## Uncomment and change any of the variables if you need to ## Read more at https://github.com/terraforming-mars/terraforming-mars/wiki/dot-env ## Which port to use for this server PORT=__PORT__ ## What hostname to use HOST=__DOMAIN__ ## Your TLS certificate path (=> `fullchain.pem` created by certbot) #CERT_PATH=/etc/yunohost/certs/__DOMAIN__/crt.pem ## Your TLS private key path (=> `privkey.pem` created by certbot) #KEY_PATH=/etc/yunohost/certs/__DOMAIN__/key.pem ## Postgresql POSTGRES_HOST=postgresql://__DB_USER__:__DB_PWD__@localhost:5432/__DB_NAME__ ## Games can only be in the database for this many days. ## When this is unspecified, PostgresQL deletes games in 10 days, and ## SQLite does not delete games at all. # MAX_GAME_DAYS= ## How many days to keep a game in its complete state before it is compressed ## When this is unspecified, games do not compress. # COMPRESS_COMPLETED_GAMES_DAYS= ## How many milliseconds to check for game update on multi-player games # WAITING_FOR_TIMEOUT=5000 ## How many seconds should assets (fonts, stylesheets, images) be cached by browsers # ASSET_CACHE_MAX_AGE=0 ## (default random) Static pass phrase to restrict access to administrative endpoints SERVER_ID=__KEY__ ## (default random) passphrase to restrict access to the /stats endpoint. ## While the stats endpoint will also accept the SERVER_ID passphrase, it will ## redirect to the stats passphrase. ## ## Having a separate ID means you can collect statistics without compromising the ## more powerful SERVER_ID # STATS_ID = ## When non-empty, stores game states in JSON files. Good for local development and debugging, bad for hosting lots of games. # LOCAL_FS_DB= ## Specifies the number of lines of history to be shown in the game log (default 50) # LOG_LENGTH= ## Specifies how the server removes games from memory after they're completed. ## ## Specified as a series of semicolon-separated = pairs, there are ## three possible keys. All of them are optional, as is this environment ## variable. ## ## sweep: (default='manual') ## Can be 'auto' or 'manual'. When 'auto', the sweeper will run on a regular ## basis to find and evict completed games. When 'manual' the server doesn't ## sweep at all. (The idea is this will be made available through some ## endpoint.) ## ## eviction_age: (default='15m') ## How long after a game is completed (or after a completed game is reloaded) ## the server removes the game from memory. The larger the value the longer ## saved games stay in memory. ## ## Games evicted from memory can be reloaded as if they weren't loaded to begin ## with. ## ## Can be expressed as 'nnHnnMnnS' or any parts of that triplet. ## ## sweep_freq: (default='5m') Meaningless when sweep is 'manual' ## The frequency the server runs to remove games from memory. The larger the ## value the less often the sweeper runs. ## ## Can be expressed as 'nnHnnMnnS' or any parts of that triplet. ## ## Example: Use all default values. Sweeper is off. # GAME_CACHE= # ## Example: Sweep every 45 seconds. Evict finished games 90 minutes ## after they load. # GAME_CACHE=sweep=auto;eviction_age=1h30m;sweep_freq=45s