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584 lines
20 KiB
JavaScript
584 lines
20 KiB
JavaScript
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(function (factory) {
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if (typeof define === 'function' && define.amd) {
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define(['jquery', 'sammy'], factory);
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} else {
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(window.Sammy = window.Sammy || {}).Storage = factory(window.jQuery, window.Sammy);
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}
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}(function ($, Sammy) {
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// Sammy.Store is an abstract adapter class that wraps the multitude of in
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// browser data storage into a single common set of methods for storing and
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// retreiving data. The JSON library is used (through the inclusion of the
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// Sammy.JSON) plugin, to automatically convert objects back and forth from
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// stored strings.
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//
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// Sammy.Store can be used directly, but within a Sammy.Application it is much
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// easier to use the `Sammy.Storage` plugin and its helper methods.
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//
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// Sammy.Store also supports the KVO pattern, by firing DOM/jQuery Events when
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// a key is set.
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//
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// ### Example
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//
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// // create a new store named 'mystore', tied to the #main element, using HTML5 localStorage
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// // Note: localStorage only works on browsers that support it
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// var store = new Sammy.Store({name: 'mystore', element: '#element', type: 'local'});
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// store.set('foo', 'bar');
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// store.get('foo'); //=> 'bar'
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// store.set('json', {obj: 'this is an obj'});
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// store.get('json'); //=> {obj: 'this is an obj'}
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// store.keys(); //=> ['foo','json']
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// store.clear('foo');
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// store.keys(); //=> ['json']
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// store.clearAll();
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// store.keys(); //=> []
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//
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// ### Arguments
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//
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// The constructor takes a single argument which is a Object containing these possible options.
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//
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// * `name` The name/namespace of this store. Stores are unique by name/type. (default 'store')
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// * `element` A selector for the element that the store is bound to. (default 'body')
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// * `type` The type of storage/proxy to use (default 'memory')
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//
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// Extra options are passed to the storage constructor.
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// Sammy.Store supports the following methods of storage:
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//
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// * `memory` Basic object storage
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// * `data` jQuery.data DOM Storage
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// * `cookie` Access to document.cookie. Limited to 2K
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// * `local` HTML5 DOM localStorage, browswer support is currently limited.
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// * `session` HTML5 DOM sessionStorage, browswer support is currently limited.
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//
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Sammy.Store = function(options) {
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var store = this;
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this.options = options || {};
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this.name = this.options.name || 'store';
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this.element = this.options.element || 'body';
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this.$element = $(this.element);
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if ($.isArray(this.options.type)) {
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$.each(this.options.type, function(i, type) {
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if (Sammy.Store.isAvailable(type)) {
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store.type = type;
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return false;
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}
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});
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} else {
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this.type = this.options.type || 'memory';
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}
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this.meta_key = this.options.meta_key || '__keys__';
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this.storage = new Sammy.Store[Sammy.Store.stores[this.type]](this.name, this.element, this.options);
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};
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Sammy.Store.stores = {
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'memory': 'Memory',
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'data': 'Data',
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'local': 'LocalStorage',
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'session': 'SessionStorage',
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'cookie': 'Cookie'
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};
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$.extend(Sammy.Store.prototype, {
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// Checks for the availability of the current storage type in the current browser/config.
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isAvailable: function() {
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if ($.isFunction(this.storage.isAvailable)) {
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return this.storage.isAvailable();
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} else {
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return true;
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}
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},
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// Checks for the existance of `key` in the current store. Returns a boolean.
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exists: function(key) {
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return this.storage.exists(key);
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},
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// Sets the value of `key` with `value`. If `value` is an
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// object, it is turned to and stored as a string with `JSON.stringify`.
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// It also tries to conform to the KVO pattern triggering jQuery events on the
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// element that the store is bound to.
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//
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// ### Example
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//
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// var store = new Sammy.Store({name: 'kvo'});
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// $('body').bind('set-kvo-foo', function(e, data) {
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// Sammy.log(data.key + ' changed to ' + data.value);
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// });
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// store.set('foo', 'bar'); // logged: foo changed to bar
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//
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set: function(key, value) {
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var string_value = (typeof value == 'string') ? value : JSON.stringify(value);
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key = key.toString();
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this.storage.set(key, string_value);
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if (key != this.meta_key) {
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this._addKey(key);
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this.$element.trigger('set-' + this.name, {key: key, value: value});
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this.$element.trigger('set-' + this.name + '-' + key, {key: key, value: value});
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}
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// always return the original value
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return value;
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},
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// Returns the set value at `key`, parsing with `JSON.parse` and
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// turning into an object if possible
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get: function(key) {
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var value = this.storage.get(key);
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if (typeof value == 'undefined' || value == null || value == '') {
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return value;
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}
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try {
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return JSON.parse(value);
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} catch(e) {
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return value;
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}
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},
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// Removes the value at `key` from the current store
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clear: function(key) {
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this._removeKey(key);
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return this.storage.clear(key);
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},
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// Clears all the values for the current store.
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clearAll: function() {
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var self = this;
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this.each(function(key, value) {
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self.clear(key);
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});
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},
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// Returns the all the keys set for the current store as an array.
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// Internally Sammy.Store keeps this array in a 'meta_key' for easy access.
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keys: function() {
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return this.get(this.meta_key) || [];
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},
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// Iterates over each key value pair passing them to the `callback` function
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//
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// ### Example
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//
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// store.each(function(key, value) {
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// Sammy.log('key', key, 'value', value);
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// });
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//
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each: function(callback) {
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var i = 0,
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keys = this.keys(),
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returned;
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for (i; i < keys.length; i++) {
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returned = callback(keys[i], this.get(keys[i]));
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if (returned === false) { return false; }
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}
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},
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// Filters the store by a filter function that takes a key value.
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// Returns an array of arrays where the first element of each array
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// is the key and the second is the value of that key.
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//
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// ### Example
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//
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// var store = new Sammy.Store;
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// store.set('one', 'two');
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// store.set('two', 'three');
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// store.set('1', 'two');
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// var returned = store.filter(function(key, value) {
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// // only return
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// return value === 'two';
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// });
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// // returned => [['one', 'two'], ['1', 'two']];
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//
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filter: function(callback) {
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var found = [];
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this.each(function(key, value) {
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if (callback(key, value)) {
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found.push([key, value]);
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}
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return true;
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});
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return found;
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},
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// Works exactly like filter except only returns the first matching key
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// value pair instead of all of them
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first: function(callback) {
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var found = false;
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this.each(function(key, value) {
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if (callback(key, value)) {
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found = [key, value];
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return false;
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}
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});
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return found;
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},
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// Returns the value at `key` if set, otherwise, runs the callback
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// and sets the value to the value returned in the callback.
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//
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// ### Example
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//
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// var store = new Sammy.Store;
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// store.exists('foo'); //=> false
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// store.fetch('foo', function() {
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// return 'bar!';
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// }); //=> 'bar!'
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// store.get('foo') //=> 'bar!'
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// store.fetch('foo', function() {
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// return 'baz!';
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// }); //=> 'bar!
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//
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fetch: function(key, callback) {
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if (!this.exists(key)) {
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return this.set(key, callback.apply(this));
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} else {
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return this.get(key);
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}
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},
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// loads the response of a request to `path` into `key`.
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//
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// ### Example
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//
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// In /mytemplate.tpl:
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//
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// My Template
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//
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// In app.js:
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//
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// var store = new Sammy.Store;
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// store.load('mytemplate', '/mytemplate.tpl', function() {
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// s.get('mytemplate') //=> My Template
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// });
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//
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load: function(key, path, callback) {
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var s = this;
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$.get(path, function(response) {
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s.set(key, response);
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if (callback) { callback.apply(this, [response]); }
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});
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},
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_addKey: function(key) {
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var keys = this.keys();
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if ($.inArray(key, keys) == -1) { keys.push(key); }
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this.set(this.meta_key, keys);
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},
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_removeKey: function(key) {
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var keys = this.keys();
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var index = $.inArray(key, keys);
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if (index != -1) { keys.splice(index, 1); }
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this.set(this.meta_key, keys);
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}
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});
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// Tests if the type of storage is available/works in the current browser/config.
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// Especially useful for testing the availability of the awesome, but not widely
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// supported HTML5 DOM storage
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Sammy.Store.isAvailable = function(type) {
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try {
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return Sammy.Store[Sammy.Store.stores[type]].prototype.isAvailable();
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} catch(e) {
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return false;
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}
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};
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// Memory ('memory') is the basic/default store. It stores data in a global
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// JS object. Data is lost on refresh.
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Sammy.Store.Memory = function(name, element) {
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this.name = name;
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this.element = element;
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this.namespace = [this.element, this.name].join('.');
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Sammy.Store.Memory.store = Sammy.Store.Memory.store || {};
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Sammy.Store.Memory.store[this.namespace] = Sammy.Store.Memory.store[this.namespace] || {};
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this.store = Sammy.Store.Memory.store[this.namespace];
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};
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$.extend(Sammy.Store.Memory.prototype, {
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isAvailable: function() { return true; },
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exists: function(key) {
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return (typeof this.store[key] != "undefined");
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},
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set: function(key, value) {
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return this.store[key] = value;
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},
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get: function(key) {
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return this.store[key];
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},
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clear: function(key) {
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delete this.store[key];
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}
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});
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// Data ('data') stores objects using the jQuery.data() methods. This has the advantadge
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// of scoping the data to the specific element. Like the 'memory' store its data
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// will only last for the length of the current request (data is lost on refresh/etc).
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Sammy.Store.Data = function(name, element) {
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this.name = name;
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this.element = element;
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this.$element = $(element);
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};
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$.extend(Sammy.Store.Data.prototype, {
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isAvailable: function() { return true; },
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exists: function(key) {
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return !!this.$element.data(this._key(key));
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},
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set: function(key, value) {
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return this.$element.data(this._key(key), value);
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},
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get: function(key) {
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return this.$element.data(this._key(key));
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},
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clear: function(key) {
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this.$element.removeData(this._key(key));
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},
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_key: function(key) {
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return ['store', this.name, key].join('.');
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}
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});
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// LocalStorage ('local') makes use of HTML5 DOM Storage, and the window.localStorage
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// object. The great advantage of this method is that data will persist beyond
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// the current request. It can be considered a pretty awesome replacement for
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// cookies accessed via JS. The great disadvantage, though, is its only available
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// on the latest and greatest browsers.
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//
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// For more info on DOM Storage:
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// https://developer.mozilla.org/en/DOM/Storage
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// http://www.w3.org/TR/2009/WD-webstorage-20091222/
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//
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Sammy.Store.LocalStorage = function(name, element) {
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this.name = name;
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this.element = element;
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};
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$.extend(Sammy.Store.LocalStorage.prototype, {
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isAvailable: function() {
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return ('localStorage' in window) && (window.location.protocol != 'file:');
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},
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exists: function(key) {
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return (this.get(key) != null);
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},
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set: function(key, value) {
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return window.localStorage.setItem(this._key(key), value);
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},
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get: function(key) {
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return window.localStorage.getItem(this._key(key));
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},
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clear: function(key) {
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window.localStorage.removeItem(this._key(key));;
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},
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_key: function(key) {
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return ['store', this.element, this.name, key].join('.');
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}
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});
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// .SessionStorage ('session') is similar to LocalStorage (part of the same API)
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// and shares similar browser support/availability. The difference is that
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// SessionStorage is only persistant through the current 'session' which is defined
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// as the length that the current window is open. This means that data will survive
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// refreshes but not close/open or multiple windows/tabs. For more info, check out
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// the `LocalStorage` documentation and links.
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Sammy.Store.SessionStorage = function(name, element) {
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this.name = name;
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this.element = element;
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};
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$.extend(Sammy.Store.SessionStorage.prototype, {
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isAvailable: function() {
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return ('sessionStorage' in window) &&
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(window.location.protocol != 'file:') &&
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($.isFunction(window.sessionStorage.setItem));
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},
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exists: function(key) {
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return (this.get(key) != null);
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},
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set: function(key, value) {
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return window.sessionStorage.setItem(this._key(key), value);
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},
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get: function(key) {
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var value = window.sessionStorage.getItem(this._key(key));
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if (value && typeof value.value != "undefined") { value = value.value }
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return value;
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},
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clear: function(key) {
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window.sessionStorage.removeItem(this._key(key));;
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},
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_key: function(key) {
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return ['store', this.element, this.name, key].join('.');
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}
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});
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// .Cookie ('cookie') storage uses browser cookies to store data. JavaScript
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// has access to a single document.cookie variable, which is limited to 2Kb in
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// size. Cookies are also considered 'unsecure' as the data can be read easily
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// by other sites/JS. Cookies do have the advantage, though, of being widely
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// supported and persistent through refresh and close/open. Where available,
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||
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// HTML5 DOM Storage like LocalStorage and SessionStorage should be used.
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//
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// .Cookie can also take additional options:
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//
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||
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// * `expires_in` Number of seconds to keep the cookie alive (default 2 weeks).
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// * `path` The path to activate the current cookie for (default '/').
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//
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||
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// For more information about document.cookie, check out the pre-eminint article
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||
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// by ppk: http://www.quirksmode.org/js/cookies.html
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//
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Sammy.Store.Cookie = function(name, element, options) {
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this.name = name;
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this.element = element;
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this.options = options || {};
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this.path = this.options.path || '/';
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||
|
// set the expires in seconds or default 14 days
|
||
|
this.expires_in = this.options.expires_in || (14 * 24 * 60 * 60);
|
||
|
};
|
||
|
$.extend(Sammy.Store.Cookie.prototype, {
|
||
|
isAvailable: function() {
|
||
|
return ('cookie' in document) && (window.location.protocol != 'file:');
|
||
|
},
|
||
|
exists: function(key) {
|
||
|
return (this.get(key) != null);
|
||
|
},
|
||
|
set: function(key, value) {
|
||
|
return this._setCookie(key, value);
|
||
|
},
|
||
|
get: function(key) {
|
||
|
return this._getCookie(key);
|
||
|
},
|
||
|
clear: function(key) {
|
||
|
this._setCookie(key, "", -1);
|
||
|
},
|
||
|
_key: function(key) {
|
||
|
return ['store', this.element, this.name, key].join('.');
|
||
|
},
|
||
|
_getCookie: function(key) {
|
||
|
var escaped = this._key(key).replace(/(\.|\*|\(|\)|\[|\])/g, '\\$1');
|
||
|
var match = document.cookie.match("(^|;\\s)" + escaped + "=([^;]*)(;|$)");
|
||
|
return (match ? match[2] : null);
|
||
|
},
|
||
|
_setCookie: function(key, value, expires) {
|
||
|
if (!expires) { expires = (this.expires_in * 1000) }
|
||
|
var date = new Date();
|
||
|
date.setTime(date.getTime() + expires);
|
||
|
var set_cookie = [
|
||
|
this._key(key), "=", value,
|
||
|
"; expires=", date.toGMTString(),
|
||
|
"; path=", this.path
|
||
|
].join('');
|
||
|
document.cookie = set_cookie;
|
||
|
}
|
||
|
});
|
||
|
|
||
|
// Sammy.Storage is a plugin that provides shortcuts for creating and using
|
||
|
// Sammy.Store objects. Once included it provides the `store()` app level
|
||
|
// and helper methods. Depends on Sammy.JSON (or json2.js).
|
||
|
Sammy.Storage = function(app) {
|
||
|
this.use(Sammy.JSON);
|
||
|
|
||
|
this.stores = this.stores || {};
|
||
|
|
||
|
// `store()` creates and looks up existing `Sammy.Store` objects
|
||
|
// for the current application. The first time used for a given `'name'`
|
||
|
// initializes a `Sammy.Store` and also creates a helper under the store's
|
||
|
// name.
|
||
|
//
|
||
|
// ### Example
|
||
|
//
|
||
|
// var app = $.sammy(function() {
|
||
|
// this.use(Sammy.Storage);
|
||
|
//
|
||
|
// // initializes the store on app creation.
|
||
|
// this.store('mystore', {type: 'cookie'});
|
||
|
//
|
||
|
// this.get('#/', function() {
|
||
|
// // returns the Sammy.Store object
|
||
|
// this.store('mystore');
|
||
|
// // sets 'foo' to 'bar' using the shortcut/helper
|
||
|
// // equivilent to this.store('mystore').set('foo', 'bar');
|
||
|
// this.mystore('foo', 'bar');
|
||
|
// // returns 'bar'
|
||
|
// // equivilent to this.store('mystore').get('foo');
|
||
|
// this.mystore('foo');
|
||
|
// // returns 'baz!'
|
||
|
// // equivilent to:
|
||
|
// // this.store('mystore').fetch('foo!', function() {
|
||
|
// // return 'baz!';
|
||
|
// // })
|
||
|
// this.mystore('foo!', function() {
|
||
|
// return 'baz!';
|
||
|
// });
|
||
|
//
|
||
|
// this.clearMystore();
|
||
|
// // equivilent to:
|
||
|
// // this.store('mystore').clearAll()
|
||
|
// });
|
||
|
//
|
||
|
// });
|
||
|
//
|
||
|
// ### Arguments
|
||
|
//
|
||
|
// * `name` The name of the store and helper. the name must be unique per application.
|
||
|
// * `options` A JS object of options that can be passed to the Store constuctor on initialization.
|
||
|
//
|
||
|
this.store = function(name, options) {
|
||
|
// if the store has not been initialized
|
||
|
if (typeof this.stores[name] == 'undefined') {
|
||
|
// create initialize the store
|
||
|
var clear_method_name = "clear" + name.substr(0,1).toUpperCase() + name.substr(1);
|
||
|
this.stores[name] = new Sammy.Store($.extend({
|
||
|
name: name,
|
||
|
element: this.element_selector
|
||
|
}, options || {}));
|
||
|
// app.name()
|
||
|
this[name] = function(key, value) {
|
||
|
if (typeof value == 'undefined') {
|
||
|
return this.stores[name].get(key);
|
||
|
} else if ($.isFunction(value)) {
|
||
|
return this.stores[name].fetch(key, value);
|
||
|
} else {
|
||
|
return this.stores[name].set(key, value)
|
||
|
}
|
||
|
};
|
||
|
// app.clearName();
|
||
|
this[clear_method_name] = function() {
|
||
|
return this.stores[name].clearAll();
|
||
|
}
|
||
|
// context.name()
|
||
|
this.helper(name, function() {
|
||
|
return this.app[name].apply(this.app, arguments);
|
||
|
});
|
||
|
// context.clearName();
|
||
|
this.helper(clear_method_name, function() {
|
||
|
return this.app[clear_method_name]();
|
||
|
});
|
||
|
}
|
||
|
return this.stores[name];
|
||
|
};
|
||
|
|
||
|
this.helpers({
|
||
|
store: function() {
|
||
|
return this.app.store.apply(this.app, arguments);
|
||
|
}
|
||
|
});
|
||
|
};
|
||
|
|
||
|
// Sammy.Session is an additional plugin for creating a common 'session' store
|
||
|
// for the given app. It is a very simple wrapper around `Sammy.Storage`
|
||
|
// that provides a simple fallback mechanism for trying to provide the best
|
||
|
// possible storage type for the session. This means, `LocalStorage`
|
||
|
// if available, otherwise `Cookie`, otherwise `Memory`.
|
||
|
// It provides the `session()` helper through `Sammy.Storage#store()`.
|
||
|
//
|
||
|
// See the `Sammy.Storage` plugin for full documentation.
|
||
|
//
|
||
|
Sammy.Session = function(app, options) {
|
||
|
this.use(Sammy.Storage);
|
||
|
// check for local storage, then cookie storage, then just use memory
|
||
|
this.store('session', $.extend({type: ['local', 'cookie', 'memory']}, options));
|
||
|
};
|
||
|
|
||
|
// Sammy.Cache provides helpers for caching data within the lifecycle of a
|
||
|
// Sammy app. The plugin provides two main methods on `Sammy.Application`,
|
||
|
// `cache` and `clearCache`. Each app has its own cache store so that
|
||
|
// you dont have to worry about collisions. As of 0.5 the original Sammy.Cache module
|
||
|
// has been deprecated in favor of this one based on Sammy.Storage. The exposed
|
||
|
// API is almost identical, but Sammy.Storage provides additional backends including
|
||
|
// HTML5 Storage. `Sammy.Cache` will try to use these backends when available
|
||
|
// (in this order) `LocalStorage`, `SessionStorage`, and `Memory`
|
||
|
Sammy.Cache = function(app, options) {
|
||
|
this.use(Sammy.Storage);
|
||
|
// set cache_partials to true
|
||
|
this.cache_partials = true;
|
||
|
// check for local storage, then session storage, then just use memory
|
||
|
this.store('cache', $.extend({type: ['local', 'session', 'memory']}, options));
|
||
|
};
|
||
|
|
||
|
return Sammy.Storage;
|
||
|
|
||
|
}));
|