function blockDestroyed() { if (waveone.nextGen > 1350) { waveone.nextGen -= 30 * settings.creationSpeedModifier; } else if (waveone.nextGen > 600) { waveone.nextGen -= 15 * settings.creationSpeedModifier; } else { waveone.nextGen = 600; } if (waveone.difficulty < 35) { waveone.difficulty += 0.13 * settings.speedModifier; } else { waveone.difficulty = 35; } } function waveGen(hex) { this.lastGen = 0; this.last = 0; this.nextGen = 2300; this.start = 0; this.colors = colors; this.ct = 0; this.hex = hex; this.difficulty = 1; this.dt = 0; this.update = function() { this.currentFunction(); this.dt += 16.6666667; this.computeDifficulty(); if ((this.dt - this.lastGen) * settings.creationSpeedModifier > this.nextGen) { if (this.nextGen > 600) { this.nextGen -= 10 * ((this.nextGen / 1300)) * settings.creationSpeedModifier; } } }; this.randomGeneration = function() { if (this.dt - this.lastGen > this.nextGen) { this.ct++; this.lastGen = this.dt; var fv = randInt(0, MainHex.sides); addNewBlock(fv, colors[randInt(0, colors.length)], 1.6 + (this.difficulty / 15) * 3); var lim = 5; if (this.ct > lim) { var nextPattern = randInt(0, 3 + 21); if (nextPattern > 15) { this.ct = 0; this.currentFunction = this.doubleGeneration; } else if (nextPattern > 10) { this.ct = 0; this.currentFunction = this.crosswiseGeneration; } else if (nextPattern > 7) { this.ct = 0; this.currentFunction = this.spiralGeneration; } else if (nextPattern > 4) { this.ct = 0; this.currentFunction = this.circleGeneration; } else if (nextPattern > 1) { this.ct = 0; this.currentFunction = this.halfCircleGeneration; } } } }; this.computeDifficulty = function() { if (this.difficulty < 35) { if (this.difficulty < 8) { this.difficulty += (this.dt - this.last) / (3666667) * settings.speedModifier; } else if (this.difficulty < 15) { this.difficulty += (this.dt - this.last) / (63333333) * settings.speedModifier; } else { this.difficulty += (this.dt - this.last) / (150000000) * settings.speedModifier; } } }; this.circleGeneration = function() { if (this.dt - this.lastGen > this.nextGen + 500) { var numColors = randInt(1, 4); if (numColors == 3) { numColors = randInt(1, 4); } var colorList = []; nextLoop: for (var i = 0; i < numColors; i++) { var q = randInt(0, colors.length); for (var j in colorList) { if (colorList[j] == colors[q]) { i--; continue nextLoop; } } colorList.push(colors[q]); } for (var i = 0; i < MainHex.sides; i++) { addNewBlock(i, colorList[i % numColors], 1.5 + (this.difficulty / 15) * 3); } this.ct += 15; this.lastGen = this.dt; this.shouldChangePattern(1); } }; this.halfCircleGeneration = function() { if (this.dt - this.lastGen > (this.nextGen + 500) / 2) { var numColors = randInt(1, 3); var c = colors[randInt(0, colors.length)]; var colorList = [c, c, c]; if (numColors == 2) { colorList = [c, colors[randInt(0, colors.length)], c]; } var d = randInt(0, 6); for (var i = 0; i < 3; i++) { addNewBlock((d + i) % 6, colorList[i], 1.5 + (this.difficulty / 15) * 3); } this.ct += 8; this.lastGen = this.dt; this.shouldChangePattern(); } }; this.crosswiseGeneration = function() { if (this.dt - this.lastGen > this.nextGen) { var ri = randInt(0, colors.length); var i = randInt(0, colors.length); addNewBlock(i, colors[ri], 0.6 + (this.difficulty / 15) * 3); addNewBlock((i + 3) % MainHex.sides, colors[ri], 0.6 + (this.difficulty / 15) * 3); this.ct += 1.5; this.lastGen = this.dt; this.shouldChangePattern(); } }; this.spiralGeneration = function() { var dir = randInt(0, 2); if (this.dt - this.lastGen > this.nextGen * (2 / 3)) { if (dir) { addNewBlock(5 - (this.ct % MainHex.sides), colors[randInt(0, colors.length)], 1.5 + (this.difficulty / 15) * (3 / 2)); } else { addNewBlock(this.ct % MainHex.sides, colors[randInt(0, colors.length)], 1.5 + (this.difficulty / 15) * (3 / 2)); } this.ct += 1; this.lastGen = this.dt; this.shouldChangePattern(); } }; this.doubleGeneration = function() { if (this.dt - this.lastGen > this.nextGen) { var i = randInt(0, colors.length); addNewBlock(i, colors[randInt(0, colors.length)], 1.5 + (this.difficulty / 15) * 3); addNewBlock((i + 1) % MainHex.sides, colors[randInt(0, colors.length)], 1.5 + (this.difficulty / 15) * 3); this.ct += 2; this.lastGen = this.dt; this.shouldChangePattern(); } }; this.setRandom = function() { this.ct = 0; this.currentFunction = this.randomGeneration; }; this.shouldChangePattern = function(x) { if (x) { var q = randInt(0, 4); this.ct = 0; switch (q) { case 0: this.currentFunction = this.doubleGeneration; break; case 1: this.currentFunction = this.spiralGeneration; break; case 2: this.currentFunction = this.crosswiseGeneration; break; } } else if (this.ct > 8) { if (randInt(0, 2) === 0) { this.setRandom(); return 1; } } return 0; }; // rest of generation functions this.currentFunction = this.randomGeneration; }