[![Niveau d'intégration](https://dash.yunohost.org/integration/tldraw.svg)](https://dash.yunohost.org/appci/app/tldraw) ![Statut du fonctionnement](https://ci-apps.yunohost.org/ci/badges/tldraw.status.svg) ![Statut de maintenance](https://ci-apps.yunohost.org/ci/badges/tldraw.maintain.svg)
[![Installer TLDraw avec YunoHost](https://install-app.yunohost.org/install-with-yunohost.svg)](https://install-app.yunohost.org/?app=tldraw)
* The multiplayer mode requires Liveblocks API keys (Public and Secret)
* You can get some for free at liveblocks.io
* Be **very careful** though, and keep in mind that by doing so, all your multiplayer rooms data will be stored on livestocks.io SaaS servers, and **NOT** on your server
* Multiplayer mode is completely optional and you don't have to use it
* If API keys are not provided, it will be automatically deactivated
* TLDraw will not take a lot of disk or memory space while running.
* **However**, you will need at least 2.5GB of RAM and 5GB of disk space during installation time
* The build can be quite long, be patient!
* TLDraw offers all functionnalities (including multiplayer) for free at tldraw.com
* However, they have restricted the use of multiplayer mode within an iFrame, which could be a problem
* TLDraw YunoHost app is patching that restriction so that you can use multiplayer mode within an iFrame as before
* It could be possible to self-host a multiplayer layer in the future. Some projects have been launched, based on YJS library, such as https://github.com/nimeshnayaju/yjs-tldraw, but sadly none of them is mature enough to be included here.
* Obviously, as soon as multiplayer could be enabled without going through Liveblocks SaaS servers, the app will be updated accordingly