2023-10-17 20:50:05 +02:00
|
|
|
## Uncomment and change any of the variables if you need to
|
|
|
|
## Read more at https://github.com/terraforming-mars/terraforming-mars/wiki/dot-env
|
|
|
|
|
|
|
|
## Which port to use for this server
|
|
|
|
PORT=__PORT__
|
|
|
|
|
|
|
|
## What hostname to use
|
|
|
|
HOST=__DOMAIN__
|
|
|
|
|
|
|
|
## Your TLS certificate path (=> `fullchain.pem` created by certbot)
|
2023-10-29 14:13:11 +01:00
|
|
|
#CERT_PATH=/etc/yunohost/certs/__DOMAIN__/crt.pem
|
2023-10-17 20:50:05 +02:00
|
|
|
|
|
|
|
## Your TLS private key path (=> `privkey.pem` created by certbot)
|
2023-10-29 14:13:11 +01:00
|
|
|
#KEY_PATH=/etc/yunohost/certs/__DOMAIN__/key.pem
|
2023-10-17 20:50:05 +02:00
|
|
|
|
|
|
|
## Postgresql
|
2023-12-21 18:22:22 +01:00
|
|
|
POSTGRES_HOST=postgresql://__DB_USER__:__DB_PWD__@localhost:5432/__DB_NAME__
|
2023-10-17 20:50:05 +02:00
|
|
|
|
|
|
|
## Games can only be in the database for this many days.
|
|
|
|
## When this is unspecified, PostgresQL deletes games in 10 days, and
|
|
|
|
## SQLite does not delete games at all.
|
|
|
|
# MAX_GAME_DAYS=
|
|
|
|
|
|
|
|
## How many days to keep a game in its complete state before it is compressed
|
|
|
|
## When this is unspecified, games do not compress.
|
|
|
|
# COMPRESS_COMPLETED_GAMES_DAYS=
|
|
|
|
|
|
|
|
## How many milliseconds to check for game update on multi-player games
|
|
|
|
# WAITING_FOR_TIMEOUT=5000
|
|
|
|
|
|
|
|
## How many seconds should assets (fonts, stylesheets, images) be cached by browsers
|
|
|
|
# ASSET_CACHE_MAX_AGE=0
|
|
|
|
|
|
|
|
## (default random) Static pass phrase to restrict access to administrative endpoints
|
|
|
|
SERVER_ID=__KEY__
|
|
|
|
|
|
|
|
## (default random) passphrase to restrict access to the /stats endpoint.
|
|
|
|
## While the stats endpoint will also accept the SERVER_ID passphrase, it will
|
|
|
|
## redirect to the stats passphrase.
|
|
|
|
##
|
|
|
|
## Having a separate ID means you can collect statistics without compromising the
|
|
|
|
## more powerful SERVER_ID
|
|
|
|
# STATS_ID =
|
|
|
|
|
|
|
|
## When non-empty, stores game states in JSON files. Good for local development and debugging, bad for hosting lots of games.
|
|
|
|
# LOCAL_FS_DB=
|
|
|
|
|
|
|
|
## Specifies the number of lines of history to be shown in the game log (default 50)
|
|
|
|
# LOG_LENGTH=
|
|
|
|
|
|
|
|
## Specifies how the server removes games from memory after they're completed.
|
|
|
|
##
|
|
|
|
## Specified as a series of semicolon-separated <key>=<value> pairs, there are
|
|
|
|
## three possible keys. All of them are optional, as is this environment
|
|
|
|
## variable.
|
|
|
|
##
|
|
|
|
## sweep: (default='manual')
|
|
|
|
## Can be 'auto' or 'manual'. When 'auto', the sweeper will run on a regular
|
|
|
|
## basis to find and evict completed games. When 'manual' the server doesn't
|
|
|
|
## sweep at all. (The idea is this will be made available through some
|
|
|
|
## endpoint.)
|
|
|
|
##
|
|
|
|
## eviction_age: (default='15m')
|
|
|
|
## How long after a game is completed (or after a completed game is reloaded)
|
|
|
|
## the server removes the game from memory. The larger the value the longer
|
|
|
|
## saved games stay in memory.
|
|
|
|
##
|
|
|
|
## Games evicted from memory can be reloaded as if they weren't loaded to begin
|
|
|
|
## with.
|
|
|
|
##
|
|
|
|
## Can be expressed as 'nnHnnMnnS' or any parts of that triplet.
|
|
|
|
##
|
|
|
|
## sweep_freq: (default='5m') Meaningless when sweep is 'manual'
|
|
|
|
## The frequency the server runs to remove games from memory. The larger the
|
|
|
|
## value the less often the sweeper runs.
|
|
|
|
##
|
|
|
|
## Can be expressed as 'nnHnnMnnS' or any parts of that triplet.
|
|
|
|
##
|
|
|
|
## Example: Use all default values. Sweeper is off.
|
|
|
|
# GAME_CACHE=
|
|
|
|
#
|
|
|
|
## Example: Sweep every 45 seconds. Evict finished games 90 minutes
|
|
|
|
## after they load.
|
2023-10-29 14:13:11 +01:00
|
|
|
# GAME_CACHE=sweep=auto;eviction_age=1h30m;sweep_freq=45s
|