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terraforming-mars_ynh/conf/.env

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## Uncomment and change any of the variables if you need to
## Read more at https://github.com/terraforming-mars/terraforming-mars/wiki/dot-env
## Which port to use for this server
PORT=__PORT__
## What hostname to use
HOST=__DOMAIN__
## Your TLS certificate path (=> `fullchain.pem` created by certbot)
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#CERT_PATH=/etc/yunohost/certs/__DOMAIN__/crt.pem
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## Your TLS private key path (=> `privkey.pem` created by certbot)
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#KEY_PATH=/etc/yunohost/certs/__DOMAIN__/key.pem
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## Postgresql
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POSTGRES_HOST=postgresql://__DB_USER__:__DB_PWD__@localhost:5432/__DB_NAME__
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## Games can only be in the database for this many days.
## When this is unspecified, PostgresQL deletes games in 10 days, and
## SQLite does not delete games at all.
# MAX_GAME_DAYS=
## How many days to keep a game in its complete state before it is compressed
## When this is unspecified, games do not compress.
# COMPRESS_COMPLETED_GAMES_DAYS=
## How many milliseconds to check for game update on multi-player games
# WAITING_FOR_TIMEOUT=5000
## How many seconds should assets (fonts, stylesheets, images) be cached by browsers
# ASSET_CACHE_MAX_AGE=0
## (default random) Static pass phrase to restrict access to administrative endpoints
SERVER_ID=__KEY__
## (default random) passphrase to restrict access to the /stats endpoint.
## While the stats endpoint will also accept the SERVER_ID passphrase, it will
## redirect to the stats passphrase.
##
## Having a separate ID means you can collect statistics without compromising the
## more powerful SERVER_ID
# STATS_ID =
## When non-empty, stores game states in JSON files. Good for local development and debugging, bad for hosting lots of games.
# LOCAL_FS_DB=
## Specifies the number of lines of history to be shown in the game log (default 50)
# LOG_LENGTH=
## Specifies how the server removes games from memory after they're completed.
##
## Specified as a series of semicolon-separated <key>=<value> pairs, there are
## three possible keys. All of them are optional, as is this environment
## variable.
##
## sweep: (default='manual')
## Can be 'auto' or 'manual'. When 'auto', the sweeper will run on a regular
## basis to find and evict completed games. When 'manual' the server doesn't
## sweep at all. (The idea is this will be made available through some
## endpoint.)
##
## eviction_age: (default='15m')
## How long after a game is completed (or after a completed game is reloaded)
## the server removes the game from memory. The larger the value the longer
## saved games stay in memory.
##
## Games evicted from memory can be reloaded as if they weren't loaded to begin
## with.
##
## Can be expressed as 'nnHnnMnnS' or any parts of that triplet.
##
## sweep_freq: (default='5m') Meaningless when sweep is 'manual'
## The frequency the server runs to remove games from memory. The larger the
## value the less often the sweeper runs.
##
## Can be expressed as 'nnHnnMnnS' or any parts of that triplet.
##
## Example: Use all default values. Sweeper is off.
# GAME_CACHE=
#
## Example: Sweep every 45 seconds. Evict finished games 90 minutes
## after they load.
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# GAME_CACHE=sweep=auto;eviction_age=1h30m;sweep_freq=45s