/* Jappix - An open social platform These are the avatar JS scripts for Jappix ------------------------------------------------- License: AGPL Author: Valérian Saliou, Maranda Last revision: 20/02/13 */ // Requests the avatar of a given user var AVATAR_PENDING = []; function getAvatar(xid, mode, enabled, photo) { /* REF: http://xmpp.org/extensions/xep-0153.html */ // No need to get the avatar, another process is yet running if(existArrayValue(AVATAR_PENDING, xid)) return false; // Initialize: XML data is in one SQL entry, because some browser are sloooow with SQL requests var xml = XMLFromString(getPersistent('global', 'avatar', xid)); var forced = false; // Retrieving forced? if($(xml).find('forced').text() == 'true') forced = true; // No avatar in presence if(!photo && !forced && enabled == 'true') { // Pending marker AVATAR_PENDING.push(xid); // Reset the avatar resetAvatar(xid, hex_md5(xid)); logThis('No avatar for: ' + xid, 2); } // Try to catch the avatar else { // Define some stuffs var type = $(xml).find('type').text(); var binval = $(xml).find('binval').text(); var checksum = $(xml).find('checksum').text(); var updated = false; // Process the checksum of the avatar if(checksum == photo || photo == 'forget' || forced) updated = true; // If the avatar is yet stored and a new retrieving is not needed if(mode == 'cache' && type && binval && checksum && updated) { // Pending marker AVATAR_PENDING.push(xid); // Display the cache avatar displayAvatar(xid, hex_md5(xid), type, binval); logThis('Read avatar from cache: ' + xid, 3); } // Else if the request has not yet been fired, we get it else if((!updated || mode == 'force' || photo == 'forget') && enabled != 'false') { // Pending marker AVATAR_PENDING.push(xid); // Get the latest avatar var iq = new JSJaCIQ(); iq.setType('get'); iq.setTo(xid); iq.appendNode('vCard', {'xmlns': NS_VCARD}); con.send(iq, handleAvatar); logThis('Get avatar from server: ' + xid, 3); } } return true; } // Handles the avatar function handleAvatar(iq) { // Extract the XML values var handleXML = iq.getNode(); var handleFrom = fullXID(getStanzaFrom(iq)); // Is this me? Remove the resource! if(bareXID(handleFrom) == getXID()) handleFrom = bareXID(handleFrom); // Get some other values var hash = hex_md5(handleFrom); var find = $(handleXML).find('vCard'); var aChecksum = 'none'; var oChecksum = null; // Read our own checksum if(handleFrom == getXID()) { oChecksum = getDB('checksum', 1); // Avoid the "null" value if(!oChecksum) oChecksum = ''; } // vCard not empty? if(find.size()) { // We get our profile details if(handleFrom == getXID()) { // Get the names var names = generateBuddyName(iq); // Write the values to the database setDB('profile', 'name', names[0]); setDB('profile', 'nick', names[1]); } // We get the avatar var aType = find.find('TYPE:first').text(); var aBinval = find.find('BINVAL:first').text(); // No binval? if(!aBinval) { aType = 'none'; aBinval = 'none'; } // Enough data else { // No type? if(!aType) aType = 'image/png'; // Process the checksum else aChecksum = hex_sha1(Base64.decode(aBinval)); } // We display the user avatar displayAvatar(handleFrom, hash, aType, aBinval); // Store the avatar setPersistent('global', 'avatar', handleFrom, '' + aType + '' + aBinval + '' + aChecksum + 'false'); logThis('Avatar retrieved from server: ' + handleFrom, 3); } // vCard is empty else resetAvatar(handleFrom); // We got a new checksum for us? if(((oChecksum != null) && (oChecksum != aChecksum)) || !FIRST_PRESENCE_SENT) { // Define a proper checksum var pChecksum = aChecksum; if(pChecksum == 'none') pChecksum = ''; // Update our temp. checksum setDB('checksum', 1, pChecksum); // Send the stanza if(!FIRST_PRESENCE_SENT) getStorage(NS_OPTIONS); else if(hasPersistent()) presenceSend(pChecksum); } } // Reset the avatar of an user function resetAvatar(xid, hash) { // Store the empty avatar setPersistent('global', 'avatar', xid, 'nonenonenonefalse'); // Display the empty avatar displayAvatar(xid, hash, 'none', 'none'); } // Displays the avatar of an user function displayAvatar(xid, hash, type, binval) { // Initialize the vars var container = hash + ' .avatar-container'; var code = ''; // Replace with the new avatar (in the roster and in the chat) $('.' + container).html(code); // We can remove the pending marker removeArrayValue(AVATAR_PENDING, xid); }