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Merge pull request #107 from nicofrand/fixRefreshOnTouchmove
Fix refresh on touchmove
This commit is contained in:
commit
ba2773b127
1 changed files with 12 additions and 4 deletions
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@ -90,9 +90,14 @@ Element.toggleClass = function(element, className) {
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/* Add Event
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https://github.com/Darklg/JavaScriptUtilities/blob/master/assets/js/vanilla-js/libs/vanilla-events.js
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-------------------------- */
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window.addEvent = function(el, eventName, callback) {
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window.addEvent = function(el, eventName, callback, options) {
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if (el.addEventListener) {
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el.addEventListener(eventName, callback, false);
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if (!options || typeof(options) !== "object") {
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options = {};
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}
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options.capture = false;
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el.addEventListener(eventName, callback, options);
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}
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else if (el.attachEvent) {
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el.attachEvent("on" + eventName, function(e) {
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@ -142,12 +147,15 @@ var dragg = function(id) {
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x_pos = document.all ? window.event: e.pageX;
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y_pos = document.all ? window.event : e.pageY;
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if (e.type === "touchmove"){
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if (e.type === "touchmove") {
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x_pos = e.touches[0].clientX;
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y_pos = e.touches[0].clientY;
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}
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if (selected !== null) {
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if (e.type === "touchmove"){
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event.preventDefault();
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}
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dragged = true;
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selected.style.left = (x_pos - x_elem) + 'px';
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selected.style.top = (y_pos - y_elem) + 'px';
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@ -165,7 +173,7 @@ var dragg = function(id) {
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// Will be called when user dragging an element
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window.addEvent(window, 'mousemove', _onMove);
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window.addEvent(window, 'touchmove', _onMove);
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window.addEvent(window, 'touchmove', _onMove, {passive: false});
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// Destroy the object when we are done
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window.addEvent(window, 'mouseup', _shutDrag);
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