doc/themes/yunohost-home/js/sammy.storage.js
2021-08-20 20:55:59 +02:00

583 lines
20 KiB
JavaScript

(function (factory) {
if (typeof define === 'function' && define.amd) {
define(['jquery', 'sammy'], factory);
} else {
(window.Sammy = window.Sammy || {}).Storage = factory(window.jQuery, window.Sammy);
}
}(function ($, Sammy) {
// Sammy.Store is an abstract adapter class that wraps the multitude of in
// browser data storage into a single common set of methods for storing and
// retreiving data. The JSON library is used (through the inclusion of the
// Sammy.JSON) plugin, to automatically convert objects back and forth from
// stored strings.
//
// Sammy.Store can be used directly, but within a Sammy.Application it is much
// easier to use the `Sammy.Storage` plugin and its helper methods.
//
// Sammy.Store also supports the KVO pattern, by firing DOM/jQuery Events when
// a key is set.
//
// ### Example
//
// // create a new store named 'mystore', tied to the #main element, using HTML5 localStorage
// // Note: localStorage only works on browsers that support it
// var store = new Sammy.Store({name: 'mystore', element: '#element', type: 'local'});
// store.set('foo', 'bar');
// store.get('foo'); //=> 'bar'
// store.set('json', {obj: 'this is an obj'});
// store.get('json'); //=> {obj: 'this is an obj'}
// store.keys(); //=> ['foo','json']
// store.clear('foo');
// store.keys(); //=> ['json']
// store.clearAll();
// store.keys(); //=> []
//
// ### Arguments
//
// The constructor takes a single argument which is a Object containing these possible options.
//
// * `name` The name/namespace of this store. Stores are unique by name/type. (default 'store')
// * `element` A selector for the element that the store is bound to. (default 'body')
// * `type` The type of storage/proxy to use (default 'memory')
//
// Extra options are passed to the storage constructor.
// Sammy.Store supports the following methods of storage:
//
// * `memory` Basic object storage
// * `data` jQuery.data DOM Storage
// * `cookie` Access to document.cookie. Limited to 2K
// * `local` HTML5 DOM localStorage, browswer support is currently limited.
// * `session` HTML5 DOM sessionStorage, browswer support is currently limited.
//
Sammy.Store = function(options) {
var store = this;
this.options = options || {};
this.name = this.options.name || 'store';
this.element = this.options.element || 'body';
this.$element = $(this.element);
if ($.isArray(this.options.type)) {
$.each(this.options.type, function(i, type) {
if (Sammy.Store.isAvailable(type)) {
store.type = type;
return false;
}
});
} else {
this.type = this.options.type || 'memory';
}
this.meta_key = this.options.meta_key || '__keys__';
this.storage = new Sammy.Store[Sammy.Store.stores[this.type]](this.name, this.element, this.options);
};
Sammy.Store.stores = {
'memory': 'Memory',
'data': 'Data',
'local': 'LocalStorage',
'session': 'SessionStorage',
'cookie': 'Cookie'
};
$.extend(Sammy.Store.prototype, {
// Checks for the availability of the current storage type in the current browser/config.
isAvailable: function() {
if ($.isFunction(this.storage.isAvailable)) {
return this.storage.isAvailable();
} else {
return true;
}
},
// Checks for the existance of `key` in the current store. Returns a boolean.
exists: function(key) {
return this.storage.exists(key);
},
// Sets the value of `key` with `value`. If `value` is an
// object, it is turned to and stored as a string with `JSON.stringify`.
// It also tries to conform to the KVO pattern triggering jQuery events on the
// element that the store is bound to.
//
// ### Example
//
// var store = new Sammy.Store({name: 'kvo'});
// $('body').bind('set-kvo-foo', function(e, data) {
// Sammy.log(data.key + ' changed to ' + data.value);
// });
// store.set('foo', 'bar'); // logged: foo changed to bar
//
set: function(key, value) {
var string_value = (typeof value == 'string') ? value : JSON.stringify(value);
key = key.toString();
this.storage.set(key, string_value);
if (key != this.meta_key) {
this._addKey(key);
this.$element.trigger('set-' + this.name, {key: key, value: value});
this.$element.trigger('set-' + this.name + '-' + key, {key: key, value: value});
}
// always return the original value
return value;
},
// Returns the set value at `key`, parsing with `JSON.parse` and
// turning into an object if possible
get: function(key) {
var value = this.storage.get(key);
if (typeof value == 'undefined' || value == null || value == '') {
return value;
}
try {
return JSON.parse(value);
} catch(e) {
return value;
}
},
// Removes the value at `key` from the current store
clear: function(key) {
this._removeKey(key);
return this.storage.clear(key);
},
// Clears all the values for the current store.
clearAll: function() {
var self = this;
this.each(function(key, value) {
self.clear(key);
});
},
// Returns the all the keys set for the current store as an array.
// Internally Sammy.Store keeps this array in a 'meta_key' for easy access.
keys: function() {
return this.get(this.meta_key) || [];
},
// Iterates over each key value pair passing them to the `callback` function
//
// ### Example
//
// store.each(function(key, value) {
// Sammy.log('key', key, 'value', value);
// });
//
each: function(callback) {
var i = 0,
keys = this.keys(),
returned;
for (i; i < keys.length; i++) {
returned = callback(keys[i], this.get(keys[i]));
if (returned === false) { return false; }
}
},
// Filters the store by a filter function that takes a key value.
// Returns an array of arrays where the first element of each array
// is the key and the second is the value of that key.
//
// ### Example
//
// var store = new Sammy.Store;
// store.set('one', 'two');
// store.set('two', 'three');
// store.set('1', 'two');
// var returned = store.filter(function(key, value) {
// // only return
// return value === 'two';
// });
// // returned => [['one', 'two'], ['1', 'two']];
//
filter: function(callback) {
var found = [];
this.each(function(key, value) {
if (callback(key, value)) {
found.push([key, value]);
}
return true;
});
return found;
},
// Works exactly like filter except only returns the first matching key
// value pair instead of all of them
first: function(callback) {
var found = false;
this.each(function(key, value) {
if (callback(key, value)) {
found = [key, value];
return false;
}
});
return found;
},
// Returns the value at `key` if set, otherwise, runs the callback
// and sets the value to the value returned in the callback.
//
// ### Example
//
// var store = new Sammy.Store;
// store.exists('foo'); //=> false
// store.fetch('foo', function() {
// return 'bar!';
// }); //=> 'bar!'
// store.get('foo') //=> 'bar!'
// store.fetch('foo', function() {
// return 'baz!';
// }); //=> 'bar!
//
fetch: function(key, callback) {
if (!this.exists(key)) {
return this.set(key, callback.apply(this));
} else {
return this.get(key);
}
},
// loads the response of a request to `path` into `key`.
//
// ### Example
//
// In /mytemplate.tpl:
//
// My Template
//
// In app.js:
//
// var store = new Sammy.Store;
// store.load('mytemplate', '/mytemplate.tpl', function() {
// s.get('mytemplate') //=> My Template
// });
//
load: function(key, path, callback) {
var s = this;
$.get(path, function(response) {
s.set(key, response);
if (callback) { callback.apply(this, [response]); }
});
},
_addKey: function(key) {
var keys = this.keys();
if ($.inArray(key, keys) == -1) { keys.push(key); }
this.set(this.meta_key, keys);
},
_removeKey: function(key) {
var keys = this.keys();
var index = $.inArray(key, keys);
if (index != -1) { keys.splice(index, 1); }
this.set(this.meta_key, keys);
}
});
// Tests if the type of storage is available/works in the current browser/config.
// Especially useful for testing the availability of the awesome, but not widely
// supported HTML5 DOM storage
Sammy.Store.isAvailable = function(type) {
try {
return Sammy.Store[Sammy.Store.stores[type]].prototype.isAvailable();
} catch(e) {
return false;
}
};
// Memory ('memory') is the basic/default store. It stores data in a global
// JS object. Data is lost on refresh.
Sammy.Store.Memory = function(name, element) {
this.name = name;
this.element = element;
this.namespace = [this.element, this.name].join('.');
Sammy.Store.Memory.store = Sammy.Store.Memory.store || {};
Sammy.Store.Memory.store[this.namespace] = Sammy.Store.Memory.store[this.namespace] || {};
this.store = Sammy.Store.Memory.store[this.namespace];
};
$.extend(Sammy.Store.Memory.prototype, {
isAvailable: function() { return true; },
exists: function(key) {
return (typeof this.store[key] != "undefined");
},
set: function(key, value) {
return this.store[key] = value;
},
get: function(key) {
return this.store[key];
},
clear: function(key) {
delete this.store[key];
}
});
// Data ('data') stores objects using the jQuery.data() methods. This has the advantadge
// of scoping the data to the specific element. Like the 'memory' store its data
// will only last for the length of the current request (data is lost on refresh/etc).
Sammy.Store.Data = function(name, element) {
this.name = name;
this.element = element;
this.$element = $(element);
};
$.extend(Sammy.Store.Data.prototype, {
isAvailable: function() { return true; },
exists: function(key) {
return !!this.$element.data(this._key(key));
},
set: function(key, value) {
return this.$element.data(this._key(key), value);
},
get: function(key) {
return this.$element.data(this._key(key));
},
clear: function(key) {
this.$element.removeData(this._key(key));
},
_key: function(key) {
return ['store', this.name, key].join('.');
}
});
// LocalStorage ('local') makes use of HTML5 DOM Storage, and the window.localStorage
// object. The great advantage of this method is that data will persist beyond
// the current request. It can be considered a pretty awesome replacement for
// cookies accessed via JS. The great disadvantage, though, is its only available
// on the latest and greatest browsers.
//
// For more info on DOM Storage:
// https://developer.mozilla.org/en/DOM/Storage
// http://www.w3.org/TR/2009/WD-webstorage-20091222/
//
Sammy.Store.LocalStorage = function(name, element) {
this.name = name;
this.element = element;
};
$.extend(Sammy.Store.LocalStorage.prototype, {
isAvailable: function() {
return ('localStorage' in window) && (window.location.protocol != 'file:');
},
exists: function(key) {
return (this.get(key) != null);
},
set: function(key, value) {
return window.localStorage.setItem(this._key(key), value);
},
get: function(key) {
return window.localStorage.getItem(this._key(key));
},
clear: function(key) {
window.localStorage.removeItem(this._key(key));;
},
_key: function(key) {
return ['store', this.element, this.name, key].join('.');
}
});
// .SessionStorage ('session') is similar to LocalStorage (part of the same API)
// and shares similar browser support/availability. The difference is that
// SessionStorage is only persistant through the current 'session' which is defined
// as the length that the current window is open. This means that data will survive
// refreshes but not close/open or multiple windows/tabs. For more info, check out
// the `LocalStorage` documentation and links.
Sammy.Store.SessionStorage = function(name, element) {
this.name = name;
this.element = element;
};
$.extend(Sammy.Store.SessionStorage.prototype, {
isAvailable: function() {
return ('sessionStorage' in window) &&
(window.location.protocol != 'file:') &&
($.isFunction(window.sessionStorage.setItem));
},
exists: function(key) {
return (this.get(key) != null);
},
set: function(key, value) {
return window.sessionStorage.setItem(this._key(key), value);
},
get: function(key) {
var value = window.sessionStorage.getItem(this._key(key));
if (value && typeof value.value != "undefined") { value = value.value }
return value;
},
clear: function(key) {
window.sessionStorage.removeItem(this._key(key));;
},
_key: function(key) {
return ['store', this.element, this.name, key].join('.');
}
});
// .Cookie ('cookie') storage uses browser cookies to store data. JavaScript
// has access to a single document.cookie variable, which is limited to 2Kb in
// size. Cookies are also considered 'unsecure' as the data can be read easily
// by other sites/JS. Cookies do have the advantage, though, of being widely
// supported and persistent through refresh and close/open. Where available,
// HTML5 DOM Storage like LocalStorage and SessionStorage should be used.
//
// .Cookie can also take additional options:
//
// * `expires_in` Number of seconds to keep the cookie alive (default 2 weeks).
// * `path` The path to activate the current cookie for (default '/').
//
// For more information about document.cookie, check out the pre-eminint article
// by ppk: http://www.quirksmode.org/js/cookies.html
//
Sammy.Store.Cookie = function(name, element, options) {
this.name = name;
this.element = element;
this.options = options || {};
this.path = this.options.path || '/';
// set the expires in seconds or default 14 days
this.expires_in = this.options.expires_in || (14 * 24 * 60 * 60);
};
$.extend(Sammy.Store.Cookie.prototype, {
isAvailable: function() {
return ('cookie' in document) && (window.location.protocol != 'file:');
},
exists: function(key) {
return (this.get(key) != null);
},
set: function(key, value) {
return this._setCookie(key, value);
},
get: function(key) {
return this._getCookie(key);
},
clear: function(key) {
this._setCookie(key, "", -1);
},
_key: function(key) {
return ['store', this.element, this.name, key].join('.');
},
_getCookie: function(key) {
var escaped = this._key(key).replace(/(\.|\*|\(|\)|\[|\])/g, '\\$1');
var match = document.cookie.match("(^|;\\s)" + escaped + "=([^;]*)(;|$)");
return (match ? match[2] : null);
},
_setCookie: function(key, value, expires) {
if (!expires) { expires = (this.expires_in * 1000) }
var date = new Date();
date.setTime(date.getTime() + expires);
var set_cookie = [
this._key(key), "=", value,
"; expires=", date.toGMTString(),
"; path=", this.path
].join('');
document.cookie = set_cookie;
}
});
// Sammy.Storage is a plugin that provides shortcuts for creating and using
// Sammy.Store objects. Once included it provides the `store()` app level
// and helper methods. Depends on Sammy.JSON (or json2.js).
Sammy.Storage = function(app) {
this.use(Sammy.JSON);
this.stores = this.stores || {};
// `store()` creates and looks up existing `Sammy.Store` objects
// for the current application. The first time used for a given `'name'`
// initializes a `Sammy.Store` and also creates a helper under the store's
// name.
//
// ### Example
//
// var app = $.sammy(function() {
// this.use(Sammy.Storage);
//
// // initializes the store on app creation.
// this.store('mystore', {type: 'cookie'});
//
// this.get('#/', function() {
// // returns the Sammy.Store object
// this.store('mystore');
// // sets 'foo' to 'bar' using the shortcut/helper
// // equivilent to this.store('mystore').set('foo', 'bar');
// this.mystore('foo', 'bar');
// // returns 'bar'
// // equivilent to this.store('mystore').get('foo');
// this.mystore('foo');
// // returns 'baz!'
// // equivilent to:
// // this.store('mystore').fetch('foo!', function() {
// // return 'baz!';
// // })
// this.mystore('foo!', function() {
// return 'baz!';
// });
//
// this.clearMystore();
// // equivilent to:
// // this.store('mystore').clearAll()
// });
//
// });
//
// ### Arguments
//
// * `name` The name of the store and helper. the name must be unique per application.
// * `options` A JS object of options that can be passed to the Store constuctor on initialization.
//
this.store = function(name, options) {
// if the store has not been initialized
if (typeof this.stores[name] == 'undefined') {
// create initialize the store
var clear_method_name = "clear" + name.substr(0,1).toUpperCase() + name.substr(1);
this.stores[name] = new Sammy.Store($.extend({
name: name,
element: this.element_selector
}, options || {}));
// app.name()
this[name] = function(key, value) {
if (typeof value == 'undefined') {
return this.stores[name].get(key);
} else if ($.isFunction(value)) {
return this.stores[name].fetch(key, value);
} else {
return this.stores[name].set(key, value)
}
};
// app.clearName();
this[clear_method_name] = function() {
return this.stores[name].clearAll();
}
// context.name()
this.helper(name, function() {
return this.app[name].apply(this.app, arguments);
});
// context.clearName();
this.helper(clear_method_name, function() {
return this.app[clear_method_name]();
});
}
return this.stores[name];
};
this.helpers({
store: function() {
return this.app.store.apply(this.app, arguments);
}
});
};
// Sammy.Session is an additional plugin for creating a common 'session' store
// for the given app. It is a very simple wrapper around `Sammy.Storage`
// that provides a simple fallback mechanism for trying to provide the best
// possible storage type for the session. This means, `LocalStorage`
// if available, otherwise `Cookie`, otherwise `Memory`.
// It provides the `session()` helper through `Sammy.Storage#store()`.
//
// See the `Sammy.Storage` plugin for full documentation.
//
Sammy.Session = function(app, options) {
this.use(Sammy.Storage);
// check for local storage, then cookie storage, then just use memory
this.store('session', $.extend({type: ['local', 'cookie', 'memory']}, options));
};
// Sammy.Cache provides helpers for caching data within the lifecycle of a
// Sammy app. The plugin provides two main methods on `Sammy.Application`,
// `cache` and `clearCache`. Each app has its own cache store so that
// you dont have to worry about collisions. As of 0.5 the original Sammy.Cache module
// has been deprecated in favor of this one based on Sammy.Storage. The exposed
// API is almost identical, but Sammy.Storage provides additional backends including
// HTML5 Storage. `Sammy.Cache` will try to use these backends when available
// (in this order) `LocalStorage`, `SessionStorage`, and `Memory`
Sammy.Cache = function(app, options) {
this.use(Sammy.Storage);
// set cache_partials to true
this.cache_partials = true;
// check for local storage, then session storage, then just use memory
this.store('cache', $.extend({type: ['local', 'session', 'memory']}, options));
};
return Sammy.Storage;
}));