mirror of
https://github.com/YunoHost-Apps/mediawiki_ynh.git
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497 lines
18 KiB
PHP
497 lines
18 KiB
PHP
<?php
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/**
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* A cryptographic random generator class used for generating secret keys
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*
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* This is based in part on Drupal code as well as what we used in our own code
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* prior to introduction of this class.
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program; if not, write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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* http://www.gnu.org/copyleft/gpl.html
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*
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* @author Daniel Friesen
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* @file
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*/
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class MWCryptRand {
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/**
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* Minimum number of iterations we want to make in our drift calculations.
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*/
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const MIN_ITERATIONS = 1000;
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/**
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* Number of milliseconds we want to spend generating each separate byte
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* of the final generated bytes.
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* This is used in combination with the hash length to determine the duration
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* we should spend doing drift calculations.
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*/
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const MSEC_PER_BYTE = 0.5;
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/**
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* Singleton instance for public use
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*/
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protected static $singleton = null;
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/**
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* The hash algorithm being used
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*/
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protected $algo = null;
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/**
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* The number of bytes outputted by the hash algorithm
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*/
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protected $hashLength = null;
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/**
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* A boolean indicating whether the previous random generation was done using
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* cryptographically strong random number generator or not.
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*/
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protected $strong = null;
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/**
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* Initialize an initial random state based off of whatever we can find
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*/
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protected function initialRandomState() {
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// $_SERVER contains a variety of unstable user and system specific information
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// It'll vary a little with each page, and vary even more with separate users
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// It'll also vary slightly across different machines
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$state = serialize( $_SERVER );
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// To try vary the system information of the state a bit more
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// by including the system's hostname into the state
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$state .= wfHostname();
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// Try to gather a little entropy from the different php rand sources
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$state .= rand() . uniqid( mt_rand(), true );
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// Include some information about the filesystem's current state in the random state
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$files = array();
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// We know this file is here so grab some info about ourselves
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$files[] = __FILE__;
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// We must also have a parent folder, and with the usual file structure, a grandparent
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$files[] = __DIR__;
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$files[] = dirname( __DIR__ );
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// The config file is likely the most often edited file we know should be around
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// so include its stat info into the state.
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// The constant with its location will almost always be defined, as WebStart.php defines
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// MW_CONFIG_FILE to $IP/LocalSettings.php unless being configured with MW_CONFIG_CALLBACK (eg. the installer)
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if ( defined( 'MW_CONFIG_FILE' ) ) {
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$files[] = MW_CONFIG_FILE;
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}
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foreach ( $files as $file ) {
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wfSuppressWarnings();
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$stat = stat( $file );
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wfRestoreWarnings();
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if ( $stat ) {
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// stat() duplicates data into numeric and string keys so kill off all the numeric ones
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foreach ( $stat as $k => $v ) {
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if ( is_numeric( $k ) ) {
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unset( $k );
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}
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}
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// The absolute filename itself will differ from install to install so don't leave it out
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if ( ( $path = realpath( $file ) ) !== false ) {
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$state .= $path;
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} else {
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$state .= $file;
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}
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$state .= implode( '', $stat );
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} else {
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// The fact that the file isn't there is worth at least a
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// minuscule amount of entropy.
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$state .= '0';
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}
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}
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// Try and make this a little more unstable by including the varying process
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// id of the php process we are running inside of if we are able to access it
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if ( function_exists( 'getmypid' ) ) {
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$state .= getmypid();
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}
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// If available try to increase the instability of the data by throwing in
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// the precise amount of memory that we happen to be using at the moment.
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if ( function_exists( 'memory_get_usage' ) ) {
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$state .= memory_get_usage( true );
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}
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// It's mostly worthless but throw the wiki's id into the data for a little more variance
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$state .= wfWikiID();
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// If we have a secret key or proxy key set then throw it into the state as well
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global $wgSecretKey, $wgProxyKey;
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if ( $wgSecretKey ) {
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$state .= $wgSecretKey;
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} elseif ( $wgProxyKey ) {
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$state .= $wgProxyKey;
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}
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return $state;
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}
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/**
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* Randomly hash data while mixing in clock drift data for randomness
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*
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* @param string $data The data to randomly hash.
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* @return String The hashed bytes
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* @author Tim Starling
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*/
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protected function driftHash( $data ) {
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// Minimum number of iterations (to avoid slow operations causing the loop to gather little entropy)
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$minIterations = self::MIN_ITERATIONS;
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// Duration of time to spend doing calculations (in seconds)
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$duration = ( self::MSEC_PER_BYTE / 1000 ) * $this->hashLength();
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// Create a buffer to use to trigger memory operations
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$bufLength = 10000000;
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$buffer = str_repeat( ' ', $bufLength );
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$bufPos = 0;
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// Iterate for $duration seconds or at least $minIterations number of iterations
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$iterations = 0;
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$startTime = microtime( true );
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$currentTime = $startTime;
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while ( $iterations < $minIterations || $currentTime - $startTime < $duration ) {
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// Trigger some memory writing to trigger some bus activity
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// This may create variance in the time between iterations
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$bufPos = ( $bufPos + 13 ) % $bufLength;
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$buffer[$bufPos] = ' ';
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// Add the drift between this iteration and the last in as entropy
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$nextTime = microtime( true );
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$delta = (int)( ( $nextTime - $currentTime ) * 1000000 );
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$data .= $delta;
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// Every 100 iterations hash the data and entropy
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if ( $iterations % 100 === 0 ) {
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$data = sha1( $data );
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}
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$currentTime = $nextTime;
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$iterations++;
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}
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$timeTaken = $currentTime - $startTime;
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$data = $this->hash( $data );
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wfDebug( __METHOD__ . ": Clock drift calculation " .
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"(time-taken=" . ( $timeTaken * 1000 ) . "ms, " .
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"iterations=$iterations, " .
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"time-per-iteration=" . ( $timeTaken / $iterations * 1e6 ) . "us)\n" );
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return $data;
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}
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/**
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* Return a rolling random state initially build using data from unstable sources
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* @return string A new weak random state
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*/
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protected function randomState() {
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static $state = null;
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if ( is_null( $state ) ) {
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// Initialize the state with whatever unstable data we can find
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// It's important that this data is hashed right afterwards to prevent
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// it from being leaked into the output stream
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$state = $this->hash( $this->initialRandomState() );
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}
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// Generate a new random state based on the initial random state or previous
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// random state by combining it with clock drift
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$state = $this->driftHash( $state );
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return $state;
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}
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/**
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* Decide on the best acceptable hash algorithm we have available for hash()
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* @throws MWException
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* @return String A hash algorithm
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*/
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protected function hashAlgo() {
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if ( !is_null( $this->algo ) ) {
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return $this->algo;
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}
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$algos = hash_algos();
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$preference = array( 'whirlpool', 'sha256', 'sha1', 'md5' );
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foreach ( $preference as $algorithm ) {
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if ( in_array( $algorithm, $algos ) ) {
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$this->algo = $algorithm;
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wfDebug( __METHOD__ . ": Using the {$this->algo} hash algorithm.\n" );
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return $this->algo;
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}
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}
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// We only reach here if no acceptable hash is found in the list, this should
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// be a technical impossibility since most of php's hash list is fixed and
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// some of the ones we list are available as their own native functions
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// But since we already require at least 5.2 and hash() was default in
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// 5.1.2 we don't bother falling back to methods like sha1 and md5.
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throw new MWException( "Could not find an acceptable hashing function in hash_algos()" );
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}
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/**
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* Return the byte-length output of the hash algorithm we are
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* using in self::hash and self::hmac.
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*
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* @return int Number of bytes the hash outputs
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*/
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protected function hashLength() {
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if ( is_null( $this->hashLength ) ) {
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$this->hashLength = strlen( $this->hash( '' ) );
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}
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return $this->hashLength;
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}
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/**
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* Generate an acceptably unstable one-way-hash of some text
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* making use of the best hash algorithm that we have available.
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*
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* @param $data string
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* @return String A raw hash of the data
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*/
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protected function hash( $data ) {
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return hash( $this->hashAlgo(), $data, true );
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}
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/**
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* Generate an acceptably unstable one-way-hmac of some text
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* making use of the best hash algorithm that we have available.
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*
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* @param $data string
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* @param $key string
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* @return String A raw hash of the data
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*/
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protected function hmac( $data, $key ) {
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return hash_hmac( $this->hashAlgo(), $data, $key, true );
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}
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/**
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* @see self::wasStrong()
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*/
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public function realWasStrong() {
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if ( is_null( $this->strong ) ) {
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throw new MWException( __METHOD__ . ' called before generation of random data' );
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}
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return $this->strong;
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}
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/**
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* @see self::generate()
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*/
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public function realGenerate( $bytes, $forceStrong = false ) {
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wfProfileIn( __METHOD__ );
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wfDebug( __METHOD__ . ": Generating cryptographic random bytes for " . wfGetAllCallers( 5 ) . "\n" );
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$bytes = floor( $bytes );
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static $buffer = '';
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if ( is_null( $this->strong ) ) {
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// Set strength to false initially until we know what source data is coming from
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$this->strong = true;
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}
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if ( strlen( $buffer ) < $bytes ) {
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// If available make use of mcrypt_create_iv URANDOM source to generate randomness
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// On unix-like systems this reads from /dev/urandom but does it without any buffering
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// and bypasses openbasedir restrictions, so it's preferable to reading directly
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// On Windows starting in PHP 5.3.0 Windows' native CryptGenRandom is used to generate
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// entropy so this is also preferable to just trying to read urandom because it may work
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// on Windows systems as well.
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if ( function_exists( 'mcrypt_create_iv' ) ) {
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wfProfileIn( __METHOD__ . '-mcrypt' );
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$rem = $bytes - strlen( $buffer );
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$iv = mcrypt_create_iv( $rem, MCRYPT_DEV_URANDOM );
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if ( $iv === false ) {
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wfDebug( __METHOD__ . ": mcrypt_create_iv returned false.\n" );
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} else {
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$buffer .= $iv;
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wfDebug( __METHOD__ . ": mcrypt_create_iv generated " . strlen( $iv ) . " bytes of randomness.\n" );
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}
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wfProfileOut( __METHOD__ . '-mcrypt' );
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}
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}
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if ( strlen( $buffer ) < $bytes ) {
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// If available make use of openssl's random_pseudo_bytes method to attempt to generate randomness.
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// However don't do this on Windows with PHP < 5.3.4 due to a bug:
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// http://stackoverflow.com/questions/1940168/openssl-random-pseudo-bytes-is-slow-php
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// http://git.php.net/?p=php-src.git;a=commitdiff;h=cd62a70863c261b07f6dadedad9464f7e213cad5
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if ( function_exists( 'openssl_random_pseudo_bytes' )
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&& ( !wfIsWindows() || version_compare( PHP_VERSION, '5.3.4', '>=' ) )
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) {
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wfProfileIn( __METHOD__ . '-openssl' );
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$rem = $bytes - strlen( $buffer );
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$openssl_bytes = openssl_random_pseudo_bytes( $rem, $openssl_strong );
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if ( $openssl_bytes === false ) {
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wfDebug( __METHOD__ . ": openssl_random_pseudo_bytes returned false.\n" );
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} else {
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$buffer .= $openssl_bytes;
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wfDebug( __METHOD__ . ": openssl_random_pseudo_bytes generated " . strlen( $openssl_bytes ) . " bytes of " . ( $openssl_strong ? "strong" : "weak" ) . " randomness.\n" );
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}
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if ( strlen( $buffer ) >= $bytes ) {
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// openssl tells us if the random source was strong, if some of our data was generated
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// using it use it's say on whether the randomness is strong
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$this->strong = !!$openssl_strong;
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}
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wfProfileOut( __METHOD__ . '-openssl' );
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}
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}
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// Only read from urandom if we can control the buffer size or were passed forceStrong
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if ( strlen( $buffer ) < $bytes && ( function_exists( 'stream_set_read_buffer' ) || $forceStrong ) ) {
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wfProfileIn( __METHOD__ . '-fopen-urandom' );
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$rem = $bytes - strlen( $buffer );
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if ( !function_exists( 'stream_set_read_buffer' ) && $forceStrong ) {
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wfDebug( __METHOD__ . ": Was forced to read from /dev/urandom without control over the buffer size.\n" );
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}
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// /dev/urandom is generally considered the best possible commonly
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// available random source, and is available on most *nix systems.
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wfSuppressWarnings();
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$urandom = fopen( "/dev/urandom", "rb" );
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wfRestoreWarnings();
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// Attempt to read all our random data from urandom
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// php's fread always does buffered reads based on the stream's chunk_size
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// so in reality it will usually read more than the amount of data we're
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// asked for and not storing that risks depleting the system's random pool.
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// If stream_set_read_buffer is available set the chunk_size to the amount
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// of data we need. Otherwise read 8k, php's default chunk_size.
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if ( $urandom ) {
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// php's default chunk_size is 8k
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$chunk_size = 1024 * 8;
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if ( function_exists( 'stream_set_read_buffer' ) ) {
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// If possible set the chunk_size to the amount of data we need
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stream_set_read_buffer( $urandom, $rem );
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$chunk_size = $rem;
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}
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$random_bytes = fread( $urandom, max( $chunk_size, $rem ) );
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$buffer .= $random_bytes;
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fclose( $urandom );
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wfDebug( __METHOD__ . ": /dev/urandom generated " . strlen( $random_bytes ) . " bytes of randomness.\n" );
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if ( strlen( $buffer ) >= $bytes ) {
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// urandom is always strong, set to true if all our data was generated using it
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$this->strong = true;
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}
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} else {
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wfDebug( __METHOD__ . ": /dev/urandom could not be opened.\n" );
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}
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wfProfileOut( __METHOD__ . '-fopen-urandom' );
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}
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// If we cannot use or generate enough data from a secure source
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// use this loop to generate a good set of pseudo random data.
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// This works by initializing a random state using a pile of unstable data
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// and continually shoving it through a hash along with a variable salt.
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// We hash the random state with more salt to avoid the state from leaking
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// out and being used to predict the /randomness/ that follows.
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if ( strlen( $buffer ) < $bytes ) {
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wfDebug( __METHOD__ . ": Falling back to using a pseudo random state to generate randomness.\n" );
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}
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while ( strlen( $buffer ) < $bytes ) {
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wfProfileIn( __METHOD__ . '-fallback' );
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$buffer .= $this->hmac( $this->randomState(), mt_rand() );
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// This code is never really cryptographically strong, if we use it
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// at all, then set strong to false.
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$this->strong = false;
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wfProfileOut( __METHOD__ . '-fallback' );
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}
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// Once the buffer has been filled up with enough random data to fulfill
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// the request shift off enough data to handle the request and leave the
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// unused portion left inside the buffer for the next request for random data
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$generated = substr( $buffer, 0, $bytes );
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$buffer = substr( $buffer, $bytes );
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wfDebug( __METHOD__ . ": " . strlen( $buffer ) . " bytes of randomness leftover in the buffer.\n" );
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wfProfileOut( __METHOD__ );
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return $generated;
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}
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/**
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* @see self::generateHex()
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*/
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public function realGenerateHex( $chars, $forceStrong = false ) {
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// hex strings are 2x the length of raw binary so we divide the length in half
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// odd numbers will result in a .5 that leads the generate() being 1 character
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// short, so we use ceil() to ensure that we always have enough bytes
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$bytes = ceil( $chars / 2 );
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// Generate the data and then convert it to a hex string
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$hex = bin2hex( $this->generate( $bytes, $forceStrong ) );
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// A bit of paranoia here, the caller asked for a specific length of string
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// here, and it's possible (eg when given an odd number) that we may actually
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// have at least 1 char more than they asked for. Just in case they made this
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// call intending to insert it into a database that does truncation we don't
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// want to give them too much and end up with their database and their live
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// code having two different values because part of what we gave them is truncated
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// hence, we strip out any run of characters longer than what we were asked for.
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return substr( $hex, 0, $chars );
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}
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/** Publicly exposed static methods **/
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/**
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* Return a singleton instance of MWCryptRand
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* @return MWCryptRand
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*/
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protected static function singleton() {
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if ( is_null( self::$singleton ) ) {
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self::$singleton = new self;
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}
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return self::$singleton;
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}
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/**
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* Return a boolean indicating whether or not the source used for cryptographic
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* random bytes generation in the previously run generate* call
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* was cryptographically strong.
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*
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* @return bool Returns true if the source was strong, false if not.
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*/
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public static function wasStrong() {
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return self::singleton()->realWasStrong();
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}
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/**
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* Generate a run of (ideally) cryptographically random data and return
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* it in raw binary form.
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* You can use MWCryptRand::wasStrong() if you wish to know if the source used
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* was cryptographically strong.
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*
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* @param int $bytes the number of bytes of random data to generate
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* @param bool $forceStrong Pass true if you want generate to prefer cryptographically
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* strong sources of entropy even if reading from them may steal
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* more entropy from the system than optimal.
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* @return String Raw binary random data
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*/
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public static function generate( $bytes, $forceStrong = false ) {
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return self::singleton()->realGenerate( $bytes, $forceStrong );
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}
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/**
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* Generate a run of (ideally) cryptographically random data and return
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* it in hexadecimal string format.
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* You can use MWCryptRand::wasStrong() if you wish to know if the source used
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* was cryptographically strong.
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*
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* @param int $chars the number of hex chars of random data to generate
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* @param bool $forceStrong Pass true if you want generate to prefer cryptographically
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* strong sources of entropy even if reading from them may steal
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* more entropy from the system than optimal.
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* @return String Hexadecimal random data
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*/
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public static function generateHex( $chars, $forceStrong = false ) {
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return self::singleton()->realGenerateHex( $chars, $forceStrong );
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}
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}
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