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[fix] also handle flash resize case inferior to animation time
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a7424d6481
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1 changed files with 11 additions and 4 deletions
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@ -167,9 +167,11 @@
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});
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var before = 0;
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var before = 0;
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var startAt = undefined;
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flashMessage.hover(function() {
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flashMessage.hover(function() {
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// hover in
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// hover in
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before = flashMessage[0].scrollTop;
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before = flashMessage[0].scrollTop;
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startAt = new Date();
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}, function() {
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}, function() {
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// hover out
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// hover out
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@ -193,7 +195,10 @@
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//
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//
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// Solution:
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// Solution:
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// - we (well, I, the lone idiot who worked on that) have
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// - we (well, I, the lone idiot who worked on that) have
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// identified 3 situations to handle
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// identified 4 situations to handle
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// - animation time take 0.15s, if the time between the
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// hover/unhover is less that that, we consider that this is a
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// user mistake and restore previous position
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// - log is at BOTTOM, ther user hover, see, everything,
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// - log is at BOTTOM, ther user hover, see, everything,
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// unhover. Here: scroll position has been moved
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// unhover. Here: scroll position has been moved
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// "displayedPageHeight * 70%" + 30px up. We detect that and
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// "displayedPageHeight * 70%" + 30px up. We detect that and
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@ -209,9 +214,11 @@
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var flasUnfoldedHeight = (window.innerHeight * .7);
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var flasUnfoldedHeight = (window.innerHeight * .7);
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var scrollTopMax = flashMessage[0].scrollTopMax;
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var scrollTopMax = flashMessage[0].scrollTopMax;
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// we haven't scrolled, got back to previous position
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if ((new Date() - startAt) < 150) {
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// the 30 here is the min-height of the flash zone
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flashMessage.scrollTop(before);
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if ((diff + 30) == flasUnfoldedHeight) {
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} else if ((diff + 30) == flasUnfoldedHeight) {
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// we haven't scrolled, got back to previous position
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// the 30 here is the min-height of the flash zone
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flashMessage.scrollTop(before);
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flashMessage.scrollTop(before);
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} else if (after == before) {
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} else if (after == before) {
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// don't do anything, we don't want to move
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// don't do anything, we don't want to move
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