + core_pnum + ")(.*)$", "i" ), + rnumnonpx = new RegExp( "^(" + core_pnum + ")(?!px)[a-z%]+$", "i" ), + rrelNum = new RegExp( "^([+-])=(" + core_pnum + ")", "i" ), + elemdisplay = { BODY: "block" }, + + cssShow = { position: "absolute", visibility: "hidden", display: "block" }, + cssNormalTransform = { + letterSpacing: 0, + fontWeight: 400 + }, + + cssExpand = [ "Top", "Right", "Bottom", "Left" ], + cssPrefixes = [ "Webkit", "O", "Moz", "ms" ]; + +// return a css property mapped to a potentially vendor prefixed property +function vendorPropName( style, name ) { + + // shortcut for names that are not vendor prefixed + if ( name in style ) { + return name; + } + + // check for vendor prefixed names + var capName = name.charAt(0).toUpperCase() + name.slice(1), + origName = name, + i = cssPrefixes.length; + + while ( i-- ) { + name = cssPrefixes[ i ] + capName; + if ( name in style ) { + return name; + } + } + + return origName; +} + +function isHidden( elem, el ) { + // isHidden might be called from jQuery#filter function; + // in that case, element will be second argument + elem = el || elem; + return jQuery.css( elem, "display" ) === "none" || !jQuery.contains( elem.ownerDocument, elem ); +} + +function showHide( elements, show ) { + var display, elem, hidden, + values = [], + index = 0, + length = elements.length; + + for ( ; index < length; index++ ) { + elem = elements[ index ]; + if ( !elem.style ) { + continue; + } + + values[ index ] = jQuery._data( elem, "olddisplay" ); + display = elem.style.display; + if ( show ) { + // Reset the inline display of this element to learn if it is + // being hidden by cascaded rules or not + if ( !values[ index ] && display === "none" ) { + elem.style.display = ""; + } + + // Set elements which have been overridden with display: none + // in a stylesheet to whatever the default browser style is + // for such an element + if ( elem.style.display === "" && isHidden( elem ) ) { + values[ index ] = jQuery._data( elem, "olddisplay", css_defaultDisplay(elem.nodeName) ); + } + } else { + + if ( !values[ index ] ) { + hidden = isHidden( elem ); + + if ( display && display !== "none" || !hidden ) { + jQuery._data( elem, "olddisplay", hidden ? display : jQuery.css( elem, "display" ) ); + } + } + } + } + + // Set the display of most of the elements in a second loop + // to avoid the constant reflow + for ( index = 0; index < length; index++ ) { + elem = elements[ index ]; + if ( !elem.style ) { + continue; + } + if ( !show || elem.style.display === "none" || elem.style.display === "" ) { + elem.style.display = show ? values[ index ] || "" : "none"; + } + } + + return elements; +} + +jQuery.fn.extend({ + css: function( name, value ) { + return jQuery.access( this, function( elem, name, value ) { + var len, styles, + map = {}, + i = 0; + + if ( jQuery.isArray( name ) ) { + styles = getStyles( elem ); + len = name.length; + + for ( ; i < len; i++ ) { + map[ name[ i ] ] = jQuery.css( elem, name[ i ], false, styles ); + } + + return map; + } + + return value !== undefined ? + jQuery.style( elem, name, value ) : + jQuery.css( elem, name ); + }, name, value, arguments.length > 1 ); + }, + show: function() { + return showHide( this, true ); + }, + hide: function() { + return showHide( this ); + }, + toggle: function( state ) { + if ( typeof state === "boolean" ) { + return state ? this.show() : this.hide(); + } + + return this.each(function() { + if ( isHidden( this ) ) { + jQuery( this ).show(); + } else { + jQuery( this ).hide(); + } + }); + } +}); + +jQuery.extend({ + // Add in style property hooks for overriding the default + // behavior of getting and setting a style property + cssHooks: { + opacity: { + get: function( elem, computed ) { + if ( computed ) { + // We should always get a number back from opacity + var ret = curCSS( elem, "opacity" ); + return ret === "" ? "1" : ret; + } + } + } + }, + + // Don't automatically add "px" to these possibly-unitless properties + cssNumber: { + "columnCount": true, + "fillOpacity": true, + "fontWeight": true, + "lineHeight": true, + "opacity": true, + "order": true, + "orphans": true, + "widows": true, + "zIndex": true, + "zoom": true + }, + + // Add in properties whose names you wish to fix before + // setting or getting the value + cssProps: { + // normalize float css property + "float": jQuery.support.cssFloat ? "cssFloat" : "styleFloat" + }, + + // Get and set the style property on a DOM Node + style: function( elem, name, value, extra ) { + // Don't set styles on text and comment nodes + if ( !elem || elem.nodeType === 3 || elem.nodeType === 8 || !elem.style ) { + return; + } + + // Make sure that we're working with the right name + var ret, type, hooks, + origName = jQuery.camelCase( name ), + style = elem.style; + + name = jQuery.cssProps[ origName ] || ( jQuery.cssProps[ origName ] = vendorPropName( style, origName ) ); + + // gets hook for the prefixed version + // followed by the unprefixed version + hooks = jQuery.cssHooks[ name ] || jQuery.cssHooks[ origName ]; + + // Check if we're setting a value + if ( value !== undefined ) { + type = typeof value; + + // convert relative number strings (+= or -=) to relative numbers. #7345 + if ( type === "string" && (ret = rrelNum.exec( value )) ) { + value = ( ret[1] + 1 ) * ret[2] + parseFloat( jQuery.css( elem, name ) ); + // Fixes bug #9237 + type = "number"; + } + + // Make sure that NaN and null values aren't set. See: #7116 + if ( value == null || type === "number" && isNaN( value ) ) { + return; + } + + // If a number was passed in, add 'px' to the (except for certain CSS properties) + if ( type === "number" && !jQuery.cssNumber[ origName ] ) { + value += "px"; + } + + // Fixes #8908, it can be done more correctly by specifing setters in cssHooks, + // but it would mean to define eight (for every problematic property) identical functions + if ( !jQuery.support.clearCloneStyle && value === "" && name.indexOf("background") === 0 ) { + style[ name ] = "inherit"; + } + + // If a hook was provided, use that value, otherwise just set the specified value + if ( !hooks || !("set" in hooks) || (value = hooks.set( elem, value, extra )) !== undefined ) { + + // Wrapped to prevent IE from throwing errors when 'invalid' values are provided + // Fixes bug #5509 + try { + style[ name ] = value; + } catch(e) {} + } + + } else { + // If a hook was provided get the non-computed value from there + if ( hooks && "get" in hooks && (ret = hooks.get( elem, false, extra )) !== undefined ) { + return ret; + } + + // Otherwise just get the value from the style object + return style[ name ]; + } + }, + + css: function( elem, name, extra, styles ) { + var num, val, hooks, + origName = jQuery.camelCase( name ); + + // Make sure that we're working with the right name + name = jQuery.cssProps[ origName ] || ( jQuery.cssProps[ origName ] = vendorPropName( elem.style, origName ) ); + + // gets hook for the prefixed version + // followed by the unprefixed version + hooks = jQuery.cssHooks[ name ] || jQuery.cssHooks[ origName ]; + + // If a hook was provided get the computed value from there + if ( hooks && "get" in hooks ) { + val = hooks.get( elem, true, extra ); + } + + // Otherwise, if a way to get the computed value exists, use that + if ( val === undefined ) { + val = curCSS( elem, name, styles ); + } + + //convert "normal" to computed value + if ( val === "normal" && name in cssNormalTransform ) { + val = cssNormalTransform[ name ]; + } + + // Return, converting to number if forced or a qualifier was provided and val looks numeric + if ( extra === "" || extra ) { + num = parseFloat( val ); + return extra === true || jQuery.isNumeric( num ) ? num || 0 : val; + } + return val; + } +}); + +// NOTE: we've included the "window" in window.getComputedStyle +// because jsdom on node.js will break without it. +if ( window.getComputedStyle ) { + getStyles = function( elem ) { + return window.getComputedStyle( elem, null ); + }; + + curCSS = function( elem, name, _computed ) { + var width, minWidth, maxWidth, + computed = _computed || getStyles( elem ), + + // getPropertyValue is only needed for .css('filter') in IE9, see #12537 + ret = computed ? computed.getPropertyValue( name ) || computed[ name ] : undefined, + style = elem.style; + + if ( computed ) { + + if ( ret === "" && !jQuery.contains( elem.ownerDocument, elem ) ) { + ret = jQuery.style( elem, name ); + } + + // A tribute to the "awesome hack by Dean Edwards" + // Chrome < 17 and Safari 5.0 uses "computed value" instead of "used value" for margin-right + // Safari 5.1.7 (at least) returns percentage for a larger set of values, but width seems to be reliably pixels + // this is against the CSSOM draft spec: http://dev.w3.org/csswg/cssom/#resolved-values + if ( rnumnonpx.test( ret ) && rmargin.test( name ) ) { + + // Remember the original values + width = style.width; + minWidth = style.minWidth; + maxWidth = style.maxWidth; + + // Put in the new values to get a computed value out + style.minWidth = style.maxWidth = style.width = ret; + ret = computed.width; + + // Revert the changed values + style.width = width; + style.minWidth = minWidth; + style.maxWidth = maxWidth; + } + } + + return ret; + }; +} else if ( document.documentElement.currentStyle ) { + getStyles = function( elem ) { + return elem.currentStyle; + }; + + curCSS = function( elem, name, _computed ) { + var left, rs, rsLeft, + computed = _computed || getStyles( elem ), + ret = computed ? computed[ name ] : undefined, + style = elem.style; + + // Avoid setting ret to empty string here + // so we don't default to auto + if ( ret == null && style && style[ name ] ) { + ret = style[ name ]; + } + + // From the awesome hack by Dean Edwards + // http://erik.eae.net/archives/2007/07/27/18.54.15/#comment-102291 + + // If we're not dealing with a regular pixel number + // but a number that has a weird ending, we need to convert it to pixels + // but not position css attributes, as those are proportional to the parent element instead + // and we can't measure the parent instead because it might trigger a "stacking dolls" problem + if ( rnumnonpx.test( ret ) && !rposition.test( name ) ) { + + // Remember the original values + left = style.left; + rs = elem.runtimeStyle; + rsLeft = rs && rs.left; + + // Put in the new values to get a computed value out + if ( rsLeft ) { + rs.left = elem.currentStyle.left; + } + style.left = name === "fontSize" ? "1em" : ret; + ret = style.pixelLeft + "px"; + + // Revert the changed values + style.left = left; + if ( rsLeft ) { + rs.left = rsLeft; + } + } + + return ret === "" ? "auto" : ret; + }; +} + +function setPositiveNumber( elem, value, subtract ) { + var matches = rnumsplit.exec( value ); + return matches ? + // Guard against undefined "subtract", e.g., when used as in cssHooks + Math.max( 0, matches[ 1 ] - ( subtract || 0 ) ) + ( matches[ 2 ] || "px" ) : + value; +} + +function augmentWidthOrHeight( elem, name, extra, isBorderBox, styles ) { + var i = extra === ( isBorderBox ? "border" : "content" ) ? + // If we already have the right measurement, avoid augmentation + 4 : + // Otherwise initialize for horizontal or vertical properties + name === "width" ? 1 : 0, + + val = 0; + + for ( ; i < 4; i += 2 ) { + // both box models exclude margin, so add it if we want it + if ( extra === "margin" ) { + val += jQuery.css( elem, extra + cssExpand[ i ], true, styles ); + } + + if ( isBorderBox ) { + // border-box includes padding, so remove it if we want content + if ( extra === "content" ) { + val -= jQuery.css( elem, "padding" + cssExpand[ i ], true, styles ); + } + + // at this point, extra isn't border nor margin, so remove border + if ( extra !== "margin" ) { + val -= jQuery.css( elem, "border" + cssExpand[ i ] + "Width", true, styles ); + } + } else { + // at this point, extra isn't content, so add padding + val += jQuery.css( elem, "padding" + cssExpand[ i ], true, styles ); + + // at this point, extra isn't content nor padding, so add border + if ( extra !== "padding" ) { + val += jQuery.css( elem, "border" + cssExpand[ i ] + "Width", true, styles ); + } + } + } + + return val; +} + +function getWidthOrHeight( elem, name, extra ) { + + // Start with offset property, which is equivalent to the border-box value + var valueIsBorderBox = true, + val = name === "width" ? elem.offsetWidth : elem.offsetHeight, + styles = getStyles( elem ), + isBorderBox = jQuery.support.boxSizing && jQuery.css( elem, "boxSizing", false, styles ) === "border-box"; + + // some non-html elements return undefined for offsetWidth, so check for null/undefined + // svg - https://bugzilla.mozilla.org/show_bug.cgi?id=649285 + // MathML - https://bugzilla.mozilla.org/show_bug.cgi?id=491668 + if ( val <= 0 || val == null ) { + // Fall back to computed then uncomputed css if necessary + val = curCSS( elem, name, styles ); + if ( val < 0 || val == null ) { + val = elem.style[ name ]; + } + + // Computed unit is not pixels. Stop here and return. + if ( rnumnonpx.test(val) ) { + return val; + } + + // we need the check for style in case a browser which returns unreliable values + // for getComputedStyle silently falls back to the reliable elem.style + valueIsBorderBox = isBorderBox && ( jQuery.support.boxSizingReliable || val === elem.style[ name ] ); + + // Normalize "", auto, and prepare for extra + val = parseFloat( val ) || 0; + } + + // use the active box-sizing model to add/subtract irrelevant styles + return ( val + + augmentWidthOrHeight( + elem, + name, + extra || ( isBorderBox ? "border" : "content" ), + valueIsBorderBox, + styles + ) + ) + "px"; +} + +// Try to determine the default display value of an element +function css_defaultDisplay( nodeName ) { + var doc = document, + display = elemdisplay[ nodeName ]; + + if ( !display ) { + display = actualDisplay( nodeName, doc ); + + // If the simple way fails, read from inside an iframe + if ( display === "none" || !display ) { + // Use the already-created iframe if possible + iframe = ( iframe || + jQuery("